free(mlp);
continue;
}
- if (opt_SAIL) {
- if (*sp->shp_path && !update_running) {
- shp_stays(actor, "has a sail path", mlp);
- mpr(actor, "Use `sail <#> -' to reset\n");
- continue;
- }
- }
/* check crew - uws don't count */
if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
shp_stays(actor, "is crewless", mlp);