int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int etu_per_update = 60; /* # of etu's per update */
+int etu_per_update = 60; /* # of ETUs per update */
int update_window = 0; /* update window adjustment, in seconds */
int update_demand = UPD_DEMAND_NONE;
int update_wantmin = 1; /* votes required for demand update */
int rollover_avail_max = 50; /* max. avail that can roll over an update */
/* opt_FALLOUT */
-double decay_per_etu = 0.006; /* This gives a half life of ? etus,
+double decay_per_etu = 0.006; /* This gives a half life of ? ETUs,
about ? days.
half life in Jt
log(.5) / log(1-decay_per_etu)
float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
float ally_factor = 2.0; /* shared tech with allies = 1/factor */
-float level_age_rate = 96.0; /* 1% per 96 etu's; 0 -> no decline */
+float level_age_rate = 96.0; /* 1% per 96 ETUs; 0 -> no decline */
int players_at_00 = 0; /* players coord system on deity 0,0? */
float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
/* 8 * 999 * 100 * 0.0004 = 319 */
-int max_btus = 640; /* maximum # of btu's */
+int max_btus = 640; /* maximum # of BTUs */
double buil_bt = 10.0; /* tech level required to build a bridge */
int buil_bh = 100; /* hcm required to build a bridge */