]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/scut.c
Remove option TRADESHIPS, customize table ship-chr instead
[empserver] / src / lib / commands / scut.c
index 70875c34edb3c0a8cb517b599944d10d6fc2ad47..46a582c533b9459077e2ab12c0547aaa420e3596 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  scut.c: Scuttle ships, planes or land units
- * 
+ *
  *  Known contributors to this file:
- *     
+ *     Markus Armbruster, 2004-2011
  */
 
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "news.h"
-#include "var.h"
-#include "xy.h"
-#include "ship.h"
-#include "land.h"
-#include "plane.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
+#include <config.h>
+
+#include <ctype.h>
 #include "commands.h"
+#include "news.h"
 #include "optlist.h"
-
-union item_u {
-       struct shpstr ship;
-       struct plnstr plane;
-       struct lndstr land;
-};
-
-int
-scuttle_tradeship(struct shpstr        *sp, int interactive)
-{
-       extern  int   trade_1_dist;     /* less than this gets no money */
-       extern  int   trade_2_dist;     /* less than this gets trade_1 money */
-       extern  int   trade_3_dist;     /* less than this gets trade_2 money */
-       extern  float trade_1;          /* return on trade_1 distance */
-       extern  float trade_2;          /* return on trade_2 distance */
-       extern  float trade_3;          /* return on trade_3 distance */
-       extern  float trade_ally_bonus; /* 20% bonus for trading with allies */
-       extern  float trade_ally_cut;   /* 10% bonus for ally you trade with */
-       float   cash = 0;
-       float   ally_cash = 0;
-       int     dist;
-       struct  sctstr sect;
-       struct  mchrstr *mp;
-       struct  natstr *np;
-       s_char  buf[512];
-       struct  natstr *natp;
-
-       mp = &mchr[(int)sp->shp_type];
-       getsect(sp->shp_x,sp->shp_y,&sect);
-       if (sect.sct_own && sect.sct_type == SCT_HARBR) {
-               dist = mapdist(sp->shp_x, sp->shp_y,
-                              sp->shp_orig_x,
-                              sp->shp_orig_y);
-               if (interactive)
-                 pr("%s has gone %d sects\n", prship(sp), dist);
-               else
-                 wu(0, sp->shp_own, "%s has gone %d sects\n", prship(sp),
-                    dist);
-               if (dist < trade_1_dist)
-                       cash = 0;
-               else if (dist < trade_2_dist)
-                       cash = (1.0 + trade_1*((float)dist));
-               else if (dist < trade_3_dist)
-                       cash = (1.0 + trade_2*((float)dist));
-               else
-                       cash = (1.0 + trade_3*((float)dist));
-               cash *= mp->m_cost;
-               cash *= (((float)sp->shp_effic) / 100.0);
-
-               if (sect.sct_own != sp->shp_own) {
-                       cash *= (1.0 + trade_ally_bonus);
-                       ally_cash = cash * trade_ally_cut;
-               }
-       }
-
-       if (!interactive && cash) {
-         natp = getnatp(sp->shp_own);
-         natp->nat_money += cash;
-         putnat(natp);
-         wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
-       } else if (!cash && !interactive) {
-         wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
-       } else if (cash && interactive) {
-         player->dolcost -= cash;
-       } else if (interactive) {
-         pr("You won't get any money if you scuttle in %s!",
-            xyas(sp->shp_x, sp->shp_y, player->cnum));
-         sprintf(buf, "Are you sure you want to scuttle %s? ",
-                 prship(sp));
-         return confirm(buf);
-       }
-
-       if (ally_cash) {
-               np = getnatp(sect.sct_own);
-               np->nat_money += ally_cash;
-               putnat(np);
-               wu(0,sect.sct_own,
-                  "Trade with %s nets you $%d at %s\n",
-                  cname(sp->shp_own),
-                  (int)ally_cash,
-                  xyas(sect.sct_x, sect.sct_y, sect.sct_own));
-               if (sp->shp_own != sp->shp_orig_own)
-                       nreport(sp->shp_own,
-                               N_PIRATE_TRADE, sp->shp_orig_own, 1);
-               else
-                       nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
-       } else if (sp->shp_own != sp->shp_orig_own)
-               nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
-
-       return 1;
-}
+#include "unit.h"
 
