3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torped
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 1 c cancel retreat order
47 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
49 Play#1 output Play#1 1 Bad retreat condition 'j'
50 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
51 Play#1 output Play#1 6 0 639
52 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
53 Play#1 command retreat
54 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
55 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
56 Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
57 Play#1 output Play#1 1 2 ships
58 Play#1 output Play#1 6 0 638
59 Play#1 input retr 3 h c
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 637
65 Play#1 input retr a ?uid=4 b h
66 Play#1 command retreat
67 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
68 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
69 Play#1 output Play#1 1 1 ship
70 Play#1 output Play#1 6 0 636
72 Play#1 command retreat
73 Play#1 output Play#1 4 ship(s)?
74 Play#1 input 0/1/2/3/4
75 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
76 Play#1 output Play#1 1 0 cs cargo ship -3,1 a
77 Play#1 output Play#1 1 1 cs cargo ship -3,1 a
78 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
79 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
80 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
81 Play#1 output Play#1 1 5 ships
82 Play#1 output Play#1 6 0 635
83 Play#1 input lret 0 garbage i
84 Play#1 command lretreat
85 Play#1 output Play#1 1 'a' is not a valid direction...
86 Play#1 output Play#1 1 Legal directions are:
87 Play#1 output Play#1 1 y u
88 Play#1 output Play#1 1 g j
89 Play#1 output Play#1 1 b n
90 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
91 Play#1 output Play#1 6 0 635
92 Play#1 input __cmd added 0 -1 0
94 Play#1 output Play#1 6 0 634
96 Play#1 command lretreat
97 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
99 Play#1 output Play#1 1 i retreat when injured
100 Play#1 output Play#1 1 h retreat when helpless
101 Play#1 output Play#1 1 b retreat when bombed
102 Play#1 output Play#1 1 c cancel retreat order
103 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
105 Play#1 output Play#1 1 Bad retreat condition 'j'
106 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
107 Play#1 output Play#1 6 0 634
108 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
109 Play#1 command lretreat
110 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
111 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
112 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
113 Play#1 output Play#1 1 2 units
114 Play#1 output Play#1 6 0 633
115 Play#1 input lret 3 h c
116 Play#1 command lretreat
117 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
118 Play#1 output Play#1 1 3 inf infantry -3,1 a
119 Play#1 output Play#1 1 1 unit
120 Play#1 output Play#1 6 0 632
121 Play#1 input lret a ?uid=4 b h
122 Play#1 command lretreat
123 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
124 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
125 Play#1 output Play#1 1 1 unit
126 Play#1 output Play#1 6 0 631
128 Play#1 command lretreat
129 Play#1 output Play#1 4 land(s)?
130 Play#1 input 0/1/2/3/4
131 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
132 Play#1 output Play#1 1 0 inf infantry -3,1 a
133 Play#1 output Play#1 1 1 inf infantry -3,1 a
134 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
135 Play#1 output Play#1 1 3 inf infantry -3,1 a
136 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
137 Play#1 output Play#1 1 5 units
138 Play#1 output Play#1 6 0 630
139 Play#1 input fire se -2,2 30
141 Play#1 output Play#1 1 Sector -2,2 ready to fire
142 Play#1 output Play#1 1 range is 4.00 (4.50)
143 Play#1 output Play#1 1 \007Kaboom!!!
144 Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
145 Play#1 output Play#1 1 cs cargo ship (#30) sunk!
146 Play#1 output Play#1 6 0 629
147 Play#1 input __cmd added -1 -1 0
149 Play#1 output Play#1 6 0 628
150 Play#1 input fire se -2,2 32
152 Play#1 output Play#1 1 Sector -2,2 ready to fire
153 Play#1 output Play#1 1 range is 4.00 (4.50)
154 Play#1 output Play#1 1 \007Kaboom!!!
155 Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage.
156 Play#1 output Play#1 6 0 627
157 Play#1 input fire se -2,2 33
159 Play#1 output Play#1 1 Sector -2,2 ready to fire
160 Play#1 output Play#1 1 range is 5.00 (4.50)
161 Play#1 output Play#1 1 \007Kaboom!!!
162 Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
163 Play#1 output Play#1 6 0 626
164 Play#1 input fire se -2,2 34
166 Play#1 output Play#1 1 Sector -2,2 ready to fire
167 Play#1 output Play#1 1 range is 5.00 (4.50)
168 Play#1 output Play#1 1 \007Kaboom!!!
169 Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
170 Play#1 output Play#1 6 0 625
171 Play#1 input fire se -2,2 35
173 Play#1 output Play#1 1 Sector -2,2 ready to fire
174 Play#1 output Play#1 1 range is 5.00 (4.50)
175 Play#1 output Play#1 1 \007Kaboom!!!
176 Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage.
177 Play#1 output Play#1 6 0 624
178 Play#1 input fire se -2,2 40
180 Play#1 output Play#1 1 Sector -2,2 ready to fire
181 Play#1 output Play#1 1 range is 5.00 (4.50)
182 Play#1 output Play#1 1 \007Kaboom!!!
183 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
184 Play#1 output Play#1 6 0 623
185 Play#1 input fire se -2,2 41
187 Play#1 output Play#1 1 Sector -2,2 ready to fire
188 Play#1 output Play#1 1 range is 4.00 (4.50)
189 Play#1 output Play#1 1 \007Kaboom!!!
190 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
191 Play#1 output Play#1 6 0 622
192 Play#1 input fire se -2,2 42
194 Play#1 output Play#1 1 Sector -2,2 ready to fire
195 Play#1 output Play#1 1 range is 4.00 (4.50)
196 Play#1 output Play#1 1 \007Kaboom!!!
197 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
198 Play#1 output Play#1 6 0 621
199 Play#1 input fire se -2,2 44
201 Play#1 output Play#1 1 Sector -2,2 ready to fire
202 Play#1 output Play#1 1 range is 4.00 (4.50)
203 Play#1 output Play#1 1 \007Kaboom!!!
204 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
205 Play#1 output Play#1 6 0 620
206 Play#1 input fire se -2,2 10
208 Play#1 output Play#1 1 Sector -2,2 ready to fire
209 Play#1 output Play#1 1 range is 4.00 (4.50)
210 Play#1 output Play#1 1 \007Kaboom!!!
211 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
212 Play#1 output Play#1 6 0 619
213 Play#1 input fire se -2,2 10
215 Play#1 output Play#1 1 Sector -2,2 ready to fire
216 Play#1 output Play#1 1 range is 5.00 (4.50)
217 Play#1 output Play#1 1 \007Kaboom!!!
218 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
219 Play#1 output Play#1 6 0 618
220 Play#1 input fire se -2,2 10
222 Play#1 output Play#1 1 Sector -2,2 ready to fire
223 Play#1 output Play#1 1 range is 4.00 (4.50)
224 Play#1 output Play#1 1 \007Kaboom!!!
225 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
226 Play#1 output Play#1 6 0 617
227 Play#1 input fire se -2,2 2
229 Play#1 output Play#1 1 Sector -2,2 ready to fire
230 Play#1 output Play#1 1 range is 4.00 (4.50)
231 Play#1 output Play#1 1 \007Kaboom!!!
232 Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
233 Play#1 output Play#1 1 cs cargo ship (#2) takes 9
234 Play#1 output Play#1 6 0 616
235 Play#1 input fire se -2,2 11
237 Play#1 output Play#1 1 Sector -2,2 ready to fire
238 Play#1 output Play#1 1 range is 5.00 (4.50)
239 Play#1 output Play#1 1 \007Kaboom!!!
240 Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
241 Play#1 output Play#1 6 0 615
242 Play#1 input fire se -2,-2 20
244 Play#1 output Play#1 1 Sector -2,-2 ready to fire
245 Play#1 output Play#1 1 range is 5.00 (4.50)
246 Play#1 output Play#1 1 \007Kaboom!!!
247 Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
248 Play#1 output Play#1 1 \007
249 Play#1 output Play#1 1 Defenders fire back!
250 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
251 Play#1 output Play#1 6 0 614
252 Play#1 input fire sh 5 50
254 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
255 Play#1 output Play#1 1 range is 1.00 (1.33)
256 Play#1 output Play#1 1 \007Kawhomp!!!
257 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
258 Play#1 output Play#1 6 0 613
259 Play#1 input fire sh 5 51
261 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
262 Play#1 output Play#1 1 range is 1.00 (1.33)
263 Play#1 output Play#1 1 \007Kawhomp!!!
264 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
265 Play#1 output Play#1 6 0 612
266 Play#1 input fire sh 5 52
268 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
269 Play#1 output Play#1 1 range is 2.00 (1.33)
270 Play#1 output Play#1 1 \007Kawhomp!!!
271 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
272 Play#1 output Play#1 6 0 611
273 Play#1 input navi 5 gyuh
274 Play#1 command navigate
275 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
276 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
277 Play#1 output Play#1 6 0 610
278 Play#1 input fire sh 5 53
280 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
281 Play#1 output Play#1 1 range is 2.00 (1.33)
282 Play#1 output Play#1 1 \007Kawhomp!!!
283 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
284 Play#1 output Play#1 1 \007
285 Play#1 output Play#1 1 Defenders fire back!
286 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
287 Play#1 output Play#1 1 dd destroyer (#5) takes 4
288 Play#1 output Play#1 6 0 609
289 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
291 Play#1 output Play#1 1 No escorts...
292 Play#1 output Play#1 1 target sector is -6,2
293 Play#1 output Play#1 1 range to target is 2
294 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
295 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
296 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
297 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
298 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
299 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
300 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
301 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
302 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
303 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
304 Play#1 output Play#1 1 flying over fortress at -2,2
305 Play#1 output Play#1 1 flying over sea at -4,2
306 Play#1 output Play#1 1 flying over harbor at -6,2
307 Play#1 output Play#1 1 Target sector is a completely constructed harbor
308 Play#1 output Play#1 1 # owner eff type
309 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
310 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
311 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
312 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
313 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
314 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
315 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
316 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
317 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
318 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
319 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
320 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
321 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
322 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
323 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
324 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
326 Play#1 output Play#1 1 # owner eff type
327 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
328 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
329 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
330 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
331 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
332 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
333 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
334 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
335 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
336 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
337 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
338 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
339 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
340 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
341 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
342 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
344 Play#1 output Play#1 1 50% hitchance...splash
345 Play#1 output Play#1 1 # owner eff type
346 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
347 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
348 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
349 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
350 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
351 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
352 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
353 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
354 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
355 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
356 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
357 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
358 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
359 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
360 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
361 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
363 Play#1 output Play#1 1 50% hitchance...blam-blam
364 Play#1 output Play#1 1
365 Play#1 output Play#1 1 # owner eff type
366 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
367 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
368 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
