struct mchrstr *mcp;
struct shpstr target_ship;
struct sctstr sect;
- int rel;
- struct natstr *natp;
struct nukstr nuke;
char buf[1024];
if (msl_equip(pp, 's') < 0)
return RET_FAIL;
getsect(sx, sy, §);
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- rel = getrel(natp, sect.sct_own);
- if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
- (sect.sct_own) && (sect.sct_oldown != player->cnum)) {
- pr("You are not at war with the player->owner of the target sector!\n");
- pr_beep();
- pr("Kaboom!!!\n");
- pr("Missile monitoring officer destroys RV before detonation.\n");
- return RET_OK;
- }
- }
if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
&sublaunch) < 0)
return RET_OK;