3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torped
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 1 c cancel retreat order
47 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
49 Play#1 output Play#1 1 Bad retreat condition 'j'
50 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
51 Play#1 output Play#1 6 0 639
52 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
53 Play#1 command retreat
54 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
55 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
56 Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
57 Play#1 output Play#1 1 2 ships
58 Play#1 output Play#1 6 0 638
59 Play#1 input retr 3 h c
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 637
65 Play#1 input retr a ?uid=4 b h
66 Play#1 command retreat
67 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
68 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
69 Play#1 output Play#1 1 1 ship
70 Play#1 output Play#1 6 0 636
72 Play#1 command retreat
73 Play#1 output Play#1 4 ship(s)?
74 Play#1 input 0/1/2/3/4
75 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
76 Play#1 output Play#1 1 0 cs cargo ship -3,1 a
77 Play#1 output Play#1 1 1 cs cargo ship -3,1 a
78 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
79 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
80 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
81 Play#1 output Play#1 1 5 ships
82 Play#1 output Play#1 6 0 635
83 Play#1 input lret 0 garbage i
84 Play#1 command lretreat
85 Play#1 output Play#1 1 'a' is not a valid direction...
86 Play#1 output Play#1 1 Legal directions are:
87 Play#1 output Play#1 1 y u
88 Play#1 output Play#1 1 g j
89 Play#1 output Play#1 1 b n
90 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
91 Play#1 output Play#1 6 0 635
92 Play#1 input __cmd added 0 -1 0
94 Play#1 output Play#1 6 0 634
96 Play#1 command lretreat
97 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
99 Play#1 output Play#1 1 i retreat when injured
100 Play#1 output Play#1 1 h retreat when helpless
101 Play#1 output Play#1 1 b retreat when bombed
102 Play#1 output Play#1 1 c cancel retreat order
103 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
105 Play#1 output Play#1 1 Bad retreat condition 'j'
106 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
107 Play#1 output Play#1 6 0 634
108 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
109 Play#1 command lretreat
110 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
111 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
112 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
113 Play#1 output Play#1 1 2 units
114 Play#1 output Play#1 6 0 633
115 Play#1 input lret 3 h c
116 Play#1 command lretreat
117 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
118 Play#1 output Play#1 1 3 inf infantry -3,1 a
119 Play#1 output Play#1 1 1 unit
120 Play#1 output Play#1 6 0 632
121 Play#1 input lret a ?uid=4 b h
122 Play#1 command lretreat
123 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
124 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
125 Play#1 output Play#1 1 1 unit
126 Play#1 output Play#1 6 0 631
128 Play#1 command lretreat
129 Play#1 output Play#1 4 land(s)?
130 Play#1 input 0/1/2/3/4
131 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
132 Play#1 output Play#1 1 0 inf infantry -3,1 a
133 Play#1 output Play#1 1 1 inf infantry -3,1 a
134 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
135 Play#1 output Play#1 1 3 inf infantry -3,1 a
136 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
137 Play#1 output Play#1 1 5 units
138 Play#1 output Play#1 6 0 630
139 Play#1 input fire se -2,2 30
141 Play#1 output Play#1 1 Sector -2,2 ready to fire
142 Play#1 output Play#1 1 range is 4.00 (4.50)
143 Play#1 output Play#1 1 \007Kaboom!!!
144 Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
145 Play#1 output Play#1 1 cs cargo ship (#30) sunk!
146 Play#1 output Play#1 6 0 629
147 Play#1 input __cmd added -1 -1 0
149 Play#1 output Play#1 6 0 628
150 Play#1 input fire se -2,2 32
152 Play#1 output Play#1 1 Sector -2,2 ready to fire
153 Play#1 output Play#1 1 range is 4.00 (4.50)
154 Play#1 output Play#1 1 \007Kaboom!!!
155 Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage.
156 Play#1 output Play#1 6 0 627
157 Play#1 input fire se -2,2 33
159 Play#1 output Play#1 1 Sector -2,2 ready to fire
160 Play#1 output Play#1 1 range is 5.00 (4.50)
161 Play#1 output Play#1 1 \007Kaboom!!!
162 Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
163 Play#1 output Play#1 6 0 626
164 Play#1 input fire se -2,2 34
166 Play#1 output Play#1 1 Sector -2,2 ready to fire
167 Play#1 output Play#1 1 range is 5.00 (4.50)
168 Play#1 output Play#1 1 \007Kaboom!!!
169 Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
170 Play#1 output Play#1 6 0 625
171 Play#1 input fire se -2,2 35
173 Play#1 output Play#1 1 Sector -2,2 ready to fire
174 Play#1 output Play#1 1 range is 5.00 (4.50)
175 Play#1 output Play#1 1 \007Kaboom!!!
176 Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage.
