]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/ship.c
Remove budget priorities:
[empserver] / src / lib / update / ship.c
index dedd663442d8ea557f5bc677f39fa35ffe66bc88..8bfe670f878d2c2b32575ce939bd3e1006aba611 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
@@ -19,9 +19,9 @@
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  Known contributors to this file:
  *     Dave Pare, 1986
  *     Steve McClure, 1996
+ *     Ron Koenderink, 2004
+ *     Markus Armbruster, 2006
  */
 
+#include <config.h>
+
+#include <math.h>
 #include "misc.h"
 #include "plague.h"
 #include "sect.h"
 #include "lost.h"
 #include "budg.h"
 
-#ifndef MIN
-#define MIN(x,y)        ((x) > (y) ? (y) : (x))
-#endif
-
-static int shiprepair(struct shpstr *, struct natstr *,
-                     int *, int);
-static void upd_ship(struct shpstr *, int,
-                    struct natstr *, int *, int);
+static void shiprepair(struct shpstr *, struct natstr *, int *, int);
+static void upd_ship(struct shpstr *, int, struct natstr *, int *, int);
+static int feed_ship(struct shpstr *, int);
 
 int
 prod_ship(int etus, int natnum, int *bp, int build)
@@ -77,8 +77,14 @@ prod_ship(int etus, int natnum, int *bp, int build)
            continue;
        if (sp->shp_own != natnum)
            continue;
+       if (sp->shp_effic < SHIP_MINEFF) {
+           makelost(EF_SHIP, sp->shp_own, sp->shp_uid,
+                    sp->shp_x, sp->shp_y);
+           sp->shp_own = 0;
+           continue;
+       }
+
        np = getnatp(sp->shp_own);
-       start_money = np->nat_money;
        if (lastx == 9999 || lasty == 9999) {
            lastx = sp->shp_x;
            lasty = sp->shp_y;
@@ -89,11 +95,12 @@ prod_ship(int etus, int natnum, int *bp, int build)
            bp_clear_cachepath();
            bp_enable_cachepath();
        }
+       start_money = np->nat_money;
        upd_ship(sp, etus, np, bp, build);
        if (build && !player->simulation)       /* make sure to only autonav once */
            nav_ship(sp);       /* autonav the ship */
        sea_money[sp->shp_own] += np->nat_money - start_money;
-       if ((build && (np->nat_money != start_money)) || (!build))
+       if (!build || np->nat_money != start_money)
            k++;
        if (player->simulation)
            np->nat_money = start_money;
@@ -120,36 +127,28 @@ upd_ship(struct shpstr *sp, int etus,
     int max_oil;
     int max_food;
     struct pchrstr *product;
-    u_char *resource;
+    unsigned char *resource;
     int dep;
     int n;
     int mult;
-    int needed;
     int cost;
     int eff;
 
     mp = &mchr[(int)sp->shp_type];
     if (build == 1) {
-       if (np->nat_priorities[PRI_SBUILD] == 0 || np->nat_money < 0)
-           return;
-       if (sp->shp_effic < SHIP_MINEFF || !shiprepair(sp, np, bp, etus)) {
-           makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x,
-                    sp->shp_y);
-           sp->shp_own = 0;
-           return;
-       }
+       if (np->nat_money >= 0)
+           shiprepair(sp, np, bp, etus);
     } else {
        mult = 1;
        if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
            mult = 2;
-       cost = -(mult * etus * dmin(0.0, money_ship * mp->m_cost));
-       if ((np->nat_priorities[PRI_SMAINT] == 0 || np->nat_money < cost)
-           && !player->simulation) {
+       cost = -(mult * etus * MIN(0.0, money_ship * mp->m_cost));
+       if (np->nat_money < cost && !player->simulation) {
            if ((eff = sp->shp_effic - etus / 5) < SHIP_MINEFF) {
                wu(0, sp->shp_own,
                   "%s lost to lack of maintenance\n", prship(sp));
-               makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x,
-                        sp->shp_y);
+               makelost(EF_SHIP, sp->shp_own, sp->shp_uid,
+                        sp->shp_x, sp->shp_y);
                sp->shp_own = 0;
                return;
            }
@@ -164,41 +163,46 @@ upd_ship(struct shpstr *sp, int etus,
        if (!player->simulation) {
            sectp = getsectp(sp->shp_x, sp->shp_y);
 
+           /* produce oil */
            if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
-               /*
-                * take care of oil production
-                */
                product = &pchr[P_OIL];
                oil_gained = roundavg(total_work(100, etus,
                                                 sp->shp_item[I_CIVIL],
                                                 sp->shp_item[I_MILIT],
-                                                sp->shp_item[I_UW])
-                                     * (double)sp->shp_effic / 100.0
-                                     * (double)sectp->sct_oil / 100.0
+                                                sp->shp_item[I_UW],
+                                                ITEM_MAX)
+                                     * sp->shp_effic / 100.0
+                                     * sectp->sct_oil / 100.0
                                      * prod_eff(product, sp->shp_tech));
                max_oil = mp->m_item[I_OIL];
                if (sp->shp_item[I_OIL] + oil_gained > max_oil)
                    oil_gained = max_oil - sp->shp_item[I_OIL];
-               sp->shp_item[I_OIL] += oil_gained;
                if (product->p_nrdep != 0 && oil_gained > 0) {
-                   resource = (u_char *)sectp + product->p_nrndx;
+                   resource = (unsigned char *)sectp + product->p_nrndx;
+                   if (*resource * 100 < product->p_nrdep * oil_gained)
+                       oil_gained = *resource * 100 / product->p_nrdep;
                    dep = roundavg(oil_gained * product->p_nrdep / 100.0);
                    if (CANT_HAPPEN(dep > *resource))
                        dep = *resource;
                    *resource -= dep;
                }
+               sp->shp_item[I_OIL] += oil_gained;
            }
+           /* produce fish */
            if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
                product = &pchr[P_FOOD];
-               sp->shp_item[I_FOOD] += roundavg(total_work(100, etus,
-                                                           sp->shp_item[I_CIVIL],
-                                                           sp->shp_item[I_MILIT],
-                                                           sp->shp_item[I_UW])
-                                                * (double)sp->shp_effic / 100.0
-                                                * (double)sectp->sct_fertil / 100.0
-                                                * prod_eff(product, sp->shp_tech));
+               sp->shp_item[I_FOOD]
+                   += roundavg(total_work(100, etus,
+                                          sp->shp_item[I_CIVIL],
+                                          sp->shp_item[I_MILIT],
+                                          sp->shp_item[I_UW],
+                                          ITEM_MAX)
+                               * sp->shp_effic / 100.0
+                               * sectp->sct_fertil / 100.0
+                               * prod_eff(product, sp->shp_tech));
            }
-           if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
+           /* feed */
+           if ((n = feed_ship(sp, etus)) > 0) {
                wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
                if (n > 10)
                    nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
@@ -268,9 +272,8 @@ upd_ship(struct shpstr *sp, int etus,
  * battleships +8 % eff each etu.  This will cost around
  * 8 * 8 * $40 = $2560!
  */
-static int
-shiprepair(struct shpstr *ship, struct natstr *np,
-          int *bp, int etus)
+static void
+shiprepair(struct shpstr *ship, struct natstr *np, int *bp, int etus)
 {
     int delta;
     struct sctstr *sp;
@@ -292,7 +295,7 @@ shiprepair(struct shpstr *ship, struct natstr *np,
        rel = getrel(getnatp(sp->sct_own), ship->shp_own);
 
        if (rel < FRIENDLY)
-           return 1;
+           return;
     }
 
     wf = 0;
@@ -315,7 +318,7 @@ shiprepair(struct shpstr *ship, struct natstr *np,
     w_p_eff = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
 
     if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
-       return 1;
+       return;
 
     mult = 1;
     if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
@@ -323,15 +326,15 @@ shiprepair(struct shpstr *ship, struct natstr *np,
 
     if (ship->shp_effic == 100) {
        /* ship is ok; no repairs needed */
-       return 1;
+       return;
     }
 
     left = 100 - ship->shp_effic;
     delta = roundavg((double)avail / w_p_eff);
     if (delta <= 0)
-       return 1;
-    if (delta > etus * ship_grow_scale)
-       delta = etus * ship_grow_scale;
+       return;
+    if (delta > (int)((float)etus * ship_grow_scale))
+       delta = (int)((float)etus * ship_grow_scale);
     if (delta > left)
        delta = left;
 
@@ -341,25 +344,22 @@ shiprepair(struct shpstr *ship, struct natstr *np,
     if (left > delta)
        left = delta;
 
-    leftp = ((float)left / 100.0);
+    leftp = left / 100.0;
     memset(mvec, 0, sizeof(mvec));
-    mvec[I_LCM] = lcm_needed = ldround((double)(mp->m_lcm * leftp), 1);
-    mvec[I_HCM] = hcm_needed = ldround((double)(mp->m_hcm * leftp), 1);
-
+    mvec[I_LCM] = lcm_needed = ldround(mp->m_lcm * leftp, 1);
+    mvec[I_HCM] = hcm_needed = ldround(mp->m_hcm * leftp, 1);
     get_materials(sp, bp, mvec, 0);
 
-    if (mvec[I_LCM] >= lcm_needed)
-       buildp = leftp;
-    else
-       buildp = ((float)mvec[I_LCM] / (float)mp->m_lcm);
+    buildp = leftp;
+    if (mvec[I_LCM] < lcm_needed)
+       buildp = MIN(buildp, (float)mvec[I_LCM] / (float)mp->m_lcm);
     if (mvec[I_HCM] < hcm_needed)
-       buildp = MIN(buildp, ((float)mvec[I_HCM] / (float)mp->m_hcm));
+       buildp = MIN(buildp, (float)mvec[I_HCM] / (float)mp->m_hcm);
 
