7 | 2,0 1f for 83+83 babies make 83c 83u
8 | 4,0 2f for 166+166 babies make 166c 105u
9 | 6,0 3f for 250+250 babies make 210c 105u
10 | 8,0 plenty of food make -1000c 100u pop limit
22 | BUG: che don't age in 1,1
25 | 2,2 100% -> 84%-88% 7.8 work, 4 left
26 | 4,2 100% -> 0% -> 14% 78 work, 39 left
27 | 6,2 100% -> 0% -> 100% 273 work, 148 left
29 | 10,2 1% -> 11% f 10h
30 | 12,2 1% -> 11% c 10l 20h, 30h left
37 | 76 +2% at sea limit 80%
38 | 90/91 friendly harbor with and without work
39 | 92/93 +0% friendly city without work
40 | odd: cities don't repair ships
42 | 97 +0% own harbor, materials limit
49 | 61 friendly airfield
50 | 70 +2% carrier at sea
51 | 71 +1% carrier at sea up to limit 80%
52 | 72 +1% carrier in allied airfield up to limit 80%
53 | 75..78 +7.5% allied carrier in friendly airfield
54 | BUG: avoids "no airfield" malus, uses airfield materials
55 | 80 +30% in the field
56 | 81 +20% in the field (weird limit "at most (100-eff)/3")
58 | 90/91 +90% allied airfield with and without work
59 | 92/93 +30% allied city without work
60 | 95 +50% own airfield
61 | 97 +0% own airfield, materials limit
62 | 100 allied airfield where plague killed off mil
66 | 80 +30% in the field
67 | 81 +20% in the field (weird limit "at most (100-eff)/3")
69 | 90/91 allied fort/hq with and without work
70 | 92/93 +30% allied city without work
72 | 97 +0% own hq, materials limit
77 | 3,3 m 0i 39 inefficient
78 | 9,3 e 0m 93.6 mil limit
86 | -4,4 g 500d 700 resource limit
90 | 4,4 a 999f 478.9 product limit
95 | -11,5 u 244.3u 915 resource limit
102 | 11,5 % 888.9p 100 56
103 | 13,5 % 999p 112.4 277.6 product limit
108 | -6,6 j 91.7l 100 290
109 | -4,6 j 999l 1089.8 110.2 product limit
112 | 4,6 k 19h 20.7 36.6 backlog
122 | 100 +40.5f with 100% eff 10 fert
123 | 101 +405f with 100% eff 100 fert
125 | 103 +243f with 60% eff
126 | 104 +81f with 20% eff
127 | 110 +5.14o 100% eff 10 ocont
128 | 111 +51.4o with 100% eff 100 ocont
130 | 113 +29.0o-29.3o with 60% eff 94-95 ocont
131 | 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
143 | negative money delta
145 | #30 lost 12% to lack of maintenance
166 | civil unrest in 0:15,-8:-5
167 | loyalty recovery and conversion 0:15,-3
177 | -16,-8 che take over by subversion, take over empty inf#20
178 | -14,-8 bank, che win, kill inf#22, take over inf#21/23
179 | BUG: empty inf#21 dies fighting guerrillas
180 | -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26,
181 | BUG: spy#24 dies fighting guerrillas
182 | BUG: body count off, claims 110m, actually 70m
183 | BUG: "Sector -12,-8 has been retaken!" instead of takeover
184 | -10,-8 che win, don't take over
186 | BUG: body count off, claims 7m, actually 11m
187 | BUG: che kill 4m more than they should
189 | BUG: body count off, claims 26m, actually 50m
190 | BUG: inf#29 shouldn't die
191 | plague stage 4 (dying) -16:-1,-6 ship#10 land#10
192 | -16,-6 reverts to deity
193 | -14,-6 resets work etc.
195 | -10,-6 resets work etc
196 | -8,-6 reverts to deity
197 | plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
198 | plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
207 | #61/62 not repaired
214 | che retake -16:-14,-8
219 | 62 friendly airfield
220 | 96 +50% allied airfield
223 | 96 +50% allied hq, materials limit
231 | 96 +20% friendly harbor, materials limit
236 || resource depletion