6 edit l * ?des#. m 60 w 100
9 edit c 1 c 0,0 s 4 b 100 M 25000 T 100 E 20 H 10
10 edit l 0:15,0:3 o 1 O 1
11 edit l -16:15,4:7 o 1 O 1
25 | materials for 80/20% cs
28 | materials for 50/50% f1
32 | materials for 90/50% inf
35 || country#2, unhappy, going broke, inefficient capital
37 edit c 2 c -2,0 s 4 b 100 M 100 T 100 E 20 H 6.17
38 edit l -16:-1,0:3 o 2 O 2
41 || country#3, becoming solvent
43 edit c 3 c 1,-1 s 4 b 100 M -100 T 100 E 20 H 10
44 edit l 0:15,-8:-1 o 3 O 3
53 || country#4, allied to #1
55 edit c 4 c -1,-1 s 4 b 100 M 25000 T 30 E 4 H 10
56 edit l -16:-1,-8:-1 o 4 O 4
61 edit c 5 c -16,-8 s 4 b 100 M 25000 T 100 E 20 H 10
62 || country#6, allied to all, #1 mutual
64 edit c 6 c 0,8 s 4 b 100 M 25000 T 100 E 20 H 10
70 | harbor, airfield, fort with avail
75 | harbor, airfield, hq without avail
83 || country#7, friendly to all, #1 mutual
85 edit c 7 c -2,8 s 4 b 100 M 25000 T 100 E 20 H 10
86 edit l -16:-1,8 o 7 O 7
91 | harbor, airfield, fort with avail
96 | harbor, airfield, hq without avail
106 | che take over -16:-14,-8 and spread; -14,-8 is a bank
107 edit l -16:-14,-8 x 10 X 4 O 5 l 50
111 | TODO security, retiring che, shoot out, blow up, catch, move
113 | plague stage 1 (dying) -16:-1,-6 ship#10 land#10
114 | -16,-6 everybody dies, sector reverts to deity
115 | -14,-6 civs all die, mil survive, sector resets work etc.
116 | -12,-6 civs survive, mil all die, airfield (see plane building below)
117 | -10,-6 everybody dies, land units present, sector resets work etc.
118 | -8,-6 civs all die, uw survive, sector reverts to deity
119 edit l -16:-1,-6 p 1 w 50
121 give c -16:-14,-6 -99
127 edit s 0 U 10 L -18,-6 O 4 c 100 m 10 u 1 f 20 a 1
128 edit u 0 U 10 L -10,-6 O 4 m 100 f 10 A 1
129 | plague stage 2 (infect) -16:-1,-5 ship#11 land#11
134 | plague stage 3 (incubate) -16:-1,-4 ship#12..15 land#12..15
137 edit s 10 U 12 a 3 U 13 U 14 U 15 b 61
138 edit u 10 U 12 A 3 U 13 U 14 U 15 b 61
139 | plague stage 4 (exposed) -16:-1,-3 ship#16..19 land#16..#19
142 edit s 10 U 16 a 4 U 17 U 18 U 19 b 61
143 edit u 10 U 16 A 4 U 17 U 18 U 19 b 61
144 | plague stage 0 (healthy) -16:-9,-2, ~50% chance to become exposed
145 give c -16:-9,-2 4400
147 give u -16:-9,-2 1000
148 give i -16:-9,-2 5000
149 give o -16:-9,-2 1000
150 give r -16:-9,-2 1000
153 | civil unrest 0:15,-8:-5
154 edit l 0:15,-8:-5 l 127
155 | loyalty recovery and conversion 0:15,-3
160 | see also bank -14,-8 taken over by che
168 edit l -14,0 e 30 O 5
169 edit l -12,0 e 60 O 5 l 50
170 | single mil -16:-1,4:7
172 | mil on ship#30/31, plane#30/31, land#30/31
173 edit s 0 U 30 L -18,0 O 2 c 150 m 50 u 100 f 20 U 31
174 edit p 0 U 30 l -16,0 O 2 U 31
175 edit u 0 U 30 L -16,0 O 2 m 100 f 10 U 31
178 || sector maintenance
181 | also active capitals of #1..#4, stop #4's
183 || maintenance ship#30/31/35, plane#30/31/35, land unit#30/31/35
187 edit s 30 U 35 L 16,0 O 1
188 edit p 30 U 35 l 14,0 O 1
189 edit u 30 U 35 L 14,0 O 1
190 || satellite movement
191 edit p 0 U 1 T lst f 1 l -10,-10
192 | TODO other values of theta
193 || work, rollover, work percentage recovery
207 edit l 10,-2 a 50 s + S w
208 | rollover when going broke
213 | just 1f, 2f, 3f 2:6,0
219 | grow beyond pop limit, truncate 8,0
225 | also truncated: -16:-9,2
228 | 1,1 100c 100m 100u, 1f short, starve 33u
229 | 3,1 100c 100m 100u, 4f short, starve 100u 33c
230 | 5,1 100c 100m 100u, 8f short, starve 100u 50c
231 | 7,1 20c 180m 100u, 8f short, starve 100u 20c 30m
241 | no food (1f is conjured up)
242 | 9,1 50c, starve 16c
243 | 11,1 40c, starve 6c
244 | 13,1 34c, starve none
245 | 15,1 50m, starve 16m
256 | #40 1m 0f, starve none
257 | #41 34m 1f, starve none
258 | #42 50m 0f, starve 25m
259 | #43 20c 50m 30u 2f, starve 30u 3c
260 edit s 0 U 40 L 17,1 m 1
261 edit u 0 U 40 L 15,1 m 1
262 edit s 0 U 41 L 17,1 m 34 f 1
263 edit u 0 U 41 L 15,1 m 34 f 1
264 edit s 0 U 42 L 17,1 m 50
265 edit u 0 U 42 L 15,1 m 50
266 edit s 0 U 43 L 17,1 c 20 m 50 u 30 f 2
