"Highways double as rail")
EMPCF_OPT("RES_POP", opt_RES_POP,
"Population is limited by research")
-EMPCF_OPT("SAIL", opt_SAIL,
- "Enable sail command")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
"Make bars immune to damage")
EMPCF_OPT("TECH_POP", opt_TECH_POP,
int flash(void);
int flee(void);
int fly(void);
-int foll(void);
int force(void);
int fort(void);
int give(void);
int mark(void);
int mine(void);
int mission(void);
-int mobq(void);
int morale(void);
int move(void);
int multifire(void);
int retr(void);
int rout(void);
int sabo(void);
-int sail(void);
int sate(void);
int scra(void);
int sct(void);
/* revolt.c */
extern void revolt(struct sctstr *);
extern void guerrilla(struct sctstr *);
-/* sail.c */
-extern void sail_ship(natid);
/* sect.c */
extern void do_fallout(struct sctstr *, int);
extern void spread_fallout(struct sctstr *, int);
short shp_pstage; /* plague stage */
short shp_ptime; /* how many etus remain in this stage */
short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
- unsigned char shp_mobquota; /* mobility quota */
- char shp_path[MAXSHPPATH];
- int shp_follow;
char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
coord shp_orig_x;
coord shp_orig_y; /* Where we were built */
g) then make things
f) ship building
stopped ships are started, but not built (see info stop)
- finally, if option SAIL is enabled, follow sail paths
g) plane building
stopped planes are started, but not built (see info stop)
h) land unit building
+++ /dev/null
-.TH Command FOLLOW
-.NA follow "Cause one ship to automatically follow another"
-.LV Expert
-.SY "follow <SHIP/FLEET>"
-You use the \*Qfollow\*U command to get a ship to use the same
-sailing path as another ship.
-At each update, ships with a sailing path \*Qautonavigate\*U along
-the path that was set for them, and ships that are set
-to follow that ship will also be navigated along the same
-path. Telegrams notify you of arrivals
-or problems encountered while attempting to follow the path.
-.s1
-Radar operates continuously as the ship moves along the path, constantly
-adding sector information to the known world map.
-.s1
-Ship movement is performed before mobility is increased.
-This insures that after the update, ships with a sailing path will still
-have some mobility so that you can always manually navigate
-to some extent.
-.s1
-You may follow any ship which is owned by you or a friendly country.
-.s1
-.SA "sail, unsail, mquota, Ships"
.s1
.L "IMPORTANT NOTES"
.s1
-Missions can occur during updates. (Interdicting ships using "sail").
-.s1
Artillery units less than 40% efficient will not fire.
.s1
Planes flying missions other than air defense will be intercepted
+++ /dev/null
-.TH Command MQUOTA
-.NA mquota "Change the mobility quota of a ship with SAIL orders"
-.LV Expert
-.SY "mquota <SHIP/FLEET> <NUMBER>"
-You use the \*Qmquota\*U command to limit the amount of mobility
-that a ship a sailing path will use during an update.
-.s1
-.SA "sail, unsail, follow, Ships"
While navigating, you cannot enter a sector that belongs to another
country unless they have FRIENDLY relations with you. This includes bridges, and harbors.
.s1
-.SA "mine, Ship-types, mission, sail, Ships, Transportation, Moving"
+.SA "mine, Ship-types, mission, Ships, Transportation, Moving"
When you accept a country as a trustworthy trading partner, then you
establish friendly relations towards them. This allows them to sail
ships into your harbours, load and unload goods, and have their
-ships repaired there. You are allowed to "tend" and "follow" friendly
+ships repaired there. You are allowed to "tend" friendly
ships. You may send "flash" messages (see info flash) to friendly nations.
You will be warned, however, if they overfly
your territory. And if they do it enough times, your diplomatic
+++ /dev/null
-.TH Command SAIL
-.NA sail "Give sailing orders to a ship"
-.LV Expert
-.SY "sail <SHIP/FLEET> [<PATH>|q[uery]|-]"
-You use the \*Qsail\*U command to give a sailing path to ships.
-At each update, ships with a sailing path \*Qauto-navigate\*U along
-the path that was set for them. Telegrams notify you of arrivals
-or problems encountered while attempting to follow the path.
-.s1
-Radar operates continuously as the ship moves along the path, constantly
-adding sector information to the known world map.
-.s1
-Ship movement is performed before mobility is increased.
-This insures that after the update, ships with a sailing path will still
-have some mobility so that you can always manually navigate
-to some extent.
-.s1
-Note that ships sailing can encounter exactly the same interdiction as
-ships navigating.
-.s1
-.EX sail <SHIP/FLEET> q
-.s1
-\*Qsail\*U, with the \*Qquery\*U parameter, shows the current sailing path.
