/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#undef EMP_CONFIG_H_OUTPUT
extern char *configdir;
+extern char *builtindir;
+extern char *gamedir;
+extern char *infodir;
+extern char *schedulefil;
extern char motdfil[];
extern char downfil[];
-extern char disablefil[];
extern char annfil[];
-extern char timestampfil[];
extern char teldir[];
-extern char telfil[];
enum {
KM_ALLOC = 1, /* memory allocated */
KM_OPTION = 4 /* historically an option */
};
+enum {
+ UPD_DEMAND_NONE, /* no demand updates */
+ UPD_DEMAND_SCHED, /* scheduled updates are demand updates */
+ UPD_DEMAND_ASYNC, /* zdone triggers unscheduled update */
+};
+
struct keymatch {
char *km_key; /* the key */
nsc_type km_type; /* type of associated data */