3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
26 Play#1 output Play#1 1 0 cs cargo ship -3,1 a garbage i
27 Play#1 output Play#1 1 1 ship
28 Play#1 output Play#1 6 0 639
30 Play#1 command retreat
31 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
33 Play#1 output Play#1 1 i retreat when injured
34 Play#1 output Play#1 1 t retreat when torped
35 Play#1 output Play#1 1 s retreat when sonared
36 Play#1 output Play#1 1 h retreat when helpless
37 Play#1 output Play#1 1 b retreat when bombed
38 Play#1 output Play#1 1 d retreat when depth-charged
39 Play#1 output Play#1 1 u retreat when boarded
40 Play#1 output Play#1 1 c cancel retreat order
41 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
43 Play#1 output Play#1 1 Bad retreat condition 'j'
44 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
45 Play#1 output Play#1 6 0 639
46 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
47 Play#1 command retreat
48 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
49 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
50 Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
51 Play#1 output Play#1 1 2 ships
52 Play#1 output Play#1 6 0 638
53 Play#1 input retr 3 ignored c
54 Play#1 command retreat
55 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
56 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
57 Play#1 output Play#1 1 1 ship
58 Play#1 output Play#1 6 0 637
59 Play#1 input retr a ?uid=4 b h
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 636
66 Play#1 command retreat
67 Play#1 output Play#1 4 ship(s)?
68 Play#1 input 0/1/2/3/4
69 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
70 Play#1 output Play#1 1 0 cs cargo ship -3,1 a garbage i
71 Play#1 output Play#1 1 1 cs cargo ship -3,1 a
72 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
73 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
74 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
75 Play#1 output Play#1 1 5 ships
76 Play#1 output Play#1 6 0 635
77 Play#1 input lret 0 garbage i
78 Play#1 command lretreat
79 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
80 Play#1 output Play#1 1 0 inf infantry -3,1 a garbage i
81 Play#1 output Play#1 1 1 unit
82 Play#1 output Play#1 6 0 634
84 Play#1 command lretreat
85 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
87 Play#1 output Play#1 1 i retreat when injured
88 Play#1 output Play#1 1 h retreat when helpless
89 Play#1 output Play#1 1 b retreat when bombed
90 Play#1 output Play#1 1 c cancel retreat order
91 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
93 Play#1 output Play#1 1 Bad retreat condition 'j'
94 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
95 Play#1 output Play#1 6 0 634
96 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
97 Play#1 command lretreat
98 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
99 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
100 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
101 Play#1 output Play#1 1 2 units
102 Play#1 output Play#1 6 0 633
103 Play#1 input lret 3 ignored c
104 Play#1 command lretreat
105 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
106 Play#1 output Play#1 1 3 inf infantry -3,1 a
107 Play#1 output Play#1 1 1 unit
108 Play#1 output Play#1 6 0 632
109 Play#1 input lret a ?uid=4 b h
110 Play#1 command lretreat
111 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
112 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
113 Play#1 output Play#1 1 1 unit
114 Play#1 output Play#1 6 0 631
116 Play#1 command lretreat
117 Play#1 output Play#1 4 land(s)?
118 Play#1 input 0/1/2/3/4
119 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
120 Play#1 output Play#1 1 0 inf infantry -3,1 a garbage i
121 Play#1 output Play#1 1 1 inf infantry -3,1 a
122 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
123 Play#1 output Play#1 1 3 inf infantry -3,1 a
124 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
125 Play#1 output Play#1 1 5 units
126 Play#1 output Play#1 6 0 630
127 Play#1 input fire se -2,2 30
129 Play#1 output Play#1 1 Sector -2,2 ready to fire
130 Play#1 output Play#1 1 range is 4.00 (4.50)
131 Play#1 output Play#1 1 \007Kaboom!!!
132 Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
133 Play#1 output Play#1 1 cs cargo ship (#30) sunk!
134 Play#1 output Play#1 6 0 629
135 Play#1 input fire se -2,2 31
137 Play#1 output Play#1 1 Sector -2,2 ready to fire
138 Play#1 output Play#1 1 range is 4.00 (4.50)
139 Play#1 output Play#1 1 \007Kaboom!!!
140 Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 0,2 for 8 damage.
141 Play#1 output Play#1 6 0 628
142 Play#1 input fire se -2,2 32
144 Play#1 output Play#1 1 Sector -2,2 ready to fire
145 Play#1 output Play#1 1 range is 4.00 (4.50)
146 Play#1 output Play#1 1 \007Kaboom!!!
147 Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage.
148 Play#1 output Play#1 6 0 627
149 Play#1 input fire se -2,2 33
151 Play#1 output Play#1 1 Sector -2,2 ready to fire
152 Play#1 output Play#1 1 range is 5.00 (4.50)
153 Play#1 output Play#1 1 \007Kaboom!!!
154 Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
155 Play#1 output Play#1 6 0 626
156 Play#1 input fire se -2,2 34
158 Play#1 output Play#1 1 Sector -2,2 ready to fire
159 Play#1 output Play#1 1 range is 5.00 (4.50)
160 Play#1 output Play#1 1 \007Kaboom!!!
161 Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
162 Play#1 output Play#1 6 0 625
163 Play#1 input fire se -2,2 35
165 Play#1 output Play#1 1 Sector -2,2 ready to fire
166 Play#1 output Play#1 1 range is 5.00 (4.50)
167 Play#1 output Play#1 1 \007Kaboom!!!
168 Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage.