177 Play#1 output Play#1 6 0 624
178 Play#1 input fire se -2,2 40
180 Play#1 output Play#1 1 Sector -2,2 ready to fire
181 Play#1 output Play#1 1 range is 5.00 (4.50)
182 Play#1 output Play#1 1 \007Kaboom!!!
183 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
184 Play#1 output Play#1 6 0 623
185 Play#1 input fire se -2,2 41
187 Play#1 output Play#1 1 Sector -2,2 ready to fire
188 Play#1 output Play#1 1 range is 4.00 (4.50)
189 Play#1 output Play#1 1 \007Kaboom!!!
190 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
191 Play#1 output Play#1 6 0 622
192 Play#1 input fire se -2,2 42
194 Play#1 output Play#1 1 Sector -2,2 ready to fire
195 Play#1 output Play#1 1 range is 4.00 (4.50)
196 Play#1 output Play#1 1 \007Kaboom!!!
197 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
198 Play#1 output Play#1 6 0 621
199 Play#1 input fire se -2,2 44
201 Play#1 output Play#1 1 Sector -2,2 ready to fire
202 Play#1 output Play#1 1 range is 4.00 (4.50)
203 Play#1 output Play#1 1 \007Kaboom!!!
204 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
205 Play#1 output Play#1 6 0 620
206 Play#1 input fire se -2,2 10
208 Play#1 output Play#1 1 Sector -2,2 ready to fire
209 Play#1 output Play#1 1 range is 4.00 (4.50)
210 Play#1 output Play#1 1 \007Kaboom!!!
211 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
212 Play#1 output Play#1 6 0 619
213 Play#1 input fire se -2,2 10
215 Play#1 output Play#1 1 Sector -2,2 ready to fire
216 Play#1 output Play#1 1 range is 5.00 (4.50)
217 Play#1 output Play#1 1 \007Kaboom!!!
218 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
219 Play#1 output Play#1 6 0 618
220 Play#1 input fire se -2,2 10
222 Play#1 output Play#1 1 Sector -2,2 ready to fire
223 Play#1 output Play#1 1 range is 4.00 (4.50)
224 Play#1 output Play#1 1 \007Kaboom!!!
225 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
226 Play#1 output Play#1 6 0 617
227 Play#1 input fire se -2,2 2
229 Play#1 output Play#1 1 Sector -2,2 ready to fire
230 Play#1 output Play#1 1 range is 4.00 (4.50)
231 Play#1 output Play#1 1 \007Kaboom!!!
232 Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
233 Play#1 output Play#1 1 cs cargo ship (#2) takes 9
234 Play#1 output Play#1 6 0 616
235 Play#1 input fire se -2,2 11
237 Play#1 output Play#1 1 Sector -2,2 ready to fire
238 Play#1 output Play#1 1 range is 5.00 (4.50)
239 Play#1 output Play#1 1 \007Kaboom!!!
240 Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
241 Play#1 output Play#1 6 0 615
242 Play#1 input fire se -2,-2 20
244 Play#1 output Play#1 1 Sector -2,-2 ready to fire
245 Play#1 output Play#1 1 range is 5.00 (4.50)
246 Play#1 output Play#1 1 \007Kaboom!!!
247 Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
248 Play#1 output Play#1 1 \007
249 Play#1 output Play#1 1 Defenders fire back!
250 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
251 Play#1 output Play#1 6 0 614
252 Play#1 input fire sh 5 50
254 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
255 Play#1 output Play#1 1 range is 1.00 (1.33)
256 Play#1 output Play#1 1 \007Kawhomp!!!
257 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
258 Play#1 output Play#1 6 0 613
259 Play#1 input fire sh 5 51
261 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
262 Play#1 output Play#1 1 range is 1.00 (1.33)
263 Play#1 output Play#1 1 \007Kawhomp!!!
264 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
265 Play#1 output Play#1 6 0 612
266 Play#1 input fire sh 5 52
268 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
269 Play#1 output Play#1 1 range is 2.00 (1.33)
270 Play#1 output Play#1 1 \007Kawhomp!!!
271 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
272 Play#1 output Play#1 6 0 611
273 Play#1 input navi 5 gyuh
274 Play#1 command navigate
275 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
276 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
277 Play#1 output Play#1 6 0 610
278 Play#1 input fire sh 5 53
280 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
281 Play#1 output Play#1 1 range is 2.00 (1.33)
282 Play#1 output Play#1 1 \007Kawhomp!!!
283 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
284 Play#1 output Play#1 1 \007
285 Play#1 output Play#1 1 Defenders fire back!
286 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
287 Play#1 output Play#1 1 dd destroyer (#5) takes 4
288 Play#1 output Play#1 6 0 609
289 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
291 Play#1 output Play#1 1 No escorts...
292 Play#1 output Play#1 1 target sector is 0,2
293 Play#1 output Play#1 1 range to target is 1
294 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
295 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
296 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
297 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
298 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
299 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
300 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
301 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
302 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
303 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
304 Play#1 output Play#1 1 flying over fortress at -2,2
305 Play#1 output Play#1 1 flying over harbor at 0,2
306 Play#1 output Play#1 1 Target sector is a completely constructed harbor
307 Play#1 output Play#1 1 # owner eff type
308 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
309 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
310 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
311 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
312 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
313 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
314 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
315 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
316 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
317 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
318 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
319 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
320 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
321 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
322 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
323 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
324 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
325 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
326 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
327 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
328 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
329 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
330 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
331 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
333 Play#1 output Play#1 1 # owner eff type
334 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
335 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
336 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
337 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
338 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
339 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
340 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
341 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
342 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
343 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
344 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
345 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
346 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
347 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
348 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
349 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
350 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
351 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
352 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
353 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
354 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
355 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
356 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
357 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
359 Play#1 output Play#1 1 50% hitchance...splash
360 Play#1 output Play#1 1 # owner eff type
361 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
362 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
363 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
364 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
365 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
366 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
367 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
368 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
369 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
370 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
371 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
372 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
373 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
374 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
375 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
376 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
377 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
378 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
379 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
380 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
381 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
382 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
383 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
384 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
386 Play#1 output Play#1 1 50% hitchance...blam-blam
387 Play#1 output Play#1 1
388 Play#1 output Play#1 1 # owner eff type
389 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
390 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
391 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
392 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
393 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
394 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
395 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
396 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
397 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
398 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
399 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
400 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
401 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
402 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
403 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
404 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
405 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
406 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
407 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
408 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
409 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
410 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
411 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
413 Play#1 output Play#1 1 50% hitchance...splash
414 Play#1 output Play#1 1 # owner eff type
415 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
416 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
417 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
418 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
419 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
420 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
421 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
422 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
423 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
424 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
425 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
426 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
427 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
428 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
429 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
430 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
431 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
432 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
433 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
434 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
435 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
436 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
437 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
439 Play#1 output Play#1 1 50% hitchance...splash
440 Play#1 output Play#1 1 # owner eff type
441 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
442 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
443 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
444 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
445 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
446 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
447 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
448 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
449 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
450 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
451 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
452 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
453 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
454 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
455 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
456 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
457 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
458 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
459 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
460 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
461 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
462 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
463 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
465 Play#1 output Play#1 1 50% hitchance...Blam-Blam
466 Play#1 output Play#1 1
467 Play#1 output Play#1 6 0 607
468 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
470 Play#1 output Play#1 1 No escorts...
471 Play#1 output Play#1 1 target sector is 0,2
472 Play#1 output Play#1 1 range to target is 1
473 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
474 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
475 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
476 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
477 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
478 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
479 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
480 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
481 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
482 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
483 Play#1 output Play#1 1 flying over fortress at -2,2
484 Play#1 output Play#1 1 flying over harbor at 0,2
485 Play#1 output Play#1 1 Target sector is a completely constructed harbor
486 Play#1 output Play#1 1 # owner eff type
487 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
488 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
489 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
490 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
491 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
492 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
493 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
494 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
495 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
496 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
497 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
498 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
499 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
500 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
501 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
502 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
503 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
504 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
505 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
506 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
507 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
508 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
510 Play#1 output Play#1 1 # owner eff type
511 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
512 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
513 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
514 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
515 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
516 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
517 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
518 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
519 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
520 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
521 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
522 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
523 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
524 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
525 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
526 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
527 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
528 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
529 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
530 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
531 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
532 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
534 Play#1 output Play#1 1 50% hitchance...blam-blam
535 Play#1 output Play#1 1
536 Play#1 output Play#1 1 # owner eff type
537 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
538 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
539 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
540 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
541 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
542 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
543 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
544 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
545 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
546 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
547 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
548 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
549 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
550 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
551 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
552 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
553 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
554 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
555 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
556 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
557 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
559 Play#1 output Play#1 1 50% hitchance...Blam-blam
560 Play#1 output Play#1 1
561 Play#1 output Play#1 1 # owner eff type
562 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
563 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
564 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
565 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
566 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
567 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
568 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
569 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
570 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
571 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
572 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
573 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
574 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
575 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
576 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
577 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
578 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
579 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
580 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
581 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
583 Play#1 output Play#1 1 50% hitchance...splash
584 Play#1 output Play#1 1 # owner eff type
585 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
586 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
587 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
588 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
589 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
590 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
591 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
592 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
593 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
594 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
595 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
596 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
597 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
598 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
599 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
600 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
601 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
602 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
603 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
604 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