 int
 scut(void)
 {
-       struct  nstr_item ni;
-       union   item_u item;
-       int     type;
-       struct  mchrstr *mp;
-       struct  plchrstr *pp;
-       struct  lchrstr *lp;
-       s_char  *p;
-       s_char  prompt[128];
-       s_char  buf[1024];
-
-       if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
-               return RET_SYN;
-       switch (*p) {
-       case 's':
-               type = EF_SHIP; break;
-       case 'p':
-               type = EF_PLANE; break;
-       case 'l':
-               type = EF_LAND; break;
-       default:
-               pr("Ships, land units, or planes only! (s, l, p)\n");
-               return RET_SYN;
+    struct nstr_item ni;
+    union empobj_storage item;
+    int type;
+    struct mchrstr *mp;
+    char *p;
+    char prompt[128];
+    char buf[1024];
+    struct sctstr sect;
+
+    if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
+       return RET_SYN;
+    switch (*p) {
+    case 's':
+       type = EF_SHIP;
+       break;
+    case 'p':
+       type = EF_PLANE;
+       break;
+    case 'l':
+       type = EF_LAND;
+       break;
+    default:
+       pr("Ships, land units, or planes only! (s, l, p)\n");
+       return RET_SYN;
+    }
+    sprintf(prompt, "%s(s)? ", ef_nameof(type));
+    if (!(p = getstarg(player->argp[2], prompt, buf)))
+       return RET_SYN;
+    if (!snxtitem(&ni, type, p, NULL))
+       return RET_SYN;
+    if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
+             || islist(p))) {
+       char y_or_n[80], bbuf[80];
+
+       if (type == EF_SHIP) {
+           if (*p == '*')
+               sprintf(bbuf, "all ships");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned ships");
+           else if (issector(p))
+               sprintf(bbuf, "all ships in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "fleet %c", *p);
+           else
+               sprintf(bbuf, "ships %s", p);
+       } else if (type == EF_LAND) {
+           if (*p == '*')
+               sprintf(bbuf, "all land units");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned land units");
+           else if (issector(p))
+               sprintf(bbuf, "all units in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "army %c", *p);
+           else
+               sprintf(bbuf, "units %s", p);
+       } else {
+           if (*p == '*')
+               sprintf(bbuf, "all planes");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned planes");
+           else if (issector(p))
+               sprintf(bbuf, "all planes in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "wing %c", *p);
+           else
+               sprintf(bbuf, "planes %s", p);
        }
-       sprintf(prompt, "%s(s)? ", ef_nameof(type));
-       if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
-               return RET_SYN;
-       if (!snxtitem(&ni, type, p))
-               return RET_SYN;
-       if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
-               || islist(p))){
-               s_char y_or_n[80], bbuf[80];
-
-               if (type == EF_SHIP) {
-                       if (*p == '*')
-                               sprintf(bbuf,"all ships");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned ships");
-                       else if (issector(p))
-                               sprintf(bbuf,"all ships in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"fleet %c",*p);
-                       else
-                               sprintf(bbuf,"ships %s",p);
-               } else if (type == EF_LAND) {
-                       if (*p == '*')
-                               sprintf(bbuf,"all land units");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned land units");
-                       else if (issector(p))
-                               sprintf(bbuf,"all units in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"army %c",*p);
-                       else
-                               sprintf(bbuf,"units %s",p);
-               } else {
-                       if (*p == '*')
-                               sprintf(bbuf,"all planes");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned planes");
-                       else if (issector(p))
-                               sprintf(bbuf,"all planes in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"wing %c",*p);
-                       else
-                               sprintf(bbuf,"planes %s",p);
-               }
-               sprintf(y_or_n,"Really scuttle %s? ", bbuf);
-               if (!confirm(y_or_n))
-                       return RET_FAIL;
+       sprintf(y_or_n, "Really scuttle %s? ", bbuf);
+       if (!confirm(y_or_n))
+           return RET_FAIL;
+    }
+    while (nxtitem(&ni, &item)) {
+       if (!player->owner)
+           continue;
+       if (opt_MARKET) {
+           if (ontradingblock(type, &item.ship)) {
+               pr("You cannot scuttle an item on the trading block!\n");
+               continue;
+           }
        }
-       while (nxtitem(&ni, (s_char *)&item)) {
-               if (!player->owner)
-                       continue;
-               if (opt_MARKET) {
-                   if (ontradingblock(type, (int *)&item.ship)) {
-                       pr("You cannot scuttle an item on the trading block!\n");
-                       continue;
-                   }
-               }
 