369 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
370 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
371 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
372 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
373 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
374 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
375 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
376 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
377 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
378 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
379 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
380 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
382 Play#1 output Play#1 1 50% hitchance...Blam-blam
383 Play#1 output Play#1 1
384 Play#1 output Play#1 1 # owner eff type
385 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
386 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
387 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
388 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
389 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
390 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
391 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
392 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
393 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
394 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
395 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
396 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
397 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
398 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
400 Play#1 output Play#1 1 50% hitchance...BLAM-Blam
401 Play#1 output Play#1 1
402 Play#1 output Play#1 1 # owner eff type
403 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
404 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
405 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
406 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
407 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
408 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
409 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
410 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
411 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
412 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
413 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
414 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
415 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
417 Play#1 output Play#1 1 50% hitchance...BLAM-blam
418 Play#1 output Play#1 1
419 Play#1 output Play#1 6 0 607
420 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
422 Play#1 output Play#1 1 No escorts...
423 Play#1 output Play#1 1 target sector is -6,2
424 Play#1 output Play#1 1 range to target is 2
425 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
426 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
427 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
428 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
429 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
430 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
431 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
432 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
433 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
434 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
435 Play#1 output Play#1 1 flying over fortress at -2,2
436 Play#1 output Play#1 1 flying over sea at -4,2
437 Play#1 output Play#1 1 flying over harbor at -6,2
438 Play#1 output Play#1 1 Target sector is a completely constructed harbor
439 Play#1 output Play#1 1 # owner eff type
440 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
441 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
442 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
443 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
444 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
445 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
446 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
447 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
448 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
449 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
450 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
451 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
453 Play#1 output Play#1 1 # owner eff type
454 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
455 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
456 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
457 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
458 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
459 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
460 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
461 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
462 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
463 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
464 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
465 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
467 Play#1 output Play#1 1 50% hitchance...blam-BLAM
468 Play#1 output Play#1 1
469 Play#1 output Play#1 1 # owner eff type
470 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
471 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
472 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
473 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
474 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
475 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
476 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
477 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
478 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
479 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
480 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
482 Play#1 output Play#1 1 50% hitchance...blam-blam
483 Play#1 output Play#1 1
484 Play#1 output Play#1 1 # owner eff type
485 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
486 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
487 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
488 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
489 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
490 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
491 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
492 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
493 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
494 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
496 Play#1 output Play#1 1 50% hitchance...splash
497 Play#1 output Play#1 1 # owner eff type
498 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
499 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
500 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
501 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
502 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
503 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
504 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
505 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
506 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
507 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
509 Play#1 output Play#1 1 50% hitchance...blam-Blam
510 Play#1 output Play#1 1
511 Play#1 output Play#1 1 # owner eff type
512 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
513 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
514 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
515 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
516 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
517 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
518 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
519 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
520 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
522 Play#1 output Play#1 1 50% hitchance...blam-Blam
523 Play#1 output Play#1 1
524 Play#1 output Play#1 6 0 605
525 Play#1 input launch 10 80
526 Play#1 command launch
527 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
528 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
529 Play#1 output Play#1 1 Launching from -2,2
530 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
531 Play#1 output Play#1 1 50% hitchance...miss
532 Play#1 output Play#1 1 splash
533 Play#1 output Play#1 6 0 602
534 Play#1 input launch 11 81
535 Play#1 command launch
536 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
537 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
538 Play#1 output Play#1 1 Launching from -2,2
539 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
