unsigned char sct_off; /* Should this sector produce? */
/* end of part matching struct empobj */
unsigned char sct_loyal; /* updates until civilans "converted" */
- unsigned char sct_terr; /* territory 0 id # of sector */
- unsigned char sct_terr1; /* territory 1 id # of sector */
- unsigned char sct_terr2; /* territory 2 id # of sector */
- unsigned char sct_terr3; /* territory 3 id # of sector */
+ unsigned char sct_terr; /* territory 0 number */
+ unsigned char sct_terr1; /* territory 1 number */
+ unsigned char sct_terr2; /* territory 2 number */
+ unsigned char sct_terr3; /* territory 3 number */
unsigned char sct_dterr; /* deity's territory # */
coord sct_dist_x; /* Dist sector */
coord sct_dist_y;