Conn1 input play
Conn1 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input edit l 0,0 @ 0
Play#0 command edit
Play#0 output Play#0 1 huh? (@)
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input setres @ 0,0 0
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 o 0
Play#0 command edit
- Play#0 output Play#0 1 Owner of 1,7 changed from 1 (#1) to POGO (#0).
+ Play#0 output Play#0 1 Owner of 1,7 changed from 1 (#1) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 o -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 98
Play#0 command edit
- Play#0 output Play#0 1 Owner of 3,7 changed from 1 (#1) to 98 (#98).
+ Play#0 output Play#0 1 Owner of 3,7 changed from 1 (#1) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 99
Play#0 command edit
- Play#0 output Play#0 1 Owner of 3,7 changed from 98 (#98) to 98 (#98).
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O 0
Play#0 command edit
- Play#0 output Play#0 1 Old owner of 1,7 changed from 1 (#1) to POGO (#0).
+ Play#0 output Play#0 1 Old owner of 1,7 changed from 1 (#1) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 98
Play#0 command edit
- Play#0 output Play#0 1 Old owner of 3,7 changed from 1 (#1) to 98 (#98).
+ Play#0 output Play#0 1 Old owner of 3,7 changed from 1 (#1) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 99
Play#0 command edit
- Play#0 output Play#0 1 Old owner of 3,7 changed from 98 (#98) to 98 (#98).
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X 0
Play#0 command edit
- Play#0 output Play#0 1 Che target of 1,7 changed from POGO (#0) to POGO (#0).
+ Play#0 output Play#0 1 Che target of 1,7 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X -1
Play#0 command edit
- Play#0 output Play#0 1 Che target of 1,7 changed from POGO (#0) to POGO (#0).
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 98
Play#0 command edit
- Play#0 output Play#0 1 Che target of 3,7 changed from POGO (#0) to 98 (#98).
+ Play#0 output Play#0 1 Che target of 3,7 changed from POGO (#0) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 99
Play#0 command edit
- Play#0 output Play#0 1 Che target of 3,7 changed from 98 (#98) to 98 (#98).
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,7 o 2
Play#0 command edit
- Play#0 output Play#0 1 Owner of 5,7 changed from 1 (#1) to 2 (#2).
+ Play#0 output Play#0 1 Owner of 5,7 changed from 1 (#1) to 2 (#2)
Play#0 output Play#0 6 0 640
Play#0 input setsect ow 7,7 0
Play#0 command setsector
- Play#0 output Play#0 1 Owner of 7,7 changed from 1 (#1) to POGO (#0).
+ Play#0 output Play#0 1 Owner of 7,7 changed from 1 (#1) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input setsect ow 7,7 -1
Play#0 command setsector
Play#0 output Play#0 6 0 640
Play#0 input setsect ow 9,7 98
Play#0 command setsector
- Play#0 output Play#0 1 Owner of 9,7 changed from 1 (#1) to 98 (#98).
+ Play#0 output Play#0 1 Owner of 9,7 changed from 1 (#1) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input setsect ow 9,7 99
Play#0 command setsector
Play#0 output Play#0 6 0 640
Play#0 input setsect ol 7,7 0
Play#0 command setsector
- Play#0 output Play#0 1 Old owner of 7,7 changed from 1 (#1) to POGO (#0).
+ Play#0 output Play#0 1 Old owner of 7,7 changed from 1 (#1) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input setsect ol 7,7 -1
Play#0 command setsector
Play#0 output Play#0 6 0 640
Play#0 input setsect ol 9,7 98
Play#0 command setsector
- Play#0 output Play#0 1 Old owner of 9,7 changed from 1 (#1) to 98 (#98).
+ Play#0 output Play#0 1 Old owner of 9,7 changed from 1 (#1) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input setsect ol 9,7 99
Play#0 command setsector
Play#0 output Play#0 6 0 640
Play#0 input setsect ow 11,7 2
Play#0 command setsector
- Play#0 output Play#0 1 Owner of 11,7 changed from 1 (#1) to 2 (#2).
+ Play#0 output Play#0 1 Owner of 11,7 changed from 1 (#1) to 2 (#2)
Play#0 output Play#0 6 0 640
- Play#0 input edit l 1,7 L 1,-7
+ Play#0 input edit l 1,7 L 5,-7
Play#0 command edit
+ Play#0 output Play#0 1 Sector 1,7 duplicated to 5,-7
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,-7 L 3,-7 L 1,0
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Sector 3,-7 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 e 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 e 0
Play#0 command edit
- Play#0 output Play#0 1 Efficiency of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Efficiency of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 e -1
Play#0 command edit
- Play#0 output Play#0 1 Efficiency of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Efficiency of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 e 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 e 100
Play#0 command edit
- Play#0 output Play#0 1 Efficiency of 5,1 changed from 0 to 100
+ Play#0 output Play#0 1 Efficiency of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 e 101
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input setsect e 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Efficiency in 1,3 changed to 0.
+ Play#0 output Play#0 1 Efficiency of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect e 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Efficiency in 3,3 changed to 1.
- Play#0 output Play#0 1 Efficiency in 5,3 changed to 1.
- Play#0 output Play#0 1 Efficiency in 7,3 changed to 1.
+ Play#0 output Play#0 1 Efficiency of 3,3 changed from 0 to 1
+ Play#0 output Play#0 1 Efficiency of 5,3 changed from 0 to 1
+ Play#0 output Play#0 1 Efficiency of 7,3 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input setsect e 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Efficiency in 5,3 changed to 0.
+ Play#0 output Play#0 1 Efficiency of 5,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect e 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Efficiency in 7,3 changed to 0.
+ Play#0 output Play#0 1 Efficiency of 7,3 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 m -126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of 1,1 changed from 0 to -126
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 m -127
Play#0 command edit
- Play#0 output Play#0 1 Mobility of 1,1 changed from 0 to -127
+ Play#0 output Play#0 1 Mobility of 1,1 changed from -126 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 m -128
Play#0 command edit
Play#0 output Play#0 1 Mobility of 3,1 changed from 0 to -127
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 m 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of 5,1 changed from 0 to 126
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 m 127
Play#0 command edit
- Play#0 output Play#0 1 Mobility of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Mobility of 5,1 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 m 128
Play#0 command edit
- Play#0 output Play#0 1 Mobility of 7,1 changed from 0 to 128
+ Play#0 output Play#0 1 Mobility of 7,1 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input setsect mo 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Mobility in 1,3 changed to -127.
+ Play#0 output Play#0 1 Mobility of 1,3 changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input setsect mo 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Mobility in 3,3 changed to 1.
- Play#0 output Play#0 1 Mobility in 5,3 changed to 1.
- Play#0 output Play#0 1 Mobility in 7,3 changed to 1.
+ Play#0 output Play#0 1 Mobility of 3,3 changed from 0 to 1
+ Play#0 output Play#0 1 Mobility of 5,3 changed from 0 to 1
+ Play#0 output Play#0 1 Mobility of 7,3 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input setsect mo 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Mobility in 5,3 changed to -127.
+ Play#0 output Play#0 1 Mobility of 5,3 changed from 1 to -127
Play#0 output Play#0 6 0 640
Play#0 input setsect mo 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Mobility in 7,3 changed to 0.
+ Play#0 output Play#0 1 Mobility of 7,3 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 i 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Iron ore content of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 i 0
Play#0 command edit
- Play#0 output Play#0 1 Iron ore content of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Iron ore content of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 i -1
Play#0 command edit
- Play#0 output Play#0 1 Iron ore content of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Iron ore content of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 i 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Iron ore content of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
- Play#0 input edit l 5,1 i 127
+ Play#0 input edit l 5,1 i 100
Play#0 command edit
- Play#0 output Play#0 1 Iron ore content of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Iron ore content of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
- Play#0 input edit l 7,1 i 128
+ Play#0 input edit l 7,1 i 101
Play#0 command edit
- Play#0 output Play#0 1 Iron ore content of 7,1 changed from 0 to 127
+ Play#0 output Play#0 1 Iron ore content of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres i 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Iron ore content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Iron ore content of 2,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres i 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Iron ore content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Iron ore content of 4,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres i 6,2 100
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input setsect i 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Iron ore content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Iron ore content of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect i 3:7,3 1
Play#0 command setsector
Play#0 command setsector
Play#0 output Play#0 1 Iron ore content of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 g 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Gold content of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 g 0
Play#0 command edit
- Play#0 output Play#0 1 Gold content of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Gold content of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 g -1
Play#0 command edit
- Play#0 output Play#0 1 Gold content of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Gold content of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 g 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Gold content of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
- Play#0 input edit l 5,1 g 127
+ Play#0 input edit l 5,1 g 100
Play#0 command edit
- Play#0 output Play#0 1 Gold content of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Gold content of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
- Play#0 input edit l 7,1 g 128
+ Play#0 input edit l 7,1 g 101
Play#0 command edit
- Play#0 output Play#0 1 Gold content of 7,1 changed from 0 to 127
+ Play#0 output Play#0 1 Gold content of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres g 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Gold content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Gold content of 2,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres g 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Gold content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Gold content of 4,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres g 6,2 100
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input setsect g 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Gold content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Gold content of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect g 3:7,3 1
Play#0 command setsector
Play#0 command setsector
Play#0 output Play#0 1 Gold content of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 f 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fertility of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 f 0
Play#0 command edit
- Play#0 output Play#0 1 Fertility of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 f -1
Play#0 command edit
- Play#0 output Play#0 1 Fertility of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 3,1 unchanged
Play#0 output Play#0 6 0 640
- Play#0 input edit l 5,1 f 127
+ Play#0 input edit l 5,1 f 99
Play#0 command edit
- Play#0 output Play#0 1 Fertility of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Fertility of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
- Play#0 input edit l 7,1 f 128
+ Play#0 input edit l 5,1 f 100
Play#0 command edit
- Play#0 output Play#0 1 Fertility of 7,1 changed from 0 to 127
+ Play#0 output Play#0 1 Fertility of 5,1 changed from 99 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 7,1 f 101
+ Play#0 command edit
+ Play#0 output Play#0 1 Fertility of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres f 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 2,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres f 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 4,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres f 6,2 100
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 6,2 changed from 0 to 100
+ Play#0 output Play#0 1 Fertility of 6,2 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres f 8,2 101
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 8,2 changed from 0 to 100
+ Play#0 output Play#0 1 Fertility of 8,2 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setsect f 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect f 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 3,3 changed from 0 to 1
- Play#0 output Play#0 1 Fertility content of 5,3 changed from 0 to 1
- Play#0 output Play#0 1 Fertility content of 7,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 3,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input setsect f 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 5,3 changed from 1 to 0
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect f 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 7,3 changed from 1 to 0
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 c 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Oil content of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 c 0
Play#0 command edit
- Play#0 output Play#0 1 Oil content of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Oil content of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 c -1
Play#0 command edit
- Play#0 output Play#0 1 Oil content of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Oil content of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 c 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Oil content of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
- Play#0 input edit l 5,1 c 127
+ Play#0 input edit l 5,1 c 100
Play#0 command edit
- Play#0 output Play#0 1 Oil content of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Oil content of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
- Play#0 input edit l 7,1 c 128
+ Play#0 input edit l 7,1 c 101
Play#0 command edit
- Play#0 output Play#0 1 Oil content of 7,1 changed from 0 to 127
+ Play#0 output Play#0 1 Oil content of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres o 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Oil content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Oil content of 2,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres o 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Oil content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Oil content of 4,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres o 6,2 100
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input setsect oi 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Oil content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Oil content of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect oi 3:7,3 1
Play#0 command setsector
Play#0 command setsector
Play#0 output Play#0 1 Oil content of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 u 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Uranium content of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 u 0
Play#0 command edit
- Play#0 output Play#0 1 Uranium content of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Uranium content of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 u -1
Play#0 command edit
- Play#0 output Play#0 1 Uranium content of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Uranium content of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 u 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Uranium content of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
- Play#0 input edit l 5,1 u 127
+ Play#0 input edit l 5,1 u 100
Play#0 command edit
- Play#0 output Play#0 1 Uranium content of 5,1 changed from 0 to 127
+ Play#0 output Play#0 1 Uranium content of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
- Play#0 input edit l 7,1 u 128
+ Play#0 input edit l 7,1 u 101
Play#0 command edit
- Play#0 output Play#0 1 Uranium content of 7,1 changed from 0 to 127
+ Play#0 output Play#0 1 Uranium content of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres u 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Uranium content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Uranium content of 2,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres u 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Uranium content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Uranium content of 4,2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setres u 6,2 100
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input setsect u 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Uranium content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Uranium content of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect u 3:7,3 1
Play#0 command setsector
Play#0 command setsector
Play#0 output Play#0 1 Uranium content of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 w 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Workforce percentage of 1,1 changed from 100 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 w 0
Play#0 command edit
- Play#0 output Play#0 1 Workforce percentage of 1,1 changed from 100 to 0
+ Play#0 output Play#0 1 Workforce percentage of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 w -1
Play#0 command edit
Play#0 output Play#0 1 Workforce percentage of 3,1 changed from 100 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 w 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Workforce percentage of 5,1 changed from 100 to 99
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 w 100
Play#0 command edit
- Play#0 output Play#0 1 Workforce percentage of 5,1 changed from 100 to 100
+ Play#0 output Play#0 1 Workforce percentage of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 w 101
Play#0 command edit
- Play#0 output Play#0 1 Workforce percentage of 7,1 changed from 100 to 100
+ Play#0 output Play#0 1 Workforce percentage of 7,1 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect w 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Work in 1,3 changed to 0.
+ Play#0 output Play#0 1 Workforce percentage of 1,3 changed from 100 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect w 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Work in 3,3 changed to 100.
- Play#0 output Play#0 1 Work in 5,3 changed to 100.
- Play#0 output Play#0 1 Work in 7,3 changed to 100.
+ Play#0 output Play#0 1 Workforce percentage of 3,3 unchanged
+ Play#0 output Play#0 1 Workforce percentage of 5,3 unchanged
+ Play#0 output Play#0 1 Workforce percentage of 7,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect w 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Work in 5,3 changed to 0.
+ Play#0 output Play#0 1 Workforce percentage of 5,3 changed from 100 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect w 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Work in 7,3 changed to 99.
+ Play#0 output Play#0 1 Workforce percentage of 7,3 changed from 100 to 99
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 l 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Loyalty of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 l 0
Play#0 command edit
- Play#0 output Play#0 1 Loyalty of 1,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Loyalty of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 l -1
Play#0 command edit
- Play#0 output Play#0 1 Loyalty of 3,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Loyalty of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 l 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Loyalty of 5,1 changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 l 127
Play#0 command edit
- Play#0 output Play#0 1 Loyalty of 5,1 changed from 0 to 127%
+ Play#0 output Play#0 1 Loyalty of 5,1 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 l 128
Play#0 command edit
- Play#0 output Play#0 1 Loyalty of 7,1 changed from 0 to 127%
+ Play#0 output Play#0 1 Loyalty of 7,1 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 x 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Guerrillas of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 x 0
Play#0 command edit
- Play#0 output Play#0 1 Guerillas in 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Guerrillas of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 x -1
Play#0 command edit
- Play#0 output Play#0 1 Guerillas in 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Guerrillas of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 x 254
+ Play#0 command edit
+ Play#0 output Play#0 1 Guerrillas of 5,1 changed from 0 to 254
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 x 255
Play#0 command edit
- Play#0 output Play#0 1 Guerillas in 5,1 changed from 0 to 255
+ Play#0 output Play#0 1 Guerrillas of 5,1 changed from 254 to 255
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 x 256
Play#0 command edit
- Play#0 output Play#0 1 Guerillas in 7,1 changed from 0 to 255
+ Play#0 output Play#0 1 Guerrillas of 7,1 changed from 0 to 255
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 p 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 p 0
Play#0 command edit
- Play#0 output Play#0 1 Plague stage of 1,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Plague stage of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 p -1
Play#0 command edit
- Play#0 output Play#0 1 Plague stage of 3,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Plague stage of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 p 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of 5,1 changed from 0 to 3
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 p 4
Play#0 command edit
- Play#0 output Play#0 1 Plague stage of 5,1 changed from 0 to 4%
+ Play#0 output Play#0 1 Plague stage of 5,1 changed from 3 to 4
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 p 5
Play#0 command edit
- Play#0 output Play#0 1 Plague stage of 7,1 changed from 0 to 4%
+ Play#0 output Play#0 1 Plague stage of 7,1 changed from 0 to 4
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 t 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague time of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 t 0
Play#0 command edit
- Play#0 output Play#0 1 Plague time of 1,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Plague time of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 t -1
Play#0 command edit
- Play#0 output Play#0 1 Plague time of 3,1 changed from 0 to 0%
+ Play#0 output Play#0 1 Plague time of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 t 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague time of 5,1 changed from 0 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 t 32767
Play#0 command edit
- Play#0 output Play#0 1 Plague time of 5,1 changed from 0 to 255%
+ Play#0 output Play#0 1 Plague time of 5,1 changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 t 32768
Play#0 command edit
- Play#0 output Play#0 1 Plague time of 7,1 changed from 0 to 255%
+ Play#0 output Play#0 1 Plague time of 7,1 changed from 0 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fallout of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 F 0
Play#0 command edit
- Play#0 output Play#0 1 Fallout for sector 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Fallout of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 F -1
Play#0 command edit
- Play#0 output Play#0 1 Fallout for sector 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Fallout of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 F 9998
+ Play#0 command edit
+ Play#0 output Play#0 1 Fallout of 5,1 changed from 0 to 9998
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 F 9999
Play#0 command edit
- Play#0 output Play#0 1 Fallout for sector 5,1 changed from 0 to 9999
+ Play#0 output Play#0 1 Fallout of 5,1 changed from 9998 to 9999
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 F 10000
Play#0 command edit
- Play#0 output Play#0 1 Fallout for sector 7,1 changed from 0 to 9999
+ Play#0 output Play#0 1 Fallout of 7,1 changed from 0 to 9999
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 a 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Available workforce of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 a 0
Play#0 command edit
- Play#0 output Play#0 1 Available workforce of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Available workforce of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 a -1
Play#0 command edit
- Play#0 output Play#0 1 Available workforce of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Available workforce of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 a 9998
+ Play#0 command edit
+ Play#0 output Play#0 1 Available workforce of 5,1 changed from 0 to 9998
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 a 9999
Play#0 command edit
- Play#0 output Play#0 1 Available workforce of 5,1 changed from 0 to 9999
+ Play#0 output Play#0 1 Available workforce of 5,1 changed from 9998 to 9999
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 a 10000
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input setsect a 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Available in 1,3 changed to 0.