540 Play#1 output Play#1 1 50% hitchance...miss
541 Play#1 output Play#1 1 splash
542 Play#1 output Play#1 6 0 599
543 Play#1 input launch 12 82
544 Play#1 command launch
545 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
546 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
547 Play#1 output Play#1 1 Launching from -2,2
548 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
549 Play#1 output Play#1 1 50% hitchance...miss
550 Play#1 output Play#1 1 splash
551 Play#1 output Play#1 6 0 596
552 Play#1 input launch 13 83
553 Play#1 command launch
554 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
555 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
556 Play#1 output Play#1 1 Launching from -2,2
557 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
558 Play#1 output Play#1 1 50% hitchance...HIT!
559 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
560 Play#1 output Play#1 6 0 593
561 Play#1 input launch 14 84
562 Play#1 command launch
563 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
564 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
565 Play#1 output Play#1 1 Launching from -2,2
566 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
567 Play#1 output Play#1 1 50% hitchance...miss
568 Play#1 output Play#1 1 splash
569 Play#1 output Play#1 6 0 590
570 Play#1 input torp 6 100
571 Play#1 command torpedo
572 Play#1 output Play#1 1 1 ships are eligible to torp
573 Play#1 output Play#1 1 Effective torpedo range is 2.0
574 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
575 Play#1 output Play#1 1 BOOM!...
576 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
577 Play#1 output Play#1 6 0 587
578 Play#1 input torp 6 101
579 Play#1 command torpedo
580 Play#1 output Play#1 1 1 ships are eligible to torp
581 Play#1 output Play#1 1 Effective torpedo range is 2.0
582 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
583 Play#1 output Play#1 1 Missed
584 Play#1 output Play#1 6 0 584
585 Play#1 input torp 6 102
586 Play#1 command torpedo
587 Play#1 output Play#1 1 1 ships are eligible to torp
588 Play#1 output Play#1 1 Effective torpedo range is 2.0
589 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
590 Play#1 output Play#1 1 BOOM!...
591 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
592 Play#1 output Play#1 6 0 581
593 Play#1 input torp 6 103
594 Play#1 command torpedo
595 Play#1 output Play#1 1 1 ships are eligible to torp
596 Play#1 output Play#1 1 Effective torpedo range is 2.0
597 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
598 Play#1 output Play#1 1 BOOM!...
599 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
600 Play#1 output Play#1 6 0 578
601 Play#1 input torp 6 104
602 Play#1 command torpedo
603 Play#1 output Play#1 1 1 ships are eligible to torp
604 Play#1 output Play#1 1 Effective torpedo range is 2.0
605 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
606 Play#1 output Play#1 1 Missed
607 Play#1 output Play#1 6 0 575
608 Play#1 input navi 5 bsh
609 Play#1 command navigate
610 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
611 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
612 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
613 Play#1 output Play#1 1 . . . .
614 Play#1 output Play#1 1 . . . .
615 Play#1 output Play#1 1 . . . . a
616 Play#1 output Play#1 1 . . . 0 a
617 Play#1 output Play#1 1 . . . T
618 Play#1 output Play#1 1 . . ? .
619 Play#1 output Play#1 1 . .
620 Play#1 output Play#1 1
621 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
622 Play#1 output Play#1 6 0 573
623 Play#1 input navi 5 nh
624 Play#1 command navigate
625 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
626 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
627 Play#1 output Play#1 6 0 572
628 Play#1 input board 130 5
630 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
631 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
632 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
634 Play#1 output Play#1 1
635 Play#1 output Play#1 1 Initial attack strength: 1
636 Play#1 output Play#1 1 Final board strength: 1
637 Play#1 output Play#1 1 Final defense strength: 16
638 Play#1 output Play#1 1 Final odds: 5%
639 Play#1 output Play#1 1 @
640 Play#1 output Play#1 1 - Casualties -
641 Play#1 output Play#1 1 Yours: 1
642 Play#1 output Play#1 1 Theirs: 0
643 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
644 Play#1 output Play#1 1 You have been repelled
645 Play#1 output Play#1 6 0 569
646 Play#1 input bomb 30 . p -2,2 jh
648 Play#1 output Play#1 1 No escorts...
649 Play#1 output Play#1 1 target sector is 0,2
650 Play#1 output Play#1 1 range to target is 1
651 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
652 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
653 Play#1 output Play#1 1 flying over fortress at -2,2
654 Play#1 output Play#1 1 flying over harbor at 0,2
655 Play#1 output Play#1 1 Target sector is a completely constructed harbor
656 Play#1 output Play#1 1 # owner eff type
657 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
658 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
659 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
660 Play#1 output Play#1 1 # owner eff type
661 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
662 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
663 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
664 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
665 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
667 Play#1 output Play#1 1 # owner eff type
668 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
669 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
670 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
671 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
672 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
674 Play#1 output Play#1 1 83% hitchance...Blam
675 Play#1 output Play#1 6 0 567
676 Play#1 input bomb 30 . p -2,2 jh
678 Play#1 output Play#1 1 No escorts...
679 Play#1 output Play#1 1 target sector is 0,2
680 Play#1 output Play#1 1 range to target is 1
681 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
682 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
683 Play#1 output Play#1 1 flying over fortress at -2,2
684 Play#1 output Play#1 1 flying over harbor at 0,2
685 Play#1 output Play#1 1 Target sector is a completely constructed harbor
686 Play#1 output Play#1 1 # owner eff type
687 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
688 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
689 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
690 Play#1 output Play#1 1 # owner eff type
691 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
692 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
693 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
694 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
696 Play#1 output Play#1 1 # owner eff type
697 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
698 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
699 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
700 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
702 Play#1 output Play#1 1 72% hitchance...Blam
703 Play#1 output Play#1 6 0 565
704 Play#1 input bomb 30 . p -2,2 uh
706 Play#1 output Play#1 1 No escorts...
707 Play#1 output Play#1 1 target sector is -1,1
708 Play#1 output Play#1 1 range to target is 1
709 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
710 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
711 Play#1 output Play#1 1 flying over fortress at -2,2
712 Play#1 output Play#1 1 flying over agribusiness at -1,1
713 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
714 Play#1 output Play#1 1 # owner eff type
715 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
716 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
718 Play#1 output Play#1 1 # owner eff type
719 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
720 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
722 Play#1 output Play#1 1 72% hitchance...Blam
723 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
724 Play#1 output Play#1 6 0 563
725 Play#1 input bomb 30 . p -2,2 jh
727 Play#1 output Play#1 1 No escorts...
728 Play#1 output Play#1 1 target sector is 0,2
729 Play#1 output Play#1 1 range to target is 1
730 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
731 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
732 Play#1 output Play#1 1 flying over fortress at -2,2
733 Play#1 output Play#1 1 flying over harbor at 0,2
734 Play#1 output Play#1 1 Target sector is a completely constructed harbor
