.TH Server OPTIONS
.NA Options "Server options"
.LV Expert
-.nf
-The following options are from KSU code:
-
-SHOWPLANE: planes/units on ships/units up for trade are shown
-PINPOINT(etc): Missile exist which target ships instead of sectors
-SAIL: another way to automatically move ships (may also be buggy)
-DEMANDUPDATE: updates may be allowed on player demand
-UPDATESCHED: updates can be controlled by the 'hours' file. NITP
-
-The following options were introduced in the Chainsaw server:
-
-EASY_BRIDGES: bridges can be built from any sector
-SUPER_BARS: gold bars aren't destroyed by shelling or bombing
-ALL_BLEED: you get tech bleed from all countries, not just allies
-DRNUKE: research is required to make nukes
-SLOW_WAR: War declaring takes time. No land attacks unless at war.
-NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
-TRADESHIPS: you can build/nav/scuttle trade ships to make money
-FUEL: ships need fuel to gain mobility
-RES_POP: Research affects max sector population.
-NOFOOD: No food is required.
-BLITZ: Players get infinite BTU's.
-NO_PLAGUE: Plague is disabled.
-FALLOUT: Sectors are damaged by radiation for a few updates after blast
-
-The following options were introduced in the Empire2 Server:
-
-HIDDEN: Hides information about countries you haven't contacted
-LOSE_CONTACT: In HIDDEN, lose contact after a few updates
-BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
-INTERDICT_ATT: Interdict units & mil as they move in after an attack
-
-The following options were introduced in the Empire4 Server:
-BRIDGETOWERS: You can build bridge towers, which allow you to build
- bridges from them.
-DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
- sector efficiency for defensive values.
-GODNEWS: The world is told via news when deities are giving or taking
- things from players.
-GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
- own risk!
-GO_RENEW: Gold and Oil are renewable resources.
-MOB_ACCESS: Allows real-time updating of mobility.
-MARKET: Time-delay market and trade.
-LOANS: Allows S&L type interaction between countries.
-LANDSPIES: Creates land unit style spies.
-NO_FORT_FIRE: Forts cannot fire.
-TECH_POP: Technology costs more to make as your civilian population
- grows past 50,000 civilians.
-TREATIES: Sign treaties with your friends and enemies, and breaking of
- them is reported in the news.
-.fi
-
-.SA "Hidden, Server"
+.in +\w'INTERDICT_ATT\0\0'u
+.L ALL_BLEED
+You get tech bleed from all countries, not just allies.
+.L AUTO_POWER
+Power report is only updated automatically, at the update.
+.L BLITZ
+Players get infinite BTUs.
+.L BRIDGETOWERS
+You can build bridge towers, which allow you to build bridges from
+them.
+.L EASY_BRIDGES
+Bridges can be built from any sector.
+.L FALLOUT
+Sectors are damaged by radiation for a few updates after blast.
+.L GODNEWS
+The world is told via news when deities are giving or taking things
+from players.
+.L GO_RENEW
+Gold and Oil are renewable resources.
+.L GUINEA_PIGS
+Experimental stuff not ready for prime time. Enable at your own risk!
+.L HIDDEN
+Hides information about countries you haven't contacted.
+.L INTERDICT_ATT
+Interdict units & mil as they move in after an attack.
+.L LOANS
+Allows S&L type interaction between countries.
+.L LOSE_CONTACT
+In HIDDEN, lose contact after a few updates.
+.L MARKET
+Enable time-delay market and trade.
+.L MOB_ACCESS
+Allows real-time updating of mobility.
+.L NOFOOD
+No food is required.
+.L NOMOBCOST
+Firing a ship's guns costs no mobility.
+.L NO_FORT_FIRE
+Forts cannot fire.
+.L NO_PLAGUE
+Plague is disabled.
+.L RAILWAYS
+Highways double as rail.
+.L RES_POP
+Research affects max sector population.
+.L SUPER_BARS
+Gold bars aren't destroyed by shelling or bombing.
+.L TECH_POP
+Technology costs more to make as your civilian population grows past
+50,000 civilians.
+.in
+.s1
+.SA "Hidden, Server, version"