/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1986
*/
-#ifndef _PROTO_H_
-#define _PROTO_H_
+#ifndef PROTO_H
+#define PROTO_H
-#define CLIENTPROTO 2 /* if new things are added, bump this */
-
-#define USER 0
-#define COUN 1
-#define QUIT 2
-#define PASS 3
-#define PLAY 4
-#define LIST 5
-#define CMD 6
-#define CTLD 7
-#define KILL 8
+/*
+ * Protocol version.
+ * Bump this if the protocol changes in a way that is not backwards
+ * compatible. This breaks all existing clients. If you are tempted
+ * to do that, please consider using session options to make your
+ * change backwards compatible.
+ */
+#define CLIENTPROTO 2
#define C_CMDOK 0x0
#define C_DATA 0x1
#define C_INFORM 0xE
#define C_LAST 0xE
-#endif /* _PROTO_H_ */
+#endif