3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torpedoed
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 1 c cancel retreat order
47 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
49 Play#1 output Play#1 1 Bad retreat condition 'j'
50 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
51 Play#1 output Play#1 6 0 639
52 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
53 Play#1 command retreat
54 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
55 Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
56 Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
57 Play#1 output Play#1 1 2 ships
58 Play#1 output Play#1 6 0 638
59 Play#1 input retr 3 h c
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 3 lc light cruis -3,1 a
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 637
65 Play#1 input retr a ?uid=4 b h
66 Play#1 command retreat
67 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
68 Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
69 Play#1 output Play#1 1 1 ship
70 Play#1 output Play#1 6 0 636
71 Play#1 input fleet a 7
72 Play#1 command fleetadd
73 Play#1 output Play#1 1 1 ship added to fleet `a'
74 Play#1 output Play#1 6 0 636
75 Play#1 input __cmd added 1 0 0
77 Play#1 output Play#1 6 0 636
79 Play#1 command retreat
80 Play#1 output Play#1 4 ship(s)?
81 Play#1 input 0/1/2/3/4/7
82 Play#1 output Play#1 4 Retreat path, or q to query?
84 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
85 Play#1 output Play#1 1 0 lc light cruis -3,1 a
86 Play#1 output Play#1 1 1 lc light cruis -3,1 a
87 Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
88 Play#1 output Play#1 1 3 lc light cruis -3,1 a
89 Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
90 Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
91 Play#1 output Play#1 1 6 ships
92 Play#1 output Play#1 6 0 635
93 Play#1 input lret 0 garbage i
94 Play#1 command lretreat
95 Play#1 output Play#1 1 'a' is not a valid direction...
96 Play#1 output Play#1 1 Legal directions are:
97 Play#1 output Play#1 1 y u
98 Play#1 output Play#1 1 g j
99 Play#1 output Play#1 1 b n
100 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
101 Play#1 output Play#1 6 0 635
102 Play#1 input __cmd added 0 -1 0
104 Play#1 output Play#1 6 0 634
105 Play#1 input lret 1 g
106 Play#1 command lretreat
107 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
109 Play#1 output Play#1 1 i retreat when injured
110 Play#1 output Play#1 1 h retreat when helpless
111 Play#1 output Play#1 1 b retreat when bombed
112 Play#1 output Play#1 1 c cancel retreat order
113 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
115 Play#1 output Play#1 1 Bad retreat condition 'j'
116 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
117 Play#1 output Play#1 6 0 634
118 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
119 Play#1 command lretreat
120 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
121 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
122 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
123 Play#1 output Play#1 1 2 units
124 Play#1 output Play#1 6 0 633
125 Play#1 input lret 3 h c
126 Play#1 command lretreat
127 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
128 Play#1 output Play#1 1 3 inf infantry -3,1 a
129 Play#1 output Play#1 1 1 unit
130 Play#1 output Play#1 6 0 632
131 Play#1 input lret a ?uid=4 b h
132 Play#1 command lretreat
133 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
134 Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
135 Play#1 output Play#1 1 1 unit
136 Play#1 output Play#1 6 0 631
137 Play#1 input army a 7
139 Play#1 output Play#1 1 1 unit added to army `a'
140 Play#1 output Play#1 6 0 631
141 Play#1 input __cmd added 1 0 0
143 Play#1 output Play#1 6 0 631
145 Play#1 command lretreat
146 Play#1 output Play#1 4 land(s)?
147 Play#1 input 0/1/2/3/4/7
148 Play#1 output Play#1 4 Retreat path, or q to query?
150 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
151 Play#1 output Play#1 1 0 inf infantry -3,1 a
152 Play#1 output Play#1 1 1 inf infantry -3,1 a
153 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
154 Play#1 output Play#1 1 3 inf infantry -3,1 a
155 Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
156 Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
157 Play#1 output Play#1 1 6 units
158 Play#1 output Play#1 6 0 630
159 Play#1 input fire se -2,2 30
161 Play#1 output Play#1 1 Sector -2,2 ready to fire
162 Play#1 output Play#1 1 range is 4.00 (4.50)
163 Play#1 output Play#1 1 \007Kaboom!!!
164 Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
165 Play#1 output Play#1 1 lc light cruiser (#30) sunk!
166 Play#1 output Play#1 6 0 629
167 Play#1 input __cmd added -2 -2 0
169 Play#1 output Play#1 6 0 627
170 Play#1 input fire se -2,2 31
172 Play#1 output Play#1 1 Sector -2,2 ready to fire
173 Play#1 output Play#1 1 range is 5.00 (4.50)
174 Play#1 output Play#1 1 \007Kaboom!!!
175 Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
176 Play#1 output Play#1 6 0 626
177 Play#1 input __cmd added 1 1 0
179 Play#1 output Play#1 6 0 627
180 Play#1 input fire se -2,2 33
182 Play#1 output Play#1 1 Sector -2,2 ready to fire
183 Play#1 output Play#1 1 range is 5.00 (4.50)
184 Play#1 output Play#1 1 \007Kaboom!!!
185 Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
186 Play#1 output Play#1 6 0 626
187 Play#1 input fire se -2,2 34
189 Play#1 output Play#1 1 Sector -2,2 ready to fire
190 Play#1 output Play#1 1 range is 5.00 (4.50)
191 Play#1 output Play#1 1 \007Kaboom!!!
192 Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
193 Play#1 output Play#1 6 0 625
194 Play#1 input __cmd added -1 -1 0
196 Play#1 output Play#1 6 0 624
197 Play#1 input fire se -2,2 40
199 Play#1 output Play#1 1 Sector -2,2 ready to fire
200 Play#1 output Play#1 1 range is 5.00 (4.50)
201 Play#1 output Play#1 1 \007Kaboom!!!
202 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
203 Play#1 output Play#1 6 0 623
204 Play#1 input fire se -2,2 41
206 Play#1 output Play#1 1 Sector -2,2 ready to fire
207 Play#1 output Play#1 1 range is 4.00 (4.50)
208 Play#1 output Play#1 1 \007Kaboom!!!
209 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
210 Play#1 output Play#1 6 0 622
211 Play#1 input fire se -2,2 42
213 Play#1 output Play#1 1 Sector -2,2 ready to fire
214 Play#1 output Play#1 1 range is 4.00 (4.50)
215 Play#1 output Play#1 1 \007Kaboom!!!
216 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
217 Play#1 output Play#1 6 0 621
218 Play#1 input fire se -2,2 44
220 Play#1 output Play#1 1 Sector -2,2 ready to fire
221 Play#1 output Play#1 1 range is 4.00 (4.50)
222 Play#1 output Play#1 1 \007Kaboom!!!
223 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
224 Play#1 output Play#1 6 0 620
225 Play#1 input fire se -2,2 46
227 Play#1 output Play#1 1 Sector -2,2 ready to fire
228 Play#1 output Play#1 1 range is 4.00 (4.50)
229 Play#1 output Play#1 1 \007Kaboom!!!
230 Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
231 Play#1 output Play#1 6 0 619
232 Play#1 input __cmd added 1 1 0
234 Play#1 output Play#1 6 0 620
235 Play#1 input fire se -2,2 10
237 Play#1 output Play#1 1 Sector -2,2 ready to fire
238 Play#1 output Play#1 1 range is 4.00 (4.50)
239 Play#1 output Play#1 1 \007Kaboom!!!
240 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
241 Play#1 output Play#1 6 0 619
242 Play#1 input fire se -2,2 10
244 Play#1 output Play#1 1 Sector -2,2 ready to fire
245 Play#1 output Play#1 1 range is 5.00 (4.50)
246 Play#1 output Play#1 1 \007Kaboom!!!
247 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
248 Play#1 output Play#1 6 0 618
249 Play#1 input fire se -2,2 10
251 Play#1 output Play#1 1 Sector -2,2 ready to fire
252 Play#1 output Play#1 1 range is 4.00 (4.50)
253 Play#1 output Play#1 1 \007Kaboom!!!
254 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
255 Play#1 output Play#1 6 0 617
256 Play#1 input fire se -2,2 2
258 Play#1 output Play#1 1 Sector -2,2 ready to fire
259 Play#1 output Play#1 1 range is 4.00 (4.50)
260 Play#1 output Play#1 1 \007Kaboom!!!
261 Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
262 Play#1 output Play#1 1 lc light cruiser (#2) takes 7
263 Play#1 output Play#1 6 0 616
264 Play#1 input fire se -2,2 11
266 Play#1 output Play#1 1 Sector -2,2 ready to fire
267 Play#1 output Play#1 1 range is 5.00 (4.50)
268 Play#1 output Play#1 1 \007Kaboom!!!
269 Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
270 Play#1 output Play#1 6 0 615
271 Play#1 input fire se -2,-2 20
273 Play#1 output Play#1 1 Sector -2,-2 ready to fire
274 Play#1 output Play#1 1 range is 5.00 (4.50)
275 Play#1 output Play#1 1 \007Kaboom!!!
276 Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
277 Play#1 output Play#1 1 \007
278 Play#1 output Play#1 1 Defenders fire back!
279 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
280 Play#1 output Play#1 6 0 614
281 Play#1 input fire se -2,2 25
283 Play#1 output Play#1 1 Sector -2,2 ready to fire
284 Play#1 output Play#1 1 range is 4.00 (4.50)
285 Play#1 output Play#1 1 \007Kaboom!!!
286 Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
287 Play#1 output Play#1 6 0 613
288 Play#1 input __cmd added 1 1 0
290 Play#1 output Play#1 6 0 614
291 Play#1 input fire sh 5 50
293 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
294 Play#1 output Play#1 1 range is 1.00 (1.33)
295 Play#1 output Play#1 1 \007Kawhomp!!!
296 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
297 Play#1 output Play#1 6 0 613
298 Play#1 input fire sh 5 51
300 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
301 Play#1 output Play#1 1 range is 1.00 (1.33)
302 Play#1 output Play#1 1 \007Kawhomp!!!
303 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
304 Play#1 output Play#1 6 0 612
305 Play#1 input fire sh 5 52
307 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
308 Play#1 output Play#1 1 range is 2.00 (1.33)
309 Play#1 output Play#1 1 \007Kawhomp!!!
310 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
311 Play#1 output Play#1 6 0 611
312 Play#1 input navi 5 gyuh
313 Play#1 command navigate
314 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
315 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
316 Play#1 output Play#1 6 0 610
317 Play#1 input fire sh 5 53
319 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
320 Play#1 output Play#1 1 range is 2.00 (1.33)
321 Play#1 output Play#1 1 \007Kawhomp!!!
322 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
323 Play#1 output Play#1 1 \007
324 Play#1 output Play#1 1 Defenders fire back!
325 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
326 Play#1 output Play#1 1 dd destroyer (#5) takes 4
327 Play#1 output Play#1 6 0 609
328 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
330 Play#1 output Play#1 1 No escorts...
331 Play#1 output Play#1 1 target sector is -6,2
332 Play#1 output Play#1 1 range to target is 2
333 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
334 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
335 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
336 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
337 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
338 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
339 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
340 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
341 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
342 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
343 Play#1 output Play#1 1 flying over fortress at -2,2
344 Play#1 output Play#1 1 flying over sea at -4,2
345 Play#1 output Play#1 1 flying over harbor at -6,2
346 Play#1 output Play#1 1 Target sector is a completely constructed harbor
347 Play#1 output Play#1 1 # owner eff type
348 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
349 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
350 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
351 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
352 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
353 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
354 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
355 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
356 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
357 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
358 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
359 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
360 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
361 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
362 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
363 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
365 Play#1 output Play#1 1 # owner eff type
366 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
367 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
368 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
369 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
370 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
371 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
372 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
373 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
374 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
375 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
376 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
377 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
378 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
379 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
380 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
381 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
383 Play#1 output Play#1 1 50% hitchance...splash
384 Play#1 output Play#1 1 # owner eff type
385 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
386 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
387 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
388 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
389 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
390 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
391 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
392 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
393 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
394 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
395 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
396 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
397 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
398 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
399 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
400 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
402 Play#1 output Play#1 1 50% hitchance...blam-blam
403 Play#1 output Play#1 1
404 Play#1 output Play#1 1 # owner eff type
405 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
406 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
407 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
408 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
409 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
410 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
411 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
412 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
413 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
414 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
415 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
416 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
417 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
418 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
419 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
421 Play#1 output Play#1 1 50% hitchance...Blam-blam
422 Play#1 output Play#1 1
423 Play#1 output Play#1 1 # owner eff type
424 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
425 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
426 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
427 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
428 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
429 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
430 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
431 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
432 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
433 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
434 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
435 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
436 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
437 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
439 Play#1 output Play#1 1 50% hitchance...BLAM-Blam
440 Play#1 output Play#1 1
441 Play#1 output Play#1 1 # owner eff type
442 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
443 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
444 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
445 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
446 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
447 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
448 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
449 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
450 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
451 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
452 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
453 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
454 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
456 Play#1 output Play#1 1 50% hitchance...BLAM-blam
457 Play#1 output Play#1 1
458 Play#1 output Play#1 6 0 607
459 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
461 Play#1 output Play#1 1 No escorts...
462 Play#1 output Play#1 1 target sector is -6,2
463 Play#1 output Play#1 1 range to target is 2
464 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
465 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
466 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
467 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
468 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
469 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
470 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
471 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
472 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
473 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
474 Play#1 output Play#1 1 flying over fortress at -2,2
475 Play#1 output Play#1 1 flying over sea at -4,2
476 Play#1 output Play#1 1 flying over harbor at -6,2
477 Play#1 output Play#1 1 Target sector is a completely constructed harbor
478 Play#1 output Play#1 1 # owner eff type
479 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
480 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
481 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
482 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
483 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
484 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
485 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
486 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
487 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
488 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
