-list
+list >!deity.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
-$ - must be non-broke c -- must have capitol
+$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
-0 accept [as-COUNTRY]
-0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
-0 announce {message}
-0 army <ARMY> <UNITS>
-0 bdes <SECTS> <type>
-0 bestpath <SECTS> <SECTS>
-0 bestdistpath <SECTS> <SECTS>
-0 bmap <SECTS>
-1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
-1 buy <COMM> [<NAT> <NUM> <SECT>]
-0 bye {log-off}
-0 capitol <SECT>
-0 cargo <SHIPS>
-1 cede <SECTS|SHIPS> <COUNTRY>
-0 census <SECTS>
-0 change <country|representative> <NAME>
-2 collect <LOAN> <SECT>
-0 commodity <SECTS>
-1 consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
-0 country <NATS>
-0 cutoff <SECTS>
-1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
-1 designate <SECTS> <type>
-0 disable
-0 dissolve <really dissove?>
-1 distribute <SECTS> <DISTSECT|.|h>
-0 dump <SECTS>
-0 edit <country|unit|ship|plane|nuke>
-0 enable
-0 execute <INPUT FILE>
-0 financial
-0 flash <COUNTRY> [<message>]
-0 fleetadd <FLEET> <SHIPS>
-0 force <delay time>
-1 fortify <UNITS> <MOB>
-1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
-0 give <COMM> <SECT> <NUM>
-0 headlines [days]
-0 hidden <SECTS>
-0 info <topic>
-0 land <UNITS>
-0 lcargo <UNITS>
-0 ledger <LOANS>
-0 level <SECTS>
-0 list of commands
-0 lmap <SECTS|UNIT>
-0 mail
-0 market [COMM]
-0 map <SECTS|SHIP>
-1 mult [COUNTRY]
-0 name <SHIPS> <NAME>
-0 nation
-0 newcap <NAT> [<SECTOR>]
-0 neweff <SECTS>
-0 newspaper [days]
-0 nuke <NUKES>
-1 offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
-0 offset <SECT|NAT>
-1 origin <SECT>
-0 path <SECT>
-0 payoff <SHIPS>
-0 plane <SECTS>
-0 pmap <SECTS|UNIT>
-0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
-0 production <SECTS>
-0 quit
-0 read
-0 realm <number> [<SECTS>]
-0 relations [as-COUNTRY]
-2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
-1 repay <LOAN> <NUM>
-0 report <NATS>
-0 resource <SECTS>
-1 route <COMM> <SECTS>
-0 sect <SECTS>
-1 sell <COMM> <SECTS> <NUM> <NUM>
-1 set <TYPE> <LIST> <PRICE>
-0 setsector <TYPE> <SECTS> <NUM>
-0 setresource <TYPE> <SECTS> <NUM>
-0 ship <SHIPS>
-0 show <TYPE> <"build"|"stats"|"cap">
-0 shutdown [<minutes>]
-0 smap <SECTS|UNIT>
-0 starvation <SECTS>
-0 telegram <NAT>
-0 territory <SECTS> <NUMBER>
-1 threshold <COMM> <SECTS> <THRESH>
-1 trade
-0 turn <"on"|"off"|"mess">
-0 update
-0 version
-0 wait
-0 wall [<message>]
-1 wingadd <WING> <PLANES>
-1 wipe <SECTS>
-0 wire <yes|no>
-0 wmail
-0 zdone <y|n|c>
-For further info on command syntax see "info syntax".
+ 0 accept [as-COUNTRY]
+ 0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
+ 0 announce {message}
+ 0 apropos <topic>
+ 0 army <ARMY> <UNITS>
+ 0 bdes <SECTS> <type>
+ 0 bestpath <SECTS> <SECTS>
+ 0 bmap <SECTS|UNIT> [s|l|p|r|t*]
+ 1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
+ 0 bye {log-off}
+ 0 capital <SECT>
+ 0 cargo <SHIPS>
+ 0 census <SECTS>
+ 0 change <country|representative> <NAME>
+ 0 commodity <SECTS>
+ 0 country <NATS>
+ 0 cutoff <SECTS>
+ 1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
+ 1 designate <SECTS> <type> [sure?]
+ 0 disable
+ 0 dissolve <really dissove?>
+ 1 distribute <SECTS> <DISTSECT|.|h>
+ 0 dump <SECTS> [<fields>]
+ 0 echo [<string>]
+ 0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
+ 0 enable
+ 0 execute <INPUT FILE>
+ 0 financial
+ 0 flash <COUNTRY> [<message>]
+ 0 fleetadd <FLEET> <SHIPS>
+ 0 force <delay time>
+ 1 fortify <UNITS> <MOB>
+ 1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
+ 0 give <COMM> <SECT> <NUM>
+ 0 help <topic>
+ 0 headlines [days]
+ 0 hidden <SECTS>
+ 0 info <topic>
+ 0 land <UNITS>
+ 0 lcargo <UNITS>
+ 0 ledger <LOANS>
+ 0 level <SECTS>
+ 0 list of commands
+ 0 lbmap <SECTS|UNIT> [s|l|p|*]
+ 0 ldump <UNITS> [<fields>]
+ 0 lmap <SECTS|UNIT> [s|l|p|*]
+ 0 lost
+ 0 lstat <UNITS>
+ 0 market [COMM]
+ 0 map <SECTS|SHIP>
+ 0 mobupdate <MINUTES|check>
+ 0 motd
+ 1 mult [COUNTRY]
+ 0 name <SHIPS> <NAME>
+ 0 nation
+ 0 ndump <SECTS>
+ 0 newcap <NAT> [<SECTOR>]
+ 0 neweff <SECTS>
+ 0 newspaper [days]
+ 0 nmap <SECTS|SHIP>
+ 0 nuke <SECTS>
+ 0 offset <SECT|NAT>
+ 1 origin <SECT>
+ 0 path <SECT>
+ 0 payoff <SHIPS>
+ 0 pbmap <SECTS|UNIT> [s|l|p|*]
+ 0 pdump <PLANES> [<fields>]
+ 0 plane <SECTS>
+ 0 players
+ 0 pmap <SECTS|UNIT> [s|l|p|*]
+ 0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
+ 0 pray
+ 0 production <SECTS>
+ 0 pstat <PLANES>
+ 0 quit
+ 0 read
+ 0 realm <number> [<SECTS>]
+ 0 relations [as-COUNTRY]
+ 2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
+ 0 report <NATS>
+ 0 resource <SECTS>
+ 1 route <COMM> <SECTS>
+ 0 sbmap <SECTS|UNIT> [s|l|p|*]
+ 0 sdump <SHIPS> [<fields>]
+ 0 sect <SECTS>
+ 0 setsector <TYPE> <SECTS> <NUM>
+ 0 setresource <TYPE> <SECTS> <NUM>
+ 0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
+ 0 ship <SHIPS>
+ 0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
+ 0 shutdown [<minutes>] <disable update?>
+ 0 sinfrastructure <SECTS>
+ 0 smap <SECTS|UNIT> [s|l|p|*]
+ 0 sstat <SHIPS>
+ 0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
+ 1 strength <SECTS>
+ 0 swapsector <SECT> <SECT>
+ 0 telegram <NAT>
+ 0 territory <SECTS> <NUMBER> [<FIELD>]
+ 1 threshold <COMM> <SECTS> <THRESH>
+ 0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
+ 0 turn <"on"|"off"|"mess">
+ 0 update
+ 0 version
+ 0 wait
+ 0 wall [<message>]
+ 1 wingadd <WING> <PLANES>
+ 1 wipe <SECTS>
+ 0 wire [yes|no|<days>]
+ 0 zdone <y|n|c>
+For further info on command syntax see "info Syntax".