+ Play#0 output Play#0 1 Available workforce of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect a 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Available in 3,3 changed to 1.
- Play#0 output Play#0 1 Available in 5,3 changed to 1.
- Play#0 output Play#0 1 Available in 7,3 changed to 1.
+ Play#0 output Play#0 1 Available workforce of 3,3 changed from 0 to 1
+ Play#0 output Play#0 1 Available workforce of 5,3 changed from 0 to 1
+ Play#0 output Play#0 1 Available workforce of 7,3 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input setsect a 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Available in 5,3 changed to 0.
+ Play#0 output Play#0 1 Available workforce of 5,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect a 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Available in 7,3 changed to 0.
+ Play#0 output Play#0 1 Available workforce of 7,3 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 M 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Mines of 1,1 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 M 0
Play#0 command edit
- Play#0 output Play#0 1 Mines changed to 0
+ Play#0 output Play#0 1 Mines of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 M -1
Play#0 command edit
- Play#0 output Play#0 1 Mines changed to 0
+ Play#0 output Play#0 1 Mines of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 M 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Mines of 5,1 changed from 0 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 M 32767
Play#0 command edit
- Play#0 output Play#0 1 Mines changed to 32767
+ Play#0 output Play#0 1 Mines of 5,1 changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 M 32768
Play#0 command edit
- Play#0 output Play#0 1 Mines changed to 32767
+ Play#0 output Play#0 1 Mines of 7,1 changed from 0 to 32767
Play#0 output Play#0 6 0 640
Play#0 input setsect mi 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Mines of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Mines of 1,3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input setsect mi 3:7,3 1
Play#0 command setsector
Play#0 command setsector
Play#0 output Play#0 1 Mines of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 R 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Road percentage of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 R 0
Play#0 command edit
- Play#0 output Play#0 1 Road percentage of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Road percentage of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 R -1
Play#0 command edit
- Play#0 output Play#0 1 Road percentage of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Road percentage of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 R 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Road percentage of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 R 100
Play#0 command edit
- Play#0 output Play#0 1 Road percentage of 5,1 changed from 0 to 100
+ Play#0 output Play#0 1 Road percentage of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 R 101
Play#0 command edit
Play#0 output Play#0 1 Road percentage of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 r 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Rail percentage of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 r 0
Play#0 command edit
- Play#0 output Play#0 1 Rail percentage of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Rail percentage of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 r -1
Play#0 command edit
- Play#0 output Play#0 1 Rail percentage of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Rail percentage of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 r 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Rail percentage of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 r 100
Play#0 command edit
- Play#0 output Play#0 1 Rail percentage of 5,1 changed from 0 to 100
+ Play#0 output Play#0 1 Rail percentage of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 r 101
Play#0 command edit
Play#0 output Play#0 1 Rail percentage of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
+ Play#0 input edit l 1,1 d 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Defense percentage of 1,1 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 d 0
Play#0 command edit
- Play#0 output Play#0 1 Defense percentage of 1,1 changed from 0 to 0
+ Play#0 output Play#0 1 Defense percentage of 1,1 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 d -1
Play#0 command edit
- Play#0 output Play#0 1 Defense percentage of 3,1 changed from 0 to 0
+ Play#0 output Play#0 1 Defense percentage of 3,1 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,1 d 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Defense percentage of 5,1 changed from 0 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 d 100
Play#0 command edit
- Play#0 output Play#0 1 Defense percentage of 5,1 changed from 0 to 100
+ Play#0 output Play#0 1 Defense percentage of 5,1 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 d 101
Play#0 command edit
Play#0 output Play#0 1 Defense percentage of 7,1 changed from 0 to 100
Play#0 output Play#0 6 0 640
+ Play#0 input edit l -1,-1 i 50
+ Play#0 command edit
+ Play#0 output Play#0 1 Iron ore content of -1,-1 changed from 0 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input setres g -1,-1 50
+ Play#0 command setresource
+ Play#0 output Play#0 1 Gold content of -1,-1 changed from 0 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input setsect f -1,-1 50
+ Play#0 command setsector
+ Play#0 output Play#0 1 Fertility of -1,-1 changed from 0 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input setsect ol 1:3,-3 1
+ Play#0 command setsector
+ Play#0 output Play#0 1 Old owner of 1,-3 changed from 3 (#3) to 1 (#1)
+ Play#0 output Play#0 1 Old owner of 3,-3 changed from 3 (#3) to 1 (#1)
+ Play#0 output Play#0 6 0 640
+ Play#0 input setsect mi 1,-3 1
+ Play#0 command setsector
+ Play#0 output Play#0 1 Mines of 1,-3 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 3,-3 M 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Mines of 3,-3 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit l 2,4 D 4,4
Play#0 command edit
- Play#0 output Play#0 1 Distribution location for sector 2,4 changed from 2,4 to 4,4
+ Play#0 output Play#0 1 Distribution sector of 2,4 changed from 2,4 to 4,4
Play#0 output Play#0 6 0 640
Play#0 input edit l 4,4 D 4,4
Play#0 command edit
- Play#0 output Play#0 1 Distribution location for sector 4,4 changed from 4,4 to 4,4
+ Play#0 output Play#0 1 Distribution sector of 4,4 unchanged
Play#0 output Play#0 6 0 640
- Play#0 input edit l 6,4 s +
+ Play#0 input edit l 6:8,4 s +
Play#0 command edit
- Play#0 output Play#0 1 Designation for sector 6,4 changed from - to +
+ Play#0 output Play#0 1 Designation of 6,4 changed from - to +
+ Play#0 output Play#0 1 Designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 s +
Play#0 command edit
- Play#0 output Play#0 1 Designation for sector 6,4 changed from + to +
- Play#0 output Play#0 6 0 640
- Play#0 input edit l 8,4 s +
- Play#0 command edit
- Play#0 output Play#0 1 Designation for sector 8,4 changed from - to +
+ Play#0 output Play#0 1 Designation of 6,4 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 s ,
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
- Play#0 input edit l 6,4 S +
+ Play#0 input edit l 6:8,4 S +
Play#0 command edit
- Play#0 output Play#0 1 New designation for sector 6,4 changed from - to +
+ Play#0 output Play#0 1 New designation of 6,4 changed from - to +
+ Play#0 output Play#0 1 New designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 S +
Play#0 command edit
- Play#0 output Play#0 1 New designation for sector 6,4 changed from + to +
- Play#0 output Play#0 6 0 640
- Play#0 input edit l 8,4 S +
- Play#0 command edit
- Play#0 output Play#0 1 New designation for sector 8,4 changed from - to +
+ Play#0 output Play#0 1 New designation of 6,4 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 S ,
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,5 m 1 a 1
Play#0 command edit
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 2
Play#0 output Play#0 1 Mobility of 3,5 changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input a 1
Play#0 output Play#0 1 Available workforce of 3,5 changed from 0 to 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
- Play#0 output Play#0 1 Location <L>: 3,5 Distribution sector <D>: 3,5
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 5,5
+ Play#0 command edit
+ Play#0 output Play#0 1 Location <L>: 5,5 Distribution sector <D>: 5,5
Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
Play#0 output Play#0 1 o O e m i g f c u w l x X p t F a
- Play#0 output Play#0 1 1 1 0 2 0 0 0 0 0 100 0 0 0 0 0 0 1
+ Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit l 7:9,5
+ Play#0 command edit
+ Play#0 output Play#0 1 Location <L>: 7,5 Distribution sector <D>: 7,5
+ Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
+ Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
+ Play#0 output Play#0 1 o O e m i g f c u w l x X p t F a
+ Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 Mines <M>: 0
+ Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input e 1
+ Play#0 output Play#0 1 Efficiency of 7,5 changed from 0 to 1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 1 Location <L>: 9,5 Distribution sector <D>: 9,5
+ Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
+ Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
+ Play#0 output Play#0 1 o O e m i g f c u w l x X p t F a
+ Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 Mines <M>: 0
+ Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input e 2
+ Play#0 output Play#0 1 Efficiency of 9,5 changed from 0 to 2
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input give l 2,6 -2147483648
Play#0 command give
- Play#0 output Play#0 1 -2147483648 light products in 2,6
+ Play#0 output Play#0 1 Only 0 given in 2,6
+ Play#0 output Play#0 1 0 light products in 2,6
Play#0 output Play#0 6 0 640
Play#0 input give c 4:8,6 1
Play#0 command give
Play#0 output Play#0 6 0 640
Play#0 input give c 6,6 2147483647
Play#0 command give
- Play#0 output Play#0 1 -2147483647 civilians in 6,6
+ Play#0 output Play#0 1 Only 9997 given in 6,6
+ Play#0 output Play#0 1 9999 civilians in 6,6
Play#0 output Play#0 6 0 640
Play#0 input give c 8,6 -1
Play#0 command give
Play#0 output Play#0 1 1 civilians in 8,6
Play#0 output Play#0 6 0 640
+ Play#0 input give c 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 2 civilians in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give m 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 2 military in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give s 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 shells in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give g 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 guns in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give p 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 petrol in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give i 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 iron ore in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give d 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 dust (gold) in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give b 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 bars of gold in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give f 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 food in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give o 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 oil in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give l 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 light products in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give h 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 heavy products in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give u 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 uncompensated workers in 10,6
+ Play#0 output Play#0 6 0 640
+ Play#0 input give r 10,6 1
+ Play#0 command give
+ Play#0 output Play#0 1 1 radioactive materials in 10,6
+ Play#0 output Play#0 6 0 640
Play#0 input swaps -2,2 2,-2
Play#0 command swapsector
Play#0 output Play#0 1 own sect eff min gold fert oil uran
Play#0 output Play#0 1 2 -2,2 - 0% 0 0 0 0 0
Play#0 output Play#0 1 own sect eff min gold fert oil uran
Play#0 output Play#0 1 3 2,-2 - 0% 0 0 0 0 0
- Play#0 output Play#0 4 Are you sure these are the two sectors you wish to swap?