489 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
490 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
492 Play#1 output Play#1 1 # owner eff type
493 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
494 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
495 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
496 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
497 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
498 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
499 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
500 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
501 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
502 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
503 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
504 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
506 Play#1 output Play#1 1 50% hitchance...blam-BLAM
507 Play#1 output Play#1 1
508 Play#1 output Play#1 1 # owner eff type
509 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
510 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
511 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
512 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
513 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
514 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
515 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
516 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
517 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
518 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
519 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
521 Play#1 output Play#1 1 50% hitchance...blam-blam
522 Play#1 output Play#1 1
523 Play#1 output Play#1 1 # owner eff type
524 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
525 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
526 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
527 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
528 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
529 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
530 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
531 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
532 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
533 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
535 Play#1 output Play#1 1 50% hitchance...splash
536 Play#1 output Play#1 1 # owner eff type
537 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
538 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
539 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
540 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
541 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
542 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
543 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
544 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
545 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
546 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
548 Play#1 output Play#1 1 50% hitchance...blam-Blam
549 Play#1 output Play#1 1
550 Play#1 output Play#1 1 # owner eff type
551 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
552 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
553 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
554 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
555 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
556 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
557 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
558 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
559 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
561 Play#1 output Play#1 1 50% hitchance...blam-Blam
562 Play#1 output Play#1 1
563 Play#1 output Play#1 6 0 605
564 Play#1 input launch 10 80
565 Play#1 command launch
566 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
567 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
568 Play#1 output Play#1 1 Launching from -2,2
569 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
570 Play#1 output Play#1 1 50% hitchance...miss
571 Play#1 output Play#1 1 splash
572 Play#1 output Play#1 6 0 602
573 Play#1 input launch 11 81
574 Play#1 command launch
575 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
576 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
577 Play#1 output Play#1 1 Launching from -2,2
578 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
579 Play#1 output Play#1 1 50% hitchance...miss
580 Play#1 output Play#1 1 splash
581 Play#1 output Play#1 6 0 599
582 Play#1 input launch 12 82
583 Play#1 command launch
584 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
585 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
586 Play#1 output Play#1 1 Launching from -2,2
587 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
588 Play#1 output Play#1 1 50% hitchance...miss
589 Play#1 output Play#1 1 splash
590 Play#1 output Play#1 6 0 596
591 Play#1 input launch 13 83
592 Play#1 command launch
593 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
594 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
595 Play#1 output Play#1 1 Launching from -2,2
596 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
597 Play#1 output Play#1 1 50% hitchance...HIT!
598 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
599 Play#1 output Play#1 6 0 593
600 Play#1 input launch 14 84
601 Play#1 command launch
602 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
603 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
604 Play#1 output Play#1 1 Launching from -2,2
605 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
606 Play#1 output Play#1 1 50% hitchance...miss
607 Play#1 output Play#1 1 splash
608 Play#1 output Play#1 6 0 590
609 Play#1 input torp 6 100
610 Play#1 command torpedo
611 Play#1 output Play#1 1 1 ships are eligible to torpedo
612 Play#1 output Play#1 1 Effective torpedo range is 2.0
613 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
614 Play#1 output Play#1 1 BOOM!...
615 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
616 Play#1 output Play#1 6 0 587
617 Play#1 input torp 6 101
618 Play#1 command torpedo
619 Play#1 output Play#1 1 1 ships are eligible to torpedo
620 Play#1 output Play#1 1 Effective torpedo range is 2.0
621 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
622 Play#1 output Play#1 1 Missed
623 Play#1 output Play#1 6 0 584
624 Play#1 input torp 6 102
625 Play#1 command torpedo
626 Play#1 output Play#1 1 1 ships are eligible to torpedo
627 Play#1 output Play#1 1 Effective torpedo range is 2.0
628 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
629 Play#1 output Play#1 1 BOOM!...
630 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
631 Play#1 output Play#1 6 0 581
632 Play#1 input torp 6 103
633 Play#1 command torpedo
634 Play#1 output Play#1 1 1 ships are eligible to torpedo
635 Play#1 output Play#1 1 Effective torpedo range is 2.0
636 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
637 Play#1 output Play#1 1 BOOM!...
638 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
639 Play#1 output Play#1 6 0 578
640 Play#1 input torp 6 104
641 Play#1 command torpedo
642 Play#1 output Play#1 1 1 ships are eligible to torpedo
643 Play#1 output Play#1 1 Effective torpedo range is 2.0
644 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
645 Play#1 output Play#1 1 Missed
646 Play#1 output Play#1 6 0 575
647 Play#1 input navi 5 bsh
648 Play#1 command navigate
649 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
650 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
651 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
652 Play#1 output Play#1 1 . . . .
653 Play#1 output Play#1 1 . . . .
654 Play#1 output Play#1 1 . . . . a
655 Play#1 output Play#1 1 . . . 0 a
656 Play#1 output Play#1 1 . . . T
657 Play#1 output Play#1 1 . . ? .
658 Play#1 output Play#1 1 . .
659 Play#1 output Play#1 1
660 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
661 Play#1 output Play#1 6 0 573
662 Play#1 input navi 5 nh
663 Play#1 command navigate
664 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
665 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
666 Play#1 output Play#1 6 0 572
667 Play#1 input board 130 5
669 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
670 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
671 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
673 Play#1 output Play#1 1
674 Play#1 output Play#1 1 Initial attack strength: 1
675 Play#1 output Play#1 1 Final board strength: 1
676 Play#1 output Play#1 1 Final defense strength: 16
677 Play#1 output Play#1 1 Final odds: 5%
678 Play#1 output Play#1 1 @
679 Play#1 output Play#1 1 - Casualties -
680 Play#1 output Play#1 1 Yours: 1
681 Play#1 output Play#1 1 Theirs: 0
682 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
683 Play#1 output Play#1 1 You have been repelled
684 Play#1 output Play#1 6 0 569
685 Play#1 input bomb 30 . p -2,2 jh
687 Play#1 output Play#1 1 No escorts...
688 Play#1 output Play#1 1 target sector is 0,2
689 Play#1 output Play#1 1 range to target is 1
690 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
691 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
692 Play#1 output Play#1 1 flying over fortress at -2,2
693 Play#1 output Play#1 1 flying over harbor at 0,2
694 Play#1 output Play#1 1 Target sector is a completely constructed harbor
695 Play#1 output Play#1 1 # owner eff type
696 Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
697 Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
698 Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36)
