struct shpstr vship;
struct sctstr vsect;
enum targ_type target;
- int rel;
- struct natstr *natp;
struct nstr_item nbst;
int type;
struct empobj *attgp;
break;
}
- if (opt_SLOW_WAR) {
- if (target == targ_land) {
- natp = getnatp(player->cnum);
- rel = getrel(natp, vict);
- if ((rel != AT_WAR) && (player->cnum != vict) &&
- (vict) && (vsect.sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- continue;
- }
- }
- }
nfiring++;
switch (target) {
case targ_sub: