/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "path.h"
-#include "nat.h"
-#include "sect.h"
#include "file.h"
+#include "optlist.h"
+#include "path.h"
+#include "player.h"
#include "prototypes.h"
+#include "sect.h"
int
chkdir(char dir_char, int min_dir, int max_dir)
char *bp;
char prompt[128];
coord dx, dy;
- struct sctstr sect, dsect;
+ struct sctstr sect;
coord nx, ny;
int dir;
- double mv_cost;
if (arg) {
strncpy(buf, arg, MAX_PATH_LEN - 1);
xyas(nx, ny, player->cnum));
break;
}
- if (dir == DIR_STOP || dir == DIR_MAP) {
+ if (dir == DIR_STOP) {
p[1] = 0;
return buf;
}
xyas(x, y, player->cnum));
}
bp = getstring(prompt, buf2);
- if (bp && p + strlen(bp) + 1 >= buf + MAX_PATH_LEN) {
+ if (!bp)
+ return NULL;
+ if (p + strlen(bp) + 1 >= buf + MAX_PATH_LEN) {
pr("Path length may not exceed %d.\n", MAX_PATH_LEN);
pr("Aborting...\n");
bp = NULL;
}
- if (!bp)
- return NULL;
strcpy(p, bp);
if (*bp)
goto more;
void
pathrange(coord cx, coord cy, char *pp, int border, struct range *range)
{
- int dir;
+ int dir, lx, ly, hx, hy;
- range->lx = cx;
- range->hx = cx;
- range->ly = cy;
- range->hy = cy;
- range->width = 0;
- range->height = 0;
+ lx = hx = cx;
+ ly = hy = cy;
for (; *pp; pp++) {
dir = diridx(*pp);
if (dir == DIR_STOP)
break;
cx += diroff[dir][0];
cy += diroff[dir][1];
- if (cx < range->lx)
- range->lx = cx;
- if (cx > range->hx)
- range->hx = cx;
- if (cy < range->ly)
- range->ly = cy;
- if (cy > range->hy)
- range->hy = cy;
+ if (cx < lx)
+ lx = cx;
+ if (cx > hx)
+ hx = cx;
+ if (cy < ly)
+ ly = cy;
+ if (cy > hy)
+ hy = cy;
}
- range->lx = xnorm(range->lx - border * 2);
- range->ly = ynorm(range->ly - border);
- range->hx = xnorm(range->hx + border * 2 + 1);
- range->hy = ynorm(range->hy + border + 1);
+
+ lx -= border * 2;
+ hx += border * 2;
+ ly -= border;
+ hy += border;
+
+ range->lx = xnorm(lx);
+ range->hx = ynorm(hx - lx < WORLD_X ? hx : lx - 1);
+ range->ly = ynorm(ly);
+ range->hy = ynorm(hy - ly < WORLD_Y ? hy : ly - 1);
xysize_range(range);
}