/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* unitsub.c: Common subroutines for multiple type of units
- *
+ *
* Known contributors to this file:
* Ron Koenderink, 2007
+ * Markus Armbruster, 2009
*/
#include <config.h>
#include "empobj.h"
#include "file.h"
+#include "player.h"
+#include "optlist.h"
#include "prototypes.h"
#include "unit.h"
struct emp_qelem *qp;
struct emp_qelem *next;
struct ulist *ulp;
+ int type, npln, nch, nxl;
struct empobj *unit;
struct lndstr *lnd;
struct shpstr *shp;
- CANT_HAPPEN(QEMPTY(unit_list));
-
+ if (CANT_HAPPEN(QEMPTY(unit_list)))
+ return;
qp = unit_list->q_back;
ulp = (struct ulist *)qp;
+ type = ulp->unit.gen.ef_type;
+ if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
+ return;
- if (ulp->unit.ef_type == EF_LAND)
- pr("lnd# land type x,y a eff sh gun xl mu tech retr fuel\n");
+ if (type == EF_LAND)
+ pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
else
- pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
+ pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
for (; qp != unit_list; qp = next) {
next = qp->q_back;
lnd = &ulp->unit.land;
shp = &ulp->unit.ship;
unit = &ulp->unit.gen;
+ if (CANT_HAPPEN(type != unit->ef_type))
+ continue;
pr("%4d ", unit->uid);
- pr("%-16.16s ", emp_obj_chr_name(unit));
- prxy("%4d,%-4d ", unit->x, unit->y, unit->own);
+ pr("%-16.16s ", empobj_chr_name(unit));
+ prxy("%4d,%-4d ", unit->x, unit->y);
pr("%1.1s", &unit->group);
pr("%4d%%", unit->effic);
- if (unit->ef_type == EF_LAND) {
+ if (type == EF_LAND) {
pr("%4d", lnd->lnd_item[I_SHELL]);
pr("%4d", lnd->lnd_item[I_GUN]);
- count_land_planes(lnd);
- pr("%3d", lnd->lnd_nxlight);
+ pr("%3d", lnd_nxlight(lnd));
} else {
pr("%4d", shp->shp_item[I_MILIT]);
pr("%4d", shp->shp_item[I_SHELL]);
pr("%4d", shp->shp_item[I_GUN]);
- count_planes(shp);
- pr("%3d", shp->shp_nplane);
- pr("%3d", shp->shp_nchoppers);
- pr("%3d", shp->shp_nxlight);
- count_units(shp);
- pr("%3d", shp->shp_nland);
+ npln = shp_nplane(shp, &nch, &nxl, NULL);
+ pr("%3d%3d%3d", npln - nch - nxl, nch, nxl);
+ pr("%3d", shp_nland(shp));
}
pr("%4d", unit->mobil);
pr("%4d", unit->tech);
- if (unit->ef_type == EF_LAND) {
+ if (type == EF_LAND) {
pr("%4d%%", lnd->lnd_retreat);
- pr("%5d", lnd->lnd_fuel);
}
pr("\n");
}
}
+
+void
+unit_put(struct emp_qelem *list, natid actor)
+{
+ struct emp_qelem *qp;
+ struct emp_qelem *newqp;
+ struct ulist *ulp;
+ struct empobj *unit;
+
+ qp = list->q_back;
+ while (qp != list) {
+ ulp = (struct ulist *)qp;
+ unit = &ulp->unit.gen;
+ if (CANT_HAPPEN(unit->ef_type != EF_LAND
+ && unit->ef_type != EF_SHIP))
+ continue;
+ if (actor) {
+ mpr(actor, "%s stopped at %s\n", obj_nameof(unit),
+ xyas(unit->x, unit->y, actor));
+ if (unit->ef_type == EF_LAND) {
+ if (ulp->mobil < -127)
+ ulp->mobil = -127;
+ unit->mobil = ulp->mobil;
+ }
+ }
+ if (unit->ef_type == EF_SHIP)
+ unit->mobil = (int)ulp->mobil;
+ put_empobj(unit->ef_type, unit->uid, unit);
+ newqp = qp->q_back;
+ emp_remque(qp);
