/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nat.c: Misc. accesses on the nation file
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
*/
#include <config.h>
-#include "prototypes.h"
+#include "file.h"
#include "misc.h"
#include "nat.h"
-#include "file.h"
-#include "optlist.h"
+#include "sect.h"
char *relates[] = {
/* must follow nation relation defines in nat.h */
char *
rejectname(struct natstr *np, natid other)
{
- char *rejects[] = {
+ static char *rejects[] = {
/* must follow reject flags defined in nat.h */
" YES YES YES YES",
" NO YES YES YES",
int
getrejects(natid them, struct natstr *np)
{
- int ind;
- int shift;
- int reject;
-
- ind = them / 4;
- shift = 12 - ((them - ((them / 4) << 2)) * 4);
- reject = (np->nat_rejects[ind] >> shift) & 0x0f;
- return reject;
+ return np->nat_rejects[them];
}
void
void
putreject(struct natstr *np, natid them, int how, int what)
{
- int shift;
- int newrej;
- int ind;
-
- what &= 0x0f;
- ind = them / 4;
- shift = 12 - ((them - ((them / 4) << 2)) * 4);
- newrej = np->nat_rejects[ind];
if (how)
- newrej |= (what << shift);
+ np->nat_rejects[them] |= what;
else
- newrej &= ~(what << shift);
- np->nat_rejects[ind] = newrej;
+ np->nat_rejects[them] &= ~what;
}
void