/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2009
*/
#ifndef LAND_H
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
/* end of part matching struct empobj */
- signed char lnd_flags; /* unit flags (unused) */
short lnd_ship; /* pointer to transporting ship */
signed char lnd_harden; /* fortification */
short lnd_retreat; /* retreat percentage */
int lnd_rflags; /* When do I retreat? */
char lnd_rpath[RET_LEN]; /* retreat path */
- unsigned char lnd_rad_max; /* max radius for this unit */
unsigned char lnd_scar; /* how experienced the unit is (not used) */
short lnd_item[I_MAX+1]; /* amount of items on board */
short lnd_pstage; /* plague stage */
extern int lnd_nland(struct lndstr *);
extern int lnd_fire(struct lndstr *);
+extern int lnd_sabo(struct lndstr *, short *);
extern double lnd_fire_range(struct lndstr *);
/* src/lib/subs/lndsub.c */