-list
+list >!deity.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
-$ - must be non-broke c -- must have capitol
+$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
-0 accept [as-COUNTRY]
-0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
-0 announce {message}
-0 army <ARMY> <UNITS>
-0 bdes <SECTS> <type>
-0 bestpath <SECTS> <SECTS>
-0 bestdistpath <SECTS> <SECTS>
-0 bmap <SECTS>
-1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
-1 buy <COMM> [<NAT> <NUM> <SECT>]
-0 bye {log-off}
-0 capitol <SECT>
-0 cargo <SHIPS>
-1 cede <SECTS|SHIPS> <COUNTRY>
-0 census <SECTS>
-0 change <country|representative> <NAME>
-2 collect <LOAN> <SECT>
-0 commodity <SECTS>
-1 consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
-0 country <NATS>
-0 cutoff <SECTS>
-1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
-1 designate <SECTS> <type>
-0 disable
-0 dissolve <really dissove?>
-1 distribute <SECTS> <DISTSECT|.|h>
-0 dump <SECTS>
-0 edit <country|unit|ship|plane|nuke>
-0 enable
-0 execute <INPUT FILE>
-0 financial
-0 flash <COUNTRY> [<message>]
-0 fleetadd <FLEET> <SHIPS>
-0 force <delay time>
-1 fortify <UNITS> <MOB>
-1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
-0 give <COMM> <SECT> <NUM>
-0 headlines [days]
-0 hidden <SECTS>
-0 info <topic>
-0 land <UNITS>
-0 lcargo <UNITS>
-0 ledger <LOANS>
-0 level <SECTS>
-0 list of commands
-0 lmap <SECTS|UNIT>
-0 mail
-0 market [COMM]
-0 map <SECTS|SHIP>
-1 mult [COUNTRY]
-0 name <SHIPS> <NAME>
-0 nation
-0 newcap <NAT> [<SECTOR>]
-0 neweff <SECTS>
-0 newspaper [days]
-0 nuke <NUKES>
-1 offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
-0 offset <SECT|NAT>
-1 origin <SECT>
-0 path <SECT>
-0 payoff <SHIPS>
-0 plane <SECTS>
-0 pmap <SECTS|UNIT>
-0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
-0 production <SECTS>
-0 quit
-0 read
-0 realm <number> [<SECTS>]
-0 relations [as-COUNTRY]
-2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
-1 repay <LOAN> <NUM>
-0 report <NATS>
-0 resource <SECTS>
-1 route <COMM> <SECTS>
-0 sect <SECTS>
-1 sell <COMM> <SECTS> <NUM> <NUM>
-1 set <TYPE> <LIST> <PRICE>
-0 setsector <TYPE> <SECTS> <NUM>
-0 setresource <TYPE> <SECTS> <NUM>
-0 ship <SHIPS>
-0 show <TYPE> <"build"|"stats"|"cap">
-0 shutdown [<minutes>]
-0 smap <SECTS|UNIT>
-0 starvation <SECTS>
-0 telegram <NAT>
-0 territory <SECTS> <NUMBER>
-1 threshold <COMM> <SECTS> <THRESH>
-1 trade
-0 turn <"on"|"off"|"mess">
-0 update
-0 version
-0 wait
-0 wall [<message>]
-1 wingadd <WING> <PLANES>
-1 wipe <SECTS>
-0 wire <yes|no>
-0 wmail
-0 zdone <y|n|c>
-For further info on command syntax see "info syntax".
+ 0 accept [as-COUNTRY]
+ 0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
+ 0 announce {message}
+ 0 apropos <topic>
+ 0 army <ARMY> <UNITS>
+ 0 bdes <SECTS> <type>
+ 0 bestpath <SECTS> <SECTS>
+ 0 bmap <SECTS|UNIT> [s|l|p|r|t*]
+ 1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
+ 0 bye {log-off}
+ 0 capital <SECT>
+ 0 cargo <SHIPS>
+ 0 census <SECTS>
+ 0 change <country|representative> <NAME>
+ 0 commodity <SECTS>
+ 0 country <NATS>
+ 0 cutoff <SECTS>
+ 1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
+ 1 designate <SECTS> <type> [sure?]