735 Play#1 output Play#1 1 # owner eff type
736 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
737 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
738 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
739 Play#1 output Play#1 1 # owner eff type
740 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
741 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
742 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
744 Play#1 output Play#1 1 # owner eff type
745 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
746 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
747 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
749 Play#1 output Play#1 1 72% hitchance...Blam
750 Play#1 output Play#1 6 0 561
751 Play#1 input bomb 30 . p -2,2 ujh
753 Play#1 output Play#1 1 No escorts...
754 Play#1 output Play#1 1 target sector is 1,1
755 Play#1 output Play#1 1 range to target is 2
756 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
757 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
758 Play#1 output Play#1 1 flying over fortress at -2,2
759 Play#1 output Play#1 1 flying over agribusiness at -1,1
760 Play#1 output Play#1 1 flying over agribusiness at 1,1
761 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
762 Play#1 output Play#1 1 # owner eff type
763 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
764 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
765 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
766 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
767 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
768 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
769 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
770 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
772 Play#1 output Play#1 1 # owner eff type
773 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
774 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
775 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
776 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
777 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
778 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
779 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
780 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
782 Play#1 output Play#1 1 72% hitchance...Blam
783 Play#1 output Play#1 6 0 559
784 Play#1 input __cmd added -1 0 0
786 Play#1 output Play#1 6 0 559
787 Play#1 input bomb 30 . p -2,2 ujh
789 Play#1 output Play#1 1 No escorts...
790 Play#1 output Play#1 1 target sector is 1,1
791 Play#1 output Play#1 1 range to target is 2
792 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
793 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
794 Play#1 output Play#1 1 flying over fortress at -2,2
795 Play#1 output Play#1 1 flying over agribusiness at -1,1
796 Play#1 output Play#1 1 flying over agribusiness at 1,1
797 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
798 Play#1 output Play#1 1 # owner eff type
799 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
800 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
801 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
802 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
803 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
804 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
805 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
807 Play#1 output Play#1 1 # owner eff type
808 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
809 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
810 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
811 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
812 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
813 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
814 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
816 Play#1 output Play#1 1 72% hitchance...Blam
817 Play#1 output Play#1 6 0 557
818 Play#1 input bomb 30 . p -2,2 ujh
820 Play#1 output Play#1 1 No escorts...
821 Play#1 output Play#1 1 target sector is 1,1
822 Play#1 output Play#1 1 range to target is 2
823 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
824 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
825 Play#1 output Play#1 1 flying over fortress at -2,2
826 Play#1 output Play#1 1 flying over agribusiness at -1,1
827 Play#1 output Play#1 1 flying over agribusiness at 1,1
828 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
829 Play#1 output Play#1 1 # owner eff type
830 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
831 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
832 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
833 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
834 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
835 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
837 Play#1 output Play#1 1 # owner eff type
838 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
839 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
840 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
841 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
842 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
843 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
845 Play#1 output Play#1 1 72% hitchance...Blam
846 Play#1 output Play#1 6 0 555
847 Play#1 input __cmd added -1 0 0
849 Play#1 output Play#1 6 0 555
850 Play#1 input bomb 30 . p -2,2 ujh
852 Play#1 output Play#1 1 No escorts...
853 Play#1 output Play#1 1 target sector is 1,1
854 Play#1 output Play#1 1 range to target is 2
855 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
856 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
857 Play#1 output Play#1 1 flying over fortress at -2,2
858 Play#1 output Play#1 1 flying over agribusiness at -1,1
859 Play#1 output Play#1 1 flying over agribusiness at 1,1
860 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
861 Play#1 output Play#1 1 # owner eff type
862 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
863 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
864 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
865 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
866 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
867 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
869 Play#1 output Play#1 1 # owner eff type
870 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
871 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
872 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
873 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
874 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
875 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
877 Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
878 Play#1 output Play#1 1 72% hitchance...Blam
879 Play#1 output Play#1 6 0 553
880 Play#1 input bomb 30 . p -2,2 ujh
882 Play#1 output Play#1 1 No escorts...
883 Play#1 output Play#1 1 target sector is 1,1
884 Play#1 output Play#1 1 range to target is 2
885 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
886 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
887 Play#1 output Play#1 1 flying over fortress at -2,2
888 Play#1 output Play#1 1 flying over agribusiness at -1,1
889 Play#1 output Play#1 1 flying over agribusiness at 1,1
890 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
891 Play#1 output Play#1 1 # owner eff type
892 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
893 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
894 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
895 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
896 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
898 Play#1 output Play#1 1 # owner eff type
899 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
900 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
901 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
902 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
903 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
905 Play#1 output Play#1 1 71% hitchance...Blam
906 Play#1 output Play#1 6 0 551
907 Play#1 input bomb 30 . p -2,2 ujjh
909 Play#1 output Play#1 1 No escorts...
910 Play#1 output Play#1 1 target sector is 3,1
911 Play#1 output Play#1 1 range to target is 3
912 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
913 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
914 Play#1 output Play#1 1 flying over fortress at -2,2
915 Play#1 output Play#1 1 flying over agribusiness at -1,1
916 Play#1 output Play#1 1 flying over agribusiness at 1,1
917 Play#1 output Play#1 1 flying over agribusiness at 3,1