606 Play#1 output Play#1 1 50% hitchance...blam-Blam
607 Play#1 output Play#1 1
608 Play#1 output Play#1 1 # owner eff type
609 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
610 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
611 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
612 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
613 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
614 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
615 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
616 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
617 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
618 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
619 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
620 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
621 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
622 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
623 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
624 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
625 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
626 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
627 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
629 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
630 Play#1 output Play#1 1
631 Play#1 output Play#1 6 0 605
632 Play#1 input launch 10 80
633 Play#1 command launch
634 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
635 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2
636 Play#1 output Play#1 1 Launching from -2,2
637 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
638 Play#1 output Play#1 1 50% hitchance...miss
639 Play#1 output Play#1 1 splash
640 Play#1 output Play#1 6 0 602
641 Play#1 input launch 11 81
642 Play#1 command launch
643 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
644 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2
645 Play#1 output Play#1 1 Launching from -2,2
646 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
647 Play#1 output Play#1 1 50% hitchance...miss
648 Play#1 output Play#1 1 splash
649 Play#1 output Play#1 6 0 599
650 Play#1 input launch 12 82
651 Play#1 command launch
652 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
653 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2
654 Play#1 output Play#1 1 Launching from -2,2
655 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
656 Play#1 output Play#1 1 50% hitchance...miss
657 Play#1 output Play#1 1 splash
658 Play#1 output Play#1 6 0 596
659 Play#1 input launch 13 83
660 Play#1 command launch
661 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
662 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2
663 Play#1 output Play#1 1 Launching from -2,2
664 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
665 Play#1 output Play#1 1 50% hitchance...HIT!
666 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
667 Play#1 output Play#1 6 0 593
668 Play#1 input launch 14 84
669 Play#1 command launch
670 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
671 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2
672 Play#1 output Play#1 1 Launching from -2,2
673 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
674 Play#1 output Play#1 1 50% hitchance...miss
675 Play#1 output Play#1 1 splash
676 Play#1 output Play#1 6 0 590
677 Play#1 input torp 6 100
678 Play#1 command torpedo
679 Play#1 output Play#1 1 1 ships are eligible to torp
680 Play#1 output Play#1 1 Effective torpedo range is 2.0
681 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
682 Play#1 output Play#1 1 BOOM!...
683 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
684 Play#1 output Play#1 6 0 587
685 Play#1 input torp 6 101
686 Play#1 command torpedo
687 Play#1 output Play#1 1 1 ships are eligible to torp
688 Play#1 output Play#1 1 Effective torpedo range is 2.0
689 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
690 Play#1 output Play#1 1 Missed
691 Play#1 output Play#1 6 0 584
692 Play#1 input torp 6 102
693 Play#1 command torpedo
694 Play#1 output Play#1 1 1 ships are eligible to torp
695 Play#1 output Play#1 1 Effective torpedo range is 2.0
696 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
697 Play#1 output Play#1 1 BOOM!...
698 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
699 Play#1 output Play#1 6 0 581
700 Play#1 input torp 6 103
701 Play#1 command torpedo
702 Play#1 output Play#1 1 1 ships are eligible to torp
703 Play#1 output Play#1 1 Effective torpedo range is 2.0
704 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
705 Play#1 output Play#1 1 BOOM!...
706 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
707 Play#1 output Play#1 6 0 578
708 Play#1 input torp 6 104
709 Play#1 command torpedo
710 Play#1 output Play#1 1 1 ships are eligible to torp
711 Play#1 output Play#1 1 Effective torpedo range is 2.0
712 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
713 Play#1 output Play#1 1 Missed
714 Play#1 output Play#1 6 0 575
715 Play#1 input navi 5 bsh
716 Play#1 command navigate
717 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
718 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
719 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
720 Play#1 output Play#1 1 . . . .
721 Play#1 output Play#1 1 . . . .
722 Play#1 output Play#1 1 . . . . a
723 Play#1 output Play#1 1 . . . 0 a
724 Play#1 output Play#1 1 . . . T
725 Play#1 output Play#1 1 . . . .
726 Play#1 output Play#1 1 . . . .
727 Play#1 output Play#1 1
728 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
729 Play#1 output Play#1 6 0 573
730 Play#1 input navi 5 nh
731 Play#1 command navigate
732 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
733 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
734 Play#1 output Play#1 6 0 572
735 Play#1 input board 130 5
737 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
738 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
739 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
741 Play#1 output Play#1 1
742 Play#1 output Play#1 1 Initial attack strength: 1
743 Play#1 output Play#1 1 Final board strength: 1
744 Play#1 output Play#1 1 Final defense strength: 16
745 Play#1 output Play#1 1 Final odds: 5%
746 Play#1 output Play#1 1 @
747 Play#1 output Play#1 1 - Casualties -
748 Play#1 output Play#1 1 Yours: 1
749 Play#1 output Play#1 1 Theirs: 0
750 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
751 Play#1 output Play#1 1 You have been repelled
752 Play#1 output Play#1 6 0 569
753 Play#1 input bomb 30 . p -2,2 ujh
755 Play#1 output Play#1 1 No escorts...
756 Play#1 output Play#1 1 target sector is 1,1
757 Play#1 output Play#1 1 range to target is 2
758 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
759 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
760 Play#1 output Play#1 1 flying over fortress at -2,2
761 Play#1 output Play#1 1 flying over agribusiness at -1,1
762 Play#1 output Play#1 1 flying over agribusiness at 1,1
763 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
764 Play#1 output Play#1 1 # owner eff type
765 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
766 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
767 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
768 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
769 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
770 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
771 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
772 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
773 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
774 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
775 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
777 Play#1 output Play#1 1 # owner eff type
778 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
779 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
780 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
781 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
782 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
783 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
784 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
785 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
786 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
787 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
788 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
790 Play#1 output Play#1 1 83% hitchance...Blam
791 Play#1 output Play#1 6 0 567
792 Play#1 input __cmd added -1 0 0
794 Play#1 output Play#1 6 0 567
795 Play#1 input bomb 30 . p -2,2 ujh
797 Play#1 output Play#1 1 No escorts...
798 Play#1 output Play#1 1 target sector is 1,1
799 Play#1 output Play#1 1 range to target is 2
800 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
801 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
802 Play#1 output Play#1 1 flying over fortress at -2,2
803 Play#1 output Play#1 1 flying over agribusiness at -1,1
804 Play#1 output Play#1 1 flying over agribusiness at 1,1
805 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
806 Play#1 output Play#1 1 # owner eff type
807 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
808 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
809 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
810 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
811 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
812 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
813 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
814 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
815 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
816 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
818 Play#1 output Play#1 1 # owner eff type
819 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
820 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
821 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
822 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
823 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
824 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
825 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
826 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
827 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
828 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
830 Play#1 output Play#1 1 72% hitchance...Blam
831 Play#1 output Play#1 6 0 565
832 Play#1 input bomb 30 . p -2,2 uh
834 Play#1 output Play#1 1 No escorts...
835 Play#1 output Play#1 1 target sector is -1,1
836 Play#1 output Play#1 1 range to target is 1
837 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
838 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
839 Play#1 output Play#1 1 flying over fortress at -2,2
840 Play#1 output Play#1 1 flying over agribusiness at -1,1