+ free(qp);
+ qp = newqp;
+ }
+}
+
+char *
+unit_path(int together, struct empobj *unit, char *buf)
+{
+ coord destx;
+ coord desty;
+ struct sctstr d_sect, sect;
+ char *cp;
+ double dummy;
+ int mtype;
+
+ if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP))
+ return NULL;
+
+ if (!sarg_xy(buf, &destx, &desty))
+ return NULL;
+ if (!together) {
+ pr("Cannot go to a destination sector if not all starting in the same sector\n");
+ return NULL;
+ }
+ if (!getsect(destx, desty, &d_sect)) {
+ pr("%d,%d is not a sector\n", destx, desty);
+ return NULL;
+ }
+ if (unit->ef_type == EF_SHIP) {
+ cp = BestShipPath(buf, unit->x, unit->y,
+ d_sect.sct_x, d_sect.sct_y, player->cnum);
+ if (!cp || unit->mobil <= 0) {
+ pr("Can't get to '%s' right now.\n",
+ xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
+ return NULL;
+ }
+ } else {
+ getsect(unit->x, unit->y, §);
+ mtype = lnd_mobtype((struct lndstr *)unit);
+ cp = BestLandPath(buf, §, &d_sect, &dummy, mtype);
+ if (!cp) {
+ pr("No owned %s from %s to %s!\n",
+ mtype == MOB_RAIL ? "railway" : "path",
+ xyas(unit->x, unit->y, player->cnum),
+ xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
+ return NULL;
+ }
+ pr("Using path '%s'\n", cp);
+ }
+ return cp;
+}
+
+void
+unit_view(struct emp_qelem *list)
+{
+ struct sctstr sect;
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct ulist *ulp;
+
+ for (qp = list->q_back; qp != list; qp = next) {
+ next = qp->q_back;
+ ulp = (struct ulist *)qp;
+ if (CANT_HAPPEN(!(ef_flags(ulp->unit.gen.ef_type) & EFF_XY)))
+ continue;
+ getsect(ulp->unit.gen.x, ulp->unit.gen.y, §);
+ if (ulp->unit.gen.ef_type == EF_SHIP) {
+ if (((struct mchrstr *)ulp->chrp)->m_flags & M_FOOD)
+ pr("[fert:%d] ", sect.sct_fertil);
+ if (((struct mchrstr *)ulp->chrp)->m_flags & M_OIL)
+ pr("[oil:%d] ", sect.sct_oil);
+ }
+ pr("%s @ %s %d%% %s\n", obj_nameof(&ulp->unit.gen),
+ xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
+ sect.sct_effic, dchr[sect.sct_type].d_name);
+ }
+}
+
+/*
+ * Update cargo of CARRIER for movement or destruction.
+ * If the carrier is destroyed, destroy its cargo (planes, land units,
+ * nukes).
+ * Else update their location to the carrier's. Any op sectors equal
+ * to location get updated, too.
+ */
+void
+unit_update_cargo(struct empobj *carrier)
+{
+ int cargo_type;
+ struct nstr_item ni;
+ union empobj_storage obj;
+
+ for (cargo_type = EF_PLANE; cargo_type <= EF_NUKE; cargo_type++) {
+ snxtitem_cargo(&ni, cargo_type, carrier->ef_type, carrier->uid);
+ while (nxtitem(&ni, &obj)) {
+ if (!carrier->own) {
+ mpr(obj.gen.own, "%s lost!\n", obj_nameof(&obj.gen));
+ obj.gen.effic = 0;
+ } else {
+ /* mission op-area centered on the obj travels with it */
+ if (obj.gen.opx == obj.gen.x && obj.gen.opy == obj.gen.y) {
+ obj.gen.opx = carrier->x;
+ obj.gen.opy = carrier->y;
+ }
+ obj.gen.x = carrier->x;
+ obj.gen.y = carrier->y;
+ }
+ put_empobj(cargo_type, obj.gen.uid, &obj);
+ }
+ }
+}
+
+/*
+ * Drop cargo of UNIT.
+ * Give it to NEWOWN, unless it's zero.
+ */
+void
+unit_drop_cargo(struct empobj *unit, natid newown)
+{
+ int type;
+ struct nstr_item ni;
+ union empobj_storage cargo;
+
+ for (type = EF_PLANE; type <= EF_NUKE; type++) {
+ snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
+ while (nxtitem(&ni, &cargo)) {
+ switch (type) {
+ case EF_PLANE:
+ cargo.plane.pln_ship = cargo.plane.pln_land = -1;
+ break;
+ case EF_LAND:
+ cargo.land.lnd_ship = cargo.land.lnd_land = -1;
+ break;
+ case EF_NUKE:
+ cargo.nuke.nuk_plane = -1;
+ break;
+ }
+ mpr(cargo.gen.own, "%s transferred off %s %d to %s\n",
+ obj_nameof(&cargo.gen),
+ ef_nameof(unit->ef_type), unit->uid,
+ xyas(cargo.gen.x, cargo.gen.y, cargo.gen.own));
+ if (newown)
+ unit_give_away(&cargo.gen, newown, cargo.gen.own);
+ put_empobj(type, cargo.gen.uid, &cargo.gen);
+ }
+ }
+}
+
+/*
+ * Give UNIT and its cargo to RECIPIENT.
+ * No action if RECIPIENT already owns UNIT.
+ * If GIVER is non-zero, inform RECIPIENT and GIVER of the transaction.
+ * Clears mission and group on the units given away.
+ */
+void
+unit_give_away(struct empobj *unit, natid recipient, natid giver)
+{
+ int type;
+ struct nstr_item ni;
+ union empobj_storage cargo;
+
+ if (unit->own == recipient)
+ return;
+
+ if (giver) {
+ mpr(unit->own, "%s given to %s\n",
+ obj_nameof(unit), cname(recipient));
+ mpr(recipient, "%s given to you by %s\n",
+ obj_nameof(unit), cname(giver));
+ }
+
+ unit->own = recipient;
+ unit_wipe_orders(unit);
+ put_empobj(unit->ef_type, unit->uid, unit);
+
+ for (type = EF_PLANE; type <= EF_NUKE; type++) {
+ snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
+ while (nxtitem(&ni, &cargo))
+ unit_give_away(&cargo.gen, recipient, giver);
+ }
+}
+
+/*
+ * Wipe orders and such from UNIT.
+ */
+void
+unit_wipe_orders(struct empobj *unit)
+{
+ struct shpstr *sp;
+ struct plnstr *pp;
+ struct lndstr *lp;
+ int i;
+
+ unit->group = 0;
+ unit->opx = unit->opy = 0;
+ unit->mission = 0;
+ unit->radius = 0;
+
+ switch (unit->ef_type) {
+ case EF_SHIP:
+ sp = (struct shpstr *)unit;
+ sp->shp_destx[0] = sp->shp_desty[0] = 0;
+ sp->shp_destx[1] = sp->shp_desty[1] = 0;
+ for (i = 0; i < TMAX; ++i) {
+ sp->shp_tstart[i] = I_NONE;
+ sp->shp_tend[i] = I_NONE;
+ sp->shp_lstart[i] = 0;
+ sp->shp_lend[i] = 0;
+ }
+ sp->shp_autonav = 0;
+ sp->shp_mobquota = 0;
+ sp->shp_path[0] = 0;
+ sp->shp_follow = sp->shp_uid;
+ sp->shp_rflags = 0;
+ sp->shp_rpath[0] = 0;
+ break;
+ case EF_PLANE:
+ pp = (struct plnstr *)unit;
+ pp->pln_range = pln_range_max(pp);
+ break;
+ case EF_LAND:
+ lp = (struct lndstr *)unit;
+ lp->lnd_retreat = morale_base;
+ lp->lnd_rflags = 0;
+ lp->lnd_rpath[0] = 0;
+ break;
+ case EF_NUKE:
+ break;
+ default:
+ CANT_REACH();
+ }
+}