699 Play#1 output Play#1 1 # owner eff type
700 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
701 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
702 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
703 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
704 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
705 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
707 Play#1 output Play#1 1 # owner eff type
708 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
709 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
710 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
711 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
712 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
713 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
715 Play#1 output Play#1 1 83% hitchance...Blam
716 Play#1 output Play#1 6 0 567
717 Play#1 input __cmd added -1 -2 0
719 Play#1 output Play#1 6 0 565
720 Play#1 input bomb 30 . p -2,2 uh
722 Play#1 output Play#1 1 No escorts...
723 Play#1 output Play#1 1 target sector is -1,1
724 Play#1 output Play#1 1 range to target is 1
725 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
726 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
727 Play#1 output Play#1 1 flying over fortress at -2,2
728 Play#1 output Play#1 1 flying over agribusiness at -1,1
729 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
730 Play#1 output Play#1 1 # owner eff type
731 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
732 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
734 Play#1 output Play#1 1 # owner eff type
735 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
736 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
738 Play#1 output Play#1 1 72% hitchance...Blam
739 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
740 Play#1 output Play#1 6 0 563
741 Play#1 input bomb 30 . p -2,2 ujh
743 Play#1 output Play#1 1 No escorts...
744 Play#1 output Play#1 1 target sector is 1,1
745 Play#1 output Play#1 1 range to target is 2
746 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
747 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
748 Play#1 output Play#1 1 flying over fortress at -2,2
749 Play#1 output Play#1 1 flying over agribusiness at -1,1
750 Play#1 output Play#1 1 flying over agribusiness at 1,1
751 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
752 Play#1 output Play#1 1 # owner eff type
753 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
754 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
755 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
756 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
757 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
758 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
759 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
760 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
762 Play#1 output Play#1 1 # owner eff type
763 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
764 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
765 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
766 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
767 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
768 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
769 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
770 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
772 Play#1 output Play#1 1 91% hitchance...Blam
773 Play#1 output Play#1 6 0 561
774 Play#1 input bomb 30 . p -2,2 ujh
776 Play#1 output Play#1 1 No escorts...
777 Play#1 output Play#1 1 target sector is 1,1
778 Play#1 output Play#1 1 range to target is 2
779 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
780 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
781 Play#1 output Play#1 1 flying over fortress at -2,2
782 Play#1 output Play#1 1 flying over agribusiness at -1,1
783 Play#1 output Play#1 1 flying over agribusiness at 1,1
784 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
785 Play#1 output Play#1 1 # owner eff type
786 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
787 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
788 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
789 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
790 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
791 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
792 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
793 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
795 Play#1 output Play#1 1 # owner eff type
796 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
797 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
798 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
799 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
800 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
801 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
802 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
803 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
805 Play#1 output Play#1 1 72% hitchance...Blam
806 Play#1 output Play#1 6 0 559
807 Play#1 input __cmd added -1 0 0
809 Play#1 output Play#1 6 0 559
810 Play#1 input bomb 30 . p -2,2 ujh
812 Play#1 output Play#1 1 No escorts...
813 Play#1 output Play#1 1 target sector is 1,1
814 Play#1 output Play#1 1 range to target is 2
815 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
816 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
817 Play#1 output Play#1 1 flying over fortress at -2,2
818 Play#1 output Play#1 1 flying over agribusiness at -1,1
819 Play#1 output Play#1 1 flying over agribusiness at 1,1
820 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
821 Play#1 output Play#1 1 # owner eff type
822 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
823 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
824 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
825 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
826 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
827 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
828 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
830 Play#1 output Play#1 1 # owner eff type
831 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
832 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
833 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
834 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
835 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
836 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
837 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
839 Play#1 output Play#1 1 72% hitchance...Blam
840 Play#1 output Play#1 6 0 557
841 Play#1 input bomb 30 . p -2,2 ujh
843 Play#1 output Play#1 1 No escorts...
844 Play#1 output Play#1 1 target sector is 1,1
845 Play#1 output Play#1 1 range to target is 2
846 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
847 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
848 Play#1 output Play#1 1 flying over fortress at -2,2
849 Play#1 output Play#1 1 flying over agribusiness at -1,1
850 Play#1 output Play#1 1 flying over agribusiness at 1,1
851 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
852 Play#1 output Play#1 1 # owner eff type
853 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
854 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
855 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
856 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
857 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
858 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
860 Play#1 output Play#1 1 # owner eff type
861 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
862 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
863 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
864 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
865 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
866 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
868 Play#1 output Play#1 1 72% hitchance...Blam
869 Play#1 output Play#1 6 0 555
870 Play#1 input __cmd added -1 0 0
872 Play#1 output Play#1 6 0 555
873 Play#1 input bomb 30 . p -2,2 ujh
875 Play#1 output Play#1 1 No escorts...
876 Play#1 output Play#1 1 target sector is 1,1
877 Play#1 output Play#1 1 range to target is 2
878 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
879 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
880 Play#1 output Play#1 1 flying over fortress at -2,2