-The report indicates:
-.NF
- shp# ship number
- ship type type of ship (cargo ship, destroyer, etc)
- x,y ship's current position
- mobil ship's current mobility
- mobquota mobility available per update to sail
- follows ship that is being followed
- path the current sailing path
-
-shp# ship type x,y mobil mobquota follows path
- 1 cargo ship -27,19 44 32 1 jjjuujj
- 12 cargo ship -27,19 40 32 1
- 34 fishing boat 15,32 58 32 3 ggbbgyyg
- 58 cargo ship 18,34 62 0 4
-4 ship(s)
-.FI
-.s1
-.EX sail <SHIP/FLEET> -
-.s1
-\*Qsail\*U, with the \*Q-\*U parameter, causes the sailing path
-for the ships specified to be removed.
-.s1
-The PATH is a normal empire path specification. You may *not* give a
-destination sector on the command line, or at any time while giving
-the route.
-.s1
-When getting a path interactively, empire will show you the information
-you have (from your bmap) concerning the current area, to help you plot
-your course.
-.s1
-.SA "follow, unsail, mquota, Ships"
+++ /dev/null
-.TH Command UNSAIL
-.NA unsail "Stop a ship from sailing"
-.LV Expert
-.SY "unsail <SHIP/FLEET>"
-You use the \*Qunsail\*U command to remove a sailing path from ships.
-.s1
-.SA "follow, sail, mquota, Ships"
{
struct mchrstr *mcp = &mchr[ship->shp_type];
int arg = atoi(p);
- int old_uid, ret;
+ int ret;
switch (*key) {
case 'U':
case 'E':
case 'M':
case 'F':
- old_uid = ship->shp_uid;
ret = edit_unit((struct empobj *)ship, key, p,
SHIP_MINEFF, "fleet", 0);
- if (ret == RET_OK && ship->shp_uid != old_uid) {
- if (ship->shp_follow == old_uid)
- ship->shp_follow = ship->shp_uid;
- }
return ret;
case 't':
arg = ef_elt_byname(EF_SHIP_CHR, p);
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * foll.c: Set leader of a set of ships
- *
- * Known contributors to this file:
- * Robert Forsman
- */
-
-#include <config.h>
-
-#include "commands.h"
-#include "optlist.h"
-#include "ship.h"
-
-int
-foll(void)
-{
- struct shpstr ship;
- char *cp;
- int good, leader, count = 0;
- coord x, y;
- struct nstr_item nstr;
- char buf[1024];
-
- if (!opt_SAIL) {
- pr("The SAIL option is not enabled, so this command is not valid.\n");
- return RET_FAIL;
- }
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
- return RET_SYN;
- cp = getstarg(player->argp[2], "leader? ", buf);
- if (!cp)
- cp = "";
- good = sscanf(cp, "%d", &leader);
- if (!good)
- return RET_SYN;
- getship(leader, &ship);
- if (relations_with(ship.shp_own, player->cnum) < FRIENDLY) {
- pr("That ship won't let you follow.\n");
- return RET_FAIL;
- }
- x = ship.shp_x;
- y = ship.shp_y;
- while (nxtitem(&nstr, &ship)) {
- if (!player->owner)
- continue;
- if (ship.shp_x != x || ship.shp_y != y) {
- pr("Ship #%d not in same sector as #%d\n",
- ship.shp_uid, leader);
- continue;
- }
- if (ship.shp_uid == leader) {
- pr("Ship #%d can't follow itself!\n", leader);
- continue;
- }
- count++;
- ship.shp_mission = 0;
- *ship.shp_path = 'f';
- ship.shp_path[1] = 0;
- ship.shp_follow = leader;
- pr("Ship #%d follows #%d.\n", ship.shp_uid, leader);
- putship(ship.shp_uid, &ship);
- }
- if (count == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- } else
- pr("%d ship%s\n", count, splur(count));
- return RET_OK;
-}
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * mobq.c: Set the sailing mobility quota for a ship
- *
- * Known contributors to this file:
- * Robert Forsman
- */
-
-#include <config.h>
-
-#include "commands.h"
-#include "optlist.h"
-#include "ship.h"
-
-
-int
-mobq(void)
-{
- struct shpstr ship;
- char *cp, *oldmq;
- int good, mobquota, count = 0;
- struct nstr_item nstr;
- char buf[1024];
-
- if (!opt_SAIL) {
- pr("The SAIL option is not enabled, so this command is not valid.\n");
- return RET_FAIL;
- }
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
- return RET_SYN;
- oldmq = player->argp[2];
- if (oldmq) {
- good = sscanf(oldmq, "%d", &mobquota);
- if (!good)
- return RET_SYN;
- if (mobquota < 0 || mobquota > ship_mob_max) {
- pr("Bad mobility quota value %d.\n", mobquota);
- return RET_SYN;
- }
- if (mobquota + (ship_mob_scale * (float)etu_per_update) >
- ship_mob_max) {
- pr("warning: %d less than optimal\n", mobquota);
- }
- }
- while (nxtitem(&nstr, &ship)) {
- if (!player->owner)
- continue;
- if (!oldmq)
- pr("Ship #%d at %s. Old value %d.\n", ship.shp_uid,
- xyas(ship.shp_x, ship.shp_y, player->cnum),
- ship.shp_mobquota);
- cp = getstarg(player->argp[2], "mobility quota? ", buf);
- if (!cp)
- return RET_SYN;
- if (!check_ship_ok(&ship))
- continue;
- good = sscanf(cp, "%d", &mobquota);
- if (!good) {
- pr("Huh?\n");
- continue;
- }
- if (!oldmq) {
- if (mobquota < 0 || mobquota > ship_mob_max) {
- pr("Bad mobility quota value %d.\n", mobquota);
- continue;
- }
- if (mobquota + (ship_mob_scale * (float)etu_per_update) >
- ship_mob_max) {
- pr("warning: %d less than optimal\n", mobquota);
- }
- }
- ship.shp_mobquota = mobquota;
- count++;
- putship(ship.shp_uid, &ship);
- }
- if (count == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- } else
- pr("%d ship%s\n", count, splur(count));
- return RET_OK;
-}
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * sail.c: Set sail path for leaders
