Conn1 input play
Conn1 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input edit l 0,0 @ 0
Play#0 command edit
Play#0 output Play#0 1 huh? (@)
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input setres @ 0,0 0
Play#0 command setresource
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 o -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,7 o 2
Play#0 command edit
Play#0 command setsector
Play#0 output Play#0 1 Owner of 11,7 changed from 1 (#1) to 2 (#2)
Play#0 output Play#0 6 0 640
- Play#0 input edit l 1,7 L 1,-7
+ Play#0 input edit l 1,7 L 5,-7
Play#0 command edit
- Play#0 output Play#0 1 Sector 1,7 duplicated to 1,-7
+ Play#0 output Play#0 1 Sector 1,7 duplicated to 5,-7
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,-7 L 3,-7 L 1,0
Play#0 command edit
Play#0 output Play#0 1 Sector 3,-7 unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 e 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 s ,
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 6:8,4 S +
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 S ,
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,5 m 1 a 1
Play#0 command edit
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 2
Play#0 output Play#0 1 Mobility of 3,5 changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input a 1
Play#0 output Play#0 1 Available workforce of 3,5 changed from 0 to 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,5
Play#0 command edit
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
- Play#0 input
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit l 7:9,5
Play#0 command edit
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input e 1
Play#0 output Play#0 1 Efficiency of 7,5 changed from 0 to 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 1 Location <L>: 9,5 Distribution sector <D>: 9,5
Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input e 2
Play#0 output Play#0 1 Efficiency of 9,5 changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input give l 2,6 -2147483648
Play#0 command give
Play#0 output Play#0 1 2 -2,2 - 0% 0 0 0 0 0
Play#0 output Play#0 1 own sect eff min gold fert oil uran
Play#0 output Play#0 1 3 2,-2 - 0% 0 0 0 0 0
- Play#0 output Play#0 4 Are you sure these are the two sectors you wish to swap?
+ Play#0 output Play#0 4 Are you sure these are the two sectors you wish to swap?
Play#0 input y
Play#0 output Play#0 1 done
Play#0 output Play#0 6 0 640
Play#0 output Play#0 6 0 640
Play#0 input edit s 0 O -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 O 2
Play#0 command edit
Play#0 output Play#0 1 Owner of cs cargo ship (#2) changed from 3 (#3) to 2 (#2)
Play#0 output Play#0 6 0 640
+ Play#0 input edit s 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of cs cargo ship (#4) changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of cs cargo ship (#4) changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 0 to 20
+ Play#0 output Play#0 6 0 640
Play#0 input edit s 3 U 5 U 3
Play#0 command edit
Play#0 output Play#0 1 cs cargo ship (#3) duplicated to (#5)
Play#0 input edit s 0 U 0 U -1
Play#0 command edit
Play#0 output Play#0 1 cs cargo ship (#0) unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 L 3,-1
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 L 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 O -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 O 2
Play#0 command edit
Play#0 output Play#0 1 Owner of f1 Sopwith Camel #2 changed from 3 (#3) to 2 (#2)
Play#0 output Play#0 6 0 640
+ Play#0 input edit p 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of f1 Sopwith Camel #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 0 to 10
+ Play#0 output Play#0 6 0 640
Play#0 input edit p 3 U 5 U 3
Play#0 command edit
Play#0 output Play#0 1 f1 Sopwith Camel #3 duplicated to (#5)
Play#0 input edit p 0 U 0 U -1
Play#0 command edit
Play#0 output Play#0 1 f1 Sopwith Camel #0 unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 l 3,-1
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 l 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 O -1
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 98
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 99
Play#0 command edit
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 O 2
Play#0 command edit
Play#0 output Play#0 1 Owner of sup supply #2 changed from 3 (#3) to 2 (#2)
Play#0 output Play#0 6 0 640
+ Play#0 input edit u 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of sup supply #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of sup supply #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 0 to 10
+ Play#0 output Play#0 6 0 640
Play#0 input edit u 3 U 5 U 3
Play#0 command edit
Play#0 output Play#0 1 sup supply #3 duplicated to (#5)
Play#0 input edit u 0 U 0 U -1
Play#0 command edit
