lcp = &lchr[(int)lp->lnd_type];
-/* Spies always count as 1 during assaults. If they are the only ones
- in the assault, they get to sneak on anyway. */
-
- if (lcp->l_flags & L_SPY && combat_mode == A_ASSAULT)
- return 1;
-
men = lp->lnd_item[I_MILIT];
value = men * lnd_att(lp) * lp->lnd_effic / 100.0;
signed char orig;
int mob;
+ if (CANT_HAPPEN(lchr[llp->unit.land.lnd_type].l_flags & L_SPY))
+ return 0;
+
taken = llp->unit.land.lnd_item[I_MILIT];
- /* Spies always die */
- if (lchr[llp->unit.land.lnd_type].l_flags & L_SPY)
- llp->unit.land.lnd_effic = 0;
- else {
- eff_eq = ldround(cas * 100.0 /
- lchr[llp->unit.land.lnd_type].l_item[I_MILIT], 1);
- llp->unit.land.lnd_effic -= eff_eq;
- lnd_submil(&llp->unit.land, cas);
- }
+ eff_eq = ldround(cas * 100.0 /
+ lchr[llp->unit.land.lnd_type].l_item[I_MILIT], 1);
+ llp->unit.land.lnd_effic -= eff_eq;
+ lnd_submil(&llp->unit.land, cas);
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
sprintf(buf, "dies %s %s!",