841 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
842 Play#1 output Play#1 1 # owner eff type
843 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
844 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
846 Play#1 output Play#1 1 # owner eff type
847 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
848 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
850 Play#1 output Play#1 1 72% hitchance...Blam
851 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
852 Play#1 output Play#1 6 0 563
853 Play#1 input bomb 30 . p -2,2 ujh
855 Play#1 output Play#1 1 No escorts...
856 Play#1 output Play#1 1 target sector is 1,1
857 Play#1 output Play#1 1 range to target is 2
858 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
859 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
860 Play#1 output Play#1 1 flying over fortress at -2,2
861 Play#1 output Play#1 1 flying over agribusiness at -1,1
862 Play#1 output Play#1 1 flying over agribusiness at 1,1
863 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
864 Play#1 output Play#1 1 # owner eff type
865 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
866 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
867 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
868 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
869 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
870 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
871 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
872 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
873 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
874 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
876 Play#1 output Play#1 1 # owner eff type
877 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
878 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
879 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
880 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
881 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
882 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
883 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
884 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
885 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
886 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
888 Play#1 output Play#1 1 72% hitchance...Blam
889 Play#1 output Play#1 6 0 561
890 Play#1 input __cmd added -1 0 0
892 Play#1 output Play#1 6 0 561
893 Play#1 input bomb 30 . p -2,2 ujh
895 Play#1 output Play#1 1 No escorts...
896 Play#1 output Play#1 1 target sector is 1,1
897 Play#1 output Play#1 1 range to target is 2
898 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
899 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
900 Play#1 output Play#1 1 flying over fortress at -2,2
901 Play#1 output Play#1 1 flying over agribusiness at -1,1
902 Play#1 output Play#1 1 flying over agribusiness at 1,1
903 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
904 Play#1 output Play#1 1 # owner eff type
905 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
906 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
907 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
908 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
909 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
910 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
911 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
912 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
913 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
914 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
916 Play#1 output Play#1 1 # owner eff type
917 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
918 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
919 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
920 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
921 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
922 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
923 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
924 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
925 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
926 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
928 Play#1 output Play#1 1 72% hitchance...Blam
929 Play#1 output Play#1 6 0 559
930 Play#1 input bomb 30 . p -2,2 ujh
932 Play#1 output Play#1 1 No escorts...
933 Play#1 output Play#1 1 target sector is 1,1
934 Play#1 output Play#1 1 range to target is 2
935 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
936 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
937 Play#1 output Play#1 1 flying over fortress at -2,2
938 Play#1 output Play#1 1 flying over agribusiness at -1,1
939 Play#1 output Play#1 1 flying over agribusiness at 1,1
940 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
941 Play#1 output Play#1 1 # owner eff type
942 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
943 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
944 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
945 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
946 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
947 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
948 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
949 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
950 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
952 Play#1 output Play#1 1 # owner eff type
953 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
954 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
955 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
956 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
957 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
958 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
959 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
960 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
961 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
963 Play#1 output Play#1 1 72% hitchance...Blam
964 Play#1 output Play#1 6 0 557
965 Play#1 input __cmd added -1 0 0
967 Play#1 output Play#1 6 0 557
968 Play#1 input bomb 30 . p -2,2 ujh
970 Play#1 output Play#1 1 No escorts...
971 Play#1 output Play#1 1 target sector is 1,1
972 Play#1 output Play#1 1 range to target is 2
973 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
974 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
975 Play#1 output Play#1 1 flying over fortress at -2,2
976 Play#1 output Play#1 1 flying over agribusiness at -1,1
977 Play#1 output Play#1 1 flying over agribusiness at 1,1
978 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
979 Play#1 output Play#1 1 # owner eff type
980 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
981 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
982 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
983 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
984 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
985 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
986 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
987 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
989 Play#1 output Play#1 1 # owner eff type
990 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
991 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
992 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
993 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
994 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
995 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
996 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
997 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
999 Play#1 output Play#1 1 72% hitchance...Blam
1000 Play#1 output Play#1 6 0 555
1001 Play#1 input __cmd added -1 0 0
1002 Play#1 command __cmd
1003 Play#1 output Play#1 6 0 555
1004 Play#1 input bomb 30 . p -2,2 ujh
1006 Play#1 output Play#1 1 No escorts...
1007 Play#1 output Play#1 1 target sector is 1,1
1008 Play#1 output Play#1 1 range to target is 2
1009 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1010 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1011 Play#1 output Play#1 1 flying over fortress at -2,2
1012 Play#1 output Play#1 1 flying over agribusiness at -1,1
1013 Play#1 output Play#1 1 flying over agribusiness at 1,1
1014 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1015 Play#1 output Play#1 1 # owner eff type
1016 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1017 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1018 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1019 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1020 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1021 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1022 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1023 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1025 Play#1 output Play#1 1 # owner eff type
1026 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1027 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1028 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1029 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1030 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1031 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1032 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1033 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1035 Play#1 output Play#1 1 73% hitchance...Blam
1036 Play#1 output Play#1 6 0 553
1037 Play#1 input bomb 30 . p -2,2 ujh
1039 Play#1 output Play#1 1 No escorts...
1040 Play#1 output Play#1 1 target sector is 1,1
1041 Play#1 output Play#1 1 range to target is 2
1042 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1043 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1044 Play#1 output Play#1 1 flying over fortress at -2,2
1045 Play#1 output Play#1 1 flying over agribusiness at -1,1
1046 Play#1 output Play#1 1 flying over agribusiness at 1,1
1047 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1048 Play#1 output Play#1 1 # owner eff type
1049 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1050 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1051 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1052 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1053 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1054 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1056 Play#1 output Play#1 1 # owner eff type
1057 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1058 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1059 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1060 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1061 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1062 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1064 Play#1 output Play#1 1 72% hitchance...Blam