+ Play#0 output Play#0 4 Are you sure these are the two sectors you wish to swap?
Play#0 input y
Play#0 output Play#0 1 done
Play#0 output Play#0 6 0 640
Play#0 output Play#0 6 0 640
Play#0 input edit s 0 O 0
Play#0 command edit
+ Play#0 output Play#0 1 Owner of cs cargo ship (#0) changed from 3 (#3) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input edit s 0 O -1
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 98
Play#0 command edit
+ Play#0 output Play#0 1 Owner of cs cargo ship (#1) changed from 3 (#3) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 99
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 O 2
Play#0 command edit
+ Play#0 output Play#0 1 Owner of cs cargo ship (#2) changed from 3 (#3) to 2 (#2)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of cs cargo ship (#4) changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of cs cargo ship (#4) changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 0 to 20
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 U 5 U 3
Play#0 command edit
+ Play#0 output Play#0 1 cs cargo ship (#3) duplicated to (#5)
+ Play#0 output Play#0 1 cs cargo ship (#5) duplicated to (#3)
+ Play#0 output Play#0 1 Replacing cs cargo ship (#3) of 3 (#3)
Play#0 output Play#0 6 0 640
Play#0 input edit s 0 U 0 U -1
Play#0 command edit
- Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 1 cs cargo ship (#0) unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 L 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 L 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 O 0
Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #0 changed from 3 (#3) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 O -1
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 98
Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #1 changed from 3 (#3) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 99
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 O 2
Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #2 changed from 3 (#3) to 2 (#2)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 0 to 10
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 U 5 U 3
Play#0 command edit
+ Play#0 output Play#0 1 f1 Sopwith Camel #3 duplicated to (#5)
+ Play#0 output Play#0 1 f1 Sopwith Camel #5 duplicated to (#3)
+ Play#0 output Play#0 1 Replacing f1 Sopwith Camel #3 of 3 (#3)
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 U 0 U -1
Play#0 command edit
- Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 1 f1 Sopwith Camel #0 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 l 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 l 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 O 0
Play#0 command edit
+ Play#0 output Play#0 1 Owner of sup supply #0 changed from 3 (#3) to POGO (#0)
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 O -1
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 98
Play#0 command edit
+ Play#0 output Play#0 1 Owner of sup supply #1 changed from 3 (#3) to 98 (#98)
Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 99
Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 O 2
Play#0 command edit
+ Play#0 output Play#0 1 Owner of sup supply #2 changed from 3 (#3) to 2 (#2)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of sup supply #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of sup supply #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 0 to 10
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 U 5 U 3
Play#0 command edit
+ Play#0 output Play#0 1 sup supply #3 duplicated to (#5)
+ Play#0 output Play#0 1 sup supply #5 duplicated to (#3)
+ Play#0 output Play#0 1 Replacing sup supply #3 of 3 (#3)
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 U 0 U -1
Play#0 command edit
- Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 1 sup supply #0 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 L 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 L 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of sup supply #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 @ 0
+ Play#0 command edit
+ Play#0 output Play#0 1 huh? (@)
+ Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 O 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #0 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 O -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 1 O 98
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #1 changed from 3 (#3) to 98 (#98)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 1 O 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 O 2
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #2 changed from 3 (#3) to 2 (#2)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of 10kt fission warhead #4 changed from 0 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 U 5 U 3
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #3 duplicated to (#5)
+ Play#0 output Play#0 1 10kt fission warhead #5 duplicated to (#3)
+ Play#0 output Play#0 1 Replacing 10kt fission warhead #3 of 3 (#3)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 U 0 U -1
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #0 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 L 3,-1
+ Play#0 command edit
+ Play#0 output Play#0 1 Location of 10kt fission warhead #2 changed from 1,-1 to 3,-1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 L 1,-1
+ Play#0 command edit
+ Play#0 output Play#0 1 Location of 10kt fission warhead #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 6 t lc O 1 t lc t hc g 8 t lc
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of fb fishing boat (#6) changed to lc light cruiser
+ Play#0 output Play#0 1 Owner of lc light cruiser (#6) changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of lc light cruiser (#6) changed from 0 to 20
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) unchanged
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser
+ Play#0 output Play#0 1 guns of hc heavy cruiser (#6) changed from 0 to 8
+ Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser
+ Play#0 output Play#0 1 guns of lc light cruiser (#6) changed from 8 to 5
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 E 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 E 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 E -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#3) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 E 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 E 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 E 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 M -126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -126
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 M -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from -126 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 M -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 M 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 M 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 M 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 T 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 T 0
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 T -1
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 T 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 T 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 T 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 a 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#2) changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 a 0
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#2) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 a -1
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#3) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 a 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#4) changed from 0 to 3
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 a 4
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#4) changed from 3 to 4
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 a 5
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#5) changed from 0 to 4
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 b 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#2) changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 b 0
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#2) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 b -1
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#3) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 b 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#4) changed from 0 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 b 32767
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#4) changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 b 32768
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#5) changed from 0 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 m 1
+ Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#2) changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 m 0
Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#2) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 m -1
Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#3) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 m 49
+ Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#4) changed from 0 to 49
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 m 50
Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#4) changed from 49 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 m 51
Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#5) changed from 0 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 6 T mb O 1 T mb T hb T mb
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #6 changed to mb medium bomber
+ Play#0 output Play#0 1 Owner of mb medium bomber #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of mb medium bomber #6 changed from 0 to 10
+ Play#0 output Play#0 1 Type of mb medium bomber #6 unchanged
+ Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 7 O 1 r 255 T hb T mb
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #7 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #7 changed from 0 to 10
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #7 changed from 0 to 4
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #7 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #7 changed to mb medium bomber
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 8 O 1 T hb r 255 T f1
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #8 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #8 changed from 0 to 10
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 T ssm O 1 U 13 U 14 U 15
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #12 changed to ssm V2
+ Play#0 output Play#0 1 Owner of ssm V2 #12 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of ssm V2 #12 changed from 0 to 10
+ Play#0 output Play#0 1 ssm V2 #12 duplicated to (#13)
+ Play#0 output Play#0 1 ssm V2 #13 duplicated to (#14)
+ Play#0 output Play#0 1 ssm V2 #14 duplicated to (#15)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 e 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 e -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 e 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 e 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 e 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 m -126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -126
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 m -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from -126 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 m -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 m 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 m 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 m 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 r 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 r 0
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 r -1