881 Play#1 output Play#1 1 flying over agribusiness at -1,1
882 Play#1 output Play#1 1 flying over agribusiness at 1,1
883 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
884 Play#1 output Play#1 1 # owner eff type
885 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
886 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
887 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
888 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
889 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
890 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
892 Play#1 output Play#1 1 # owner eff type
893 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
894 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
895 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
896 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
897 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
898 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
900 Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
901 Play#1 output Play#1 1 72% hitchance...Blam
902 Play#1 output Play#1 6 0 553
903 Play#1 input bomb 31 . p -2,2 uyuuh
905 Play#1 output Play#1 1 No escorts...
906 Play#1 output Play#1 1 target sector is 0,-2
907 Play#1 output Play#1 1 range to target is 4
908 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
909 Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
910 Play#1 output Play#1 1 flying over fortress at -2,2
911 Play#1 output Play#1 1 flying over agribusiness at -1,1
912 Play#1 output Play#1 1 flying over city at -2,0
913 Play#1 output Play#1 1 flying over agribusiness at -1,-1
914 Play#1 output Play#1 1 flying over highway at 0,-2
915 Play#1 output Play#1 1 Target sector is a completely constructed highway
916 Play#1 output Play#1 1 # owner eff type
917 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
918 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
919 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
921 Play#1 output Play#1 1 # owner eff type
922 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
923 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
924 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
926 Play#1 output Play#1 1 92% hitchance...Blam
927 Play#1 output Play#1 6 0 551
928 Play#1 input __cmd added -1 0 0
930 Play#1 output Play#1 6 0 551
931 Play#1 input bomb 31 . p -2,2 uuuh
933 Play#1 output Play#1 1 No escorts...
934 Play#1 output Play#1 1 target sector is 1,-1
935 Play#1 output Play#1 1 range to target is 3
936 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
937 Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
938 Play#1 output Play#1 1 flying over fortress at -2,2
939 Play#1 output Play#1 1 flying over agribusiness at -1,1
940 Play#1 output Play#1 1 flying over agribusiness at 0,0
941 Play#1 output Play#1 1 flying over agribusiness at 1,-1
942 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
943 Play#1 output Play#1 1 # owner eff type
944 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
945 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
946 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
947 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
948 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
950 Play#1 output Play#1 1 # owner eff type
951 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
952 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
953 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
954 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
955 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
957 Play#1 output Play#1 1 72% hitchance...Blam
958 Play#1 output Play#1 6 0 549
959 Play#1 input __cmd added 2 4 0
961 Play#1 output Play#1 6 0 553
962 Play#1 input __cmd added -1 0 0
964 Play#1 output Play#1 6 0 553
965 Play#1 input bomb 30 . p -2,2 ujh
967 Play#1 output Play#1 1 No escorts...
968 Play#1 output Play#1 1 target sector is 1,1
969 Play#1 output Play#1 1 range to target is 2
970 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
971 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
972 Play#1 output Play#1 1 flying over fortress at -2,2
973 Play#1 output Play#1 1 flying over agribusiness at -1,1
974 Play#1 output Play#1 1 flying over agribusiness at 1,1
975 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
976 Play#1 output Play#1 1 # owner eff type
977 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
978 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
979 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
980 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
982 Play#1 output Play#1 1 # owner eff type
983 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
984 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
985 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
986 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
988 Play#1 output Play#1 1 71% hitchance...Blam
989 Play#1 output Play#1 6 0 551
990 Play#1 input __cmd added -1 0 0
992 Play#1 output Play#1 6 0 551
993 Play#1 input bomb 30 . p -2,2 ujjh
995 Play#1 output Play#1 1 No escorts...
996 Play#1 output Play#1 1 target sector is 3,1
997 Play#1 output Play#1 1 range to target is 3
998 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
999 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1000 Play#1 output Play#1 1 flying over fortress at -2,2
1001 Play#1 output Play#1 1 flying over agribusiness at -1,1
1002 Play#1 output Play#1 1 flying over agribusiness at 1,1
1003 Play#1 output Play#1 1 flying over agribusiness at 3,1
1004 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1005 Play#1 output Play#1 1 # owner eff type
1006 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
1007 Play#1 output Play#1 1 # owner eff type
1008 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1009 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1010 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1011 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1012 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1013 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1014 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1016 Play#1 output Play#1 1 # owner eff type
1017 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1018 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1019 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1020 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1021 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1022 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1023 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1025 Play#1 output Play#1 1 73% hitchance...Blam
1026 Play#1 output Play#1 1 cav cavalry #24 takes 1
1027 Play#1 output Play#1 6 0 549
1028 Play#1 input __cmd added -1 0 0
1029 Play#1 command __cmd
1030 Play#1 output Play#1 6 0 549
1031 Play#1 input bomb 30 . p -2,2 ujjh
1033 Play#1 output Play#1 1 No escorts...
1034 Play#1 output Play#1 1 target sector is 3,1
1035 Play#1 output Play#1 1 range to target is 3
1036 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1037 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1038 Play#1 output Play#1 1 flying over fortress at -2,2
1039 Play#1 output Play#1 1 flying over agribusiness at -1,1
1040 Play#1 output Play#1 1 flying over agribusiness at 1,1
1041 Play#1 output Play#1 1 flying over agribusiness at 3,1
1042 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1043 Play#1 output Play#1 1 # owner eff type
1044 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
1045 Play#1 output Play#1 1 # owner eff type
1046 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1047 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1048 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1049 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1050 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1051 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1052 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1054 Play#1 output Play#1 1 # owner eff type
1055 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1056 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1057 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1058 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1059 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1060 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1061 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1063 Play#1 output Play#1 1 76% hitchance...BLAM