- *
- * Known contributors to this file:
- * Robert Forsman
- */
-
-#include <config.h>
-
-#include "commands.h"
-#include "optlist.h"
-#include "path.h"
-#include "ship.h"
-
-static int
-show_sail(struct nstr_item *nstr)
-{
- int count = 0;
- struct shpstr ship;
-
- while (nxtitem(nstr, &ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (count++ == 0) {
- if (player->god)
- pr("own ");
- pr("shp# ship type x,y ");
- pr("mobil mobquota follows path\n");
- }
- if (player->god)
- pr("%3d ", ship.shp_own);
- pr("%4d ", ship.shp_uid);
- pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
- pr("%3d ", ship.shp_mobil);
- pr(" %3d ", ship.shp_mobquota);
- pr(" %3d ", ship.shp_follow);
- if (ship.shp_path[0]) {
- pr("%s", ship.shp_path);
- }
- pr("\n");
- if (ship.shp_name[0] != 0) {
- if (player->god)
- pr(" ");
- pr(" %s\n", ship.shp_name);
- }
- }
- if (count == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- } else
- pr("%d ship%s\n", count, splur(count));
- return RET_OK;
-}
-
-static int
-cmd_unsail_ship(struct nstr_item *nstr)
-{
- struct shpstr ship;
- int count = 0;
-
- while (nxtitem(nstr, &ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (ship.shp_path[0]) {
- pr("Ship #%d unsailed\n", ship.shp_uid);
- count++;
- ship.shp_path[0] = 0;
- putship(ship.shp_uid, &ship);
- }
- }
- return RET_OK;
-}
-
-static int
-cmd_sail_ship(struct nstr_item *nstr)
-{
- char *cp;
- struct shpstr ship;
- char navpath[MAX_PATH_LEN];
-
- while (nxtitem(nstr, &ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
-
- pr("Ship #%d at %s\n", ship.shp_uid,
- xyas(ship.shp_x, ship.shp_y, player->cnum));
- cp = getpath(navpath, player->argp[2],
- ship.shp_x, ship.shp_y, 0, 0, MOB_SAIL);
- if (!cp)
- return RET_FAIL;
- if (!check_ship_ok(&ship))
- continue;
- strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 1);
- ship.shp_mission = 0;
- putship(ship.shp_uid, &ship);
- }
- return RET_OK;
-}
-
-int
-sail(void)
-{
- char *cp;
- struct nstr_item nstr;
-
- if (!opt_SAIL) {
- pr("The SAIL option is not enabled, so this command is not valid.\n");
- return RET_FAIL;
- }
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
- return RET_SYN;
- cp = player->argp[2];
- if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
- return cmd_unsail_ship(&nstr);
- if (cp && *cp == 'q')
- return show_sail(&nstr);
- return cmd_sail_ship(&nstr);
-}
EF_PLAGUE_STAGES, NSC_DEITY},
{"ptime", fldoff(shp_ptime), NSC_SHORT, 0, NULL, EF_BAD, NSC_DEITY},
{"access", fldoff(shp_access), NSC_SHORT, 0, NULL, EF_BAD, 0},
- {"mquota", fldoff(shp_mobquota), NSC_UCHAR, 0, NULL, EF_BAD, 0},
- {"path", fldoff(shp_path), NSC_STRINGY, MAXSHPPATH, NULL, EF_BAD, 0},
- /* follow can point to dead ship; avoid ca_table for now */
- {"follow", fldoff(shp_follow), NSC_INT, 0, NULL, EF_BAD, 0},
{"name", fldoff(shp_name), NSC_STRINGY, MAXSHPNAMLEN, NULL,
EF_BAD, 0},
/* should let builder access xbuilt, ybuilt, but can't express that: */
*
* Known contributors to this file:
* Steve McClure, 1998
- * Markus Armbruster, 2005-2011
+ * Markus Armbruster, 2005-2014
*/
#include <config.h>
int opt_NO_PLAGUE = 1;
int opt_RAILWAYS = 1;
int opt_RES_POP = 0;
-int opt_SAIL = 1;
int opt_SUPER_BARS = 0;
int opt_TECH_POP = 0;
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
2, fly, C_MOD, NORM + MONEY + CAP},
- {"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
{"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
{"motd", 0, show_motd, 0, 0},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
- {"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
{"nation [as-COUNTRY]", 0, nati, 0, 0},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
1, retr, C_MOD, NORM + CAP},
{"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
- {"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
1, sate, C_MOD, NORM + CAP},
{"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
1, load, C_MOD, NORM + CAP},
- {"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
{"update", 0, upda, 0, 0},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
struct mchrstr *mcp;
int changed;
- if (opt_SAIL) {
- /* can't retreat a ship that's sailin, bad things happend */
- if (*sp->shp_path) {
- wu(0, sp->shp_own,
- "%s %s,\nbut had sailing orders, and couldn't retreat!\n",
- prship(sp), conditions[findcondition(code)].desc[orig]);
- return 0;
- }
- }
/* check crew - uws don't count */
if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
wu(0, sp->shp_own,
free(mlp);
continue;
}
- if (opt_SAIL) {
- if (*sp->shp_path && !update_running) {
- shp_stays(actor, "has a sail path", mlp);
- mpr(actor, "Use `sail <#> -' to reset\n");
- continue;
- }
- }
/* check crew - uws don't count */
if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
shp_stays(actor, "is crewless", mlp);
switch (unit->ef_type) {
case EF_SHIP:
sp = (struct shpstr *)unit;
- sp->shp_mobquota = 0;
- sp->shp_path[0] = 0;
- sp->shp_follow = sp->shp_uid;
sp->shp_rflags = 0;
sp->shp_rpath[0] = 0;
break;
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure, Markus Armbruster
- *