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 r 8
+ Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 changed from 9 to 8
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 r 9
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 changed from 8 to 9
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 r 10
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #5 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 t 51
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 51
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 t 50
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 51 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 t 49
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 t 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 t 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 t 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 2 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #2 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 3 F -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #4 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 5 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #5 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 12 F 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 13 F -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #13 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 14 F 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 14 F 127
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 15 F 128
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
+ Play#0 output Play#0 1 Owner of art artillery #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of art artillery #6 changed from 0 to 10
+ Play#0 output Play#0 1 Type of art artillery #6 unchanged
+ Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery
+ Play#0 output Play#0 1 guns of hat hvy artillery #6 changed from 0 to 12
+ Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery
+ Play#0 output Play#0 1 guns of art artillery #6 changed from 12 to 10
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 e 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 e 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 e -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 e 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 e 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 e 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 M -126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -126
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 M -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from -126 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 M -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 M 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 M 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 M 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 t 51
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 51
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 t 50
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 51 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 t 49
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 t 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32766
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 t 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 32766 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 t 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 F 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #2 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 F 0
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #2 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 F -1
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 F 126
+ Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 F 127
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 F 128
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 Z 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 Z 0
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 Z -1
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 Z 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 99
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 Z 100
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 99 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 Z 101
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 m 1
+ Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #2 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 m 0
Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #2 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 m -1
Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 m 24
+ Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #4 changed from 0 to 24
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 m 25
Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #4 changed from 24 to 25
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 m 26
Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #5 changed from 0 to 25
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 6 t 15kt O 1 t 15kt t 50kt t 15kt
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of 10kt fission warhead #6 changed to 15kt fission
+ Play#0 output Play#0 1 Owner of 15kt fission warhead #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of 15kt fission warhead #6 changed from 0 to 100
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 unchanged
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission
+ Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 T 281
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 400 to 281
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 T 280
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 281 to 280
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 T 279
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #3 changed from 400 to 280
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 4 T 32766
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 400 to 32766
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 4 T 32767
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 32766 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 5 T 32768
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #5 changed from 400 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 F ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 F a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 w ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 w a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 a ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 a a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 R ""
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 R jj
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 W 0 W 1
Play#0 command edit
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed: group set
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 R jj
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 W 0 W 1
Play#0 command edit
+ Play#0 output Play#0 1 Retreat condition of sup supply #2 unchanged
+ Play#0 output Play#0 1 Retreat condition of sup supply #2 changed: group set
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torpedoed, #10 cleared
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 c 1
+ Play#0 command edit
+ Play#0 output Play#0 1 civilians of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 m 1
+ Play#0 command edit
+ Play#0 output Play#0 1 military of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 s 1
+ Play#0 command edit
+ Play#0 output Play#0 1 shells of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 g 1
+ Play#0 command edit
+ Play#0 output Play#0 1 guns of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 p 1
+ Play#0 command edit
+ Play#0 output Play#0 1 petrol of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 i 1
+ Play#0 command edit
+ Play#0 output Play#0 1 iron ore of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 d 1
+ Play#0 command edit
+ Play#0 output Play#0 1 dust (gold) of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 B 1
+ Play#0 command edit
+ Play#0 output Play#0 1 bars of gold of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 f 1
+ Play#0 command edit
+ Play#0 output Play#0 1 food of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 o 1
+ Play#0 command edit
+ Play#0 output Play#0 1 oil of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 l 1
+ Play#0 command edit
+ Play#0 output Play#0 1 light products of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 h 1
+ Play#0 command edit
+ Play#0 output Play#0 1 heavy products of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 u 1
+ Play#0 command edit
+ Play#0 output Play#0 1 uncompensated workers of cs cargo ship (#2) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 2 r 1
+ Play#0 command edit
+ Play#0 output Play#0 1 radioactive materials of cs cargo ship (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 c 1
+ Play#0 command edit
+ Play#0 output Play#0 1 civilians of sup supply #2 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 m 1
+ Play#0 command edit
+ Play#0 output Play#0 1 military of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 s 1
+ Play#0 command edit
+ Play#0 output Play#0 1 shells of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 g 1
+ Play#0 command edit
+ Play#0 output Play#0 1 guns of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 p 1
+ Play#0 command edit
+ Play#0 output Play#0 1 petrol of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 i 1
+ Play#0 command edit
+ Play#0 output Play#0 1 iron ore of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 d 1
+ Play#0 command edit
+ Play#0 output Play#0 1 dust (gold) of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 B 1
+ Play#0 command edit
+ Play#0 output Play#0 1 bars of gold of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 f 1
+ Play#0 command edit
+ Play#0 output Play#0 1 food of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 o 1
+ Play#0 command edit
+ Play#0 output Play#0 1 oil of sup supply #2 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 l 1
+ Play#0 command edit
+ Play#0 output Play#0 1 light products of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 h 1
+ Play#0 command edit
+ Play#0 output Play#0 1 heavy products of sup supply #2 changed from 0 to 1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 u 1
+ Play#0 command edit
+ Play#0 output Play#0 1 uncompensated workers of sup supply #2 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 2 r 1
+ Play#0 command edit
+ Play#0 output Play#0 1 radioactive materials of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4
Play#0 command edit
+ Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed: airburst set
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 s -1 s 9999
Play#0 command edit
+ Play#0 output Play#0 1 Ship of f1 Sopwith Camel #2 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 s 3
Play#0 command edit
+ Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 s 4 y 4
Play#0 command edit
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto land #4
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 S -1 S 9999
Play#0 command edit
+ Play#0 output Play#0 1 Ship of sup supply #2 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 S 3
Play#0 command edit
+ Play#0 output Play#0 1 sup supply #3 loaded onto ship #3
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 S 4 Y 4
Play#0 command edit
+ Play#0 output Play#0 1 sup supply #4 loaded onto ship #4
+ Play#0 output Play#0 1 sup supply #4 unloaded from ship #4
+ Play#0 output Play#0 1 sup supply #4 loaded onto land #4
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 p -1 p 9999
+ Play#0 command edit