1065 Play#1 output Play#1 6 0 551
1066 Play#1 input __cmd added -1 0 0
1067 Play#1 command __cmd
1068 Play#1 output Play#1 6 0 551
1069 Play#1 input bomb 30 . p -2,2 ujjh
1071 Play#1 output Play#1 1 No escorts...
1072 Play#1 output Play#1 1 target sector is 3,1
1073 Play#1 output Play#1 1 range to target is 3
1074 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1075 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1076 Play#1 output Play#1 1 flying over fortress at -2,2
1077 Play#1 output Play#1 1 flying over agribusiness at -1,1
1078 Play#1 output Play#1 1 flying over agribusiness at 1,1
1079 Play#1 output Play#1 1 flying over agribusiness at 3,1
1080 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1081 Play#1 output Play#1 1 # owner eff type
1082 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1083 Play#1 output Play#1 1 # owner eff type
1084 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1085 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1086 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1087 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1089 Play#1 output Play#1 1 # owner eff type
1090 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1091 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1092 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1093 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1095 Play#1 output Play#1 1 74% hitchance...Blam
1096 Play#1 output Play#1 6 0 549
1097 Play#1 input __cmd added -1 0 0
1098 Play#1 command __cmd
1099 Play#1 output Play#1 6 0 549
1100 Play#1 input bomb 30 . p -2,2 ujjh
1102 Play#1 output Play#1 1 No escorts...
1103 Play#1 output Play#1 1 target sector is 3,1
1104 Play#1 output Play#1 1 range to target is 3
1105 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1106 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1107 Play#1 output Play#1 1 flying over fortress at -2,2
1108 Play#1 output Play#1 1 flying over agribusiness at -1,1
1109 Play#1 output Play#1 1 flying over agribusiness at 1,1
1110 Play#1 output Play#1 1 flying over agribusiness at 3,1
1111 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1112 Play#1 output Play#1 1 # owner eff type
1113 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1114 Play#1 output Play#1 1 # owner eff type
1115 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1116 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1117 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1118 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1120 Play#1 output Play#1 1 # owner eff type
1121 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1122 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1123 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1124 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1126 Play#1 output Play#1 1 76% hitchance...BLAM
1127 Play#1 output Play#1 6 0 547
1128 Play#1 input bomb 30 . p -3,1 h
1130 Play#1 output Play#1 1 No escorts...
1131 Play#1 output Play#1 1 target sector is -3,1
1132 Play#1 output Play#1 1 range to target is 0
1133 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1134 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1135 Play#1 output Play#1 1 flying over harbor at -3,1
1136 Play#1 output Play#1 1 Target sector is a completely constructed harbor
1137 Play#1 output Play#1 1 # owner eff type
1138 Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
1139 Play#1 output Play#1 1 # owner eff type
1140 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1141 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1142 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1143 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1144 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1145 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1147 Play#1 output Play#1 1 # owner eff type
1148 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1149 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1150 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1151 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1152 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1153 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1155 Play#1 output Play#1 1 74% hitchance...Blam
1156 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
1157 Play#1 output Play#1 1 inf infantry #2 takes 11
1158 Play#1 output Play#1 1 -3,1 takes 4% collateral damage
1159 Play#1 output Play#1 6 0 545
1160 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1162 Play#1 output Play#1 1 No escorts...
1163 Play#1 output Play#1 1 target sector is 0,0
1164 Play#1 output Play#1 1 range to target is 2
1165 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1166 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1167 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1168 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1169 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1170 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1171 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1172 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1173 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1174 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1175 Play#1 output Play#1 1 flying over fortress at -2,2
1176 Play#1 output Play#1 1 flying over agribusiness at -1,1
1177 Play#1 output Play#1 1 flying over agribusiness at 0,0
1178 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1179 Play#1 output Play#1 1 # owner eff type
1180 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1181 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1182 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1183 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1184 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1185 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1186 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1187 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1189 Play#1 output Play#1 1 # owner eff type
1190 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1191 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1192 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1193 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1194 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1195 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1196 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1197 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1199 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
1200 Play#1 output Play#1 1 # owner eff type
1201 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1202 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1203 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1204 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1205 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1206 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1207 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1209 Play#1 output Play#1 1 50% hitchance...thud
1210 Play#1 output Play#1 1 # owner eff type
1211 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1212 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1213 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1214 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1215 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1216 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1217 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1219 Play#1 output Play#1 1 50% hitchance...thud
1220 Play#1 output Play#1 1 # owner eff type
1221 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1222 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1223 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1224 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1225 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1226 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1227 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1229 Play#1 output Play#1 1 50% hitchance...thud
1230 Play#1 output Play#1 1 # owner eff type
1231 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1232 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1233 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1234 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1235 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1236 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1237 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1239 Play#1 output Play#1 1 50% hitchance...Blam-Blam
1240 Play#1 output Play#1 6 0 543
1242 Play#1 output Play#1 1 Bye-bye
1244 Play#1 output Play#1 3 so long...
1245 Conn2 output Conn2 2 Empire server ready
1246 Conn2 input user tester
1247 Conn2 output Conn2 0 hello tester
1248 Conn2 input coun POGO
1249 Conn2 output Conn2 0 country name POGO
1250 Conn2 input pass peter
1251 Conn2 output Conn2 0 password ok
1253 Conn2 login 0 127.0.0.1 tester
1254 Play#0 output Play#0 2 2
1255 Play#0 output Play#0 1
1256 Play#0 output Play#0 1 *** Server configured for testing ***
1257 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1258 Play#0 output Play#0 6 0 640
1261 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1262 Play#0 output Play#0 6 0 640
1265 Play#0 output Play#0 1
1266 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1267 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
1268 Play#0 output Play#0 1 cs cargo ship (#30) takes 8
1269 Play#0 output Play#0 1 cs cargo ship (#30) sunk!
1270 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
1271 Play#0 output Play#0 1 cs cargo ship (#32) takes 6
1272 Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
1273 Play#0 output Play#0 1 but had no crew, and couldn't retreat!
1274 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
1275 Play#0 output Play#0 1 cs cargo ship (#33) takes 6
1276 Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
1277 Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
1278 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
1279 Play#0 output Play#0 1 cs cargo ship (#34) takes 8
1280 Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
1281 Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
1282 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage.
1283 Play#0 output Play#0 1 cs cargo ship (#35) takes 6
1284 Play#0 output Play#0 1 cs cargo ship (#35) was damaged,
1285 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1286 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1287 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1288 Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
1289 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1290 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1291 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1292 Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
1293 Play#0 output Play#0 1 but could not retreat to 2,2!
1294 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1295 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1296 Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
1297 Play#0 output Play#0 1 but could not retreat to -3,1!
1298 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1299 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1300 Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
1301 Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
1302 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1303 Play#0 output Play#0 1 ms minesweeper (#44) takes 29
1304 Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
1305 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
1306 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1307 Play#0 output Play#0 1 ms minesweeper (#43) takes 24
1308 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
1309 Play#0 output Play#0 1 cs cargo ship (#10) takes 9
1310 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1311 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1312 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1313 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1314 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1315 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1316 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
1317 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
1318 Play#0 output Play#0 1 cs cargo ship (#11) takes 9
1319 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
1320 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
1321 Play#0 output Play#0 1 cs cargo ship (#20) takes 5
1322 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1323 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1324 Play#0 output Play#0 1 sb submarine (#50) takes 33
1325 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
1326 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1327 Play#0 output Play#0 1 sb submarine (#51) takes 36
1328 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
1329 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1330 Play#0 output Play#0 1 sb submarine (#52) takes 27
1331 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
1332 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1333 Play#0 output Play#0 1 sb submarine (#53) takes 27
1334 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1335 Play#0 output Play#0 1 1 planes spotted over 0,2
1336 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1337 Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2
1338 Play#0 output Play#0 1 dd destroyer (#61) takes 16
1339 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4
1340 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1341 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1342 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1343 Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2
1344 Play#0 output Play#0 1 dd destroyer (#64) takes 49
1345 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4
1346 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1347 Play#0 output Play#0 1 1 planes spotted over 0,2
1348 Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2
1349 Play#0 output Play#0 1 dd destroyer (#65) takes 13
1350 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4
1351 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1352 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2
1353 Play#0 output Play#0 1 dd destroyer (#66) takes 35
1354 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4
1355 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1356 Play#0 output Play#0 1 0,2 takes 2% collateral damage
1357 Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2
1358 Play#0 output Play#0 1 dd destroyer (#68) takes 38
1359 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4
1360 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1361 Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2
1362 Play#0 output Play#0 1 dd destroyer (#69) takes 52
1363 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4
1364 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1365 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1366 Play#0 output Play#0 1 ...Incoming 1 missile missed
1367 Play#0 output Play#0 1
1368 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1369 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1370 Play#0 output Play#0 1 ...Incoming 1 missile missed
1371 Play#0 output Play#0 1
1372 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1373 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1374 Play#0 output Play#0 1 ...Incoming 1 missile missed
1375 Play#0 output Play#0 1
1376 Play#0 output Play#0 1 0,2 takes 9% collateral damage
1377 Play#0 output Play#0 1 cav cavalry #31 takes 1
1378 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1379 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1380 Play#0 output Play#0 1
1381 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1382 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4
1383 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1384 Play#0 output Play#0 1 ...Incoming 1 missile missed
1385 Play#0 output Play#0 1
1386 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1387 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
1388 Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
1389 Play#0 output Play#0 1 cs cargo ship (#100) takes 62
1390 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
1391 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
1392 Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
1393 Play#0 output Play#0 1 cs cargo ship (#102) takes 36
1394 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
1395 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, and retreated to 2,4
1396 Play#0 output Play#0 1 cs cargo ship (#103) takes 79
1397 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
1398 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1399 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
1400 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1401 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1402 Play#0 output Play#0 1 We lost 0 troops defending
1403 Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
1404 Play#0 output Play#0 1 1 planes spotted over -1,1
1405 Play#0 output Play#0 1 1 planes spotted over 1,1
1406 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30
1407 Play#0 output Play#0 1 inf infantry #30 takes 12
1408 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1409 Play#0 output Play#0 1 tra train #9 takes 1
1410 Play#0 output Play#0 1 1 planes spotted over -1,1
1411 Play#0 output Play#0 1 1 planes spotted over 1,1
1412 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32
1413 Play#0 output Play#0 1 cav cavalry #32 takes 17
1414 Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1
1415 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1416 Play#0 output Play#0 1 tra train #9 takes 1
1417 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1418 Play#0 output Play#0 1 cav cavalry #33 takes 15
1419 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
1420 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35
1421 Play#0 output Play#0 1 cav cavalry #35 takes 9
1422 Play#0 output Play#0 1 cav cavalry #35 was bombed,
1423 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1424 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1425 Play#0 output Play#0 1 1 planes spotted over 1,1
1426 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40
1427 Play#0 output Play#0 1 cav cavalry #40 takes 11
1428 Play#0 output Play#0 1 cav cavalry #40 was bombed,
1429 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1430 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1431 Play#0 output Play#0 1 tra train #9 takes 1
