Conn1 input play
Conn1 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input edit l 0,0 @ 0
Play#0 command edit
Play#0 command setsector
Play#0 output Play#0 1 Owner of 11,7 changed from 1 (#1) to 2 (#2)
Play#0 output Play#0 6 0 640
- Play#0 input edit l 1,7 L 1,-7
+ Play#0 input edit l 1,7 L 5,-7
Play#0 command edit
- Play#0 output Play#0 1 Sector 1,7 duplicated to 1,-7
+ Play#0 output Play#0 1 Sector 1,7 duplicated to 5,-7
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,-7 L 3,-7 L 1,0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 L 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 l 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 L 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of sup supply #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit n 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit n 3 L 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of 10kt fission warhead #3 changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of 10kt fission warhead #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 6 t lc O 1 t lc t hc g 8 t lc
Play#0 command edit
Play#0 output Play#0 1 Type of fb fishing boat (#6) changed to lc light cruiser
- Play#0 output Play#0 1 Tech level of lc light cruiser (#6) changed from 0 to 45
Play#0 output Play#0 1 Owner of lc light cruiser (#6) changed from POGO (#0) to 1 (#1)
Play#0 output Play#0 1 Efficiency of lc light cruiser (#6) changed from 0 to 20
Play#0 output Play#0 1 Type of lc light cruiser (#6) unchanged
Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser
- Play#0 output Play#0 1 Tech level of hc heavy cruiser (#6) changed from 45 to 50
Play#0 output Play#0 1 guns of hc heavy cruiser (#6) changed from 0 to 8
Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser
Play#0 output Play#0 1 guns of lc light cruiser (#6) changed from 8 to 5
Play#0 input edit p 6 T mb O 1 T mb T hb T mb
Play#0 command edit
Play#0 output Play#0 1 Type of f1 Sopwith Camel #6 changed to mb medium bomber
- Play#0 output Play#0 1 Tech level of mb medium bomber #6 changed from 0 to 80
Play#0 output Play#0 1 Owner of mb medium bomber #6 changed from POGO (#0) to 1 (#1)
Play#0 output Play#0 1 Efficiency of mb medium bomber #6 changed from 0 to 10
Play#0 output Play#0 1 Type of mb medium bomber #6 unchanged
Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder
- Play#0 output Play#0 1 Tech level of hb B-26B Marauder #6 changed from 80 to 90
Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber
Play#0 output Play#0 6 0 640
+ Play#0 input edit p 7 r 255 T hb T mb
+ Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #7 changed from 0 to 4
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #7 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #7 changed to mb medium bomber
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 8 T hb r 255 T f1
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
+ Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 0
Play#0 command edit
Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
Play#0 command edit
Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
- Play#0 output Play#0 1 Tech level of art artillery #6 changed from 0 to 35
Play#0 output Play#0 1 Owner of art artillery #6 changed from POGO (#0) to 1 (#1)
Play#0 output Play#0 1 Efficiency of art artillery #6 changed from 0 to 10
Play#0 output Play#0 1 Type of art artillery #6 unchanged
Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery
- Play#0 output Play#0 1 Tech level of hat hvy artillery #6 changed from 35 to 100
Play#0 output Play#0 1 guns of hat hvy artillery #6 changed from 0 to 12
Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery
Play#0 output Play#0 1 guns of art artillery #6 changed from 12 to 10
Play#0 input edit n 6 t 15kt O 1 t 15kt t 50kt t 15kt
Play#0 command edit
Play#0 output Play#0 1 Type of 10kt fission warhead #6 changed to 15kt fission
- Play#0 output Play#0 1 Tech level of 15kt fission warhead #6 changed from 0 to 290
Play#0 output Play#0 1 Owner of 15kt fission warhead #6 changed from POGO (#0) to 1 (#1)
Play#0 output Play#0 1 Efficiency of 15kt fission warhead #6 changed from 0 to 100
Play#0 output Play#0 1 Type of 15kt fission warhead #6 unchanged
Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission
- Play#0 output Play#0 1 Tech level of 50kt fission warhead #6 changed from 290 to 300
Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission
Play#0 output Play#0 6 0 640
Play#0 input edit n 2 T 280
Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4
Play#0 command edit
Play#0 output Play#0 1 POGO stole 1 civilians from 8,6
Play#0 output Play#0 1 lc light cruiser (#6) given to you by an act of POGO!
Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser by an act of POGO
- Play#0 output Play#0 1 Tech level of hc heavy cruiser (#6) changed from 45 to 50 by an act of POGO
Play#0 output Play#0 1 POGO gave you 8 guns in hc heavy cruiser (#6)
Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser by an act of POGO
Play#0 output Play#0 1 POGO stole 3 guns from lc light cruiser (#6)
Play#0 output Play#0 1 mb medium bomber #6 given to you by an act of POGO!
Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder by an act of POGO
- Play#0 output Play#0 1 Tech level of hb B-26B Marauder #6 changed from 80 to 90 by an act of POGO
Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber by an act of POGO
Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
- Play#0 output Play#0 1 Tech level of hat hvy artillery #6 changed from 35 to 100 by an act of POGO
Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6
Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery by an act of POGO
Play#0 output Play#0 1 POGO stole 2 guns from art artillery #6
Play#0 output Play#0 1 15kt fission warhead #6 given to you by an act of POGO!
Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission by an act of POGO
- Play#0 output Play#0 1 Tech level of 50kt fission warhead #6 changed from 290 to 300 by an act of POGO
Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission by an act of POGO
Play#0 output Play#0 1 Money changed from 0 to -2147483648 by an act of POGO!
Play#0 output Play#0 1 Technology changed from 0.00 to 3.14 by an act of POGO!
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Sector 1,-7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 5,-7 taken from you by an act of POGO!
Play#0 output Play#0 1 Old owner of 1,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
Play#0 output Play#0 1 Old owner of 3,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO!
Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!