1064 Play#1 output Play#1 1 cav cavalry #24 takes 1
1065 Play#1 output Play#1 6 0 547
1066 Play#1 input bomb 30 . p -3,1 h
1068 Play#1 output Play#1 1 No escorts...
1069 Play#1 output Play#1 1 target sector is -3,1
1070 Play#1 output Play#1 1 range to target is 0
1071 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1072 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1073 Play#1 output Play#1 1 flying over harbor at -3,1
1074 Play#1 output Play#1 1 Target sector is a completely constructed harbor
1075 Play#1 output Play#1 1 # owner eff type
1076 Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
1077 Play#1 output Play#1 1 # owner eff type
1078 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1079 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1080 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1081 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1082 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1084 Play#1 output Play#1 1 # owner eff type
1085 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1086 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1087 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1088 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1089 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1091 Play#1 output Play#1 1 73% hitchance...Blam
1092 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
1093 Play#1 output Play#1 1 inf infantry #2 takes 22
1094 Play#1 output Play#1 1 -3,1 takes 4% collateral damage
1095 Play#1 output Play#1 1 inf infantry #0 takes 1
1096 Play#1 output Play#1 1 inf infantry #1 takes 1
1097 Play#1 output Play#1 1 inf infantry #2 takes 1
1098 Play#1 output Play#1 1 inf infantry #3 takes 1
1099 Play#1 output Play#1 6 0 545
1100 Play#1 input bomb 30 . p -2,2 ujjh
1102 Play#1 output Play#1 1 No escorts...
1103 Play#1 output Play#1 1 target sector is 3,1
1104 Play#1 output Play#1 1 range to target is 3
1105 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1106 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1107 Play#1 output Play#1 1 flying over fortress at -2,2
1108 Play#1 output Play#1 1 flying over agribusiness at -1,1
1109 Play#1 output Play#1 1 flying over agribusiness at 1,1
1110 Play#1 output Play#1 1 flying over agribusiness at 3,1
1111 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1112 Play#1 output Play#1 1 # owner eff type
1113 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
1114 Play#1 output Play#1 1 # owner eff type
1115 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1116 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1117 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1118 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1119 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1120 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1122 Play#1 output Play#1 1 # owner eff type
1123 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1124 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1125 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1126 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1127 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1128 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1130 Play#1 output Play#1 1 71% hitchance...Blam
1131 Play#1 output Play#1 6 0 543
1132 Play#1 input __cmd added 1 2 0
1133 Play#1 command __cmd
1134 Play#1 output Play#1 6 0 545
1135 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1137 Play#1 output Play#1 1 No escorts...
1138 Play#1 output Play#1 1 target sector is 0,0
1139 Play#1 output Play#1 1 range to target is 2
1140 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1141 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1142 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1143 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1144 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1145 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1146 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1147 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1148 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1149 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1150 Play#1 output Play#1 1 flying over fortress at -2,2
1151 Play#1 output Play#1 1 flying over agribusiness at -1,1
1152 Play#1 output Play#1 1 flying over agribusiness at 0,0
1153 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1154 Play#1 output Play#1 1 # owner eff type
1155 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1156 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1157 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1158 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1159 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1160 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1162 Play#1 output Play#1 1 # owner eff type
1163 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1164 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1165 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1166 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1167 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1168 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1170 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
1171 Play#1 output Play#1 1 # owner eff type
1172 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1173 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1174 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1175 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1176 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1178 Play#1 output Play#1 1 50% hitchance...thud
1179 Play#1 output Play#1 1 # owner eff type
1180 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1181 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1182 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1183 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1184 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1186 Play#1 output Play#1 1 50% hitchance...thud
1187 Play#1 output Play#1 1 # owner eff type
1188 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1189 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1190 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1191 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1192 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1194 Play#1 output Play#1 1 50% hitchance...thud
1195 Play#1 output Play#1 1 # owner eff type
1196 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1197 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1198 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1199 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1200 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1202 Play#1 output Play#1 1 50% hitchance...Blam-Blam
1203 Play#1 output Play#1 6 0 543
1205 Play#1 output Play#1 1 Bye-bye
1207 Play#1 output Play#1 3 so long...
1208 Conn2 output Conn2 2 Empire server ready
1209 Conn2 input user tester
1210 Conn2 output Conn2 0 hello tester
1211 Conn2 input coun POGO
1212 Conn2 output Conn2 0 country name POGO
1213 Conn2 input pass peter
1214 Conn2 output Conn2 0 password ok
1216 Conn2 login 0 127.0.0.1 tester
1217 Play#0 output Play#0 2 2
1218 Play#0 output Play#0 1
1219 Play#0 output Play#0 1 *** Server configured for testing ***
1220 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1221 Play#0 output Play#0 6 0 640
1224 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1225 Play#0 output Play#0 6 0 640
1228 Play#0 output Play#0 1
1229 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1230 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
1231 Play#0 output Play#0 1 lc light cruiser (#30) takes 6
1232 Play#0 output Play#0 1 lc light cruiser (#30) sunk!
1233 Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat!
1234 Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat!
1235 Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat!
1236 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
1237 Play#0 output Play#0 1 lc light cruiser (#31) takes 5
1238 Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat!
1239 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
1240 Play#0 output Play#0 1 lc light cruiser (#33) takes 5
1241 Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat!
1242 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
1243 Play#0 output Play#0 1 lc light cruiser (#34) takes 6
1244 Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat!
1245 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1246 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1247 Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn
1248 Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3
1249 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1250 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1251 Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu
1252 Play#0 output Play#0 1 can't go to 2,2
1253 Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3
1254 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1255 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1256 Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug
1257 Play#0 output Play#0 1 can't go to -3,1
1258 Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2
1259 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1260 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1261 Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg
1262 Play#0 output Play#0 1 ms minesweeper (#43) retreats with her
1263 Play#0 output Play#0 1 Approaching minefield at -6,4...
1264 Play#0 output Play#0 1 Sweep...
1265 Play#0 output Play#0 1 Sweep...
1266 Play#0 output Play#0 1 Sweep...
1267 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1268 Play#0 output Play#0 1 ms minesweeper (#44) takes 14
