/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#ifndef _POWER_H_
-#define _POWER_H_
+#ifndef POWER_H
+#define POWER_H
+
+#include "types.h"
struct powstr {
natid p_nation;
float p_power;
};
-#define getpower(n, p) \
- ef_read(EF_POWER, n, p)
-#define putpower(n, p) \
- ef_write(EF_POWER, n, p)
-#define getpowerp(n) \
- (struct powstr *) ef_ptr(EF_POWER, n)
+#define getpower(n, p) ef_read(EF_POWER, (n), (p))
+#define putpower(n, p) ef_write(EF_POWER, (n), (p))
+#define getpowerp(n) ((struct powstr *)ef_ptr(EF_POWER, (n)))
-#endif /* _POWER_H_ */
+#endif