.TH Command PBMAP
.NA pbmap "Big map of all your worldly knowledge around a plane"
-.LV Expert
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
+.LV Basic
+.SY "pbmap <SECTS|PLANE> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
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Bmap differs from map in that it reflects everything you've learned
about the world. If, for example, you navigate near a sector and find
-out that it is sea, it will show up on your bmap as sea, even if it
+out that it is sea, it will show up on your bmap as sea, even if it
doesn't show up on your map.
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Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
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You can also give the number of a ship, and bmap will give you a small
bmap centered on the location of that ship, provided you own it.
-If you use lmap, the number of a land unit will give you a map around
-that land unit. The pmap command does the same for planes.
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+If you use lbmap, you can get a bmap around a land unit.
+If you use pbmap, you can get a bmap around a plane.
+If you use sbmap, you can get a bmap around a ship.
+If you use nbmap, you can get a bmap around a nuke.
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.L "BMAP FLAGS"
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+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
-A '*' will put all on the map, in this order: land units, ships, planes.
+If you specify an 'n' flag, bmap will put your nukes on the map.
+A '*' will put all on the map.
+When multiple unit types are selected they are displayed
+in the following priority order: nukes, land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
+With the 't' flag, the command shows your true bmap rather than your
+working bmap.
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+.L "Working and true bmap"
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You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
-time using the
-.SY "bmap <SECTS> true"
-command. However, usually when you view your bmap, you are looking at
+time using the 't' bmap flag.
+However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
designations put on there by you using the 'bdes' command, and by your
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "pbmap <SECTS|PLANE> revert"
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps"