/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
/*
* The values 1 and -1 are important below, don't change them.
*/
-#define LOAD 1
-#define UNLOAD -1
+#define LOAD 1
+#define UNLOAD -1
static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp,
int noisy, int load_unload, int *nshipsp);
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
- if (!player->owner && load_unload == UNLOAD
+ if (load_unload == UNLOAD
+ && !player->owner
&& getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
if (noisy)
pr("You can't unload into an unfriendly %s\n",
static int
move_amount(int sect_amt, int unit_amt, int unit_max,
- int load_unload, int amount)
+ int load_unload, int amount)
{
int move_amt;
land.lnd_harden = 0;
putland(land.lnd_uid, &land);
#if 0
- /*
- * FIXME if this supplies from the sector, the putsect in
- * load() / lload() duplicates those supplies, causing a
- * seqno mismatch
- */
+ /*
+ * FIXME if this supplies from the sector, the putsect in
+ * load() / lload() duplicates those supplies, causing a
+ * seqno mismatch
+ */
if (!lnd_supply_all(&land))
pr("WARNING: %s is out of supply!\n", prland(&land));
#else
land.lnd_harden = 0;
putland(land.lnd_uid, &land);
#if 0
- /* FIXME same issue as in load_land_ship() */
+ /* FIXME same issue as in load_land_ship() */
if (!lnd_supply_all(&land))
pr("WARNING: %s is out of supply!\n", prland(&land));
#else