/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* ship.c: Do production for ships
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
* Ron Koenderink, 2004
- * Markus Armbruster, 2006-2007
+ * Markus Armbruster, 2006-2009
*/
#include <config.h>
struct natstr *np;
int n, k = 0;
int start_money;
- int lastx = 9999, lasty = 9999;
- bp_enable_cachepath();
for (n = 0; NULL != (sp = getshipp(n)); n++) {
if (sp->shp_own == 0)
continue;
}
np = getnatp(sp->shp_own);
- if (lastx == 9999 || lasty == 9999) {
- lastx = sp->shp_x;
- lasty = sp->shp_y;
- }
- if (lastx != sp->shp_x || lasty != sp->shp_y) {
- /* Reset the cache */
- bp_disable_cachepath();
- bp_clear_cachepath();
- bp_enable_cachepath();
- }
start_money = np->nat_money;
upd_ship(sp, etus, np, bp, build);
if (build && !player->simulation) /* make sure to only autonav once */
if (player->simulation)
np->nat_money = start_money;
}
- bp_disable_cachepath();
- bp_clear_cachepath();
if (opt_SAIL) {
if (build && !player->simulation) /* make sure to only sail once */
product = &pchr[dchr[SCT_OIL].d_prd];
oil_gained = roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
- sp->shp_item[I_MILIT],
+ sp->shp_item[I_MILIT],
sp->shp_item[I_UW],
ITEM_MAX)
* sp->shp_effic / 100.0
int w_p_eff;
int mult;
int mvec[I_MAX + 1];
- int rel;
mp = &mchr[(int)ship->shp_type];
sp = getsectp(ship->shp_x, ship->shp_y);
if ((sp->sct_own != ship->shp_own) && (sp->sct_own != 0)) {
- rel = getrel(getnatp(sp->sct_own), ship->shp_own);
-
- if (rel < FRIENDLY)
+ if (getrel(getnatp(sp->sct_own), ship->shp_own) < FRIENDLY)
return;
}
- wf = 0;
/* only military can work on a military boat */
- if (ship->shp_glim > 0)
+ if (mp->m_glim != 0)
wf = etus * ship->shp_item[I_MILIT] / 2;
else
wf = etus * (ship->shp_item[I_CIVIL] / 2 + ship->shp_item[I_MILIT] / 5);
needed = (int)ceil(food_needed(sp->shp_item, etus));
/* scrounge */
- if (needed > sp->shp_item[I_FOOD])
- sp->shp_item[I_FOOD] += supply_commod(sp->shp_own,
- sp->shp_x, sp->shp_y, I_FOOD,
- needed - sp->shp_item[I_FOOD]);
if (needed > sp->shp_item[I_FOOD]) {
/* take from embarked land units, but don't starve them */
- snxtitem_all(&ni, EF_LAND);
+ snxtitem_cargo(&ni, EF_LAND, EF_SHIP, sp->shp_uid);
while ((lp = nxtitemp(&ni)) && needed > sp->shp_item[I_FOOD]) {
- if (lp->lnd_ship != sp->shp_uid)
- continue;
give = lp->lnd_item[I_FOOD] - food_needed(lp->lnd_item, etus);
if (give < 1.0)
continue;