-list
+list >!player.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
-$ - must be non-broke c -- must have capitol
+$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
-0 accept [as-COUNTRY]
-0 announce {message}
-3 $c arm <PLANE> <NUKETYPE> <NUMBER>
-0 army <ARMY> <UNITS>
-3 $c assault <to-SECT> <from-SHIP> <NUMBER> [<forts?> <ships?> <arty?> <planes?>]
-3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
-0 bdes <SECTS> <type>
-0 bestpath <SECTS> <SECTS>
-0 bestdistpath <SECTS> <SECTS>
-0 bmap <SECTS>
-3 $c board <to-SHIP> <from-SHIP>
-2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat|nuke> <ap-SECT> <PATH|DESTINATION>
-1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
-1 $c build <s|n|b|p> <SECTS> <type|dir> <tech>
-0 bye {log-off}
-0 capitol <SECT>
-0 cargo <SHIPS>
-0 census <SECTS>
-0 change <country|representative> <NAME>
-1 c coastwatch <SECTS>
-0 commodity <SECTS>
-2 $c convert <SECTS> <NUM>
-0 country <NATS>
-0 cutoff <SECTS>
-2 c declare <all|neut|hos|war> <NAT>
-1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
-1 $c demobilize <SECTS> <NUM> <active-reserve?>
-1 designate <SECTS> <type>
-1 distribute <SECTS> <DISTSECT|.|h>
-1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
-0 dump <SECTS>
-2 $c enlist <SECTS> <NUM>
-0 execute <INPUT FILE>
-1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
-1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
-0 flash <COUNTRY> <message>
-0 fleetadd <FLEET> <SHIPS>
-2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
-1 $c follow <leader> <SHIPS>
-1 fortify <UNITS> <MOB>
-1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
-1 $c grind <SECT> <NUM>
-2 $c harden <PLANES> <NUM>
-0 headlines [days]
-0 info <topic>
-0 land <UNITS>
-3 $c launch <PLANES>
-0 lcargo <UNITS>
-0 level <SECTS>
-0 list of commands
-1 $c lload <UNIT> <NUM|PLANE> <COMM|"plane">
-1 $c llookout <UNITS>
-0 lmap <SECTS|UNIT>
-2 $c lmine <UNITS>
-1 $c load <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
-1 $c lookout <SHIPS>
-1 $c lradar <UNITS | SECTS>
-1 $c lrange <UNITS> <range>
-1 $c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
-1 $c ltend <tender-SHIPS> <COMM> <NUM> <UNITS>
-1 $c lunload <UNITS> <NUM|PLANE> <COMM|"plane">
-0 mail
-0 map <SECTS|SHIP>
-1 $c march <UNITS> <PATH|DESTINATION>
-2 $c mine <SHIPS>
-2 $c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
-1 $c morale <UNITS> <retreat%>
-1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
-2 $c mquota <SHIPS> <value>
-1 mult [COUNTRY]
-0 name <SHIPS> <NAME>
-0 nation
-1 $c navigate <SHIPS> <PATH|DESTINATION>
-0 neweff <SECTS>
-0 newspaper [days]
-0 nuke <NUKES>
-1 $c order <SHIPS> <c|s|r|d|l>
-1 origin <SECT>
-3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
-0 path <SECT>
-0 payoff <SHIPS>
-0 plane <SECTS>
-0 pmap <SECTS|UNIT>
-0 power ["new"]
-0 production <SECTS>
-0 $c qorder <SHIPS>
-0 quit
-1 $c radar <SHIPS | SECTS>
-1 $c range <PLANES> <range>
-0 read
-0 realm <number> [<SECTS>]
-3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
-1 $c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|c]
-0 relations [as-COUNTRY]
-2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
-0 report <NATS>
-0 resource <SECTS>
-1 route <COMM> <SECTS>
-1 $c sail <SHIPS> <PATH>
-1 $c satellite <SECTS>
-2 $c scrap <TYPE> <SHIPS|PLANES>
-5 c scuttle <TYPE> <SHIPS|PLANES>
-0 sect <SECTS>
-0 ship <SHIPS>
-3 $c shoot <SECTS> <CIVS|UWS> <NUMBER>
-0 show <TYPE> <"build"|"stats"|"cap">
-0 smap <SECTS|UNIT>
-1 $c sonar <SHIPS>
-0 $c sorder <SHIPS>
-1 $c spy <SECTS>
-1 c start <SECTS>
-0 starvation <SECTS>
-1 c stop <SECTS>
-1 $c supply <LAND UNITS>
-0 c survey <COMM|VAR> <SECTS>
-3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
-0 telegram <NAT>
-1 $c tend <tender-SHIPS> <COMM> <NUM> <dest-SHIPS>
-0 territory <SECTS> <NUMBER>
-1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
-1 threshold <COMM> <SECTS> <THRESH>
-3 $c torpedo <submarine-SHIP> <target-SHIP>
-1 $c transport <"nuke"|"plane"> <NUKES|PLANES> [nuketype] <PATH|DESTINATION>
-0 $c treaty <TREATIES>
-1 $c unload <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
-1 $c unsail <SHIPS>
-0 update
-1 $c upgrade <SHIPS>
-0 version
-1 wingadd <WING> <PLANES>
-1 wipe <SECTS>
-0 wire <yes|no>
-0 wmail
-1 $c work <LAND UNITS> <AMOUNT>
-0 zdone <y|n|c>
-For further info on command syntax see "info syntax".
+ 0 accept [as-COUNTRY]
+ 0 announce {message}
+ 3 $c anti <SECT>
+ 0 apropos <topic>
+ 3 $c arm <PLANE> <NUKETYPE> <airburst?>
+ 0 army <ARMY> <UNITS>
+ 3 $c assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]
+ 3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
+ 0 bdes <SECTS> <type>
+ 0 bestpath <SECTS> <SECTS>
+ 0 bmap <SECTS|UNIT> [s|l|p|r|t*]
+ 3 $c board <to-SHIP> [<from-SHIP>|<from-sector>]
+ 2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>
+ 1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
+ 1 $c build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
+ 1 $c buy <COMM> <LOT#> <BID/UNIT> <DEST>
+ 0 bye {log-off}
+ 0 capital <SECT>
+ 0 cargo <SHIPS>
+ 0 census <SECTS>
+ 0 change <country|representative> <NAME>
+ 1 c coastwatch <SECTS>
+ 2 $c collect <LOAN> <SECT>
+ 0 commodity <SECTS>
+ 1 c consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
+ 2 $c convert <SECTS> <NUM> [sure?]
+ 0 country <NATS>
+ 0 cutoff <SECTS>
+ 2 c declare <all|friend|neut|hos|war> <NATS>
+ 1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
+ 1 c demobilize <SECTS> <NUM> <active-reserve?> [sure?]
+ 1 designate <SECTS> <type> [sure?]
+ 2 $c disarm <PLANE>
+ 1 distribute <SECTS> <DISTSECT|.|h>
+ 1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
+ 0 dump <SECTS> [<fields>]
+ 0 echo [<string>]
+ 2 $c enlist <SECTS> <NUM>
+ 0 execute <INPUT FILE>
+ 1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
+ 0 financial
+ 1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
+ 0 flash <COUNTRY> [<message>]
+ 0 fleetadd <FLEET> <SHIPS>
+ 2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
+ 1 c follow <leader> <SHIPS>
+ 1 fortify <UNITS> <MOB>
+ 1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
+ 1 $c grind <SECT> <NUM>
+ 2 $c harden <PLANES> <NUM>
+ 0 help <topic>
+ 0 headlines [days]
+ 1 $c improve <road|rail|defense> <SECTS> <NUM>
+ 0 info <topic>
+ 0 land <UNITS>
+ 3 $c launch <PLANES>
+ 3 $c lboard <to-LAND> [<from-sector>]
+ 0 lcargo <UNITS>
+ 0 ledger <LOANS>
+ 0 level <SECTS>
+ 0 list of commands
+ 0 lbmap <SECTS|UNIT> [s|l|p|*]
+ 0 ldump <UNITS> [<fields>]
+ 1 c lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ 1 c llookout <UNITS>
+ 0 lmap <SECTS|UNIT> [s|l|p|*]
+ 2 $c lmine <UNITS>
+ 1 c load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ 1 c lookout <SHIPS>
+ 0 lost
+ 1 c lradar <UNITS | SECTS>
+ 1 c lrange <UNITS> <range>
+ 1 c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
+ 0 lstat <UNITS>
+ 1 c ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
+ 1 c lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ 0 market [COMM]
+ 0 map <SECTS|SHIP>
+ 1 c march <UNITS> <PATH|DESTINATION>
+ 2 $c mine <SHIPS>
+ 2 c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
+ 1 c morale <UNITS> <retreat%>
+ 0 motd
+ 1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
