/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Robert Forsman
*/
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "ship.h"
int
foll(void)
{
- struct shpstr ship;
- s_char *cp;
- int good,leader,count=0;
- coord x,y;
- struct nstr_item nstr;
- s_char buf[1024];
+ struct shpstr ship;
+ char *cp;
+ int good, leader, count = 0;
+ coord x, y;
+ struct nstr_item nstr;
+ char buf[1024];
- if (!opt_SAIL) {
- pr("The SAIL option is not enabled, so this command is not valid.\n");
- return RET_FAIL;
+ if (!opt_SAIL) {
+ pr("The SAIL option is not enabled, so this command is not valid.\n");
+ return RET_FAIL;
+ }
+ if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
+ return RET_SYN;
+ cp = getstarg(player->argp[2], "leader?", buf);
+ if (cp == 0)
+ cp = "";
+ good = sscanf(cp, "%d", &leader);
+ if (!good)
+ return RET_SYN;
+ getship(leader, &ship);
+ if (ship.shp_own != player->cnum &&
+ getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) {
+ pr("That ship won't let you follow.\n");
+ return RET_FAIL;
+ }
+ x = ship.shp_x;
+ y = ship.shp_y;
+ while (nxtitem(&nstr, &ship)) {
+ if (!player->owner)
+ continue;
+ if (ship.shp_x != x || ship.shp_y != y) {
+ pr("Ship #%d not in same sector as #%d\n",
+ ship.shp_uid, leader);
+ continue;
+ }
+ if (ship.shp_uid == leader) {
+ pr("Ship #%d can't follow itself!\n", leader);
+ continue;
}
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
- return RET_SYN;
- cp = getstarg(player->argp[2],"leader?", buf);
- if (cp==0) cp="";
- good = sscanf(cp,"%d",&leader);
- if (!good)
- return RET_SYN;
- getship(leader,&ship);
- if (ship.shp_own!=player->cnum &&
- getrel(getnatp(ship.shp_own),player->cnum) < FRIENDLY)
- {
- pr("That ship won't let you follow.\n");
- return RET_FAIL;
- }
- x = ship.shp_x;
- y = ship.shp_y;
- while (nxtitem(&nstr, (s_char *)&ship)) {
- if (!player->owner)
- continue;
- if ( ship.shp_x!=x || ship.shp_y!=y )
- {
- pr("Ship #%d not in same sector as #%d\n",ship.shp_uid,leader);
- continue;
- }
- if (ship.shp_uid==leader)
- {
- pr("Ship #%d can't follow itself!\n",leader);
- continue;
- }
- if ((ship.shp_autonav & AN_AUTONAV) && !(ship.shp_autonav & AN_STANDBY))
- {
- pr("Ship #%d has other orders!\n",ship.shp_uid);
- continue;
- }
- count++;
- ship.shp_mission = 0;
- *ship.shp_path = 'f';
- ship.shp_path[1] = 0;
-/* sprintf(ship.shp_path,"f%d",leader);*/
- ship.shp_follow = leader;
- pr("Ship #%d follows #%d.\n",ship.shp_uid,leader);
- putship(ship.shp_uid, &ship);
+ if ((ship.shp_autonav & AN_AUTONAV)
+ && !(ship.shp_autonav & AN_STANDBY)) {
+ pr("Ship #%d has other orders!\n", ship.shp_uid);
+ continue;
}
- if (count == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d ship%s\n", count, splur(count));
- return RET_OK;
+ count++;
+ ship.shp_mission = 0;
+ *ship.shp_path = 'f';
+ ship.shp_path[1] = 0;
+ ship.shp_follow = leader;
+ pr("Ship #%d follows #%d.\n", ship.shp_uid, leader);
+ putship(ship.shp_uid, &ship);
+ }
+ if (count == 0) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", count, splur(count));
+ return RET_OK;
}