/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* main.c: client main function
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
* Ron Koenderink, 2004-2005
- * Markus Armbruster, 2005-2007
+ * Markus Armbruster, 2005-2009
*/
#include <config.h>
+#include <stdlib.h>
#ifndef _WIN32
#include <pwd.h>
-#include <stdlib.h>
-#include <unistd.h>
#endif
+#include <unistd.h>
#include "misc.h"
#include "version.h"
#ifdef _WIN32
#define getuid() 0
#define getpwuid(uid) ((void)(uid), w32_getpw())
+#define sysdep_init() w32_sysdep_init()
#else
#define sysdep_init() ((void)0)
#endif