169 Play#1 output Play#1 6 0 624
170 Play#1 input fire se -2,2 40
172 Play#1 output Play#1 1 Sector -2,2 ready to fire
173 Play#1 output Play#1 1 range is 5.00 (4.50)
174 Play#1 output Play#1 1 \007Kaboom!!!
175 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
176 Play#1 output Play#1 6 0 623
177 Play#1 input fire se -2,2 41
179 Play#1 output Play#1 1 Sector -2,2 ready to fire
180 Play#1 output Play#1 1 range is 4.00 (4.50)
181 Play#1 output Play#1 1 \007Kaboom!!!
182 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
183 Play#1 output Play#1 6 0 622
184 Play#1 input fire se -2,2 42
186 Play#1 output Play#1 1 Sector -2,2 ready to fire
187 Play#1 output Play#1 1 range is 4.00 (4.50)
188 Play#1 output Play#1 1 \007Kaboom!!!
189 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
190 Play#1 output Play#1 6 0 621
191 Play#1 input fire se -2,2 44
193 Play#1 output Play#1 1 Sector -2,2 ready to fire
194 Play#1 output Play#1 1 range is 4.00 (4.50)
195 Play#1 output Play#1 1 \007Kaboom!!!
196 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
197 Play#1 output Play#1 6 0 620
198 Play#1 input fire se -2,2 10
200 Play#1 output Play#1 1 Sector -2,2 ready to fire
201 Play#1 output Play#1 1 range is 4.00 (4.50)
202 Play#1 output Play#1 1 \007Kaboom!!!
203 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
204 Play#1 output Play#1 6 0 619
205 Play#1 input fire se -2,2 10
207 Play#1 output Play#1 1 Sector -2,2 ready to fire
208 Play#1 output Play#1 1 range is 5.00 (4.50)
209 Play#1 output Play#1 1 \007Kaboom!!!
210 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
211 Play#1 output Play#1 6 0 618
212 Play#1 input fire se -2,2 10
214 Play#1 output Play#1 1 Sector -2,2 ready to fire
215 Play#1 output Play#1 1 range is 4.00 (4.50)
216 Play#1 output Play#1 1 \007Kaboom!!!
217 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
218 Play#1 output Play#1 6 0 617
219 Play#1 input fire se -2,2 2
221 Play#1 output Play#1 1 Sector -2,2 ready to fire
222 Play#1 output Play#1 1 range is 4.00 (4.50)
223 Play#1 output Play#1 1 \007Kaboom!!!
224 Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
225 Play#1 output Play#1 1 cs cargo ship (#2) takes 9
226 Play#1 output Play#1 6 0 616
227 Play#1 input fire se -2,2 11
229 Play#1 output Play#1 1 Sector -2,2 ready to fire
230 Play#1 output Play#1 1 range is 5.00 (4.50)
231 Play#1 output Play#1 1 \007Kaboom!!!
232 Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
233 Play#1 output Play#1 6 0 615
234 Play#1 input fire se -2,-2 20
236 Play#1 output Play#1 1 Sector -2,-2 ready to fire
237 Play#1 output Play#1 1 range is 5.00 (4.50)
238 Play#1 output Play#1 1 \007Kaboom!!!
239 Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
240 Play#1 output Play#1 1 \007
241 Play#1 output Play#1 1 Defenders fire back!
242 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
243 Play#1 output Play#1 6 0 614
244 Play#1 input fire sh 5 50
246 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
247 Play#1 output Play#1 1 range is 1.00 (1.33)
248 Play#1 output Play#1 1 \007Kawhomp!!!
249 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
250 Play#1 output Play#1 6 0 613
251 Play#1 input fire sh 5 51
253 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
254 Play#1 output Play#1 1 range is 1.00 (1.33)
255 Play#1 output Play#1 1 \007Kawhomp!!!
256 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
257 Play#1 output Play#1 6 0 612
258 Play#1 input fire sh 5 52
260 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
261 Play#1 output Play#1 1 range is 2.00 (1.33)
262 Play#1 output Play#1 1 \007Kawhomp!!!
263 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
264 Play#1 output Play#1 6 0 611
265 Play#1 input navi 5 gyuh
266 Play#1 command navigate
267 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
268 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
269 Play#1 output Play#1 1 Path taken: gyu
270 Play#1 output Play#1 6 0 610
271 Play#1 input fire sh 5 53
273 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
274 Play#1 output Play#1 1 range is 2.00 (1.33)
275 Play#1 output Play#1 1 \007Kawhomp!!!
276 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
277 Play#1 output Play#1 1 \007
278 Play#1 output Play#1 1 Defenders fire back!
279 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
280 Play#1 output Play#1 1 dd destroyer (#5) takes 4
281 Play#1 output Play#1 6 0 609
282 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
284 Play#1 output Play#1 1 No escorts...
285 Play#1 output Play#1 1 target sector is 0,2
286 Play#1 output Play#1 1 range to target is 1
287 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
288 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
289 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
290 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
291 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
292 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
293 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
294 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
295 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
296 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
297 Play#1 output Play#1 1 flying over fortress at -2,2
298 Play#1 output Play#1 1 flying over harbor at 0,2
299 Play#1 output Play#1 1 Target sector is a completely constructed harbor
300 Play#1 output Play#1 1 # owner eff type
301 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
302 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
303 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
304 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
305 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
306 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
307 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
308 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
309 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
310 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
311 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
312 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
313 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
314 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
315 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
316 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
317 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
318 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
319 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
320 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
321 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
322 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
323 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
324 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
326 Play#1 output Play#1 1 # owner eff type
327 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
328 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
329 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
330 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
331 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
332 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
333 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
334 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
335 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
336 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
337 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
338 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
339 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
340 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
341 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
342 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
343 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
344 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
345 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
346 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
347 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
348 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
349 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
350 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
352 Play#1 output Play#1 1 50% hitchance...splash
353 Play#1 output Play#1 1 # owner eff type
354 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
355 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
356 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
357 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
358 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
359 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
360 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
361 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
362 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
363 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
364 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
365 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
366 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
367 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
368 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
369 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
370 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
371 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
372 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
373 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
374 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
375 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
376 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
377 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
379 Play#1 output Play#1 1 50% hitchance...blam-blam
380 Play#1 output Play#1 1
381 Play#1 output Play#1 1 # owner eff type
382 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
383 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
384 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
385 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
386 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
387 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
388 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
389 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
390 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
391 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
392 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
393 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
394 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
395 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
396 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
397 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
398 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
