/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* mine.c: Lay mines from ships or units
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
-#include "nat.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
#include "commands.h"
+#include "land.h"
+#include "map.h"
+#include "ship.h"
/*
* format: mine <SHIPS> <NUMBER MINES>
int shells;
int mines_avail;
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
mines = onearg(player->argp[2],
- "Drop how many mines from each ship? ");
+ "Drop how many mines from each ship? ");
if (mines <= 0)
return RET_SYN;
while (nxtitem(&ni, &ship)) {
int mines_wanted;
int mines_laid;
int total_mines_laid;
- s_char prompt[128];
+ char prompt[128];
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
while (nxtitem(&ni, &land)) {
if (!player->owner)
lp = &lchr[(int)land.lnd_type];
if (!(lp->l_flags & L_ENGINEER))
continue;
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0) {
+ pr("%s is on a %s\n", prland(&land),
+ land. lnd_ship >= 0 ? "ship" : "land unit");
+ continue;
+ }
if (land.lnd_mobil < 1) {
- pr("Unit %d is out of mobility\n", land.lnd_uid);
+ pr("%s is out of mobility\n", prland(&land));
continue;
}
resupply_commod(&land, I_SHELL);
if (!(shells = land.lnd_item[I_SHELL]))
continue;
shells = MIN(shells, land.lnd_mobil);
- if (!getsect(land.lnd_x, land.lnd_y, §) ||
- sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN) {
+ if (!getsect(land.lnd_x, land.lnd_y, §)
+ || sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN
+ || sect.sct_own != land.lnd_own) {
pr("You can't lay mines there!!\n");
continue;
}
if (sect.sct_own == sect.sct_oldown)
pr("There are currently %d mines in %s\n",
sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
- sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
+ sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
- if (!check_land_ok(&land))
+ if (mines_wanted < 0)
+ return RET_FAIL;
+ if (mines_wanted == 0)
continue;
- if (mines_wanted <= 0)
+ if (!check_land_ok(&land) || !check_sect_ok(§))
continue;
land.lnd_mission = 0;
total_mines_laid = 0;
pr("%s laid a total of %d mines in %s",
prland(&land), total_mines_laid,
xyas(sect.sct_x, sect.sct_y, land.lnd_own));
- if (!shells)
- pr(" but is now out of supply\n");
+ if (!land.lnd_item[I_SHELL])
+ pr(" but is now out of shells\n");
else
pr("\n");
} else
- pr("%s ran out of %s before it could finish the job\nOnly %d mines were laid in %s\n", prland(&land), land.lnd_mobil > 0 ? "supply" : "mobility", total_mines_laid, xyas(sect.sct_x, sect.sct_y, land.lnd_own));
+ pr("%s ran out of %s before it could finish the job\n"
+ "Only %d mines were laid in %s\n",
+ prland(&land),
+ land.lnd_mobil > 0 ? "shells" : "mobility",
+ total_mines_laid,
+ xyas(sect.sct_x, sect.sct_y, land.lnd_own));
}
return RET_OK;
}