/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
char *p;
char buf[1024];
- if (!(p = getstarg(player->argp[1],
- "alliance, friendly, neutrality, hostility, or war? ",
- buf)))
+ p = getstarg(player->argp[1],
+ "alliance, friendly, neutrality, hostility, or war? ",
+ buf);
+ if (!p)
return RET_SYN;
switch (*p) {
case 'a':
case 'h':
rel = HOSTILE;
break;
- case 'm':
- if (!opt_SLOW_WAR)
- return RET_SYN;
- if (!player->god)
- return RET_SYN;
- rel = MOBILIZATION;
- break;
- case 's':
- if (!opt_SLOW_WAR)
- return RET_SYN;
- if (!player->god)
- return RET_SYN;
- rel = SITZKRIEG;
- break;
case 'w':
rel = AT_WAR;
break;