1432 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41
1433 Play#0 output Play#0 1 cav cavalry #41 takes 14
1434 Play#0 output Play#0 1 cav cavalry #41 was bombed,
1435 Play#0 output Play#0 1 but could not retreat to 2,0!
1436 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1437 Play#0 output Play#0 1 tra train #9 takes 1
1438 Play#0 output Play#0 1 1 planes spotted over 1,1
1439 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42
1440 Play#0 output Play#0 1 cav cavalry #42 takes 17
1441 Play#0 output Play#0 1 cav cavalry #42 was bombed,
1442 Play#0 output Play#0 1 but could not retreat to -1,1!
1443 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1444 Play#0 output Play#0 1 tra train #9 takes 1
1445 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1446 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44
1447 Play#0 output Play#0 1 eng engineer #44 takes 7
1448 Play#0 output Play#0 1 eng engineer #44 was bombed,
1449 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1450 Play#0 output Play#0 1 eng engineer #44 takes 3
1451 Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend,
1452 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1453 Play#0 output Play#0 1 eng engineer #43 takes 4
1454 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1455 Play#0 output Play#0 1 tra train #9 takes 1
1456 Play#0 output Play#0 1 1 planes spotted over 1,1
1457 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
1458 Play#0 output Play#0 1 cav cavalry #10 takes 17
1459 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1460 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1461 Play#0 output Play#0 1 tra train #9 takes 1
1462 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1463 Play#0 output Play#0 1 cav cavalry #10 takes 14
1464 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1465 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1466 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
1467 Play#0 output Play#0 1 cav cavalry #10 takes 15
1468 Play#0 output Play#0 1 cav cavalry #10 was bombed,
1469 Play#0 output Play#0 1 but could not retreat to 3,-1!
1470 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1471 Play#0 output Play#0 1 1 planes spotted over 0,0
1472 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
1473 Play#0 output Play#0 1 cav cavalry #60 takes 27
1474 Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1
1475 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1476 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1477 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1478 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1479 Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
1480 Play#0 output Play#0 1 cav cavalry #64 takes 26
1481 Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1
1482 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1483 Play#0 output Play#0 6 0 640
1486 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1487 Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1488 Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1489 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
1490 Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1491 Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
1492 Play#0 output Play#0 1 1 5 dd destroyer -5,1 a 96% 0 9 0 0 0 0 0 0 63 70
1493 Play#0 output Play#0 1 1 6 sb submarine -1,3 a 100% 0 10 0 0 0 0 0 0 97 165
1494 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 a 60% 0 10 0 0 0 0 0 0 127 70
1495 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
1496 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
1497 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
1498 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1499 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20
1500 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20
1501 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
1502 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20
1503 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1504 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45
1505 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45
1506 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40
1507 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40
1508 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
1509 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
1510 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
1511 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1512 Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1513 Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70
1514 Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1515 Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1516 Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70
1517 Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70
1518 Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70
1519 Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1520 Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70
1521 Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70
1522 Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1523 Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1524 Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1525 Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70
1526 Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1527 Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 37 20
1528 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1529 Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 62 20
1530 Play#0 output Play#0 1 2 103 cs cargo ship 2,4 21% 0 2 0 0 0 0 0 0 20 20
1531 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1532 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1533 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
1534 Play#0 output Play#0 1 47 ships
1535 Play#0 output Play#0 6 0 640
1536 Play#0 input retr * ?rflags#0
1537 Play#0 command retreat
1538 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1539 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
1540 Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a b Yes h
1541 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
1542 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
1543 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i
1544 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
1545 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
1546 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i
1547 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
1548 Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
1549 Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
1550 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1551 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1552 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1553 Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb
1554 Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb
1555 Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb
1556 Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb
1557 Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb
1558 Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb
1559 Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb
1560 Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb
1561 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith
1562 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith
1563 Play#0 output Play#0 1 24 ships
1564 Play#0 output Play#0 6 0 639
1565 Play#0 input miss s * ?mission#0 q
1566 Play#0 command mission
1567 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1568 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1569 Play#0 output Play#0 6 0 637
1572 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1573 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1574 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1575 Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
1576 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1577 Play#0 output Play#0 1 1 4 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
1578 Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1
1579 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
1580 Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S
1581 Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0
1582 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0
1583 Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L
1584 Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0
1585 Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0
1586 Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0
1587 Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0
1588 Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0
1589 Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0
1590 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0
1591 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1592 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1593 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1594 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0
1595 Play#0 output Play#0 1 22 units
1596 Play#0 output Play#0 6 0 637
1597 Play#0 input lretr * ?rflags#0
1598 Play#0 command lretreat
1599 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1600 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1601 Play#0 output Play#0 1 1 4 inf infantry -3,1 a b Yes h
1602 Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b
1603 Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b
1604 Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b
1605 Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b
1606 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1607 Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
1608 Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
1609 Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b
1610 Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b
1611 Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
1612 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1613 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1614 Play#0 output Play#0 1 14 units
1615 Play#0 output Play#0 6 0 636
1616 Play#0 input miss l * ?mission#0 q
1617 Play#0 command mission
1618 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1619 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1620 Play#0 output Play#0 6 0 634
1622 Play#0 output Play#0 1 Bye-bye
1624 Play#0 output Play#0 3 so long...