7 edit l * ?des#.&xloc<0 o 1 O 1
9 edit c 1 c -2,0 s 4 b 640 M 25000 T 100
10 | two forts (-2,-2 with return fire, -2,2 without)
15 | ships for testing retreat command
17 | ship to drop depth charges
20 | ship to launch torpedoes
22 edit s 6 T 165 L -1,3 g 1 s 36
24 edit s * ?own#0 E 100 M 127 m 10
25 | p-bombers with 50% hit chance vs. dd in port
27 | marine missiles acc 50
28 edit p 0 U 10 T mi t 160 U 11 U 12 U 13 U 14
29 | p-bombers with 50% hit chance vs. cav
30 edit p 0 U 20 t 400 U 21 U 22 U 23 U 24
31 | very accurate p-bomber
32 edit p 0 U 30 T ac t 400
34 edit p * ?own#0 e 100 m 127
35 | land units for testing retreat command
37 | complete the land units (fortify to reduce unwanted collateral damage)
38 edit u * ?own#0 e 100 M 127 m 10 F 127
41 edit l * ?des#.&own=0 o 2 O 2
42 | mountain, to test "can't retreat into mountain"
44 edit c 2 c 2,0 s 4 b 640 M 25000 T 100
45 | harbors, 0,2 efficient, 2,2 construction zone
48 | ship that can return fire to -2,-2 and -5,-1 weakly
49 edit s 5 U 9 O 2 L -4,-2 E 60
50 | a train to carry land units
51 edit u 0 U 9 O 2 T tra L 1,1
52 | target ships gun fire: injured, helpless, not helpless
53 edit s 0 U 20 O 2 U 10 L 0,2 U 11
57 | target ships that want to retreat, but can't:
64 | in construction zone
70 retr 30/31/32/33/34/35 n i
71 | target ships having difficulties during retreat:
72 edit s 10 U 40 t lc U 41 U 42
73 | runs out of mobility
76 | into construction zone 2,2
78 | into unfriendly -3,1
81 | as group into minefield -6,4
82 edit s 10 U 43 t ms U 44
87 | missions for retreat to clear
89 | target ships depth-charges: injured vs. depth-charged, depth-charged,
90 | helpless, not helpless
91 edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
95 | target ships bombs: injured vs. bombed, bombed
96 | five of each, to have a decent chance at getting both a hit and a miss
97 edit s 10 U 60 t dd U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69
98 retr 60/61/62/63/64 nn bih
99 retr 65/66/67/68/69 nn bh
100 | target ships missiles: injured (bombed doesn't apply)
101 | five, to have a decent chance at getting both a hit and a miss
102 edit s 60 U 80 U 81 U 82 U 83 U 84
103 retr 80/81/82/83/84 nn bih
104 | target ships torpedoes: torpedoed (injured not implemented)
105 | five, to have a decent chance at getting both a hit and a miss
106 edit s 10 U 100 U 101 U 102 U 103 U 104
107 retr 100/101/102/103/104 nn tih
111 | target ship boarding
114 | target land units bombs: bombed
117 | target land units that want to retreat, but can't:
119 edit u 10 U 30 T inf e 10
125 edit u 10 U 33 L -1,1
130 lret 30/31/32/33/34/35 j b
131 | target land units having difficulties during retreat:
132 | runs out of mobility
138 | into foreign sector -1,1
141 | as group into minefield 0,0
142 edit u 10 U 10 U 43 T eng U 44
146 | missions for retreat to clear
147 miss l 40/41/42 res .
148 | target land units bombs: injured vs. bombed
149 | five, to have a decent chance at getting both a hit and a miss
150 edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64
151 lret 60/61/62/63/64 nj bih
152 || country#3, allied to #2
154 edit l 2:3,-2:-1 o 3 O 3
155 || country#4, friendly to #2
163 edit l * ?des#.&eff=0 e 100 m 127
164 fleet a * ?own=1&uid#2
166 army a * ?own=1&uid#2
172 || show initial state here to help maintainers