-               if (type == EF_SHIP) {                  
-                       mp = &mchr[(int)item.ship.shp_type];
-                       if (opt_TRADESHIPS) {
-                           if (mp->m_flags & M_TRADE)
-                               if (!scuttle_tradeship(&item.ship, 1))
-                                   continue;
-                       }
-                       pr("%s", prship(&item.ship));
-                       scuttle_ship(&item.ship);
-               } else if (type == EF_LAND) {
-                       if (item.land.lnd_ship >= 0) {
-                           pr("%s is on a ship, and cannot be scuttled!\n",
-                              prland(&item.land));
-                           continue;
-                       }
-                       lp = &lchr[(int)item.land.lnd_type];
-                       pr("%s", prland(&item.land));
-                       scuttle_land(&item.land);
-               } else {
-                       pp = &plchr[(int)item.plane.pln_type];
-                       pr("%s", prplane(&item.plane));
-                       if (item.plane.pln_ship >= 0){
-                               struct shpstr ship;
-
-                               getship(item.plane.pln_ship,&ship);
-                               take_plane_off_ship(&item.plane,&ship);
-                       }
-                       makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid, item.plane.pln_x, item.plane.pln_y);
-                       item.plane.pln_own = 0;
-                       putplane(item.plane.pln_uid, (s_char *)&item.plane);
-               }
-               pr(" scuttled in %s\n", 
-                  xyas(item.ship.shp_x, item.ship.shp_y , player->cnum));
+       if (type == EF_SHIP) {
+           mp = &mchr[(int)item.ship.shp_type];
+           if (mp->m_flags & M_TRADE) {
+               if (!scuttle_tradeship(&item.ship, 1))
+                   continue;
+           }
+       } else if (type == EF_LAND) {
+           if (item.land.lnd_ship >= 0) {
+               pr("%s is on a ship, and cannot be scuttled!\n",
+                  prland(&item.land));
+               continue;
+           }
        }
+       pr("%s scuttled in %s\n",
+          unit_nameof(&item.gen),
+          xyas(item.gen.x, item.gen.y, player->cnum));
+       getsect(item.gen.x, item.gen.y, &sect);
+       if (sect.sct_own == item.gen.own)
+           unit_drop_cargo(&item.gen, sect.sct_own);
+       item.gen.effic = 0;
+       put_empobj(type, item.gen.uid, &item.gen);
+    }
 
-       return RET_OK;
+    return RET_OK;
 }
 
-void
-scuttle_ship(struct shpstr *sp)
+int
+scuttle_tradeship(struct shpstr *sp, int interactive)
 {
-    struct  nstr_item ni;
-    struct  sctstr sect;
-    struct  plnstr plane;
-    struct  lndstr land;
-    
+    float cash = 0;
+    float ally_cash = 0;
+    int dist = -1;
+    struct sctstr sect;
+    struct mchrstr *mp;
+    struct natstr *np;
+    char buf[512];
+    struct natstr *natp;
+
+    mp = &mchr[(int)sp->shp_type];
     getsect(sp->shp_x, sp->shp_y, &sect);
-    snxtitem_all(&ni, EF_PLANE);
-    while (nxtitem(&ni, (s_char *)&plane)) {
-       if (plane.pln_own == 0)
-           continue;
-       if (plane.pln_ship == sp->shp_uid) {
-           plane.pln_ship = -1;
-           if (sect.sct_own != sp->shp_own) {
-               wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
-                  plane.pln_uid,
-                  xyas(plane.pln_x, plane.pln_y, plane.pln_own));
-               makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
-               plane.pln_own = 0;
-           } else {
-               wu(0, plane.pln_own,
-                  "Plane %d transferred off ship %d to %s\n",
-                  plane.pln_uid, sp->shp_uid,
-                  xyas(plane.pln_x, plane.pln_y,plane.pln_own));
-           }
-           putplane(plane.pln_uid, (s_char *)&plane);
+    if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
+       && relations_with(sect.sct_own, sp->shp_own) >= FRIENDLY) {
+       dist = mapdist(sp->shp_x, sp->shp_y,
+                      sp->shp_orig_x, sp->shp_orig_y);
+       /* Don't disclose distance to to pirates */
+       if (sp->shp_own == sp->shp_orig_own)
+           mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
+       if (dist < trade_1_dist)
+           cash = 0;
+       else if (dist < trade_2_dist)
+           cash = 1.0 + trade_1 * dist;
+       else if (dist < trade_3_dist)
+           cash = 1.0 + trade_2 * dist;
+       else
+           cash = 1.0 + trade_3 * dist;
+       cash *= mp->m_cost;
+       cash *= sp->shp_effic / 100.0;
+
+       if (sect.sct_own != sp->shp_own) {
+           ally_cash = cash * trade_ally_cut;
+           cash *= (1.0 + trade_ally_bonus);
        }
     }
-    snxtitem_all(&ni, EF_LAND);
-    while (nxtitem(&ni, (s_char *)&land)) {
-       if (land.lnd_own == 0)
-           continue;
-       if (land.lnd_ship == sp->shp_uid) {
-           land.lnd_ship = -1;
-           if (sect.sct_own == sp->shp_own) {
-               wu(0, land.lnd_own,
-                  "Land unit %d transferred off ship %d to %s\n",
-                  land.lnd_uid, sp->shp_uid,
-                  xyas(land.lnd_x, land.lnd_y, land.lnd_own));
-               putland(land.lnd_uid, (s_char *)&land);
-           } else 
-               scuttle_land(&land);
-       }
-    }
-    makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
-    sp->shp_own = 0;
-    putship(sp->shp_uid, sp);
-}
 
-void
-scuttle_land(struct lndstr *lp)
-{
-    struct  nstr_item ni;
-    struct  sctstr sect;
-    struct  plnstr plane;
-    struct  lndstr land;
-    
-    getsect(lp->lnd_x, lp->lnd_y, &sect);
-    snxtitem_all(&ni, EF_PLANE);
-    while (nxtitem(&ni, (s_char *)&plane)) {
-       if (plane.pln_own == 0)
-           continue;
-       if (plane.pln_land == lp->lnd_uid) {
-           plane.pln_land = -1;
-           if (sect.sct_own != lp->lnd_own) {
-               wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
-                  plane.pln_uid,
-                  xyas(plane.pln_x, plane.pln_y, plane.pln_own));
-               makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
-               plane.pln_own = 0;
-           } else {
-               wu(0, plane.pln_own,
-                  "Plane %d transferred off unit %d to %s\n",
-                  plane.pln_uid, lp->lnd_uid,
-                  xyas(plane.pln_x, plane.pln_y,plane.pln_own));
-           }
-           putplane(plane.pln_uid, (s_char *)&plane);
-       }
-    }
-    snxtitem_all(&ni, EF_LAND);
-    while (nxtitem(&ni, (s_char *)&land)) {
-       if (land.lnd_own == 0)
-           continue;
-       if (land.lnd_land == lp->lnd_uid) {
-           land.lnd_land = -1;
-           if (sect.sct_own == lp->lnd_own) {
-               wu(0, land.lnd_own,
-                  "Land unit %d transferred off unit %d to %s\n",
-                  land.lnd_uid, lp->lnd_uid,
-                  xyas(land.lnd_x, land.lnd_y, land.lnd_own));
-               putland(land.lnd_uid, (s_char *)&land);
-           } else 
-               scuttle_land(&land);
-       }
+    if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
+       if (interactive) {
+           pr("You won't get any money if you scuttle in %s!",
+              xyas(sp->shp_x, sp->shp_y, player->cnum));
+           sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
+           return confirm(buf);
+       } else
+           return 0;
     }
-    makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
-    lp->lnd_own = 0;
-    putland(lp->lnd_uid, lp);
-}
 
+    if (interactive) {
+       player->dolcost -= cash;
+    } else {
+       natp = getnatp(sp->shp_own);
+       natp->nat_money += cash;
+       putnat(natp);
+       wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
+    }
 
+    if (ally_cash) {
+       np = getnatp(sect.sct_own);
+       np->nat_money += ally_cash;
+       putnat(np);
+       wu(0, sect.sct_own,
+          "Trade with %s nets you $%d at %s\n",
+          cname(sp->shp_own),
+          (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
+       if (sp->shp_own != sp->shp_orig_own)
+           nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
+       else
+           nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
+    } else if (sp->shp_own != sp->shp_orig_own)
+       nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
+
+    return 1;
+}