274 | limited by work 2:4,2
280 | limited by material 8:12,2
281 edit l 8:10,2 s f S f e 1
283 edit l 12,2 s c S c e 1
291 | #61/62 neutral harbor
292 edit s 0 U 61 E 20 L 15,-1 U 62 O 7
293 | #65 friendly harbor, no money
294 edit s 61 U 65 L -8,8 O 2
295 | #70..73 at sea, civilian repairs, +0%
296 edit s 61 U 70 L 16,6 c 4 m 10 f 10 l 10 h 10 U 71 U 72 U 73 U 74 c 12
297 | #74 at sea, civilian repairs, +1%
299 | #75 at sea, military repairs, +1%
300 edit s 61 U 75 L 16,6 t frg m 11 f 10
301 | #76 at sea, military repairs, +2% (limit 80%)
302 edit s 75 U 76 m 60 E 78
303 | also #103/104 +13-14%
305 | #90/91 friendly harbor with and without old work, +80%
306 edit s 61 U 90 L -8,8 U 91 L -14,8
307 | #92/93 friendly city without old work, +0/0%
308 edit s 61 U 92 t fb L -2,8 U 93 L 0,0 O 7
309 | #95/97 own harbor, #96 friendly, materials for 100%, +80/20/0%
310 | #95 costs double due to tech
311 edit s 61 U 95 L 14,6 U 97 U 96 O 7
318 | #61/62 friendly airfield
319 edit p 0 U 61 e 10 l -6,8 U 62 O 6
320 | #65 allied airfield, no money
321 edit p 61 U 65 l 6,8 O 2
322 | #70/71 in carrier at sea, +2/1% (limit 80%)
323 edit s 0 U 1 t car m 8 f 10 L 16,6
324 edit p 61 U 70 s 1 U 71 e 79
325 | #72 in carrier in allied airfield, +70% (limit 80%)
328 | #75/76/77/78 in allied carrier in friendly airfield, +7%
329 edit s 1 U 3 O 6 L -12,8
330 edit p 61 U 75 s 3 U 76 U 77 U 78
331 | #80/81 in the field, +30/20%
332 edit p 61 U 80 l 0,0 U 81 e 40
336 | #82 in the field, but work used up by production
341 | #90/91 allied airfield with and without old work, +90%
342 edit p 61 U 90 l 6,8 U 91 l 12,8
343 | #92/93 allied city without old work, +30%
344 edit p 61 U 92 l 2,8 U 93 l 0,0 O 6
345 | #95/97 own airfield, #96 allied, materials for 100%, +50/50/0%
346 | #95 costs double due to tech
347 edit p 61 U 95 e 50 l 12,6 U 97 U 96 O 6
349 | #100 allied airfield, plague kills off mil
350 edit p 61 U 100 l -12,-6
354 || land unit building
359 | #61/62 friendly fort
360 edit u 0 U 61 e 10 L -4,8 U 62 O 6
361 | #65 allied hq, no money
362 edit u 61 U 65 L 4,8 O 2
363 | #80/81 in the field, +30/20%
364 edit u 61 U 80 L 0,0 U 81 e 40
365 | #82 in the field, but work used up by production
366 edit u 80 U 82 L 10,4
369 | #90/91 allied fort/hq with and without old work, +90%
370 edit u 61 U 90 L 4,8 U 91 L 10,8
371 | #92/93 allied city without old work, +30%
372 edit u 61 U 92 L 2,8 U 93 L 0,0 O 6
373 | #95/97 own hq, #96 allied, materials for 140%, +90/50/0%
374 | #95 costs double due to tech
375 edit u 61 U 95 L 10,6 U 97 U 96 O 6
380 | stopped, inefficient 1:3,3
395 | iron -16:-12,4 low and high resource, low eff
398 edit l -14:-12,4 i 100
400 | dust -8:-4,4 low and high resource, resource limit, mountain
407 | food 0:4,4 low and high resource, product limit
412 | oil 8:10,4 low and high resource
416 | rad -15:-11,5 low and high resource, resource limit
419 edit l -13:-11,5 u 100
422 | rad -5,-1 #4 tech too low
425 | rad 5,-1 becoming solvent
428 | shells -7:-3,5 work limit, material limit 1 & 2
434 | guns 1:3,5 work limit, material limit 3
440 | petrol 9:13,5 work limit, material limit, product limit
446 | bars -16:-12,6 work limit, material limit 1, low eff
451 | lcm -8:-4,6 work limit, material limit 1, product limit
458 | hcm 0:4,6 work limit, material limit 1, backlog
463 | tech -15:-13,7 work limit, material limit 3
469 | tech -3,-1 #4 edu too low
475 | medical -7:-5,7 work limit, material limit 2
481 | edu 1:3,7 work limit, material limit 1
486 desi 9:11,7 p work limit, material limit 1
489 | fish: 100 low resource, 101 normal, 102 stopped, 103/104 low eff
490 edit s 0 U 100 t fb L 16,4 c 100 U 101 f 10 L 18,4 U 102 L 20,4
491 edit s 101 U 103 E 60 U 104 E 20
495 | oil: 110 low resource, 111 normal, 112 stopped, 113/114 low eff
496 edit s 0 U 110 t od L 16,4 c 100 f 10 U 111 L 18,4 U 112 L 20,4
497 edit s 111 U 113 E 60 U 114 E 20
503 || finishing touches to land
504 edit l * ?des#.&des#-&eff=0 e 100