918 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
919 Play#1 output Play#1 1 # owner eff type
920 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
921 Play#1 output Play#1 1 # owner eff type
922 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
923 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
924 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
926 Play#1 output Play#1 1 # owner eff type
927 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
928 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
929 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
931 Play#1 output Play#1 1 73% hitchance...Blam
932 Play#1 output Play#1 6 0 549
933 Play#1 input bomb 30 . p -2,2 ujjh
935 Play#1 output Play#1 1 No escorts...
936 Play#1 output Play#1 1 target sector is 3,1
937 Play#1 output Play#1 1 range to target is 3
938 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
939 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
940 Play#1 output Play#1 1 flying over fortress at -2,2
941 Play#1 output Play#1 1 flying over agribusiness at -1,1
942 Play#1 output Play#1 1 flying over agribusiness at 1,1
943 Play#1 output Play#1 1 flying over agribusiness at 3,1
944 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
945 Play#1 output Play#1 1 # owner eff type
946 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
947 Play#1 output Play#1 1 # owner eff type
948 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
949 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
950 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
952 Play#1 output Play#1 1 # owner eff type
953 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
954 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
955 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
957 Play#1 output Play#1 1 74% hitchance...Blam
958 Play#1 output Play#1 6 0 547
959 Play#1 input bomb 30 . p -3,1 h
961 Play#1 output Play#1 1 No escorts...
962 Play#1 output Play#1 1 target sector is -3,1
963 Play#1 output Play#1 1 range to target is 0
964 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
965 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
966 Play#1 output Play#1 1 flying over harbor at -3,1
967 Play#1 output Play#1 1 Target sector is a completely constructed harbor
968 Play#1 output Play#1 1 # owner eff type
969 Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
970 Play#1 output Play#1 1 # owner eff type
971 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
972 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
973 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
974 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
975 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
976 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
978 Play#1 output Play#1 1 # owner eff type
979 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
980 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
981 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
982 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
983 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
984 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
986 Play#1 output Play#1 1 73% hitchance...Blam
987 Play#1 output Play#1 1 1 pinpoint bombing raid did 28 damage to inf infantry #2
988 Play#1 output Play#1 1 inf infantry #2 takes 8
989 Play#1 output Play#1 1 -3,1 takes 3% collateral damage
990 Play#1 output Play#1 6 0 545
991 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
993 Play#1 output Play#1 1 No escorts...
994 Play#1 output Play#1 1 target sector is 0,0
995 Play#1 output Play#1 1 range to target is 2
996 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
997 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
998 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
999 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1000 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1001 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1002 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1003 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1004 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1005 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1006 Play#1 output Play#1 1 flying over fortress at -2,2
1007 Play#1 output Play#1 1 flying over agribusiness at -1,1
1008 Play#1 output Play#1 1 flying over agribusiness at 0,0
1009 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1010 Play#1 output Play#1 1 # owner eff type
1011 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1012 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1013 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1014 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1015 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1016 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1018 Play#1 output Play#1 1 # owner eff type
1019 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1020 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1021 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1022 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1023 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1024 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1026 Play#1 output Play#1 1 50% hitchance...thud
1027 Play#1 output Play#1 1 # owner eff type
1028 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1029 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1030 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1031 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1032 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1033 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1035 Play#1 output Play#1 1 50% hitchance...Blam-blam
1036 Play#1 output Play#1 1 # owner eff type
1037 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1038 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1039 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1040 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1041 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1043 Play#1 output Play#1 1 50% hitchance...thud
1044 Play#1 output Play#1 1 # owner eff type
1045 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1046 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1047 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1048 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1049 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1051 Play#1 output Play#1 1 50% hitchance...thud
1052 Play#1 output Play#1 1 # owner eff type
1053 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1054 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1055 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1056 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1057 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1059 Play#1 output Play#1 1 50% hitchance...thud
1060 Play#1 output Play#1 6 0 543
1062 Play#1 output Play#1 1 Bye-bye
1064 Play#1 output Play#1 3 so long...
1065 Conn2 output Conn2 2 Empire server ready
1066 Conn2 input user tester
1067 Conn2 output Conn2 0 hello tester
1068 Conn2 input coun POGO
1069 Conn2 output Conn2 0 country name POGO
1070 Conn2 input pass peter
1071 Conn2 output Conn2 0 password ok
1073 Conn2 login 0 127.0.0.1 tester
1074 Play#0 output Play#0 2 2
1075 Play#0 output Play#0 1
1076 Play#0 output Play#0 1 *** Server configured for testing ***
1077 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1078 Play#0 output Play#0 6 0 640
1081 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1082 Play#0 output Play#0 6 0 640
1085 Play#0 output Play#0 1
1086 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1087 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
1088 Play#0 output Play#0 1 cs cargo ship (#30) takes 8
1089 Play#0 output Play#0 1 cs cargo ship (#30) sunk!
1090 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
1091 Play#0 output Play#0 1 cs cargo ship (#32) takes 6
1092 Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
1093 Play#0 output Play#0 1 but had no crew, and couldn't retreat!
1094 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
1095 Play#0 output Play#0 1 cs cargo ship (#33) takes 6
1096 Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
1097 Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
1098 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
1099 Play#0 output Play#0 1 cs cargo ship (#34) takes 8
1100 Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
1101 Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
1102 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage.
1103 Play#0 output Play#0 1 cs cargo ship (#35) takes 6
1104 Play#0 output Play#0 1 cs cargo ship (#35) was damaged,
1105 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1106 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1107 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1108 Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
1109 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1110 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1111 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1112 Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
1113 Play#0 output Play#0 1 but could not retreat to 2,2!
1114 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1115 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1116 Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
1117 Play#0 output Play#0 1 but could not retreat to -3,1!
1118 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1119 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1120 Play#0 output Play#0 1 ms minesweeper (#44) cleared 4 mines in -6,4 while retreating
1121 Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
1122 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1123 Play#0 output Play#0 1 ms minesweeper (#44) takes 22
1124 Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
1125 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
1126 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1127 Play#0 output Play#0 1 ms minesweeper (#43) takes 25
1128 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
1129 Play#0 output Play#0 1 cs cargo ship (#10) takes 9
1130 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1131 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1132 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1133 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1134 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1135 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1136 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
1137 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
1138 Play#0 output Play#0 1 cs cargo ship (#11) takes 9
1139 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
1140 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
1141 Play#0 output Play#0 1 cs cargo ship (#20) takes 5
1142 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1143 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1144 Play#0 output Play#0 1 sb submarine (#50) takes 33
1145 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
1146 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1147 Play#0 output Play#0 1 sb submarine (#51) takes 36
1148 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
1149 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1150 Play#0 output Play#0 1 sb submarine (#52) takes 27
1151 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
1152 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1153 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
1154 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1155 Play#0 output Play#0 1 sb submarine (#53) takes 27
1156 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1157 Play#0 output Play#0 1 1 planes spotted over -4,2
1158 Play#0 output Play#0 1 1 planes spotted over -6,2
1159 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1160 Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
1161 Play#0 output Play#0 1 dd destroyer (#61) takes 27
1162 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to -4,4
1163 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1164 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
1165 Play#0 output Play#0 1 dd destroyer (#62) takes 33
1166 Play#0 output Play#0 1 dd destroyer (#62) was damaged, and retreated to -4,4
1167 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1168 Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
1169 Play#0 output Play#0 1 dd destroyer (#63) takes 44
1170 Play#0 output Play#0 1 dd destroyer (#63) was damaged, and retreated to -4,4
1171 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1172 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
1173 Play#0 output Play#0 1 dd destroyer (#64) takes 33
1174 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to -4,4
1175 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1176 Play#0 output Play#0 1 1 planes spotted over -4,2
1177 Play#0 output Play#0 1 1 planes spotted over -6,2
1178 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
1179 Play#0 output Play#0 1 dd destroyer (#65) takes 41
1180 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to -4,4
1181 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1182 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
1183 Play#0 output Play#0 1 dd destroyer (#66) takes 33
1184 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to -4,4
1185 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1186 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1187 Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
1188 Play#0 output Play#0 1 dd destroyer (#68) takes 30
1189 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to -4,4
1190 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1191 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
1192 Play#0 output Play#0 1 dd destroyer (#69) takes 35
1193 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to -4,4
1194 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1195 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1196 Play#0 output Play#0 1 ...Incoming 1 missile missed
1197 Play#0 output Play#0 1
1198 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1199 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1200 Play#0 output Play#0 1 ...Incoming 1 missile missed
1201 Play#0 output Play#0 1
1202 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1203 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1204 Play#0 output Play#0 1 ...Incoming 1 missile missed
1205 Play#0 output Play#0 1
1206 Play#0 output Play#0 1 -6,2 takes 9% collateral damage
1207 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1208 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1209 Play#0 output Play#0 1
1210 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1211 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to -4,4
1212 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1213 Play#0 output Play#0 1 ...Incoming 1 missile missed
1214 Play#0 output Play#0 1
1215 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1216 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
1217 Play#0 output Play#0 1 cs cargo ship (#100) takes 62
1218 Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6
1219 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
1220 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
1221 Play#0 output Play#0 1 cs cargo ship (#102) takes 36
1222 Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6
1223 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
1224 Play#0 output Play#0 1 cs cargo ship (#103) takes 79
1225 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
1226 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1227 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
1228 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1229 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
1230 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1231 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1232 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1233 Play#0 output Play#0 1 We lost 0 troops defending
1234 Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
1235 Play#0 output Play#0 1 1 planes spotted over 0,2
1236 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
1237 Play#0 output Play#0 1 cav cavalry #30 takes 17
1238 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1239 Play#0 output Play#0 1 tra train #9 takes 1
1240 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #32
1241 Play#0 output Play#0 1 cav cavalry #32 takes 15
1242 Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 2,2
1243 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1244 Play#0 output Play#0 1 tra train #9 takes 1
1245 Play#0 output Play#0 1 1 planes spotted over -1,1
1246 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1247 Play#0 output Play#0 1 cav cavalry #33 takes 15
1248 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
1249 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #35
1250 Play#0 output Play#0 1 cav cavalry #35 takes 15
1251 Play#0 output Play#0 1 cav cavalry #35 was bombed,
1252 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1253 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1254 Play#0 output Play#0 1 tra train #9 takes 1
1255 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
1256 Play#0 output Play#0 1 cav cavalry #40 takes 9
1257 Play#0 output Play#0 1 cav cavalry #40 was bombed,
1258 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1259 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1260 Play#0 output Play#0 1 1 planes spotted over 1,1
1261 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
1262 Play#0 output Play#0 1 cav cavalry #41 takes 11
1263 Play#0 output Play#0 1 cav cavalry #41 was bombed,
1264 Play#0 output Play#0 1 but could not retreat to 2,0!
1265 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1266 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
1267 Play#0 output Play#0 1 cav cavalry #42 takes 14
1268 Play#0 output Play#0 1 cav cavalry #42 was bombed,
1269 Play#0 output Play#0 1 but could not retreat to -1,1!
1270 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1271 Play#0 output Play#0 1 1 planes spotted over 1,1
1272 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1273 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
1274 Play#0 output Play#0 1 eng engineer #44 takes 10
1275 Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1
1276 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1277 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1278 Play#0 output Play#0 1 cav cavalry #10 takes 14
1279 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1280 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1281 Play#0 output Play#0 1 1 planes spotted over 3,1
1282 Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
1283 Play#0 output Play#0 1 cav cavalry #10 takes 12
1284 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1285 Play#0 output Play#0 1 3,1 takes 3% collateral damage
1286 Play#0 output Play#0 1 1 planes spotted over 1,1
1287 Play#0 output Play#0 1 1 planes spotted over 3,1
1288 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #10
1289 Play#0 output Play#0 1 cav cavalry #10 takes 9
1290 Play#0 output Play#0 1 cav cavalry #10 was bombed,
1291 Play#0 output Play#0 1 but could not retreat to 3,-1!
1292 Play#0 output Play#0 1 3,1 takes 2% collateral damage
1293 Play#0 output Play#0 1 1 planes spotted over 0,0
1294 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1295 Play#0 output Play#0 1 1 pinpoint bombing raid did 56 damage to cav cavalry #61
1296 Play#0 output Play#0 1 cav cavalry #61 takes 21
1297 Play#0 output Play#0 1 cav cavalry #61 was damaged, and retreated to 3,1
1298 Play#0 output Play#0 1 0,0 takes 6% collateral damage
1299 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1300 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1301 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1302 Play#0 output Play#0 6 0 640
1305 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1306 Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1307 Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1308 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
1309 Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1310 Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1311 Play#0 output Play#0 1 1 5 dd destroyer -5,1 a 96% 0 9 0 0 0 0 0 0 63 70
1312 Play#0 output Play#0 1 1 6 sb submarine -1,3 a 100% 0 10 0 0 0 0 0 0 97 165
1313 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 a 60% 0 10 0 0 0 0 0 0 127 70
1314 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 9 0 0 0 0 0 0 53 20
1315 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
1316 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
1317 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1318 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 120 20
1319 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 10 0 0 0 0 0 0 120 20
1320 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
1321 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20
1322 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1323 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45
1324 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
1325 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 75% 0 8 0 0 0 0 0 0 85 40
1326 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 70% 0 7 0 0 0 0 0 0 77 40
1327 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
1328 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
1329 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
1330 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 8 0 0 0 0 0 0 92 60
1331 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1332 Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
1333 Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1334 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
1335 Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1336 Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 40 70
1337 Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
1338 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1339 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
1340 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
1341 Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1342 Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1343 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1344 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
1345 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1346 Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20
1347 Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
1348 Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20
1349 Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20
1350 Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
1351 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1352 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
1353 Play#0 output Play#0 1 47 ships
1354 Play#0 output Play#0 6 0 640
1355 Play#0 input retr * ?rflags#0
1356 Play#0 command retreat
1357 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1358 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
1359 Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a b Yes h
1360 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
1361 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
1362 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i
1363 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
1364 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
1365 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i
1366 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
1367 Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
1368 Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
1369 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1370 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1371 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1372 Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
1373 Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
1374 Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
1375 Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
1376 Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
1377 Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
1378 Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith
1379 Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith
1380 Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith
1381 Play#0 output Play#0 1 23 ships
1382 Play#0 output Play#0 6 0 639
1383 Play#0 input miss s * ?mission#0 q
1384 Play#0 command mission
1385 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1386 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1387 Play#0 output Play#0 6 0 637
1390 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1391 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1392 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1393 Play#0 output Play#0 1 1 2 inf infantry -3,1 92% 10 127 117 0 50 42% 0 0
1394 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1395 Play#0 output Play#0 1 1 4 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1396 Play#0 output Play#0 1 2 9 tra train 0,2 97% 10 127 123 0 50 42% 0 1
1397 Play#0 output Play#0 1 2 10 cav cavalry 4,0 70% 7 127 69 0 50 42% 0 0
1398 Play#0 output Play#0 1 2 31 cav cavalry 0,2 100% 10 127 127 0 50 42% 0 0 35S
1399 Play#0 output Play#0 1 2 32 cav cavalry 2,2 85% 0 127 88 0 50 42% 0 0
1400 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
1401 Play#0 output Play#0 1 2 34 cav cavalry 0,2 100% 10 127 127 0 50 42% 0 0 9L
1402 Play#0 output Play#0 1 2 35 cav cavalry 0,2 85% 8 127 0 0 50 42% 0 0
1403 Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
1404 Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
1405 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
1406 Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0
1407 Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
1408 Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1409 Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 80 0 50 42% 0 0
1410 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1411 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1412 Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1413 Play#0 output Play#0 1 22 units
1414 Play#0 output Play#0 6 0 637
1415 Play#0 input lretr * ?rflags#0
1416 Play#0 command lretreat
1417 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1418 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1419 Play#0 output Play#0 1 1 4 inf infantry -3,1 a b Yes h
1420 Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b
1421 Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b
1422 Play#0 output Play#0 1 2 34 cav cavalry 0,2 j b
1423 Play#0 output Play#0 1 2 35 cav cavalry 0,2 j b
1424 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1425 Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
1426 Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
1427 Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
1428 Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
1429 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1430 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1431 Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
1432 Play#0 output Play#0 1 14 units
1433 Play#0 output Play#0 6 0 636
1434 Play#0 input miss l * ?mission#0 q
1435 Play#0 command mission
1436 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1437 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1438 Play#0 output Play#0 6 0 634
1440 Play#0 output Play#0 1 Bye-bye
1442 Play#0 output Play#0 3 so long...