/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* land.h: Definitions for land units
- *
+ *
* Known contributors to this file:
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2009
*/
#ifndef LAND_H
struct lndstr {
/* initial part must match struct empobj */
short ef_type;
- natid lnd_own; /* owner's country num */
short lnd_uid; /* unit id (land unit) */
+ unsigned lnd_seqno;
+ time_t lnd_timestamp; /* Last time this unit was touched */
+ natid lnd_own; /* owner's country num */
coord lnd_x; /* x location in abs coords */
coord lnd_y; /* y location in abs coords */
signed char lnd_type; /* index in lchr[] */
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
/* end of part matching struct empobj */
- signed char lnd_flags; /* unit flags (unused) */
short lnd_ship; /* pointer to transporting ship */
signed char lnd_harden; /* fortification */
short lnd_retreat; /* retreat percentage */
- unsigned char lnd_fuel; /* How much fuel do we have */
- unsigned char lnd_nxlight; /* How many xlight planes on board? */
int lnd_rflags; /* When do I retreat? */
char lnd_rpath[RET_LEN]; /* retreat path */
- unsigned char lnd_rad_max; /* max radius for this unit */
unsigned char lnd_scar; /* how experienced the unit is (not used) */
short lnd_item[I_MAX+1]; /* amount of items on board */
short lnd_pstage; /* plague stage */
short lnd_ptime; /* how many etus remain in this stage */
short lnd_land; /* pointer to transporting unit */
- unsigned char lnd_nland;
short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
- float lnd_att; /* attack multiplier */
- float lnd_def; /* defense multiplier */
- int lnd_vul; /* vulnerability (0-100) */
- int lnd_spd; /* speed */
- int lnd_vis; /* visibility */
- int lnd_spy; /* Seeing distance */
- int lnd_rad; /* reaction radius */
- int lnd_frg; /* firing range */
- int lnd_acc; /* firing accuracy */
- int lnd_dam; /* # of guns firing */
- int lnd_ammo; /* firing ammu used per shot */
- int lnd_aaf; /* aa fire */
- unsigned char lnd_fuelc; /* fuel capacity */
- unsigned char lnd_fuelu; /* fuel used per 10 mob */
- unsigned char lnd_maxlight; /* maximum number of xlight planes */
- unsigned char lnd_maxland; /* maximum number of units */
- time_t lnd_timestamp; /* Last time this unit was touched */
};
struct lchrstr {
char *l_name; /* full name of type of land unit */
int l_lcm; /* units of lcm to build */
int l_hcm; /* units of hcm to build */
- int l_mil; /* how many mil it takes to build */
+ int l_mil; /* how many mil it takes to build (unused) */
int l_gun; /* how many guns it takes to build (unused) */
int l_shell; /* #shells it takes to build (unused) */
int l_tech; /* tech required to build */
int l_dam; /* # of guns firing */
int l_ammo; /* firing ammu used per shot */
int l_aaf; /* aa fire */
- unsigned char l_fuelc; /* fuel capacity */
- unsigned char l_fuelu; /* fuel used per 10 mob */
unsigned char l_nxlight; /* maximum number of xlight planes */
unsigned char l_nland; /* maximum number of units */
signed char l_type; /* index in lchr[] */
#define L_TRAIN bit(11) /* train unit - neato */
#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
-#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0))) \
- > 127 ? 127 : \
- ((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0))))
-#define LND_SPD(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 2.1))) > 127 \
- ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 2.1))))
-#define LND_VUL(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \
- ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1))))
-#define LND_VIS(b, t) (b)
-#define LND_SPY(b, t) (b)
-#define LND_RAD(b, t) (b)
-#define LND_FRG(b, t) ((t) ? \
- ((b) * (logx((t), 35.0) < 1.0 ? 1.0 : \
- logx((t), 35.0))) : (b))
-#define LND_DAM(b, t) ((t) ? \
- ((b) * (logx((t), 60.0) < 1.0 ? 1.0 : \
- logx((t), 60.0))) : (b))
-#define LND_ACC(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \
- ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1))))
-#define LND_AMM(b, t) (b)
-#define LND_AAF(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 3.0))) > 127 \
- ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 3.0))))
-#define LND_FC(b, t) (b)
-#define LND_FU(b, t) (b)
-#define LND_XPL(b, t) (b)
-#define LND_MXL(b, t) (b)
-
/* Work required for building 100% */
#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
LND_AIROPS_EFF = 50 /* min. efficiency for air ops */
};
+extern float l_att(struct lchrstr *, int);
+extern float l_def(struct lchrstr *, int);
+extern int l_vul(struct lchrstr *, int);
+extern int l_spd(struct lchrstr *, int);
+extern int l_frg(struct lchrstr *, int);
+extern int l_acc(struct lchrstr *, int);
+extern int l_dam(struct lchrstr *, int);
+extern int l_aaf(struct lchrstr *, int);
+extern float lnd_att(struct lndstr *);
+extern float lnd_def(struct lndstr *);
+extern int lnd_vul(struct lndstr *);
+extern int lnd_spd(struct lndstr *);
+extern int lnd_vis(struct lndstr *);
+extern int lnd_frg(struct lndstr *);
+extern int lnd_acc(struct lndstr *);
+extern int lnd_dam(struct lndstr *);
+extern int lnd_aaf(struct lndstr *);
+
+/* src/lib/common/cargo.c */
+extern void lnd_carrier_change(struct lndstr *, int, int, int);
+extern int lnd_first_on_ship(struct shpstr *);
+extern int lnd_first_on_land(struct lndstr *);
+extern int lnd_next_on_unit(int);
+extern int lnd_nxlight(struct lndstr *);
+extern int lnd_nland(struct lndstr *);
+
+extern int lnd_fire(struct lndstr *);
+extern int lnd_sabo(struct lndstr *, short *);
+extern double lnd_fire_range(struct lndstr *);
+
/* src/lib/subs/lndsub.c */
extern void lnd_sweep(struct emp_qelem *, int, int, natid);
extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
extern double attack_val(int, struct lndstr *);
extern double defense_val(struct lndstr *);
+extern int lnd_reaction_range(struct lndstr *);
extern void lnd_print(struct ulist *, char *);
extern void lnd_delete(struct ulist *, char *);
extern int lnd_take_casualty(int, struct ulist *, int);
extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_spyval(struct lndstr *);
-extern double intelligence_report(int, struct lndstr *, int, char *);
-extern int count_sect_units(struct sctstr *);
-extern void count_units(struct shpstr *);
-extern void lnd_count_units(struct lndstr *);
+extern void intelligence_report(int, struct lndstr *, int, char *);
extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
extern int lnd_hardtarget(struct lndstr *);
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);