- * Empire is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * sail.c: Sail ships during the update
- *
- * Known contributors to this file:
- * Doug Hay
- * Robert Forsman
- * Ken Stevens, 1995
- * Steve McClure, 1998-2000
- */
-
-#include <config.h>
-
-#include <math.h>
-#include "nsc.h"
-#include "path.h"
-#include "update.h"
-#include "empobj.h"
-#include "unit.h"
-
-struct fltelemstr {
- int num;
- int own;
- double mobil, mobcost;
- struct fltelemstr *next;
-};
-
-struct fltheadstr {
- int leader;
- signed char real_q;
-/* defines for the real_q member */
-#define LEADER_VIRTUAL 0
-#define LEADER_REAL 1
-#define LEADER_WRONGSECT 2
- coord x, y;
- natid own;
- unsigned maxmoves;
- struct fltelemstr *head;
- struct fltheadstr *next;
-};
-
-static void fltp_to_list(struct fltheadstr *, struct emp_qelem *);
-
-static void
-cost_ship(struct shpstr *sp, struct fltelemstr *ep, struct fltheadstr *fp)
-{
- double mobcost = shp_mobcost(sp);
- int howfar;
-
- howfar = 0;
- if (mobcost > 0) {
- howfar = (int)sp->shp_mobil - (int)sp->shp_mobquota;
- howfar = ceil((howfar / mobcost));
- }
- if (howfar < 0)
- howfar = 0;
-#ifdef SAILDEBUG
- wu(0, fp->own,
- "Ship #%d can move %d spaces on mobility %d (cost/sect %f)\n",
- sp->shp_uid, howfar, sp->shp_mobil, mobcost);
-#endif
- if ((unsigned)howfar < fp->maxmoves)
- fp->maxmoves = howfar;
-
- ep->mobil = sp->shp_mobil;
- ep->mobcost = mobcost;
-}
-
-static int
-sail_find_fleet(struct fltheadstr **head, struct shpstr *sp)
-{
- struct fltheadstr *fltp;
- struct shpstr *ap;
- struct fltelemstr *this;
- int len = 0;
- int follow = -1;
- int stop;
- char *cp;
-
- if (sp->shp_own == 0)
- return 0;
-
-
-
- /* If this ship is following, find the head of the follow list. */
- for (ap = sp; ap; len++, ap = getshipp(follow)) {
- follow = ap->shp_follow;
- /* Not same owner */
- if (ap->shp_own != sp->shp_own) {
- wu(0, sp->shp_own,
- "Ship #%d, following #%d, which you don't own.\n",
- sp->shp_uid, ap->shp_uid);
- return 0;
- }
- /* Not a follower. */
- if (ap->shp_path[0] != 'f')
- break;
- /* Following itself */
- if (follow == ap->shp_uid || follow == sp->shp_uid)
- break;
- }
- if (!ap) {
- wu(0, sp->shp_own,
- "Ship #%d, following #%d, which you don't own.\n",
- sp->shp_uid, follow);
- return 0;
- }
-
- /* This should prevent infinite loops. */
- if (len >= 10) {
- wu(0, sp->shp_own,
- "Ship #%d, too many follows (circular follow?).\n",
- sp->shp_uid);
- return 0;
- }
-
- for (stop = 0, cp = ap->shp_path; !stop && *cp; cp++) {
- switch (*cp) {
- case 'y':
- case 'u':
- case 'g':
- case 'j':
- case 'b':
- case 'n':
- case 'h':
- case 't':
- break;
- default:
- stop = 1;
- }
- }
-
- /* we found a non-valid char in the path. */
- if (*cp) {
- wu(0, ap->shp_own, "invalid char '\\%03o' in path of ship %d\n",
- (unsigned char)*cp, ap->shp_uid);
- *cp = 0;
- }
-
- /* if this ship is not sailing anywhere then ignore it. */
- if (!*ap->shp_path)
- return 0;
-
- /* Find the fleet structure we belong to. */
- for (fltp = *head; fltp && fltp->leader != follow; fltp = fltp->next) ;
-
- if (!fltp) {
- fltp = malloc(sizeof(*fltp));
- memset(fltp, 0, sizeof(*fltp));
-
- /* Fix the links. */
- fltp->next = *head;
- *head = fltp;
-
- /* Set the leader. */
- fltp->leader = ap->shp_uid;
- fltp->real_q = LEADER_REAL;
- fltp->x = ap->shp_x;
- fltp->y = ap->shp_y;
- fltp->own = ap->shp_own;
- fltp->maxmoves = 500;
- }
-
- /* If the fleet is not in the same sector as us, no go. */
- if ((fltp->x != sp->shp_x) || (fltp->y != sp->shp_y)) {
- wu(0, sp->shp_own,
- "Ship %d not in same sector as its sailing fleet\n",
- sp->shp_uid);
- fltp->real_q = LEADER_WRONGSECT;
- return 0;
- }
-
- this = malloc(sizeof(*this));
- memset(this, 0, sizeof(*this));
- this->num = sp->shp_uid;
- this->own = sp->shp_own;
- this->next = fltp->head;
- fltp->head = this;
- cost_ship(sp, this, fltp);
-
- return 1;
-}
-
-static int
-sail_nav_fleet(struct fltheadstr *fltp)
-{
- struct fltelemstr *fe;
- struct shpstr *sp, ship;
- struct sctstr *sectp;
- int error = 0;
- char *s, *p;
- natid own;
- struct emp_qelem ship_list;
- int dir;
-
-#ifdef SAILDEBUG
- switch (fltp->real_q) {
- case LEADER_VIRTUAL:
- s = "leaderless";
- break;
- case LEADER_REAL:
- s = "real";
- break;
- case LEADER_WRONGSECT:
- s = "scattered";
- break;
- default:
- s = "inconsistent";
- }
- wu(0, fltp->own,
- "Fleet lead by %d is %s, can go %d spaces\n contains ships:",
- fltp->leader, s, fltp->maxmoves);
- for (fe = fltp->head; fe; fe = fe->next)
- wu(0, fltp->own, " %d", fe->num);
- wu(0, fltp->own, "\n");
-#endif
- sectp = getsectp(fltp->x, fltp->y);
- for (fe = fltp->head; fe; fe = fe->next) {
- sp = getshipp(fe->num);
- if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
- wu(0, fltp->own,
- " ship #%d (%s) is crewless and can't go on\n",
- fe->num, cname(fe->own));
- error = 1;
- }
- if (shp_check_nav(sp, sectp) == NAV_CANAL) {
- wu(0, fltp->own,
- "Your ship #%d (%s) is too big to fit through the canal.\n",
- fe->num, cname(fe->own));
- error = 1;
- }
- }
- if (error)
- return 0;
- sp = getshipp(fltp->leader);
- sectp = getsectp(fltp->x, fltp->y);
- if (shp_check_nav(sp, sectp) != NAVOK)