+ Play#0 output Play#0 1 Plane of 10kt fission warhead #2 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 p 3
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #3 loaded onto plane #3
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 l 5,1
+ Play#0 command edit
+ Play#0 output Play#0 1 Can't move f1 Sopwith Camel #4 while it's loaded
+ Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 S 2
+ Play#0 command edit
+ Play#0 output Play#0 1 sup supply #4 unloaded from land #4
+ Play#0 output Play#0 1 sup supply #4 loaded onto ship #2
+ Play#0 output Play#0 1 sup supply #4 teleported from 1,-1 to 3,-1!
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 14 s 4
+ Play#0 command edit
+ Play#0 output Play#0 1 ssm V2 #14 loaded onto ship #4
+ Play#0 output Play#0 1 ssm V2 #14 teleported from 0,0 to 1,-1!
Play#0 output Play#0 6 0 640
Play#0 input edit s 0
Play#0 command edit
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: cs cargo ship
Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
Play#0 output Play#0 1 Tech <T>: 100 Efficiency <E>: 0
- Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
+ Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d B o l h r
+ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#0) changed from 0 to 2
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 military of cs cargo ship (#0) changed from 0 to 1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input f 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 1 food of cs cargo ship (#0) changed from 0 to 1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 0
+ Play#0 command edit
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: cs cargo ship
Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
Play#0 output Play#0 1 Tech <T>: 100 Efficiency <E>: 0
- Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
+ Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d B o l h r
+ Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input R n
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from to n
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input R ""
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from n to
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit p 0
Play#0 command edit
- Play#0 output Play#0 1 UID <U>: 0 Owner <O>: 0 Location <l>: 1,-1
+ Play#0 output Play#0 1 POGO (#0) f1 Sopwith Camel #0
+ Play#0 output Play#0 1 UID <U>: 0 Type <T>: f1 Sopwith Camel
+ Play#0 output Play#0 1 Owner <O>: 0 Location <l>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <m>: 0
- Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
+ Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
Play#0 output Play#0 1 Range <r>: 9 Flags <f>: 0
- Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #0 changed from 0 to 2
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input y -1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
- Play#0 output Play#0 1 UID <U>: 0 Owner <O>: 0 Location <l>: 1,-1
- Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <m>: 2
- Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
- Play#0 output Play#0 1 Range <r>: 9 Flags <f>: 0
- Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
+ Play#0 output Play#0 1 Land unit of f1 Sopwith Camel #0 unchanged
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit u 0
Play#0 command edit
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 POGO (#0) sup supply #0
+ Play#0 output Play#0 1 UID <U>: 0 Type <T>: sup supply
Play#0 output Play#0 1 Owner <O>: 0
Play#0 output Play#0 1 Location <L>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <M>: 0
- Play#0 output Play#0 1 Tech <t>: 100 Army <a>:
+ Play#0 output Play#0 1 Tech <t>: 100 Army <a>:
Play#0 output Play#0 1 Fortification <F>: 0 Land unit <Y>: -1
Play#0 output Play#0 1 Ship <S>: -1 Retreat percentage <Z>: 42
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d B o l h r
+ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Mobility of sup supply #0 changed from 0 to 2
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input Y -1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
- Play#0 output Play#0 1 UID <U>: 0
- Play#0 output Play#0 1 Owner <O>: 0
- Play#0 output Play#0 1 Location <L>: 1,-1
- Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <M>: 2
- Play#0 output Play#0 1 Tech <t>: 100 Army <a>:
- Play#0 output Play#0 1 Fortification <F>: 0 Land unit <Y>: -1
- Play#0 output Play#0 1 Ship <S>: -1 Retreat percentage <Z>: 42
- Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 Land unit of sup supply #0 unchanged
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0
+ Play#0 command edit
+ Play#0 output Play#0 1 POGO (#0) 10kt fission warhead #0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: 0
+ Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
+ Play#0 output Play#0 1 Tech <T>: 400 Stockpile <S>:
+ Play#0 output Play#0 1 Plane <p>: -1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input S a
+ Play#0 output Play#0 1 Assignment of 10kt fission warhead #0 changed from stockpile ~ to a
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input p -1
+ Play#0 output Play#0 1 Plane of 10kt fission warhead #0 unchanged
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit c 0 @ 0
Play#0 command edit
Play#0 output Play#0 1 huh? (@)
Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 b 1
+ Play#0 command edit
+ Play#0 output Play#0 1 BTUs of 1 (#1) changed from 0 to 1
+ Play#0 output Play#0 6 0 640
Play#0 input edit c 1 b 0
Play#0 command edit
- Play#0 output Play#0 1 BTU's changed from 0 to 0
+ Play#0 output Play#0 1 BTUs of 1 (#1) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 b -1
Play#0 command edit
- Play#0 output Play#0 1 BTU's changed from 0 to 0
+ Play#0 output Play#0 1 BTUs of 2 (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 3 b 639
+ Play#0 command edit
+ Play#0 output Play#0 1 BTUs of 3 (#3) changed from 0 to 639
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 b 640
Play#0 command edit
- Play#0 output Play#0 1 BTU's changed from 0 to 640
+ Play#0 output Play#0 1 BTUs of 3 (#3) changed from 639 to 640
Play#0 output Play#0 6 0 640
Play#0 input edit c 4 b 641
Play#0 command edit
- Play#0 output Play#0 1 BTU's changed from 0 to 641
+ Play#0 output Play#0 1 BTUs of 4 (#4) changed from 0 to 640
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 m 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Military reserves of 1 (#1) changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 m 0
Play#0 command edit
- Play#0 output Play#0 1 Military reserves changed from 0 to 0
+ Play#0 output Play#0 1 Military reserves of 1 (#1) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 m -1
Play#0 command edit
- Play#0 output Play#0 1 Military reserves changed from 0 to -1
+ Play#0 output Play#0 1 Military reserves of 2 (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 3 m 2147483646
+ Play#0 command edit
+ Play#0 output Play#0 1 Military reserves of 3 (#3) changed from 0 to 2147483646
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 m 2147483647
Play#0 command edit
- Play#0 output Play#0 1 Military reserves changed from 0 to 2147483647
+ Play#0 output Play#0 1 Military reserves of 3 (#3) changed from 2147483646 to 2147483647
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 u 1
+ Play#0 command edit
+ Play#0 output Play#0 1 Number of seconds used of 1 (#1) changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 u 0
Play#0 command edit
- Play#0 output Play#0 1 Number of seconds used changed from 0 to 0.
+ Play#0 output Play#0 1 Number of seconds used of 1 (#1) changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 u -1
Play#0 command edit
- Play#0 output Play#0 1 Number of seconds used changed from 0 to 0.
+ Play#0 output Play#0 1 Number of seconds used of 2 (#2) unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 3 u 86399
+ Play#0 command edit
+ Play#0 output Play#0 1 Number of seconds used of 3 (#3) changed from 0 to 86399
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 u 86400
Play#0 command edit
- Play#0 output Play#0 1 Number of seconds used changed from 0 to 86400.
+ Play#0 output Play#0 1 Number of seconds used of 3 (#3) changed from 86399 to 86400
Play#0 output Play#0 6 0 640
Play#0 input edit c 4 u 86401
Play#0 command edit
- Play#0 output Play#0 1 Number of seconds used changed from 0 to 86400.
+ Play#0 output Play#0 1 Number of seconds used of 4 (#4) changed from 0 to 86400
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 M -2147483647
+ Play#0 command edit
+ Play#0 output Play#0 1 Money of 1 (#1) changed from 0 to -2147483647
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 M -2147483648
Play#0 command edit
- Play#0 output Play#0 1 Money changed from 0 to -2147483648
+ Play#0 output Play#0 1 Money of 1 (#1) changed from -2147483647 to -2147483648
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 3 M 2147483646
+ Play#0 command edit
+ Play#0 output Play#0 1 Money of 3 (#3) changed from 0 to 2147483646
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 M 2147483647
Play#0 command edit
- Play#0 output Play#0 1 Money changed from 0 to 2147483647
+ Play#0 output Play#0 1 Money of 3 (#3) changed from 2147483646 to 2147483647
Play#0 output Play#0 6 0 640
Play#0 input edit c 6 t -1
Play#0 command edit
+ Play#0 output Play#0 1 Number of unread telegrams of 6 (#6) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 7 t 65536
Play#0 command edit
+ Play#0 output Play#0 1 Number of unread telegrams of 7 (#7) changed from 0 to 65535
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 T 3.14
Play#0 command edit
- Play#0 output Play#0 1 Tech changed from 0.00 to 3.14.
+ Play#0 output Play#0 1 Technology of 1 (#1) changed from 0.00 to 3.14
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 T 100
Play#0 command edit
- Play#0 output Play#0 1 Tech changed from 0.00 to 100.00.
+ Play#0 output Play#0 1 Technology of 2 (#2) changed from 0.00 to 100.00
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 T -1
Play#0 command edit
- Play#0 output Play#0 1 Tech changed from 0.00 to -1.00.
+ Play#0 output Play#0 1 Technology of 3 (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 R 3.14
Play#0 command edit
- Play#0 output Play#0 1 Research changed from 0.00 to 3.14.
+ Play#0 output Play#0 1 Research of 1 (#1) changed from 0.00 to 3.14
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 R 100
Play#0 command edit
- Play#0 output Play#0 1 Research changed from 0.00 to 100.00.
+ Play#0 output Play#0 1 Research of 2 (#2) changed from 0.00 to 100.00
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 R -1
Play#0 command edit
- Play#0 output Play#0 1 Research changed from 0.00 to -1.00.
+ Play#0 output Play#0 1 Research of 3 (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 E 3.14
Play#0 command edit
- Play#0 output Play#0 1 Education changed from 0.00 to 3.14.
+ Play#0 output Play#0 1 Education of 1 (#1) changed from 0.00 to 3.14
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 E 100
Play#0 command edit
- Play#0 output Play#0 1 Education changed from 0.00 to 100.00.
+ Play#0 output Play#0 1 Education of 2 (#2) changed from 0.00 to 100.00
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 E -1
Play#0 command edit
- Play#0 output Play#0 1 Education changed from 0.00 to -1.00.
+ Play#0 output Play#0 1 Education of 3 (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 H 3.14
Play#0 command edit
- Play#0 output Play#0 1 Happiness changed from 0.00 to 3.14.
+ Play#0 output Play#0 1 Happiness of 1 (#1) changed from 0.00 to 3.14
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 H 100
Play#0 command edit
- Play#0 output Play#0 1 Happiness changed from 0.00 to 100.00.
+ Play#0 output Play#0 1 Happiness of 2 (#2) changed from 0.00 to 100.00
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 H -1
Play#0 command edit
- Play#0 output Play#0 1 Happiness changed from 0.00 to -1.00.
+ Play#0 output Play#0 1 Happiness of 3 (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 n POGO
Play#0 command edit
Play#0 output Play#0 1 Country #0 is already called `POGO'
- Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 n 2
Play#0 command edit
- Play#0 output Play#0 1 Country name changed from 2 to 2
+ Play#0 output Play#0 1 Country name of 2 (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 3 n drei
Play#0 command edit
- Play#0 output Play#0 1 Country name changed from 3 to drei
+ Play#0 output Play#0 1 Country name of 3 (#3) changed from 3 to drei
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 r 1
Play#0 command edit
- Play#0 output Play#0 1 Country representative changed from 1 to 1
+ Play#0 output Play#0 1 Country representative of 1 (#1) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 r 012345678901234567890123456789
Play#0 command edit
- Play#0 output Play#0 1 Country representative changed from 2 to 012345678901234567890123456789
+ Play#0 output Play#0 1 Country representative of 2 (#2) changed from 2 to 0123456789012345678
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 c 0,0
Play#0 command edit
- Play#0 output Play#0 1 Capital coordinates changed from 0,0 to 0,0
+ Play#0 output Play#0 1 Capital unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 c 2,0
Play#0 command edit
- Play#0 output Play#0 1 Capital coordinates changed from 0,0 to 2,0
+ Play#0 output Play#0 1 Capital moved from 0,0 to 2,0
Play#0 output Play#0 6 0 640
Play#0 input edit c 1 o 0,0
Play#0 command edit
- Play#0 output Play#0 1 Origin coordinates changed from 0,0 to 0,0
+ Play#0 output Play#0 1 Origin unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 o 2,0
Play#0 command edit
- Play#0 output Play#0 1 Origin coordinates changed from 0,0 to 2,0
+ Play#0 output Play#0 1 Origin moved from 0,0 to 2,0
Play#0 output Play#0 6 0 640
Play#0 input edit c 6 s 0
Play#0 command edit
+ Play#0 output Play#0 1 Status of 6 (#6) changed to unused
Play#0 output Play#0 6 0 640
Play#0 input edit c 7 s -1
Play#0 command edit
+ Play#0 output Play#0 1 Status of 7 (#7) changed to unused
Play#0 output Play#0 6 0 640
Play#0 input edit c 4 s 5
Play#0 command edit
+ Play#0 output Play#0 1 Status of 4 (#4) changed to deity
Play#0 output Play#0 6 0 640
Play#0 input edit c 5 s 6
Play#0 command edit
+ Play#0 output Play#0 1 Status of 5 (#5) changed to deity
Play#0 output Play#0 6 0 640
Play#0 input edit c 5
Play#0 command edit
Play#0 output Play#0 1 Country #: 5
- Play#0 output Play#0 1 Name <n>: 5 Representative <r>: 5
+ Play#0 output Play#0 1 Name <n>: 5 Representative <r>: 5
Play#0 output Play#0 1 BTUs <b>: 0 Reserves <m>: 0
Play#0 output Play#0 1 Capital <c>: 0,0 Origin <o>: 0,0
Play#0 output Play#0 1 Status <s>: 0x5 Seconds Used <u>: 0
Play#0 output Play#0 1 Technology <T>: 0.00 Research <R>: 0.00
Play#0 output Play#0 1 Education <E>: 0.00 Happiness <H>: 0.00
Play#0 output Play#0 1 Money <M>: $ 0
- Play#0 output Play#0 1 Telegrams <t>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Telegrams <t>: 1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input b 640
- Play#0 output Play#0 1 BTU's changed from 0 to 640
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 BTUs of 5 (#5) changed from 0 to 640
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input T 1
- Play#0 output Play#0 1 Tech changed from 0.00 to 1.00.
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
- Play#0 output Play#0 1 Country #: 5
- Play#0 output Play#0 1 Name <n>: 5 Representative <r>: 5
- Play#0 output Play#0 1 BTUs <b>: 640 Reserves <m>: 0
- Play#0 output Play#0 1 Capital <c>: 0,0 Origin <o>: 0,0
- Play#0 output Play#0 1 Status <s>: 0x5 Seconds Used <u>: 0
- Play#0 output Play#0 1 Technology <T>: 1.00 Research <R>: 0.00
- Play#0 output Play#0 1 Education <E>: 0.00 Happiness <H>: 0.00
- Play#0 output Play#0 1 Money <M>: $ 0
- Play#0 output Play#0 1 Telegrams <t>: 0
+ Play#0 output Play#0 1 Technology of 5 (#5) changed from 0.00 to 1.00
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Sector 1,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 3,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 5,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 7,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 9,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 11,7 lost to deity intervention
- Play#0 output Play#0 1 Efficiency in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Efficiency in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Efficiency in 5,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Efficiency in 7,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Mobility in 1,1 was changed from 0 to -127 by an act of POGO
- Play#0 output Play#0 1 Mobility in 3,1 was changed from 0 to -127 by an act of POGO
- Play#0 output Play#0 1 Mobility in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Mobility in 7,1 was changed from 0 to 128 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 7,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 2,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 4,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Iron ore content in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Gold content in 7,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Gold content in 2,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 4,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Gold content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Gold content in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Gold content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Gold content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Gold content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Gold content in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Fertility in 7,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 2,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 4,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Oil content in 7,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Oil content in 2,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 4,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Oil content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Oil content in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Oil content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Oil content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Oil content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Oil content in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 5,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 7,1 was changed from 0 to 127 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 2,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 4,2 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Uranium content in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Workforce percentage in 1,1 was changed from 100 to 0 by an act of POGO
- Play#0 output Play#0 1 Workforce percentage in 3,1 was changed from 100 to 0 by an act of POGO
- Play#0 output Play#0 1 Workforce percentage in 5,1 was changed from 100 to 100 by an act of POGO
- Play#0 output Play#0 1 Workforce percentage in 7,1 was changed from 100 to 100 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 5,1 was changed from 0 to 9999 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 7,1 was changed from 0 to 9999 by an act of POGO
- Play#0 output Play#0 1 Mines in 1,3 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Mines in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Mines in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Mines in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Mines in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Mines in 7,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Road percentage in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Road percentage in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Road percentage in 5,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Road percentage in 7,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Rail percentage in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Rail percentage in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Rail percentage in 5,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Rail percentage in 7,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Defense percentage in 1,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Defense percentage in 3,1 was changed from 0 to 0 by an act of POGO
- Play#0 output Play#0 1 Defense percentage in 5,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Defense percentage in 7,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Mobility in 1,5 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 1,5 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Mobility in 3,5 was changed from 0 to 2 by an act of POGO
- Play#0 output Play#0 1 Available workforce in 3,5 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 POGO stole -2147483648 light products from 2,6
+ Play#0 output Play#0 1 Sector 1,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 3,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 5,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 7,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 9,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 11,7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Efficiency of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 1,1 changed from 0 to -126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 1,1 changed from -126 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 3,1 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 5,1 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 5,1 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 7,1 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 1,3 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 5,3 changed from 1 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 6,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 8,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Iron ore content of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 6,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 8,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Gold content of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 6,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 8,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 6,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 8,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Oil content of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 6,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 8,2 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Uranium content of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 1,1 changed from 100 to 1 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 3,1 changed from 100 to 0 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 5,1 changed from 100 to 99 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 1,3 changed from 100 to 0 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 5,3 changed from 100 to 0 by an act of POGO
+ Play#0 output Play#0 1 Workforce percentage of 7,3 changed from 100 to 99 by an act of POGO
+ Play#0 output Play#0 1 Fallout of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fallout of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fallout of 5,1 changed from 0 to 9998 by an act of POGO
+ Play#0 output Play#0 1 Fallout of 5,1 changed from 9998 to 9999 by an act of POGO
+ Play#0 output Play#0 1 Fallout of 7,1 changed from 0 to 9999 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 5,1 changed from 0 to 9998 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 5,1 changed from 9998 to 9999 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 7,1 changed from 0 to 9999 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Mines of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mines of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Mines of 5,1 changed from 0 to 32766 by an act of POGO
+ Play#0 output Play#0 1 Mines of 5,1 changed from 32766 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Mines of 7,1 changed from 0 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Mines of 3,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mines of 5,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mines of 7,3 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mines of 5,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Mines of 7,3 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Road percentage of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Road percentage of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Road percentage of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Road percentage of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Road percentage of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Rail percentage of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Rail percentage of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Rail percentage of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Rail percentage of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Rail percentage of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Defense percentage of 1,1 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Defense percentage of 1,1 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Defense percentage of 5,1 changed from 0 to 99 by an act of POGO
+ Play#0 output Play#0 1 Defense percentage of 5,1 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Defense percentage of 7,1 changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Distribution sector of 2,4 changed from 2,4 to 4,4 by an act of POGO
+ Play#0 output Play#0 1 Designation of 6,4 changed from - to + by an act of POGO
+ Play#0 output Play#0 1 Designation of 8,4 changed from - to + by an act of POGO
+ Play#0 output Play#0 1 New designation of 6,4 changed from - to + by an act of POGO
+ Play#0 output Play#0 1 New designation of 8,4 changed from - to + by an act of POGO
+ Play#0 output Play#0 1 Mobility of 1,5 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 1,5 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Mobility of 3,5 changed from 0 to 2 by an act of POGO
+ Play#0 output Play#0 1 Available workforce of 3,5 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 7,5 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of 9,5 changed from 0 to 2 by an act of POGO
Play#0 output Play#0 1 POGO gave you 1 civilians in 4,6
Play#0 output Play#0 1 POGO gave you 1 civilians in 6,6
Play#0 output Play#0 1 POGO gave you 1 civilians in 8,6
- Play#0 output Play#0 1 POGO stole -2147483647 civilians from 6,6
+ Play#0 output Play#0 1 POGO gave you 9997 civilians in 6,6
Play#0 output Play#0 1 POGO stole 1 civilians from 8,6
- Play#0 output Play#0 1 Military reserves changed from 0 to 0 by divine intervention.
- Play#0 output Play#0 1 Money changed from 0 to -2147483648 by divine intervention.
+ Play#0 output Play#0 1 POGO gave you 1 civilians in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 military in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 shells in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 guns in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 petrol in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 iron ore in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 dust (gold) in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 bars of gold in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 food in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 oil in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 light products in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 heavy products in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 uncompensated workers in 10,6
+ Play#0 output Play#0 1 POGO gave you 1 radioactive materials in 10,6
+ Play#0 output Play#0 1 lc light cruiser (#6) given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 8 guns in hc heavy cruiser (#6)
+ Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser by an act of POGO
+ Play#0 output Play#0 1 POGO stole 3 guns from lc light cruiser (#6)
+ Play#0 output Play#0 1 mb medium bomber #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder by an act of POGO
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber by an act of POGO
+ Play#0 output Play#0 1 f1 Sopwith Camel #7 given to you by an act of POGO!