1269 Play#0 output Play#0 1 Sweep...
1270 Play#0 output Play#0 1 Sweep...
1271 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1272 Play#0 output Play#0 1 ms minesweeper (#44) takes 13
1273 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1274 Play#0 output Play#0 1 ms minesweeper (#43) takes 13
1275 Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
1276 Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
1277 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
1278 Play#0 output Play#0 1 lc light cruiser (#46) takes 7
1279 Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y
1280 Play#0 output Play#0 1 pt patrol boat (#47) retreats with her
1281 Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
1282 Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0
1283 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
1284 Play#0 output Play#0 1 lc light cruiser (#10) takes 7
1285 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh
1286 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
1287 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
1288 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
1289 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h
1290 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
1291 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
1292 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
1293 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj
1294 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4
1295 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
1296 Play#0 output Play#0 1 lc light cruiser (#11) takes 7
1297 Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n
1298 Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3
1299 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
1300 Play#0 output Play#0 1 lc light cruiser (#20) takes 4
1301 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1302 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
1303 Play#0 output Play#0 1 lc light cruiser (#25) takes 7
1304 Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg
1305 Play#0 output Play#0 1 lc light cruiser (#28) retreats with her
1306 Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2
1307 Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2
1308 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1309 Play#0 output Play#0 1 sb submarine (#50) takes 33
1310 Play#0 output Play#0 1 sb submarine (#50) retreats along path gg
1311 Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1
1312 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1313 Play#0 output Play#0 1 sb submarine (#51) takes 36
1314 Play#0 output Play#0 1 sb submarine (#51) retreats along path gg
1315 Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1
1316 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1317 Play#0 output Play#0 1 sb submarine (#52) takes 27
1318 Play#0 output Play#0 1 sb submarine (#52) retreats along path gg
1319 Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1
1320 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1321 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
1322 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1323 Play#0 output Play#0 1 sb submarine (#53) takes 27
1324 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1325 Play#0 output Play#0 1 1 planes spotted over -4,2
1326 Play#0 output Play#0 1 1 planes spotted over -6,2
1327 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1328 Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
1329 Play#0 output Play#0 1 dd destroyer (#61) takes 27
1330 Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn
1331 Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4
1332 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1333 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
1334 Play#0 output Play#0 1 dd destroyer (#62) takes 33
1335 Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn
1336 Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4
1337 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1338 Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
1339 Play#0 output Play#0 1 dd destroyer (#63) takes 44
1340 Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn
1341 Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4
1342 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1343 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
1344 Play#0 output Play#0 1 dd destroyer (#64) takes 33
1345 Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn
1346 Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4
1347 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1348 Play#0 output Play#0 1 1 planes spotted over -4,2
1349 Play#0 output Play#0 1 1 planes spotted over -6,2
1350 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
1351 Play#0 output Play#0 1 dd destroyer (#65) takes 41
1352 Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn
1353 Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4
1354 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1355 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
1356 Play#0 output Play#0 1 dd destroyer (#66) takes 33
1357 Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn
1358 Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4
1359 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1360 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1361 Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
1362 Play#0 output Play#0 1 dd destroyer (#68) takes 30
1363 Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn
1364 Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4
1365 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1366 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
1367 Play#0 output Play#0 1 dd destroyer (#69) takes 35
1368 Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn
1369 Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4
1370 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1371 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1372 Play#0 output Play#0 1 ...Incoming 1 missile missed
1373 Play#0 output Play#0 1
1374 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1375 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1376 Play#0 output Play#0 1 ...Incoming 1 missile missed
1377 Play#0 output Play#0 1
1378 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1379 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1380 Play#0 output Play#0 1 ...Incoming 1 missile missed
1381 Play#0 output Play#0 1
1382 Play#0 output Play#0 1 -6,2 takes 9% collateral damage
1383 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1384 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1385 Play#0 output Play#0 1
1386 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1387 Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn
1388 Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4
1389 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1390 Play#0 output Play#0 1 ...Incoming 1 missile missed
1391 Play#0 output Play#0 1
1392 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1393 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
1394 Play#0 output Play#0 1 lc light cruiser (#100) takes 50
1395 Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn
1396 Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6
1397 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
1398 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
1399 Play#0 output Play#0 1 lc light cruiser (#102) takes 29
1400 Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn
1401 Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6
1402 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
1403 Play#0 output Play#0 1 lc light cruiser (#103) takes 63
1404 Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn
1405 Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6
1406 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
1407 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1408 Play#0 output Play#0 1 sb submarine (#120) retreats along path gg
1409 Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1
1410 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1411 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1412 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1413 Play#0 output Play#0 1 We lost 0 troops defending
1414 Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
1415 Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
1416 Play#0 output Play#0 1 1 planes spotted over 0,2
1417 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
1418 Play#0 output Play#0 1 cav cavalry #30 takes 17
1419 Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
1420 Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
1421 Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat!
1422 Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat!
1423 Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
1424 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1425 Play#0 output Play#0 1 tra train #9 takes 1
1426 Play#0 output Play#0 1 1 planes spotted over -1,1
1427 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1428 Play#0 output Play#0 1 cav cavalry #33 takes 15
1429 Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
1430 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
1431 Play#0 output Play#0 1 tra train #37 takes 14
1432 Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
1433 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1434 Play#0 output Play#0 1 1 planes spotted over -1,1
1435 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
1436 Play#0 output Play#0 1 cav cavalry #40 takes 9
1437 Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
1438 Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
1439 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1440 Play#0 output Play#0 1 1 planes spotted over -1,1
1441 Play#0 output Play#0 1 1 planes spotted over 1,1
1442 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
1443 Play#0 output Play#0 1 cav cavalry #41 takes 11
1444 Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
1445 Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
1446 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1447 Play#0 output Play#0 1 tra train #37 takes 1
1448 Play#0 output Play#0 1 1 planes spotted over -1,1
1449 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
1450 Play#0 output Play#0 1 cav cavalry #42 takes 14
1451 Play#0 output Play#0 1 cav cavalry #42 retreats along path g
1452 Play#0 output Play#0 1 can't go to -1,1
1453 Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1
1454 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1455 Play#0 output Play#0 1 tra train #37 takes 1
1456 Play#0 output Play#0 1 1 planes spotted over -1,1
1457 Play#0 output Play#0 1 1 planes spotted over 1,1
1458 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1459 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
