code. Consolidated launch/bomb and missile/plane interdiction so that
hit chance and damage is the same whether it's a mission or done "by
hand". Added collateral damage, interdiction nuke detonation,
-"friendly" trade relations, BIG_CITY, ATT_INTERDICT,
+"friendly" trade relations, BIG_CITY, ATT_INTERDICT,
Consolidated sail, navi, and order. Added toggle, flash, wall,
shutdown, strength. Other contributers:
Chad Zabel (ship anti-missile defense)
C_SYNC protocol is asynchronous so, in particular, players will be
able to watch their neighbors sail ships past their coast etc...
-1996 Empire 4.0, Wolfpack (http://www.wolfpackempire.com)
+1996 Empire 4.0, Wolfpack <http://www.wolfpackempire.com/>
A group of people got together to form a new server project. This project
is a new project, and is a complete takeoff from the Empire 3.0 server
In addition, the server was made run-time configurable (yes, including
WORLD_X and WORLD_Y) so that you didn't have to re-build an entire server
-each time you changed an option (you just have to rebuild the world
+each time you changed an option (you just have to rebuild the world
sometimes. ;-) )
2006 Empire 4.3, Wolfpack
schedule configuration. New configuration choices include AUTO_POWER,
RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
-Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
-and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
-UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
+Options PINPOINTMISSILE, DEMANDUPDATE, UPDATESCHED, DRNUKE,
+TRADESHIPS, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA, LANDSPIES,
NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
configuration.
+Autonav and SAIL had to be sacrificed to make fixing navigate and
+retreat tractable. Despite their flaws they'll be undoubtedly missed
+by some.
+
+A number of inessential problematic options have been dropped:
+NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS,
+SHIP_DECAY and TREATIES.
+
The xdump command lets client writers access more game more easily.
Changes affecting players include extended start/stop commands