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #7 changed from 0 to 4 by an act of POGO
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #7 changed to hb B-26B Marauder by an act of POGO
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #7 changed to mb medium bomber by an act of POGO
+ Play#0 output Play#0 1 f1 Sopwith Camel #8 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder by an act of POGO
+ Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15 by an act of POGO
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel by an act of POGO
+ Play#0 output Play#0 1 ssm V2 #12 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #13 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #14 given to you by an act of POGO!
+ Play#0 output Play#0 1 ssm V2 #15 given to you by an act of POGO!
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6
+ Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery by an act of POGO
+ Play#0 output Play#0 1 POGO stole 2 guns from art artillery #6
+ Play#0 output Play#0 1 15kt fission warhead #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission by an act of POGO
+ Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission by an act of POGO
+ Play#0 output Play#0 1 ssm V2 #14 loaded onto ship #4 by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 0 to 1 by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 1 to 0 by an act of POGO!
+ Play#0 output Play#0 1 Military reserves changed from 0 to 1 by an act of POGO!
+ Play#0 output Play#0 1 Military reserves changed from 1 to 0 by an act of POGO!
+ Play#0 output Play#0 1 Number of seconds used changed from 0 to 1 by an act of POGO!
+ Play#0 output Play#0 1 Number of seconds used changed from 1 to 0 by an act of POGO!
+ Play#0 output Play#0 1 Money changed from 0 to -2147483647 by an act of POGO!
+ Play#0 output Play#0 1 Money changed from -2147483647 to -2147483648 by an act of POGO!
+ Play#0 output Play#0 1 Technology changed from 0.00 to 3.14 by an act of POGO!
+ Play#0 output Play#0 1 Research changed from 0.00 to 3.14 by an act of POGO!
+ Play#0 output Play#0 1 Education changed from 0.00 to 3.14 by an act of POGO!
+ Play#0 output Play#0 1 Happiness changed from 0.00 to 3.14 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Sector 5,7 gained from deity intervention
- Play#0 output Play#0 1 Sector 11,7 gained from deity intervention
- Play#0 output Play#0 1 cs cargo ship (#2) given to you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by deity intervention!
- Play#0 output Play#0 1 sup supply #2 given to you by deity intervention!
- Play#0 output Play#0 1 Military reserves changed from 0 to -1 by divine intervention.
+ Play#0 output Play#0 1 Sector 5,7 given to you by an act of POGO!
+ Play#0 output Play#0 1 Sector 11,7 given to you by an act of POGO!
+ Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of 10kt fission warhead #2 changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from -126 to -127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20 by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 1 military in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO stole 1 military from cs cargo ship (#2)
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from -126 to -127 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 1 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 51 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 51 to 50 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from -126 to -127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 51 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 51 to 50 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #2 changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #2 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 1 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 1 military in sup supply #2
+ Play#0 output Play#0 1 POGO stole 1 military from sup supply #2
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 400 to 281 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 281 to 280 by an act of POGO
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed by an act of POGO: group set
+ Play#0 output Play#0 1 Retreat condition of sup supply #2 changed by an act of POGO: group set
+ Play#0 output Play#0 1 POGO gave you 1 civilians in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 military in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 shells in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 guns in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 food in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 light products in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 heavy products in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 uncompensated workers in cs cargo ship (#2)
+ Play#0 output Play#0 1 POGO gave you 1 military in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 shells in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 guns in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 petrol in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 iron ore in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 dust (gold) in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 bars of gold in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 food in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 light products in sup supply #2
+ Play#0 output Play#0 1 POGO gave you 1 heavy products in sup supply #2
+ Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed by an act of POGO: airburst set
+ Play#0 output Play#0 1 Technology changed from 0.00 to 100.00 by an act of POGO!
+ Play#0 output Play#0 1 Research changed from 0.00 to 100.00 by an act of POGO!
+ Play#0 output Play#0 1 Education changed from 0.00 to 100.00 by an act of POGO!
+ Play#0 output Play#0 1 Happiness changed from 0.00 to 100.00 by an act of POGO!
+ Play#0 output Play#0 1 Capital moved from 0,0 to 2,0 by an act of POGO!
+ Play#0 output Play#0 1 Origin moved from 0,0 to 2,0 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 3
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 cs cargo ship (#0) taken from you by deity intervention!
- Play#0 output Play#0 1 cs cargo ship (#0) sunk!
- Play#0 output Play#0 1 cs cargo ship (#1) taken from you by deity intervention!
- Play#0 output Play#0 1 cs cargo ship (#2) taken from you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #0 taken from you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #2 taken from you by deity intervention!
- Play#0 output Play#0 1 sup supply #0 taken from you by deity intervention!
- Play#0 output Play#0 1 sup supply #1 taken from you by deity intervention!
- Play#0 output Play#0 1 sup supply #2 taken from you by deity intervention!
- Play#0 output Play#0 1 Military reserves changed from 0 to 2147483647 by divine intervention.
- Play#0 output Play#0 1 Money changed from 0 to 2147483647 by divine intervention.
+ Play#0 output Play#0 1 Sector 5,-7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Old owner of 1,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
+ Play#0 output Play#0 1 Old owner of 3,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
+ Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#0) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#1) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#2) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#4) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#4) given to you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#5) given to you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#3) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#3) given to you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #0 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 given to you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #5 given to you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #3 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #3 given to you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #0 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #1 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 given to you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #5 given to you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #3 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #3 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #0 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #1 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #4 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #5 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 given to you by an act of POGO!
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 99 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32766 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 32766 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 49 military in cs cargo ship (#4)
+ Play#0 output Play#0 1 POGO gave you 1 military in cs cargo ship (#4)
+ Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#5)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 99 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 changed from 9 to 8 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 changed from 8 to 9 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32766 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 32766 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 99 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32766 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 32766 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 126 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 126 to 127 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 99 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 99 to 100 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100 by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 24 military in sup supply #4
+ Play#0 output Play#0 1 POGO gave you 1 military in sup supply #4
+ Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #3 changed from 400 to 280 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 400 to 32766 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 32766 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #5 changed from 400 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a by an act of POGO
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a by an act of POGO
+ Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torpedoed cleared
+ Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torpedoed cleared
+ Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto land #4 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #3 loaded onto ship #3 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 loaded onto ship #4 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 unloaded from ship #4 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 loaded onto land #4 by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 loaded onto plane #3 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 unloaded from land #4 by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 loaded onto ship #2 by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 0 to 639 by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 639 to 640 by an act of POGO!
+ Play#0 output Play#0 1 Military reserves changed from 0 to 2147483646 by an act of POGO!
+ Play#0 output Play#0 1 Military reserves changed from 2147483646 to 2147483647 by an act of POGO!
+ Play#0 output Play#0 1 Number of seconds used changed from 0 to 86399 by an act of POGO!
+ Play#0 output Play#0 1 Number of seconds used changed from 86399 to 86400 by an act of POGO!
+ Play#0 output Play#0 1 Money changed from 0 to 2147483646 by an act of POGO!
+ Play#0 output Play#0 1 Money changed from 2147483646 to 2147483647 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 4
Play#0 command read
- Play#0 output Play#0 1 No telegrams for 4 at the moment...
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 BTUs changed from 0 to 640 by an act of POGO!
+ Play#0 output Play#0 1 Number of seconds used changed from 0 to 86400 by an act of POGO!
+ Play#0 output Play#0 1 Status changed to deity by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 5
Play#0 command read
- Play#0 output Play#0 1 No telegrams for 5 at the moment...
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 Status changed to deity by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 0 to 640 by an act of POGO!
+ Play#0 output Play#0 1 Technology changed from 0.00 to 1.00 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 98
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Sector 3,7 gained from deity intervention
- Play#0 output Play#0 1 Sector 3,7 lost to deity intervention
- Play#0 output Play#0 1 Sector 3,7 gained from deity intervention
- Play#0 output Play#0 1 Sector 9,7 gained from deity intervention
- Play#0 output Play#0 1 cs cargo ship (#1) given to you by deity intervention!
- Play#0 output Play#0 1 cs cargo ship (#1) taken from you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #1 given to you by deity intervention!
- Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by deity intervention!
- Play#0 output Play#0 1 sup supply #1 given to you by deity intervention!
- Play#0 output Play#0 1 sup supply #1 taken from you by deity intervention!
+ Play#0 output Play#0 1 Sector 3,7 given to you by an act of POGO!
+ Play#0 output Play#0 1 Old owner of 3,7 changed from 1 (#1) to 98 (#98) by an act of POGO
+ Play#0 output Play#0 1 Sector 9,7 given to you by an act of POGO!
+ Play#0 output Play#0 1 Old owner of 9,7 changed from 1 (#1) to 98 (#98) by an act of POGO
+ Play#0 output Play#0 1 cs cargo ship (#1) given to you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #1 given to you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #1 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #1 given to you by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye