.FI
.s1
Relations are: \*QAllied\*U, \*QFriendly\*U, \*QNeutral\*U,
-\*QHostile\*U, \*QMobilizing\*U, \*QSitzkrieg\*U, and \*QAt
-War\*U. Each has certain ramifications.
+\*QHostile\*U, and \*QAt War\*U. Each has certain ramifications.
.s1
.L Allied
Your ally is someone you trust deeply, and are willing to make
.L Friendly
When you accept a country as a trustworthy trading partner, then you
establish friendly relations towards them. This allows them to sail
-ships into your harbours, load and unload goods, fuel, and have their
+ships into your harbours, load and unload goods, and have their
ships repaired there. You are allowed to "tend" and "follow" friendly
ships. You are allowed to cede sectors to a friendly
nation, and may send them "flash" messages (see info flash). You will
to over-flies or attacks you, you become hostile towards them. Neither of
these progressions can lead to war, however, they both stop at hostility.
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-The following paragraphs apply only if the SLOW_WAR option is used.
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-.L Mobilizing
-If you are Mobilizing, it means that you have declared war, and are getting
-ready to attack. You cannot attack someone's land until you are actually
-\*QAt War\*U. At the next update, you will automatically move to
-\*QSitzkrieg\*U. Your interdiction of the enemy will be the same as
-if you were hostile towards them.
-.s1
-.L Sitzkrieg
-Sitzkrieg is the same as \*QMobilizing\*U. You still are unable to attack
-their land. At the next update, you will automatically move to \*QAt War\*U.
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-When you are At War with someone, you may attack them willy-nilly.
-.s1
.SA "Diplomacy"