/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#ifndef NEWS_H
#define NEWS_H
+#include <time.h>
#include "nsc.h"
struct nwsstr {
+ /* initial part must match struct empobj */
short ef_type;
- natid nws_ano; /* "actor" country # */
short nws_uid; /* unused */
+ /* end of part matching struct empobj */
+ natid nws_ano; /* "actor" country # */
signed char nws_vrb; /* action (verb) */
natid nws_vno; /* "victim" country # */
signed char nws_ntm; /* number of times */
#define getnews(n, p) ef_read(EF_NEWS, (n), (p))
#define putnews(n, p) ef_write(EF_NEWS, (n), (p))
-#define getnewsp(n) (struct nwsstr *)ef_ptr(EF_NEWS, (n))
+#define getnewsp(n) ((struct nwsstr *)ef_ptr(EF_NEWS, (n)))
extern struct rptstr rpt[N_MAX_VERB + 2];
extern struct symbol page_headings[N_MAX_PAGE + 2];