/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.c: Nuke post-read and pre-write data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
+ * Markus Armbruster, 2006-2011
*/
+#include <config.h>
+
+#include "file.h"
+#include "lost.h"
#include "misc.h"
-#include "player.h"
-#include "var.h"
#include "nuke.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
+#include "player.h"
#include "prototypes.h"
-/*ARGSUSED*/
-int
-nuk_postread(int n, s_char *ptr)
+void
+nuk_postread(int n, void *ptr)
{
- struct nukstr *np = (struct nukstr *)ptr;
+ struct nukstr *np = ptr;
if (np->nuk_uid != n) {
- logerror("nuk_postread: Error - %d != %d, zeroing.\n", np->nuk_uid,
- n);
+ logerror("nuk_postread: Error - %d != %d, zeroing.\n",
+ np->nuk_uid, n);
memset(np, 0, sizeof(struct nukstr));
}
player->owner = (player->god || np->nuk_own == player->cnum);
- return 1;
-}
-
-/*ARGSUSED*/
-int
-nuk_prewrite(int n, s_char *ptr)
-{
- struct nukstr *np = (struct nukstr *)ptr;
- struct nukstr nuke;
-
- np->ef_type = EF_NUKE;
- np->nuk_uid = n;
-
- time(&np->nuk_timestamp);
-
- getnuke(n, &nuke);
-
- return 1;
-}
-
-void
-nuk_init(int n, s_char *ptr)
-{
- struct nukstr *np = (struct nukstr *)ptr;
-
- np->ef_type = EF_NUKE;
- np->nuk_uid = n;
- np->nuk_own = 0;
}
void
-nuk_add(coord x, coord y, int type, int num)
+nuk_prewrite(int n, void *old, void *new)
{
- struct nukstr nuke;
- struct sctstr sect;
- int nuk_uid;
- natid own;
- int n;
+ struct nukstr *oldnp = old;
+ struct nukstr *np = new;
+ natid own = np->nuk_effic == 0 ? 0 : np->nuk_own;
+ int plane = np->nuk_plane;
- /* getsect in case of world wraparound */
- getsect(x, y, §);
- if (!(own = sect.sct_own))
- return;
- x = sect.sct_x;
- y = sect.sct_y;
+ /* Be careful with writing to *np, in case oldnp == np */
- /*
- * either find a stockpile in x,y or add a new one
- */
- nuk_uid = -1;
- for (n = 0; getnuke(n, &nuke); n++) {
- if (nuke.nuk_own == own) {
- if (nuke.nuk_x == x && nuke.nuk_y == y) {
- nuk_uid = n;
- break;
- }
- } else if (nuke.nuk_own == 0 && nuk_uid == -1)
- nuk_uid = n;
- }
- if (nuk_uid == -1)
- nuk_uid = n;
- if (getnuke(nuk_uid, &nuke) == 0) {
- ef_extend(EF_NUKE, 10);
- memset(&nuke, 0, sizeof(struct nukstr));
- nuke.nuk_uid = nuk_uid;
- }
- if (nuke.nuk_own == 0) {
- nuke.nuk_ship = -1;
- nuke.nuk_x = x;
- nuke.nuk_y = y;
- nuke.nuk_own = own;
- makenotlost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x,
- nuke.nuk_y);
+ if (!own) {
+ np->nuk_effic = 0;
+ plane = -1;
}
- nuke.nuk_types[type] += num;
- nuke.nuk_n += num;
- if (!putnuke(nuke.nuk_uid, &nuke))
- pr("Problem with the nuclear stockpiles, tell the deity.\n");
+ if (oldnp->nuk_plane != plane)
+ nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, plane);
+ if (oldnp->nuk_own != own)
+ lost_and_found(EF_NUKE, oldnp->nuk_own, own,
+ np->nuk_uid, np->nuk_x, np->nuk_y);
+
+ np->nuk_own = own;
+ np->nuk_plane = plane;
}
-void
-nuk_delete(struct nukstr *np, int type, int num)
+char *
+prnuke(struct nukstr *np)
{
- if (np->nuk_types[type] < num)
- num = np->nuk_types[type];
- np->nuk_types[type] -= num;
- np->nuk_n -= num;
- if (np->nuk_n <= 0) {
- makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
- np->nuk_own = 0;
- }
- putnuke(np->nuk_uid, np);
+ return prbuf("%s warhead #%d",
+ nchr[(int)np->nuk_type].n_name, np->nuk_uid);
}