399 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
400 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
401 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
402 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
403 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
404 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
406 Play#1 output Play#1 1 50% hitchance...splash
407 Play#1 output Play#1 1 # owner eff type
408 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
409 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
410 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
411 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
412 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
413 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
414 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
415 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
416 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
417 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
418 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
419 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
420 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
421 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
422 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
423 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
424 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
425 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
426 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
427 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
428 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
429 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
430 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
432 Play#1 output Play#1 1 50% hitchance...splash
433 Play#1 output Play#1 1 # owner eff type
434 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
435 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
436 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
437 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
438 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
439 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
440 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
441 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
442 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
443 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
444 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
445 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
446 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
447 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
448 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
449 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
450 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
451 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
452 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
453 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
454 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
455 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
456 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
458 Play#1 output Play#1 1 50% hitchance...Blam-Blam
459 Play#1 output Play#1 1
460 Play#1 output Play#1 6 0 607
461 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
463 Play#1 output Play#1 1 No escorts...
464 Play#1 output Play#1 1 target sector is 0,2
465 Play#1 output Play#1 1 range to target is 1
466 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
467 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
468 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
469 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
470 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
471 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
472 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
473 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
474 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
475 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
476 Play#1 output Play#1 1 flying over fortress at -2,2
477 Play#1 output Play#1 1 flying over harbor at 0,2
478 Play#1 output Play#1 1 Target sector is a completely constructed harbor
479 Play#1 output Play#1 1 # owner eff type
480 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
481 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
482 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
483 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
484 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
485 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
486 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
487 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
488 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
489 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
490 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
491 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
492 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
493 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
494 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
495 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
496 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
497 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
498 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
499 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
500 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
501 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
503 Play#1 output Play#1 1 # owner eff type
504 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
505 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
506 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
507 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
508 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
509 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
510 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
511 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
512 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
513 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
514 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
515 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
516 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
517 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
518 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
519 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
520 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
521 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
522 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
523 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
524 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
525 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
527 Play#1 output Play#1 1 50% hitchance...blam-blam
528 Play#1 output Play#1 1
529 Play#1 output Play#1 1 # owner eff type
530 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
531 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
532 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
533 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
534 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
535 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
536 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
537 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
538 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
539 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
540 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
541 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
542 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
543 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
544 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
545 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
546 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
547 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
548 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
549 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
550 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
552 Play#1 output Play#1 1 50% hitchance...Blam-blam
553 Play#1 output Play#1 1
554 Play#1 output Play#1 1 # owner eff type
555 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
556 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
557 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
558 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
559 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
560 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
561 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
562 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
563 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
564 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
565 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
566 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
567 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
568 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
569 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
570 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
571 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
572 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
573 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
574 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
576 Play#1 output Play#1 1 50% hitchance...splash
577 Play#1 output Play#1 1 # owner eff type
578 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
579 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
580 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
581 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
582 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
583 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
584 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
585 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
586 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
587 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
588 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
589 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
590 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
591 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
592 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
593 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
594 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
595 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
596 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
597 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
