#include "misc.h"
#include "player.h"
-#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nat.h"
void
item_prewrite(short *item)
{
- int i;
+ i_type i;
- for (i = 0; i <= I_MAX; ++i) {
+ for (i = I_NONE + 1; i <= I_MAX; ++i) {
if (CANT_HAPPEN(item[i] < 0))
item[i] = 0;
else if (CANT_HAPPEN(item[i] > ITEM_MAX))