/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
product = &pchr[dchr[SCT_OIL].d_prd];
oil_gained = roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
- sp->shp_item[I_MILIT],
+ sp->shp_item[I_MILIT],
sp->shp_item[I_UW],
ITEM_MAX)
* sp->shp_effic / 100.0
int w_p_eff;
int mult;
int mvec[I_MAX + 1];
- int rel;
mp = &mchr[(int)ship->shp_type];
sp = getsectp(ship->shp_x, ship->shp_y);
- if ((sp->sct_own != ship->shp_own) && (sp->sct_own != 0)) {
- rel = getrel(getnatp(sp->sct_own), ship->shp_own);
-
- if (rel < FRIENDLY)
- return;
- }
+ if (sp->sct_own != 0
+ && sp->sct_own != ship->shp_own
+ && getrel(getnatp(sp->sct_own), ship->shp_own) < FRIENDLY)
+ return;
- wf = 0;
/* only military can work on a military boat */
if (mp->m_glim != 0)
wf = etus * ship->shp_item[I_MILIT] / 2;