+ 2 c mquota <SHIPS> <value>
+ 0 name <SHIPS> <NAME>
+ 0 nation
+ 1 c navigate <SHIPS> <PATH|DESTINATION>
+ 0 ndump <SECTS>
+ 0 neweff <SECTS>
+ 0 newspaper [days]
+ 0 nmap <SECTS|SHIP>
+ 0 nuke <SECTS>
+ 1 $c offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
+ 1 c order <SHIPS> <c|s|r|d|l>
+ 1 origin <SECT>
+ 3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
+ 0 path <SECT>
+ 0 payoff <SHIPS>
+ 0 pbmap <SECTS|UNIT> [s|l|p|*]
+ 3 $c pboard <PLANES>
+ 0 pdump <PLANES> [<fields>]
+ 0 plane <SECTS>
+ 0 players
+ 0 pmap <SECTS|UNIT> [s|l|p|*]
+ 0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
+ 0 pray
+ 0 production <SECTS>
+ 0 pstat <PLANES>
+ 0 c qorder <SHIPS>
+ 0 quit
+ 1 c radar <SHIPS | SECTS>
+ 1 c range <PLANES> <range>
+ 0 read
+ 0 realm <number> [<SECTS>]
+ 3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
+ 1 c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
+ 0 relations [as-COUNTRY]
+ 2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
+ 1 $c repay <LOAN> <NUM>
+ 0 report <NATS>
+ 1 c reset <lot #> <0|price>
+ 0 resource <SECTS>
+ 1 route <COMM> <SECTS>
+ 1 $c sabotage <UNITS>
+ 1 c sail <SHIPS> <PATH>
+ 1 $c satellite <PLANE> [<se|sh|l> [?cond&cond&...]]
+ 0 sbmap <SECTS|UNIT> [s|l|p|*]
+ 2 $c scrap <s|p|l> <SHIPS|PLANES|UNITS>
+ 5 c scuttle <s|p|l> <SHIPS|PLANES|UNITS>
+ 0 sdump <SHIPS> [<fields>]
+ 0 sect <SECTS>
+ 1 c sell <COMM> <SECTS> <NUM> <NUM>
+ 1 c set <TYPE> <LIST> <PRICE>
+25 $c shark <LOAN>
+ 0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
+ 0 ship <SHIPS>
+ 3 $c shoot <c|u> <SECTS> <NUMBER>
+ 0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
+ 0 sinfrastructure <SECTS>
+ 1 c skywatch <SECTS>
+ 0 smap <SECTS|UNIT> [s|l|p|*]
+ 1 c sonar <SHIPS> <brief?>
+ 0 c sorder <SHIPS>
+ 1 c spy <SECTS>
+ 0 sstat <SHIPS>
+ 1 c start <SECTS>
+ 0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
+ 1 c stop <SECTS>
+ 1 strength <SECTS>
+ 1 c supply <LAND UNITS>
+ 0 c survey <COMM|VAR> <SECTS>
+ 3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
+ 0 telegram <NAT>
+ 1 c tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ 0 territory <SECTS> <NUMBER> [<FIELD>]
+ 1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
+ 1 threshold <COMM> <SECTS> <THRESH>
+ 0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
+ 3 $c torpedo <submarine-SHIPS> <target-SHIP>
+ 1 $c trade
+ 1 c transport <"nuke"|"plane"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>
+ 0 $c treaty <TREATIES>
+ 1 c unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ 1 c unsail <SHIPS>
+ 0 update
+ 1 $c upgrade <SHIPS|LAND UNITS|PLANES>
+ 0 version
+ 0 wall [<message>]
+ 1 wingadd <WING> <PLANES>
+ 1 wipe <SECTS>
+ 0 wire [yes|no|<days>]
+ 1 $c work <LAND UNITS> <AMOUNT>
+ 0 zdone <y|n|c>
+For further info on command syntax see "info Syntax".