1460 Play#0 output Play#0 1 eng engineer #44 takes 10
1461 Play#0 output Play#0 1 eng engineer #44 retreats along path yu
1462 Play#0 output Play#0 1 eng engineer #43 retreats with them
1463 Play#0 output Play#0 1 Approaching minefield at 0,0...
1464 Play#0 output Play#0 1 Sweep...
1465 Play#0 output Play#0 1 Sweep...
1466 Play#0 output Play#0 1 Sweep...
1467 Play#0 output Play#0 1 Sweep...
1468 Play#0 output Play#0 1 Sweep...
1469 Play#0 output Play#0 1 Sweep...
1470 Play#0 output Play#0 1 Sweep...
1471 Play#0 output Play#0 1 Sweep...
1472 Play#0 output Play#0 1 Sweep...
1473 Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1
1474 Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1
1475 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1476 Play#0 output Play#0 1 tra train #37 takes 1
1477 Play#0 output Play#0 1 1 planes spotted over -1,1
1478 Play#0 output Play#0 1 1 planes spotted over 0,-2
1479 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
1480 Play#0 output Play#0 1 tra train #45 takes 16
1481 Play#0 output Play#0 1 tra train #45 retreats along path nb
1482 Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
1483 Play#0 output Play#0 1 no rail system in 0,0
1484 Play#0 output Play#0 1 tra train #45 stopped at 1,-1
1485 Play#0 output Play#0 1 0,-2 takes 3% collateral damage
1486 Play#0 output Play#0 1 1 planes spotted over 0,0
1487 Play#0 output Play#0 1 1 planes spotted over 1,-1
1488 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
1489 Play#0 output Play#0 1 cav cavalry #47 takes 9
1490 Play#0 output Play#0 1 cav cavalry #47 retreats along path g
1491 Play#0 output Play#0 1 spy infiltrator #48 retreats with them
1492 Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
1493 Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
1494 Play#0 output Play#0 1 1,-1 takes 2% collateral damage
1495 Play#0 output Play#0 1 1 planes spotted over 1,1
1496 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
1497 Play#0 output Play#0 1 cav cavalry #10 takes 17
1498 Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
1499 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
1500 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1501 Play#0 output Play#0 1 tra train #37 takes 1
1502 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1503 Play#0 output Play#0 1 cav cavalry #10 takes 27
1504 Play#0 output Play#0 1 cav cavalry #10 retreats along path h
1505 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
1506 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1507 Play#0 output Play#0 1 cav cavalry #10 takes 1
1508 Play#0 output Play#0 1 1 planes spotted over -1,1
1509 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
1510 Play#0 output Play#0 1 cav cavalry #10 takes 30
1511 Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
1512 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
1513 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1514 Play#0 output Play#0 1 1 planes spotted over -1,1
1515 Play#0 output Play#0 1 1 planes spotted over 3,1
1516 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
1517 Play#0 output Play#0 1 cav cavalry #25 takes 9
1518 Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
1519 Play#0 output Play#0 1 cav cavalry #28 retreats with them
1520 Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2
1521 Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2
1522 Play#0 output Play#0 1 3,1 takes 2% collateral damage
1523 Play#0 output Play#0 1 1 planes spotted over -1,1
1524 Play#0 output Play#0 1 1 planes spotted over 0,0
1525 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
1526 Play#0 output Play#0 1 cav cavalry #60 takes 27
1527 Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
1528 Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
1529 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1530 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1531 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1532 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1533 Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
1534 Play#0 output Play#0 1 cav cavalry #64 takes 26
1535 Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
1536 Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
1537 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1538 Play#0 output Play#0 6 0 640
1541 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1542 Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1543 Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1544 Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
1545 Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1546 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
1547 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
1548 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
1549 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
1550 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
1551 Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
1552 Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
1553 Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
1554 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1555 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
1556 Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1557 Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1558 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
1559 Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
1560 Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
1561 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
1562 Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
1563 Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
1564 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
1565 Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
1566 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1567 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
1568 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
1569 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
1570 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
1571 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
1572 Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
1573 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
1574 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
1575 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
1576 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1577 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1578 Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
1579 Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1580 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
1581 Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1582 Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70
1583 Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1584 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1585 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
1586 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
1587 Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1588 Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1589 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1590 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
1591 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1592 Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45
1593 Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
1594 Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45
1595 Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45
1596 Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
1597 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1598 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
1599 Play#0 output Play#0 1 57 ships
1600 Play#0 output Play#0 6 0 640
1601 Play#0 input retr * ?rflags#0
1602 Play#0 command retreat
1603 Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
1604 Play#0 output Play#0 1 future release. Please use 'retr * ?rflags#0 q' to query retreat orders.
1605 Play#0 output Play#0 1
1606 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1607 Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
1608 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
1609 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
1610 Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
1611 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
1612 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
1613 Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i
1614 Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i
1615 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
1616 Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i
1617 Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
1618 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
1619 Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
1620 Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
1621 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
1622 Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
1623 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnn i
1624 Play#0 output Play#0 1 2 41 lc light cruis 1,3 u i
1625 Play#0 output Play#0 1 2 42 lc light cruis -4,2 uggg i
1626 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1627 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1628 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
1629 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1630 Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
1631 Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
1632 Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
1633 Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
1634 Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
1635 Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
1636 Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
1637 Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
1638 Play#0 output Play#0 1 31 ships
1639 Play#0 output Play#0 6 0 639
1640 Play#0 input miss s * ?mission#0 q
1641 Play#0 command mission
1642 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1643 Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
1644 Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission
1645 Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission
1646 Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission
1647 Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
1648 Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
1649 Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
1650 Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
1651 Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
1652 Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission
1653 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1654 Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
1655 Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
1656 Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
1657 Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
1658 Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
1659 Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
1660 Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
1661 Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
1662 Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
1663 Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
1664 Play#0 output Play#0 6 0 637
1667 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1668 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
1669 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
1670 Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
1671 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
1672 Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
1673 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
1674 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
1675 Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0
1676 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
1677 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0
1678 Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
1679 Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
1680 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
1681 Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
1682 Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
1683 Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
1684 Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
1685 Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
1686 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
1687 Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
1688 Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0
1689 Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0
1690 Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0
1691 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
1692 Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0
1693 Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0
1694 Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0
1695 Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0
1696 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
1697 Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0
1698 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0
1699 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1700 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1701 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1702 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
1703 Play#0 output Play#0 1 35 units
1704 Play#0 output Play#0 6 0 637
1705 Play#0 input lretr * ?rflags#0
1706 Play#0 command lretreat
1707 Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
1708 Play#0 output Play#0 1 future release. Please use 'lretr * ?rflags#0 q' to query retreat orders.
1709 Play#0 output Play#0 1
1710 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1711 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1712 Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
1713 Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
1714 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
1715 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
1716 Play#0 output Play#0 1 2 26 cav cavalry 3,1 g u b
1717 Play#0 output Play#0 1 2 27 cav cavalry 3,1 g u Yes b
1718 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
1719 Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
1720 Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
1721 Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
1722 Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b
1723 Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
1724 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
1725 Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b
1726 Play#0 output Play#0 1 2 37 tra train 1,1 j b
1727 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1728 Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
1729 Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
1730 Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
1731 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s g Yes b
1732 Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
1733 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1734 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1735 Play#0 output Play#0 1 24 units
1736 Play#0 output Play#0 6 0 636
1737 Play#0 input miss l * ?mission#0 q
1738 Play#0 command mission
1739 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1740 Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission
1741 Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission
1742 Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission
1743 Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission
1744 Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission
1745 Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission
1746 Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission
1747 Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
1748 Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission
1749 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1750 Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission
1751 Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
1752 Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
1753 Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
1754 Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
1755 Play#0 output Play#0 6 0 634
1757 Play#0 output Play#0 1 Bye-bye
1759 Play#0 output Play#0 3 so long...