+ 0 disable
+ 0 dissolve <really dissove?>
+ 1 distribute <SECTS> <DISTSECT|.|h>
+ 0 dump <SECTS> [<fields>]
+ 0 echo [<string>]
+ 0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
+ 0 enable
+ 0 execute <INPUT FILE>
+ 0 financial
+ 0 flash <COUNTRY> [<message>]
+ 0 fleetadd <FLEET> <SHIPS>
+ 0 force <delay time>
+ 1 fortify <UNITS> <MOB>
+ 1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
+ 0 give <COMM> <SECT> <NUM>
+ 0 help <topic>
+ 0 headlines [days]
+ 0 hidden <SECTS>
+ 0 info <topic>
+ 0 land <UNITS>
+ 0 lcargo <UNITS>
+ 0 ledger <LOANS>
+ 0 level <SECTS>
+ 0 list of commands
+ 0 lbmap <SECTS|UNIT> [s|l|p|*]
+ 0 ldump <UNITS> [<fields>]
+ 0 lmap <SECTS|UNIT> [s|l|p|*]
+ 0 lost
+ 0 lstat <UNITS>
+ 0 market [COMM]
+ 0 map <SECTS|SHIP>
+ 0 mobupdate <MINUTES|check>
+ 0 motd
+ 1 mult [COUNTRY]
+ 0 name <SHIPS> <NAME>
+ 0 nation
+ 0 ndump <SECTS>
+ 0 newcap <NAT> [<SECTOR>]
+ 0 neweff <SECTS>
+ 0 newspaper [days]
+ 0 nmap <SECTS|SHIP>
+ 0 nuke <SECTS>
+ 0 offset <SECT|NAT>
+ 1 origin <SECT>
+ 0 path <SECT>
+ 0 payoff <SHIPS>
+ 0 pbmap <SECTS|UNIT> [s|l|p|*]
+ 0 pdump <PLANES> [<fields>]
+ 0 plane <SECTS>
+ 0 players
+ 0 pmap <SECTS|UNIT> [s|l|p|*]
+ 0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
+ 0 pray
+ 0 production <SECTS>
+ 0 pstat <PLANES>
+ 0 quit
+ 0 read
+ 0 realm <number> [<SECTS>]
+ 0 relations [as-COUNTRY]
+ 2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
+ 0 report <NATS>
+ 0 resource <SECTS>
+ 1 route <COMM> <SECTS>
+ 0 sbmap <SECTS|UNIT> [s|l|p|*]
+ 0 sdump <SHIPS> [<fields>]
+ 0 sect <SECTS>
+ 0 setsector <TYPE> <SECTS> <NUM>
+ 0 setresource <TYPE> <SECTS> <NUM>
+ 0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
+ 0 ship <SHIPS>
+ 0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
+ 0 shutdown [<minutes>] <disable update?>
+ 0 sinfrastructure <SECTS>
+ 0 smap <SECTS|UNIT> [s|l|p|*]
+ 0 sstat <SHIPS>
+ 0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
+ 1 strength <SECTS>
+ 0 swapsector <SECT> <SECT>
+ 0 telegram <NAT>
+ 0 territory <SECTS> <NUMBER> [<FIELD>]
+ 1 threshold <COMM> <SECTS> <THRESH>
+ 0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
+ 0 turn <"on"|"off"|"mess">
+ 0 update
+ 0 version
+ 0 wait
+ 0 wall [<message>]
+ 1 wingadd <WING> <PLANES>
+ 1 wipe <SECTS>
+ 0 wire [yes|no|<days>]
+ 0 zdone <y|n|c>
+For further info on command syntax see "info Syntax".