- wu(0, fltp->own, "Your fleet lead by %d is trapped by land.\n",
- fltp->leader);
- sp = getshipp(fltp->leader);
- own = sp->shp_own;
- fltp_to_list(fltp, &ship_list); /* hack -KHS 1995 */
- for (s = sp->shp_path; *s && fltp->maxmoves > 0; s++) {
- dir = diridx(*s);
- if (0 != shp_nav_one_sector(&ship_list, dir, own, 0))
- fltp->maxmoves = 1;
- --fltp->maxmoves;
- }
- shp_nav_put(&ship_list, own);
- getship(sp->shp_uid, &ship);
- fltp->x = ship.shp_x;
- fltp->y = ship.shp_y;
- for (p = &ship.shp_path[0]; *s; p++, s++)
- *p = *s;
- *p = 0;
- putship(ship.shp_uid, &ship);
-#ifdef SAILDEBUG
- if (sp->shp_path[0]) {
- wu(0, fltp->own,
- "Fleet lead by #%d nav'd to %s, path left = %s\n",
- fltp->leader, xyas(fltp->x, fltp->y, fltp->own), &sp->shp_path);
- } else
- wu(0, fltp->own,
- "Fleet lead by #%d nav'd to %s, finished.\n",
- fltp->leader, xyas(fltp->x, fltp->y, fltp->own));
- wu(0, sp->shp_own, "Ship #%d has %d mobility now.\n",
- fe->num, (int)fe->mobil);
-#endif
- return 1;
-}
-
-void
-sail_ship(natid cn)
-{
- struct shpstr *sp;
- struct fltheadstr *head = NULL;
- struct fltheadstr *fltp;
- int n;
-
-
- for (n = 0; NULL != (sp = getshipp(n)); n++)
- if (sp->shp_own == cn) {
- sail_find_fleet(&head, sp);
- }
-
- /* see what the fleets fall out into */
- for (fltp = head; fltp; fltp = fltp->next) {
- if (sail_nav_fleet(fltp))
- wu(0, fltp->own, "Your fleet lead by ship #%d has reached %s.\n",
- fltp->leader, xyas(fltp->x, fltp->y, fltp->own));
- }
-
- /* Free up the memory, 'cause I want to. */
- for (fltp = head; fltp;) {
- struct fltelemstr *fe;
- struct fltheadstr *saveh;
- saveh = fltp->next;
- for (fe = fltp->head; fe;) {
- struct fltelemstr *saveel;
- saveel = fe->next;
- free(fe);
- fe = saveel;
- }
- free(fltp);
- fltp = saveh;
- }
-}
-
-/* The following is a total hack by Ken Stevens to cut down dramatically on repeated code 1995 */
-
-static void
-fltp_to_list(struct fltheadstr *fltp, struct emp_qelem *list)
-{
- struct fltelemstr *fe;
- struct ulist *mlp;
-
- emp_initque(list);
- for (fe = fltp->head; fe; fe = fe->next) {
- mlp = shp_insque(getshipp(fe->num), list);
- ef_mark_fresh(EF_SHIP, &mlp->unit.ship);
- mlp->mobil = fe->mobil;
- }
-}
np->nat_money = start_money;
}
- if (opt_SAIL) {
- if (build && !player->simulation) /* make sure to only sail once */
- sail_ship(natnum);
- }
return k;
}
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/config
config ship
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/config
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/config
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/config
config ship
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/config
config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
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/config
config ship
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/config
config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
|| ships failing to retreat
| sunk
fire se -2,2 30
-| sailing
-fire se -2,2 31
+__cmd added -1 -1 0
| crewless
fire se -2,2 32
| construction zone
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2 0 2 12 79 103 0 0 0 0 0 0 0 0 2 0 0 0 1 12 0 0 0 0 0 2 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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/config
config ship
-uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access mquota path follow name xbuilt ybuilt builder rflags rpath
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-2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 2 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
-3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 3 "" -3 1 1 () ""
-4 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 4 "" -3 1 1 (group helpless) "b"
-5 1 -5 1 17 96 63 0 70 0 0 none 0 "a" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 5 "" -3 1 1 () ""
-6 1 -1 3 18 100 97 0 165 0 0 none 0 "a" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 6 "" -3 1 1 () ""
-7 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
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-10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 10 "" -3 1 1 () ""
-11 2 1 3 2 91 99 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 11 "" -3 1 1 () ""
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-19 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
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+uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
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+60 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+61 2 2 4 17 84 83 0 70 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+62 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+63 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+64 2 2 4 17 51 26 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+65 2 2 4 17 87 89 0 70 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+66 2 2 4 17 65 53 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+67 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn"
+68 2 2 4 17 62 46 0 70 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+69 2 2 4 17 48 21 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+70 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+71 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+72 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+73 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+74 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+75 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+76 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+77 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+78 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+79 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+80 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+81 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+82 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+83 2 2 4 17 29 -28 0 70 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+84 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
+85 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+86 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+87 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+88 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+89 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+90 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+91 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+92 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+93 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+94 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+95 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+96 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+97 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+98 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+99 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+100 2 2 4 2 38 37 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+101 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
+102 2 2 4 2 64 62 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+103 2 2 4 2 21 20 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+104 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
+105 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+106 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+107 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+108 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+109 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+110 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+111 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+112 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+113 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+114 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+115 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+116 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+117 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+118 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+119 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+120 2 -9 1 18 100 93 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+121 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+122 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+123 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+124 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+125 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+126 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+127 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+128 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+129 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+130 2 -9 1 12 100 95 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+131 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+132 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+133 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+134 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+135 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+136 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+137 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+138 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+139 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+140 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+141 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+142 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+143 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+144 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+145 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+146 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+147 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+148 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
+149 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
/config
config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
/config
config news
actor action victim times duration time
-1 11 2 15 0 0
+1 11 2 14 0 0
2 25 0 2 0 0
1 11 1 1 0 0
2 14 1 2 0 0
Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
Play#1 output Play#1 1 cs cargo ship (#30) sunk!
Play#1 output Play#1 6 0 629
- Play#1 input fire se -2,2 31
- Play#1 command fire
- Play#1 output Play#1 1 Sector -2,2 ready to fire
- Play#1 output Play#1 1 range is 4.00 (4.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 0,2 for 8 damage.
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 628
Play#1 input fire se -2,2 32
Play#1 command fire
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
Play#0 output Play#0 1 cs cargo ship (#30) takes 8
Play#0 output Play#0 1 cs cargo ship (#30) sunk!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 0,2 for 8 damage.
- Play#0 output Play#0 1 cs cargo ship (#31) takes 6
- Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
- Play#0 output Play#0 1 but had sailing orders, and couldn't retreat!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
Play#0 output Play#0 1 cs cargo ship (#32) takes 6
Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
- Play#0 output Play#0 1 2 31 cs cargo ship 0,2 94% 0 10 0 0 0 0 0 0 119 20
+ Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
retr 10 nhhnj ih
retr 11 n h
retr 20 u h
-| target ships that want to retreat, but can't: sunk, sailing, crewless,
+| target ships that want to retreat, but can't: sunk, crewless,
| in construction zone, landlocked, no mobility
edit s 10 U 30 U 31 U 32 U 33 U 34 U 35
-sail 31 nnnnh
+| #31 unused
edit s 33 L 2,2
edit s 34 L 3,1
retr 30/31/32/33/34/35 n i
0 -1 -1 4 0 0 0 0 0 0 0 0 0 -1 -1 0 61 0 1 4 63 33 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
/config
config ship
-uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access mquota path follow name xbuilt ybuilt builder rflags rpath
+uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
/config
config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range ship land harden flags access theta
0 -1 -1 4 0 0 0 0 0 0 0 0 0 -1 -1 0 61 0 1 4 63 33 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
/config
config ship
-uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access mquota path follow name xbuilt ybuilt builder rflags rpath
-0 1 18 -12 6 100 127 0 0 0 0 none 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 10 -14 1 () ""
-1 1 10 -14 2 100 127 0 31 0 0 none 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 healthy 0 0 0 "" 1 "" 10 -14 1 () ""
-2 1 10 -14 15 100 127 0 44 0 0 none 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 2 "" 10 -14 1 () ""
-3 1 11 -13 8 100 127 0 51 0 0 none 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 healthy 0 0 0 "" 3 "" 10 -14 1 () ""
-4 1 11 -13 1 100 127 0 51 0 0 none 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 healthy 0 0 0 "" 4 "" 10 -14 1 () ""
-49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
+uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
+0 1 18 -12 6 100 127 0 0 0 0 none 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 10 -14 1 () ""
+1 1 10 -14 2 100 127 0 31 0 0 none 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 healthy 0 0 "" 10 -14 1 () ""
+2 1 10 -14 15 100 127 0 44 0 0 none 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 10 -14 1 () ""
+3 1 11 -13 8 100 127 0 51 0 0 none 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 healthy 0 0 "" 10 -14 1 () ""
+4 1 11 -13 1 100 127 0 51 0 0 none 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 healthy 0 0 "" 10 -14 1 () ""
+49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
/config
config plane
uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
Play#0 output Play#0 1 "pstage" 6 1 0 42
Play#0 output Play#0 1 "ptime" 6 1 0 -1
Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "mquota" 5 0 0 -1
- Play#0 output Play#0 1 "path" 13 0 28 -1
- Play#0 output Play#0 1 "follow" 8 0 0 -1
Play#0 output Play#0 1 "name" 13 0 24 -1
Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
Play#0 output Play#0 1 "builder" 5 1 0 8
Play#0 output Play#0 1 "rflags" 8 8 0 46
Play#0 output Play#0 1 "rpath" 13 0 10 -1
- Play#0 output Play#0 1 /40
+ Play#0 output Play#0 1 /37
Play#0 output Play#0 6 0 640
Play#0 input xdump meta plane
Play#0 command xdump
Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1
Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1
Play#0 output Play#0 1 "RES_POP" 8 0 0 -1
- Play#0 output Play#0 1 "SAIL" 8 0 0 -1
Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1
Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1
Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1
Play#0 output Play#0 1 "trade_3" 12 0 0 -1
Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1
Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
- Play#0 output Play#0 1 /111
+ Play#0 output Play#0 1 /110
Play#0 output Play#0 6 0 640
Play#0 input xdump meta meta
Play#0 command xdump
Play#2 output Play#2 1 "uw" 6 0 0 -1
Play#2 output Play#2 1 "rad" 6 0 0 -1
Play#2 output Play#2 1 "access" 6 0 0 -1
- Play#2 output Play#2 1 "mquota" 5 0 0 -1
- Play#2 output Play#2 1 "path" 13 0 28 -1
- Play#2 output Play#2 1 "follow" 8 0 0 -1
Play#2 output Play#2 1 "name" 13 0 24 -1
Play#2 output Play#2 1 "rflags" 8 8 0 46
Play#2 output Play#2 1 "rpath" 13 0 10 -1
- Play#2 output Play#2 1 /35
+ Play#2 output Play#2 1 /32
Play#2 output Play#2 6 0 636
Play#2 input xdump meta plane
Play#2 command xdump
Play#2 output Play#2 1 "NO_PLAGUE" 8 0 0 -1
Play#2 output Play#2 1 "RAILWAYS" 8 0 0 -1
Play#2 output Play#2 1 "RES_POP" 8 0 0 -1
- Play#2 output Play#2 1 "SAIL" 8 0 0 -1
Play#2 output Play#2 1 "SUPER_BARS" 8 0 0 -1
Play#2 output Play#2 1 "TECH_POP" 8 0 0 -1
Play#2 output Play#2 1 "btu_build_rate" 12 0 0 -1
Play#2 output Play#2 1 "trade_3" 12 0 0 -1
Play#2 output Play#2 1 "trade_ally_bonus" 12 0 0 -1
Play#2 output Play#2 1 "trade_ally_cut" 12 0 0 -1
- Play#2 output Play#2 1 /111
+ Play#2 output Play#2 1 /110
Play#2 output Play#2 6 0 636
Play#2 input xdump meta meta
Play#2 command xdump
Play#0 input xdump ship *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship 0
- Play#0 output Play#0 1 0 1 18 -12 6 100 127 0 0 0 0 0 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 10 -14 1 0 ""
- Play#0 output Play#0 1 1 1 10 -14 2 100 127 0 31 0 0 0 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 "" 1 "" 10 -14 1 0 ""
- Play#0 output Play#0 1 2 1 10 -14 15 100 127 0 44 0 0 0 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 2 "" 10 -14 1 0 ""
- Play#0 output Play#0 1 3 1 11 -13 8 100 127 0 51 0 0 0 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 0 0 0 0 "" 3 "" 10 -14 1 0 ""
- Play#0 output Play#0 1 4 1 11 -13 1 100 127 0 51 0 0 0 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 0 0 0 0 "" 4 "" 10 -14 1 0 ""
+ Play#0 output Play#0 1 0 1 18 -12 6 100 127 0 0 0 0 0 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 10 -14 1 0 ""
+ Play#0 output Play#0 1 1 1 10 -14 2 100 127 0 31 0 0 0 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 "" 10 -14 1 0 ""
+ Play#0 output Play#0 1 2 1 10 -14 15 100 127 0 44 0 0 0 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 10 -14 1 0 ""
+ Play#0 output Play#0 1 3 1 11 -13 8 100 127 0 51 0 0 0 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 0 0 0 "" 10 -14 1 0 ""
+ Play#0 output Play#0 1 4 1 11 -13 1 100 127 0 51 0 0 0 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 0 0 0 "" 10 -14 1 0 ""
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
Play#0 input xdump plane *
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP version 0
- Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.32" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 1 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.32" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta *
Play#1 input xdump ship *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP ship 0
- Play#1 output Play#1 1 0 1 13 1 6 100 127 0 0 -5 13 0 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 ""
- Play#1 output Play#1 1 1 1 5 -1 2 100 127 0 31 -5 13 0 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 0 0 "" 1 "" 0 ""
- Play#1 output Play#1 1 2 1 5 -1 15 100 127 0 44 -5 13 0 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 2 "" 0 ""
- Play#1 output Play#1 1 3 1 6 0 8 100 127 0 51 -5 13 0 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 0 0 "" 3 "" 0 ""
- Play#1 output Play#1 1 4 1 6 0 1 100 127 0 51 -5 13 0 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 0 0 "" 4 "" 0 ""
+ Play#1 output Play#1 1 0 1 13 1 6 100 127 0 0 -5 13 0 0 "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 ""
+ Play#1 output Play#1 1 1 1 5 -1 2 100 127 0 31 -5 13 0 0 "" 300 25 0 0 0 0 0 0 0 0 100 100 0 0 0 "" 0 ""
+ Play#1 output Play#1 1 2 1 5 -1 15 100 127 0 44 -5 13 0 0 "" 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 ""
+ Play#1 output Play#1 1 3 1 6 0 8 100 127 0 51 -5 13 0 0 "" 990 0 0 0 0 0 0 0 0 449 0 0 0 0 0 "" 0 ""
+ Play#1 output Play#1 1 4 1 6 0 1 100 127 0 51 -5 13 0 0 "" 300 0 0 0 0 0 0 0 900 0 0 0 0 0 0 "" 0 ""
Play#1 output Play#1 1 /5
Play#1 output Play#1 6 0 640
Play#1 input xdump plane *
Play#1 input xdump version *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP version 0
- Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.32" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 1 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.32" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 640
Play#1 input xdump meta *