- hap_fact = 1.0;
- else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */
- hap_fact = 2.0;
- else /* Target has no happy, worse fighting */
- hap_fact = 0.8;
+ hap_fact = 1.0;
+ else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */
+ hap_fact = 2.0;
+ else /* Target has no happy, worse fighting */
+ hap_fact = 0.8;