599 Play#1 output Play#1 1 50% hitchance...blam-Blam
600 Play#1 output Play#1 1
601 Play#1 output Play#1 1 # owner eff type
602 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
603 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
604 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
605 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
606 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
607 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
608 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
609 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
610 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
611 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
612 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
613 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
614 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
615 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
616 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
617 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
618 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
619 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
620 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
622 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
623 Play#1 output Play#1 1
624 Play#1 output Play#1 6 0 605
625 Play#1 input launch 10 80
626 Play#1 command launch
627 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
628 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2
629 Play#1 output Play#1 1 Launching from -2,2
630 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
631 Play#1 output Play#1 1 50% hitchance...miss
632 Play#1 output Play#1 1 splash
633 Play#1 output Play#1 6 0 602
634 Play#1 input launch 11 81
635 Play#1 command launch
636 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
637 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2
638 Play#1 output Play#1 1 Launching from -2,2
639 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
640 Play#1 output Play#1 1 50% hitchance...miss
641 Play#1 output Play#1 1 splash
642 Play#1 output Play#1 6 0 599
643 Play#1 input launch 12 82
644 Play#1 command launch
645 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
646 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2
647 Play#1 output Play#1 1 Launching from -2,2
648 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
649 Play#1 output Play#1 1 50% hitchance...miss
650 Play#1 output Play#1 1 splash
651 Play#1 output Play#1 6 0 596
652 Play#1 input launch 13 83
653 Play#1 command launch
654 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
655 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2
656 Play#1 output Play#1 1 Launching from -2,2
657 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
658 Play#1 output Play#1 1 50% hitchance...HIT!
659 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
660 Play#1 output Play#1 6 0 593
661 Play#1 input launch 14 84
662 Play#1 command launch
663 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
664 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2
665 Play#1 output Play#1 1 Launching from -2,2
666 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
667 Play#1 output Play#1 1 50% hitchance...miss
668 Play#1 output Play#1 1 splash
669 Play#1 output Play#1 6 0 590
670 Play#1 input torp 6 100
671 Play#1 command torpedo
672 Play#1 output Play#1 1 1 ships are eligible to torp
673 Play#1 output Play#1 1 Effective torpedo range is 2.0
674 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
675 Play#1 output Play#1 1 BOOM!...
676 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
677 Play#1 output Play#1 6 0 587
678 Play#1 input torp 6 101
679 Play#1 command torpedo
680 Play#1 output Play#1 1 1 ships are eligible to torp
681 Play#1 output Play#1 1 Effective torpedo range is 2.0
682 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
683 Play#1 output Play#1 1 Missed
684 Play#1 output Play#1 6 0 584
685 Play#1 input torp 6 102
686 Play#1 command torpedo
687 Play#1 output Play#1 1 1 ships are eligible to torp
688 Play#1 output Play#1 1 Effective torpedo range is 2.0
689 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
690 Play#1 output Play#1 1 BOOM!...
691 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
692 Play#1 output Play#1 6 0 581
693 Play#1 input torp 6 103
694 Play#1 command torpedo
695 Play#1 output Play#1 1 1 ships are eligible to torp
696 Play#1 output Play#1 1 Effective torpedo range is 2.0
697 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
698 Play#1 output Play#1 1 BOOM!...
699 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
700 Play#1 output Play#1 6 0 578
701 Play#1 input torp 6 104
702 Play#1 command torpedo
703 Play#1 output Play#1 1 1 ships are eligible to torp
704 Play#1 output Play#1 1 Effective torpedo range is 2.0
705 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
706 Play#1 output Play#1 1 Missed
707 Play#1 output Play#1 6 0 575
708 Play#1 input navi 5 bsh
709 Play#1 command navigate
710 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
711 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
712 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
713 Play#1 output Play#1 1 . . . .
714 Play#1 output Play#1 1 . . . .
715 Play#1 output Play#1 1 . . . . a
716 Play#1 output Play#1 1 . . . 0 a
717 Play#1 output Play#1 1 . . . T
718 Play#1 output Play#1 1 . . . .
719 Play#1 output Play#1 1 . . . .
720 Play#1 output Play#1 1
721 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
722 Play#1 output Play#1 1 Path taken: b
723 Play#1 output Play#1 6 0 573
724 Play#1 input navi 5 nh
725 Play#1 command navigate
726 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
727 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
728 Play#1 output Play#1 1 Path taken: n
729 Play#1 output Play#1 6 0 572
730 Play#1 input board 130 5
732 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
733 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
734 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
736 Play#1 output Play#1 1
737 Play#1 output Play#1 1 Initial attack strength: 1
738 Play#1 output Play#1 1 Final board strength: 1
739 Play#1 output Play#1 1 Final defense strength: 16
740 Play#1 output Play#1 1 Final odds: 5%
741 Play#1 output Play#1 1 @
742 Play#1 output Play#1 1 - Casualties -
743 Play#1 output Play#1 1 Yours: 1
744 Play#1 output Play#1 1 Theirs: 0
745 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
746 Play#1 output Play#1 1 You have been repelled
747 Play#1 output Play#1 6 0 569
748 Play#1 input bomb 30 . p -2,2 ujh
750 Play#1 output Play#1 1 No escorts...
751 Play#1 output Play#1 1 target sector is 1,1
752 Play#1 output Play#1 1 range to target is 2
753 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
754 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
755 Play#1 output Play#1 1 flying over fortress at -2,2
756 Play#1 output Play#1 1 flying over agribusiness at -1,1
757 Play#1 output Play#1 1 flying over agribusiness at 1,1
758 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
759 Play#1 output Play#1 1 # owner eff type
760 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
761 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
762 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
763 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
764 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
765 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
766 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
767 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
768 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
769 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
770 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
772 Play#1 output Play#1 1 # owner eff type
773 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
774 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
775 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
776 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
777 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
778 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
779 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
780 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
781 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
782 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
783 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
785 Play#1 output Play#1 1 83% hitchance...Blam
786 Play#1 output Play#1 6 0 567
787 Play#1 input __cmd added -1 0 0
789 Play#1 output Play#1 6 0 567
790 Play#1 input bomb 30 . p -2,2 ujh
792 Play#1 output Play#1 1 No escorts...
793 Play#1 output Play#1 1 target sector is 1,1
794 Play#1 output Play#1 1 range to target is 2
795 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
796 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
797 Play#1 output Play#1 1 flying over fortress at -2,2
798 Play#1 output Play#1 1 flying over agribusiness at -1,1
799 Play#1 output Play#1 1 flying over agribusiness at 1,1
800 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
801 Play#1 output Play#1 1 # owner eff type
802 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
803 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
804 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
805 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
806 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
807 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
808 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
809 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
810 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
811 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
813 Play#1 output Play#1 1 # owner eff type
814 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
815 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
816 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
817 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
818 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
819 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
820 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
821 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
822 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
823 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
825 Play#1 output Play#1 1 72% hitchance...Blam
826 Play#1 output Play#1 6 0 565
827 Play#1 input bomb 30 . p -2,2 uh
829 Play#1 output Play#1 1 No escorts...
830 Play#1 output Play#1 1 target sector is -1,1
831 Play#1 output Play#1 1 range to target is 1
832 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
833 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
834 Play#1 output Play#1 1 flying over fortress at -2,2
835 Play#1 output Play#1 1 flying over agribusiness at -1,1
836 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
837 Play#1 output Play#1 1 # owner eff type
838 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
839 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
841 Play#1 output Play#1 1 # owner eff type
842 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
843 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
845 Play#1 output Play#1 1 72% hitchance...Blam
846 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
847 Play#1 output Play#1 6 0 563
848 Play#1 input bomb 30 . p -2,2 ujh
850 Play#1 output Play#1 1 No escorts...
851 Play#1 output Play#1 1 target sector is 1,1
852 Play#1 output Play#1 1 range to target is 2
853 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
854 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
855 Play#1 output Play#1 1 flying over fortress at -2,2
856 Play#1 output Play#1 1 flying over agribusiness at -1,1
857 Play#1 output Play#1 1 flying over agribusiness at 1,1
858 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
859 Play#1 output Play#1 1 # owner eff type
860 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
861 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
862 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
863 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
864 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
865 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
866 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
867 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
868 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
869 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
871 Play#1 output Play#1 1 # owner eff type
872 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
873 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
874 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
875 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
876 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
877 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
878 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
879 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
880 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
881 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
883 Play#1 output Play#1 1 72% hitchance...Blam
884 Play#1 output Play#1 6 0 561
885 Play#1 input __cmd added -1 0 0
887 Play#1 output Play#1 6 0 561
888 Play#1 input bomb 30 . p -2,2 ujh
890 Play#1 output Play#1 1 No escorts...
891 Play#1 output Play#1 1 target sector is 1,1
892 Play#1 output Play#1 1 range to target is 2
893 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
894 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
895 Play#1 output Play#1 1 flying over fortress at -2,2
896 Play#1 output Play#1 1 flying over agribusiness at -1,1
897 Play#1 output Play#1 1 flying over agribusiness at 1,1
898 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
899 Play#1 output Play#1 1 # owner eff type
900 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
901 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
902 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
903 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
904 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
905 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
906 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
907 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
908 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
909 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
911 Play#1 output Play#1 1 # owner eff type
912 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
913 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
914 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
915 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
916 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
917 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
918 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
919 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
920 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
921 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
923 Play#1 output Play#1 1 72% hitchance...Blam
924 Play#1 output Play#1 6 0 559
925 Play#1 input bomb 30 . p -2,2 ujh
927 Play#1 output Play#1 1 No escorts...
928 Play#1 output Play#1 1 target sector is 1,1
929 Play#1 output Play#1 1 range to target is 2
930 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
931 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
932 Play#1 output Play#1 1 flying over fortress at -2,2
933 Play#1 output Play#1 1 flying over agribusiness at -1,1
934 Play#1 output Play#1 1 flying over agribusiness at 1,1
935 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
936 Play#1 output Play#1 1 # owner eff type
937 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
938 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
939 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
940 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
941 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
942 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
943 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
944 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
945 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
947 Play#1 output Play#1 1 # owner eff type
948 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
949 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
950 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
951 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
952 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
953 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
954 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
955 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
956 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
958 Play#1 output Play#1 1 72% hitchance...Blam
959 Play#1 output Play#1 6 0 557
960 Play#1 input __cmd added -1 0 0
962 Play#1 output Play#1 6 0 557
963 Play#1 input bomb 30 . p -2,2 ujh
965 Play#1 output Play#1 1 No escorts...
966 Play#1 output Play#1 1 target sector is 1,1
967 Play#1 output Play#1 1 range to target is 2
968 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
969 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
970 Play#1 output Play#1 1 flying over fortress at -2,2
971 Play#1 output Play#1 1 flying over agribusiness at -1,1
972 Play#1 output Play#1 1 flying over agribusiness at 1,1
973 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
974 Play#1 output Play#1 1 # owner eff type
975 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
976 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
977 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
978 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
979 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
980 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
981 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
982 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
984 Play#1 output Play#1 1 # owner eff type
985 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
986 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
987 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
988 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
989 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
990 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
991 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
992 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
994 Play#1 output Play#1 1 72% hitchance...Blam
995 Play#1 output Play#1 6 0 555
996 Play#1 input __cmd added -1 0 0
998 Play#1 output Play#1 6 0 555
999 Play#1 input bomb 30 . p -2,2 ujh
1001 Play#1 output Play#1 1 No escorts...
1002 Play#1 output Play#1 1 target sector is 1,1
1003 Play#1 output Play#1 1 range to target is 2
1004 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1005 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1006 Play#1 output Play#1 1 flying over fortress at -2,2
1007 Play#1 output Play#1 1 flying over agribusiness at -1,1
1008 Play#1 output Play#1 1 flying over agribusiness at 1,1
1009 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1010 Play#1 output Play#1 1 # owner eff type
1011 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1012 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1013 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1014 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1015 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1016 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1017 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1018 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1020 Play#1 output Play#1 1 # owner eff type
1021 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1022 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1023 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1024 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1025 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1026 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1027 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1028 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1030 Play#1 output Play#1 1 73% hitchance...Blam
1031 Play#1 output Play#1 6 0 553
1032 Play#1 input bomb 30 . p -2,2 ujh
1034 Play#1 output Play#1 1 No escorts...
1035 Play#1 output Play#1 1 target sector is 1,1
1036 Play#1 output Play#1 1 range to target is 2
1037 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1038 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1039 Play#1 output Play#1 1 flying over fortress at -2,2
1040 Play#1 output Play#1 1 flying over agribusiness at -1,1
1041 Play#1 output Play#1 1 flying over agribusiness at 1,1
1042 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1043 Play#1 output Play#1 1 # owner eff type
1044 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1045 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1046 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1047 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1048 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1049 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1051 Play#1 output Play#1 1 # owner eff type
1052 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1053 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1054 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1055 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1056 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1057 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1059 Play#1 output Play#1 1 72% hitchance...Blam
1060 Play#1 output Play#1 6 0 551
1061 Play#1 input __cmd added -1 0 0
1062 Play#1 command __cmd
1063 Play#1 output Play#1 6 0 551
1064 Play#1 input bomb 30 . p -2,2 ujjh
1066 Play#1 output Play#1 1 No escorts...
1067 Play#1 output Play#1 1 target sector is 3,1
1068 Play#1 output Play#1 1 range to target is 3
1069 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1070 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1071 Play#1 output Play#1 1 flying over fortress at -2,2
1072 Play#1 output Play#1 1 flying over agribusiness at -1,1
1073 Play#1 output Play#1 1 flying over agribusiness at 1,1
1074 Play#1 output Play#1 1 flying over agribusiness at 3,1
1075 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1076 Play#1 output Play#1 1 # owner eff type
1077 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1078 Play#1 output Play#1 1 # owner eff type
1079 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1080 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1081 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1082 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1084 Play#1 output Play#1 1 # owner eff type
1085 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1086 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1087 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1088 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1090 Play#1 output Play#1 1 74% hitchance...Blam
1091 Play#1 output Play#1 6 0 549
1092 Play#1 input __cmd added -1 0 0
1093 Play#1 command __cmd
1094 Play#1 output Play#1 6 0 549
1095 Play#1 input bomb 30 . p -2,2 ujjh
1097 Play#1 output Play#1 1 No escorts...
1098 Play#1 output Play#1 1 target sector is 3,1
1099 Play#1 output Play#1 1 range to target is 3
1100 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1101 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1102 Play#1 output Play#1 1 flying over fortress at -2,2
1103 Play#1 output Play#1 1 flying over agribusiness at -1,1
1104 Play#1 output Play#1 1 flying over agribusiness at 1,1
1105 Play#1 output Play#1 1 flying over agribusiness at 3,1
1106 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1107 Play#1 output Play#1 1 # owner eff type
1108 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1109 Play#1 output Play#1 1 # owner eff type
1110 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1111 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1112 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1113 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1115 Play#1 output Play#1 1 # owner eff type
1116 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1117 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1118 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1119 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1121 Play#1 output Play#1 1 76% hitchance...BLAM
1122 Play#1 output Play#1 6 0 547
1123 Play#1 input bomb 30 . p -3,1 h
1125 Play#1 output Play#1 1 No escorts...
1126 Play#1 output Play#1 1 target sector is -3,1
1127 Play#1 output Play#1 1 range to target is 0
1128 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1129 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1130 Play#1 output Play#1 1 flying over harbor at -3,1
1131 Play#1 output Play#1 1 Target sector is a completely constructed harbor
1132 Play#1 output Play#1 1 # owner eff type
1133 Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
1134 Play#1 output Play#1 1 # owner eff type
1135 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1136 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1137 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1138 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1139 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1140 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1142 Play#1 output Play#1 1 # owner eff type
1143 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1144 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1145 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1146 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1147 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1148 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1150 Play#1 output Play#1 1 74% hitchance...Blam
1151 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
1152 Play#1 output Play#1 1 inf infantry #2 takes 11
1153 Play#1 output Play#1 1 -3,1 takes 4% collateral damage
1154 Play#1 output Play#1 6 0 545
1155 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1157 Play#1 output Play#1 1 No escorts...
1158 Play#1 output Play#1 1 target sector is 0,0
1159 Play#1 output Play#1 1 range to target is 2
1160 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1161 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1162 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1163 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1164 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1165 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1166 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1167 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1168 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1169 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1170 Play#1 output Play#1 1 flying over fortress at -2,2
1171 Play#1 output Play#1 1 flying over agribusiness at -1,1
1172 Play#1 output Play#1 1 flying over agribusiness at 0,0
1173 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1174 Play#1 output Play#1 1 # owner eff type
1175 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1176 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1177 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1178 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1179 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1180 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1181 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1182 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1184 Play#1 output Play#1 1 # owner eff type
1185 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1186 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1187 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1188 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1189 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1190 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1191 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1192 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1194 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
1195 Play#1 output Play#1 1 # owner eff type
1196 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1197 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1198 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1199 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1200 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1201 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1202 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1204 Play#1 output Play#1 1 50% hitchance...thud
1205 Play#1 output Play#1 1 # owner eff type
1206 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1207 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1208 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1209 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1210 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1211 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1212 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1214 Play#1 output Play#1 1 50% hitchance...thud
1215 Play#1 output Play#1 1 # owner eff type
1216 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1217 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1218 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1219 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1220 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1221 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1222 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1224 Play#1 output Play#1 1 50% hitchance...thud
1225 Play#1 output Play#1 1 # owner eff type
1226 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1227 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1228 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1229 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1230 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1231 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1232 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1234 Play#1 output Play#1 1 50% hitchance...Blam-Blam
1235 Play#1 output Play#1 6 0 543
1237 Play#1 output Play#1 1 Bye-bye
1239 Play#1 output Play#1 3 so long...
1240 Conn2 output Conn2 2 Empire server ready
1241 Conn2 input user tester
1242 Conn2 output Conn2 0 hello tester
1243 Conn2 input coun POGO
1244 Conn2 output Conn2 0 country name POGO
1245 Conn2 input pass peter
1246 Conn2 output Conn2 0 password ok
1248 Conn2 login 0 127.0.0.1 tester
1249 Play#0 output Play#0 2 2
1250 Play#0 output Play#0 1
1251 Play#0 output Play#0 1 *** Server configured for testing ***
1252 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1253 Play#0 output Play#0 6 0 640
1256 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1257 Play#0 output Play#0 6 0 640
1260 Play#0 output Play#0 1
1261 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1262 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
1263 Play#0 output Play#0 1 cs cargo ship (#30) takes 8
1264 Play#0 output Play#0 1 cs cargo ship (#30) sunk!
1265 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 0,2 for 8 damage.
1266 Play#0 output Play#0 1 cs cargo ship (#31) takes 6
1267 Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
1268 Play#0 output Play#0 1 but had sailing orders, and couldn't retreat!
1269 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
1270 Play#0 output Play#0 1 cs cargo ship (#32) takes 6
1271 Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
1272 Play#0 output Play#0 1 but had no crew, and couldn't retreat!
1273 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
1274 Play#0 output Play#0 1 cs cargo ship (#33) takes 6
1275 Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
1276 Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
1277 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
1278 Play#0 output Play#0 1 cs cargo ship (#34) takes 8
1279 Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
1280 Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
1281 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage.
1282 Play#0 output Play#0 1 cs cargo ship (#35) takes 6
1283 Play#0 output Play#0 1 cs cargo ship (#35) was damaged,
1284 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1285 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1286 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1287 Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
1288 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1289 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1290 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1291 Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
1292 Play#0 output Play#0 1 but could not retreat to 2,2!
1293 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1294 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1295 Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
1296 Play#0 output Play#0 1 but could not retreat to -3,1!
1297 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1298 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1299 Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
1300 Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
1301 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1302 Play#0 output Play#0 1 ms minesweeper (#44) takes 29
1303 Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
1304 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
1305 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1306 Play#0 output Play#0 1 ms minesweeper (#43) takes 24
1307 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
1308 Play#0 output Play#0 1 cs cargo ship (#10) takes 9
1309 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1310 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1311 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1312 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1313 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1314 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1315 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
1316 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
1317 Play#0 output Play#0 1 cs cargo ship (#11) takes 9
1318 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
1319 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
1320 Play#0 output Play#0 1 cs cargo ship (#20) takes 5
1321 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1322 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1323 Play#0 output Play#0 1 sb submarine (#50) takes 33
1324 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
1325 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1326 Play#0 output Play#0 1 sb submarine (#51) takes 36
1327 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
1328 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1329 Play#0 output Play#0 1 sb submarine (#52) takes 27
1330 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
1331 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1332 Play#0 output Play#0 1 sb submarine (#53) takes 27
1333 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1334 Play#0 output Play#0 1 1 planes spotted over 0,2
1335 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1336 Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2
1337 Play#0 output Play#0 1 dd destroyer (#61) takes 16
1338 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4
1339 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1340 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1341 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1342 Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2
1343 Play#0 output Play#0 1 dd destroyer (#64) takes 49
1344 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4
1345 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1346 Play#0 output Play#0 1 1 planes spotted over 0,2
1347 Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2
1348 Play#0 output Play#0 1 dd destroyer (#65) takes 13
1349 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4
1350 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1351 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2
1352 Play#0 output Play#0 1 dd destroyer (#66) takes 35
1353 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4
1354 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1355 Play#0 output Play#0 1 0,2 takes 2% collateral damage
1356 Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2
1357 Play#0 output Play#0 1 dd destroyer (#68) takes 38
1358 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4
1359 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1360 Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2
1361 Play#0 output Play#0 1 dd destroyer (#69) takes 52
1362 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4
1363 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1364 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1365 Play#0 output Play#0 1 ...Incoming 1 missile missed
1366 Play#0 output Play#0 1
1367 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1368 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1369 Play#0 output Play#0 1 ...Incoming 1 missile missed
1370 Play#0 output Play#0 1
1371 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1372 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1373 Play#0 output Play#0 1 ...Incoming 1 missile missed
1374 Play#0 output Play#0 1
1375 Play#0 output Play#0 1 0,2 takes 9% collateral damage
1376 Play#0 output Play#0 1 cav cavalry #31 takes 1
1377 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1378 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1379 Play#0 output Play#0 1
1380 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1381 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4
1382 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1383 Play#0 output Play#0 1 ...Incoming 1 missile missed
1384 Play#0 output Play#0 1
1385 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1386 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
1387 Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
1388 Play#0 output Play#0 1 cs cargo ship (#100) takes 62
1389 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
1390 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
1391 Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
1392 Play#0 output Play#0 1 cs cargo ship (#102) takes 36
1393 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
1394 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, and retreated to 2,4
1395 Play#0 output Play#0 1 cs cargo ship (#103) takes 79
1396 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
1397 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1398 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
1399 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1400 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1401 Play#0 output Play#0 1 We lost 0 troops defending
1402 Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
1403 Play#0 output Play#0 1 1 planes spotted over -1,1
1404 Play#0 output Play#0 1 1 planes spotted over 1,1
1405 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30
1406 Play#0 output Play#0 1 inf infantry #30 takes 12
1407 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1408 Play#0 output Play#0 1 tra train #9 takes 1
1409 Play#0 output Play#0 1 1 planes spotted over -1,1
1410 Play#0 output Play#0 1 1 planes spotted over 1,1
1411 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32
1412 Play#0 output Play#0 1 cav cavalry #32 takes 17
1413 Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1
1414 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1415 Play#0 output Play#0 1 tra train #9 takes 1
1416 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1417 Play#0 output Play#0 1 cav cavalry #33 takes 15
1418 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
1419 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35
1420 Play#0 output Play#0 1 cav cavalry #35 takes 9
1421 Play#0 output Play#0 1 cav cavalry #35 was bombed,
1422 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1423 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1424 Play#0 output Play#0 1 1 planes spotted over 1,1
1425 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40
1426 Play#0 output Play#0 1 cav cavalry #40 takes 11
1427 Play#0 output Play#0 1 cav cavalry #40 was bombed,
1428 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1429 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1430 Play#0 output Play#0 1 tra train #9 takes 1
1431 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41
1432 Play#0 output Play#0 1 cav cavalry #41 takes 14
1433 Play#0 output Play#0 1 cav cavalry #41 was bombed,
1434 Play#0 output Play#0 1 but could not retreat to 2,0!
1435 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1436 Play#0 output Play#0 1 tra train #9 takes 1
1437 Play#0 output Play#0 1 1 planes spotted over 1,1
1438 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42
1439 Play#0 output Play#0 1 cav cavalry #42 takes 17
1440 Play#0 output Play#0 1 cav cavalry #42 was bombed,
1441 Play#0 output Play#0 1 but could not retreat to -1,1!
1442 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1443 Play#0 output Play#0 1 tra train #9 takes 1
1444 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1445 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44
1446 Play#0 output Play#0 1 eng engineer #44 takes 7
1447 Play#0 output Play#0 1 eng engineer #44 was bombed,
1448 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1449 Play#0 output Play#0 1 eng engineer #44 takes 3
1450 Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend,
1451 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1452 Play#0 output Play#0 1 eng engineer #43 takes 4
1453 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1454 Play#0 output Play#0 1 tra train #9 takes 1
1455 Play#0 output Play#0 1 1 planes spotted over 1,1
1456 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
1457 Play#0 output Play#0 1 cav cavalry #10 takes 17
1458 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1459 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1460 Play#0 output Play#0 1 tra train #9 takes 1
1461 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1462 Play#0 output Play#0 1 cav cavalry #10 takes 14
1463 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1464 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1465 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
1466 Play#0 output Play#0 1 cav cavalry #10 takes 15
1467 Play#0 output Play#0 1 cav cavalry #10 was bombed,
1468 Play#0 output Play#0 1 but could not retreat to 3,-1!
1469 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1470 Play#0 output Play#0 1 1 planes spotted over 0,0
1471 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
1472 Play#0 output Play#0 1 cav cavalry #60 takes 27
1473 Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1
1474 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1475 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1476 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1477 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1478 Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
1479 Play#0 output Play#0 1 cav cavalry #64 takes 26
1480 Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1
1481 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1482 Play#0 output Play#0 6 0 640
1483 Play#0 input ship * ?fleet#a
1485 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1486 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
1487 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
1488 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
1489 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
1490 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 94% 0 10 0 0 0 0 0 0 119 20
1491 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20
1492 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20
1493 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
1494 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20
1495 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1496 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45
1497 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45
1498 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40
1499 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40
1500 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
1501 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
1502 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
1503 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1504 Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1505 Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70
1506 Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1507 Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1508 Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70
1509 Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70
1510 Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70
1511 Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1512 Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70
1513 Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70
1514 Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1515 Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1516 Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1517 Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70
1518 Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1519 Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 37 20
1520 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1521 Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 62 20
1522 Play#0 output Play#0 1 2 103 cs cargo ship 2,4 21% 0 2 0 0 0 0 0 0 20 20
1523 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1524 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1525 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
1526 Play#0 output Play#0 1 40 ships
1527 Play#0 output Play#0 6 0 640
1528 Play#0 input retr * ?fleet#a
1529 Play#0 command retreat
1530 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1531 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
1532 Play#0 output Play#0 1 2 10 cs cargo ship 4,4
1533 Play#0 output Play#0 1 2 11 cs cargo ship 1,3
1534 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
1535 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
1536 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i
1537 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
1538 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
1539 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i
1540 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
1541 Play#0 output Play#0 1 2 41 lc light cruis 1,3 h i
1542 Play#0 output Play#0 1 2 42 lc light cruis -4,2 gggh i
1543 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1544 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1545 Play#0 output Play#0 1 2 50 sb submarine -9,1
1546 Play#0 output Play#0 1 2 51 sb submarine -9,1
1547 Play#0 output Play#0 1 2 52 sb submarine -9,1
1548 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1549 Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb
1550 Play#0 output Play#0 1 2 61 dd destroyer 2,4
1551 Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb
1552 Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb
1553 Play#0 output Play#0 1 2 64 dd destroyer 2,4
1554 Play#0 output Play#0 1 2 65 dd destroyer 2,4
1555 Play#0 output Play#0 1 2 66 dd destroyer 2,4
1556 Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb
1557 Play#0 output Play#0 1 2 68 dd destroyer 2,4
1558 Play#0 output Play#0 1 2 69 dd destroyer 2,4
1559 Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb
1560 Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb
1561 Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb
1562 Play#0 output Play#0 1 2 83 dd destroyer 2,4
1563 Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb
1564 Play#0 output Play#0 1 2 100 cs cargo ship 2,4
1565 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith
1566 Play#0 output Play#0 1 2 102 cs cargo ship 2,4
1567 Play#0 output Play#0 1 2 103 cs cargo ship 2,4
1568 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith
1569 Play#0 output Play#0 1 2 120 sb submarine -9,1
1570 Play#0 output Play#0 1 2 130 tt troop trans -9,1
1571 Play#0 output Play#0 1 40 ships
1572 Play#0 output Play#0 6 0 639
1573 Play#0 input miss s * ?mission#0 q
1574 Play#0 command mission
1575 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1576 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1577 Play#0 output Play#0 6 0 637
1578 Play#0 input land * ?army#a
1580 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1581 Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
1582 Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1
1583 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
1584 Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S
1585 Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0
1586 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0
1587 Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L
1588 Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0
1589 Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0
1590 Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0
1591 Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0
1592 Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0
1593 Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0
1594 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0
1595 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1596 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1597 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1598 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0
1599 Play#0 output Play#0 1 18 units
1600 Play#0 output Play#0 6 0 637
1601 Play#0 input lretr * ?army#a
1602 Play#0 command lretreat
1603 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1604 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1605 Play#0 output Play#0 1 2 9 tra train 1,1
1606 Play#0 output Play#0 1 2 10 cav cavalry 4,0
1607 Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b
1608 Play#0 output Play#0 1 2 32 cav cavalry 3,1
1609 Play#0 output Play#0 1 2 33 cav cavalry 1,1
1610 Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b
1611 Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b
1612 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1613 Play#0 output Play#0 1 2 41 cav cavalry 3,1
1614 Play#0 output Play#0 1 2 42 cav cavalry 1,1
1615 Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b
1616 Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b
1617 Play#0 output Play#0 1 2 60 cav cavalry 3,1
1618 Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
1619 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1620 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1621 Play#0 output Play#0 1 2 64 cav cavalry 3,1
1622 Play#0 output Play#0 1 18 units
1623 Play#0 output Play#0 6 0 636
1624 Play#0 input miss l * ?mission#0 q
1625 Play#0 command mission
1626 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1627 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1628 Play#0 output Play#0 6 0 634
1630 Play#0 output Play#0 1 Bye-bye
1632 Play#0 output Play#0 3 so long...