-    build = ldround((double)(buildp * 100.0), 1);
+    build = ldround(buildp * 100.0, 1);
     memset(mvec, 0, sizeof(mvec));
-    mvec[I_LCM] = lcm_needed = roundavg((double)(mp->m_lcm * buildp));
-    mvec[I_HCM] = hcm_needed = roundavg((double)(mp->m_hcm * buildp));
-
+    mvec[I_LCM] = roundavg(mp->m_lcm * buildp);
+    mvec[I_HCM] = roundavg(mp->m_hcm * buildp);
     get_materials(sp, bp, mvec, 1);
 
     if (sp->sct_type != SCT_HARBR)
@@ -390,87 +390,44 @@ shiprepair(struct shpstr *ship, struct natstr *np,
 
     np->nat_money -= mult * mp->m_cost * build / 100.0;
     if (!player->simulation)
-       ship->shp_effic += (s_char)build;
-    return 1;
+       ship->shp_effic += (signed char)build;
 }
 
 /*
  * returns the number who starved, if any.
  */
-int
-feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
+static int
+feed_ship(struct shpstr *sp, int etus)
 {
-    double food_eaten, land_eaten;
-    int ifood_eaten;
-    int can_eat, need;
-    int total_people;
-    int to_starve;
-    int starved;
+    int needed, take;
+    double give;
     struct nstr_item ni;
     struct lndstr *lp;
 
     if (opt_NOFOOD)
-       return 0;               /* no food no work to do */
-
-    total_people
-       = sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
-    food_eaten = etus * eatrate * total_people;
-    ifood_eaten = (int)food_eaten;
-    if (food_eaten - ifood_eaten > 0)
-       ifood_eaten++;
-    starved = 0;
-    *needed = 0;
-    if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
-       sp->shp_item[I_FOOD]
-           += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
-                            I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
-
-/* doit - only steal food from land units during the update */
-    if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
+       return 0;
+
+    needed = (int)ceil(food_needed(sp->shp_item, etus));
+
+    /* scrounge */
+    if (needed > sp->shp_item[I_FOOD])
+       sp->shp_item[I_FOOD] += supply_commod(sp->shp_own,
+                                       sp->shp_x, sp->shp_y, I_FOOD,
+                                       needed - sp->shp_item[I_FOOD]);
+    if (needed > sp->shp_item[I_FOOD]) {
+       /* take from embarked land units, but don't starve them */
        snxtitem_all(&ni, EF_LAND);
-       while ((lp = (struct lndstr *)nxtitemp(&ni, 0)) &&
-              ifood_eaten > sp->shp_item[I_FOOD]) {
+       while ((lp = nxtitemp(&ni)) && needed > sp->shp_item[I_FOOD]) {
            if (lp->lnd_ship != sp->shp_uid)
                continue;
-           need = ifood_eaten - sp->shp_item[I_FOOD];
-           land_eaten = etus * eatrate * lnd_getmil(lp);
-           if (lp->lnd_item[I_FOOD] - need > land_eaten) {
-               sp->shp_item[I_FOOD] += need;
-               lp->lnd_item[I_FOOD] -= need;
-           } else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
-               sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
-               lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
-           }
+           give = lp->lnd_item[I_FOOD] - food_needed(lp->lnd_item, etus);
+           if (give < 1.0)
+               continue;
+           take = MIN((int)give, needed - sp->shp_item[I_FOOD]);
+           sp->shp_item[I_FOOD] += take;
+           lp->lnd_item[I_FOOD] -= take;
        }
     }
 
-    if (ifood_eaten > sp->shp_item[I_FOOD]) {
-       *needed = ifood_eaten - sp->shp_item[I_FOOD];
-       can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
-       /* only want to starve off at most 1/2 the populace. */
-       if (can_eat < total_people / 2)
-           can_eat = total_people / 2;
-
-       to_starve = total_people - can_eat;
-       while (to_starve && sp->shp_item[I_UW]) {
-           to_starve--;
-           starved++;
-           sp->shp_item[I_UW]--;
-       }
-       while (to_starve && sp->shp_item[I_CIVIL]) {
-           to_starve--;
-           starved++;
-           sp->shp_item[I_CIVIL]--;
-       }
-       while (to_starve && sp->shp_item[I_MILIT]) {
-           to_starve--;
-           starved++;
-           sp->shp_item[I_MILIT]--;
-       }
-
-       sp->shp_item[I_FOOD] = 0;
-    } else {
-       sp->shp_item[I_FOOD] -= (int)food_eaten;
-    }
-    return starved;
+    return feed_people(sp->shp_item, etus);
 }