/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
#include "file.h"
#include "land.h"
-#include "ship.h"
-#include "nsc.h"
-#include "plane.h"
-#include "prototypes.h"
+#include "lost.h"
+#include "misc.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
+#include "unit.h"
-int
+void
lnd_postread(int n, void *ptr)
{
struct lndstr *llp = ptr;
- struct shpstr theship;
- struct lndstr theland;
if (llp->lnd_uid != n) {
logerror("lnd_postread: Error - %d != %d, zeroing.\n",
llp->lnd_uid, n);
memset(llp, 0, sizeof(struct lndstr));
}
- if (llp->lnd_ship >= 0 && llp->lnd_own
- && llp->lnd_effic >= LAND_MINEFF) {
- if (getship(llp->lnd_ship, &theship)
- && (theship.shp_effic >= SHIP_MINEFF)) {
- /* wooof! Carriers are a pain */
- if (llp->lnd_mission) {
- /*
- * If the unit is on a mission centered
- * on it's loc, the op-area travels with
- * the unit.
- */
- if ((llp->lnd_opx == llp->lnd_x) &&
- (llp->lnd_opy == llp->lnd_y)) {
- llp->lnd_opx = theship.shp_x;
- llp->lnd_opy = theship.shp_y;
- }
- }
- if (llp->lnd_x != theship.shp_x || llp->lnd_y != theship.shp_y)
- time(&llp->lnd_timestamp);
- llp->lnd_x = theship.shp_x;
- llp->lnd_y = theship.shp_y;
- }
- }
- if (llp->lnd_land >= 0 && llp->lnd_own
- && llp->lnd_effic >= LAND_MINEFF) {
- if (getland(llp->lnd_land, &theland)
- && (theland.lnd_effic >= LAND_MINEFF)) {
- /* wooof! Carriers are a pain */
- if (llp->lnd_mission) {
- /*
- * If the unit is on a mission centered
- * on it's loc, the op-area travels with
- * the unit.
- */
- if ((llp->lnd_opx == llp->lnd_x) &&
- (llp->lnd_opy == llp->lnd_y)) {
- llp->lnd_opx = theland.lnd_x;
- llp->lnd_opy = theland.lnd_y;
- }
- }
- if (llp->lnd_x != theland.lnd_x || llp->lnd_y != theland.lnd_y)
- time(&llp->lnd_timestamp);
- llp->lnd_x = theland.lnd_x;
- llp->lnd_y = theland.lnd_y;
- }
- }
+
if (opt_MOB_ACCESS)
lnd_do_upd_mob(llp);
-
player->owner = (player->god || llp->lnd_own == player->cnum);
- return 1;
}
-int
-lnd_prewrite(int n, void *ptr)
+void
+lnd_prewrite(int n, void *old, void *new)
{
- struct lndstr *llp = ptr;
- struct lndstr land;
- struct lndstr *lp;
- struct plnstr *pp;
- int i;
-
- llp->ef_type = EF_LAND;
- llp->lnd_uid = n;
-
- time(&llp->lnd_timestamp);
+ struct lndstr *oldlp = old;
+ struct lndstr *llp = new;
+ natid own = llp->lnd_own;
if (llp->lnd_own && llp->lnd_effic < LAND_MINEFF) {
- makelost(EF_LAND, llp->lnd_own, llp->lnd_uid,
- llp->lnd_x, llp->lnd_y);
- llp->lnd_own = 0;
-
- getland(n, &land);
-
- for (i = 0; NULL != (lp = getlandp(i)); i++) {
- if (lp->lnd_own && lp->lnd_land == n) {
- mpr(lp->lnd_own, "%s MIA!\n", prland(lp));
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid,
- lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
- lp->lnd_effic = 0;
- lp->lnd_ship = -1;
- lp->lnd_land = -1;
- putland(lp->lnd_uid, lp);
- }
- }
- for (i = 0; NULL != (pp = getplanep(i)); i++) {
- if (pp->pln_own && pp->pln_land == n) {
- mpr(pp->pln_own, "%s MIA!\n", prplane(pp));
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
- pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- pp->pln_effic = 0;
- pp->pln_ship = -1;
- pp->pln_land = -1;
- putplane(pp->pln_uid, pp);
- }
- }
+ own = 0;
+ llp->lnd_ship = llp->lnd_land = -1;
} else {
item_prewrite(llp->lnd_item);
- getland(n, &land);
}
- return 1;
+ if (CANT_HAPPEN(llp->lnd_ship >= 0 && llp->lnd_land >= 0))
+ llp->lnd_land = -1;
+ if (oldlp->lnd_ship != llp->lnd_ship)
+ lnd_carrier_change(llp, EF_SHIP, oldlp->lnd_ship, llp->lnd_ship);
+ if (oldlp->lnd_land != llp->lnd_land)
+ lnd_carrier_change(llp, EF_LAND, oldlp->lnd_land, llp->lnd_land);
+
+ /* We've avoided assigning to llp->lnd_own, in case oldsp == sp */
+ if (oldlp->lnd_own != own)
+ lost_and_found(EF_LAND, oldlp->lnd_own, own,
+ llp->lnd_uid, llp->lnd_x, llp->lnd_y);
+
+ llp->lnd_own = own;
+ if (!own || llp->lnd_x != oldlp->lnd_x || llp->lnd_y != oldlp->lnd_y)
+ unit_update_cargo((struct empobj *)llp);
}
void
-lnd_init(int n, void *ptr)
+lnd_oninit(void *ptr)
{
struct lndstr *lp = ptr;
- lp->ef_type = EF_LAND;
- lp->lnd_uid = n;
- lp->lnd_own = 0;
+ lp->lnd_ship = lp->lnd_land = -1;
}
char *