Play#0 output Play#0 1 sup supply #0 unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 L 3,-1
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 L 1,-1
Play#0 command edit
- Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1
+ Play#0 output Play#0 1 Location of sup supply #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 @ 0
+ Play#0 command edit
+ Play#0 output Play#0 1 huh? (@)
+ Play#0 output Play#0 1 command failed
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 O 0
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #0 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 O -1
+ Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 1 O 98
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #1 changed from 3 (#3) to 98 (#98)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 1 O 99
+ Play#0 command edit
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 O 2
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #2 changed from 3 (#3) to 2 (#2)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 4 O 0 O 3
+ Play#0 command edit
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #4 changed from 3 (#3) to POGO (#0)
+ Play#0 output Play#0 1 Owner of 10kt fission warhead #4 changed from POGO (#0) to 3 (#3)
+ Play#0 output Play#0 1 Efficiency of 10kt fission warhead #4 changed from 0 to 100
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 U 5 U 3
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #3 duplicated to (#5)
+ Play#0 output Play#0 1 10kt fission warhead #5 duplicated to (#3)
+ Play#0 output Play#0 1 Replacing 10kt fission warhead #3 of 3 (#3)
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0 U 0 U -1
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #0 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 L 3,-1
+ Play#0 command edit
+ Play#0 output Play#0 1 Location of 10kt fission warhead #2 changed from 1,-1 to 3,-1
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 L 1,-1
+ Play#0 command edit
+ Play#0 output Play#0 1 Location of 10kt fission warhead #3 unchanged
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit s 6 t lc O 1 t lc t hc g 8 t lc
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of fb fishing boat (#6) changed to lc light cruiser
+ Play#0 output Play#0 1 Owner of lc light cruiser (#6) changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of lc light cruiser (#6) changed from 0 to 20
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) unchanged
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser
+ Play#0 output Play#0 1 guns of hc heavy cruiser (#6) changed from 0 to 8
+ Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser
+ Play#0 output Play#0 1 guns of lc light cruiser (#6) changed from 8 to 5
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 E 0
Play#0 command edit
Play#0 command edit
Play#0 output Play#0 1 military of cs cargo ship (#5) changed from 0 to 50
Play#0 output Play#0 6 0 640
+ Play#0 input edit p 6 T mb O 1 T mb T hb T mb
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #6 changed to mb medium bomber
+ Play#0 output Play#0 1 Owner of mb medium bomber #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of mb medium bomber #6 changed from 0 to 10
+ Play#0 output Play#0 1 Type of mb medium bomber #6 unchanged
+ Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 7 r 255 T hb T mb
+ Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #7 changed from 0 to 4
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #7 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #7 changed to mb medium bomber
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit p 8 T hb r 255 T f1
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder
+ Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
+ Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 0
Play#0 command edit
Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 command edit
Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
Play#0 output Play#0 6 0 640
+ Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
+ Play#0 output Play#0 1 Owner of art artillery #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of art artillery #6 changed from 0 to 10
+ Play#0 output Play#0 1 Type of art artillery #6 unchanged
+ Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery
+ Play#0 output Play#0 1 guns of hat hvy artillery #6 changed from 0 to 12
+ Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery
+ Play#0 output Play#0 1 guns of art artillery #6 changed from 12 to 10
+ Play#0 output Play#0 6 0 640
Play#0 input edit u 2 e 0
Play#0 command edit
Play#0 output Play#0 1 Efficiency of sup supply #2 unchanged
Play#0 command edit
Play#0 output Play#0 1 military of sup supply #5 changed from 0 to 25
Play#0 output Play#0 6 0 640
+ Play#0 input edit n 6 t 15kt O 1 t 15kt t 50kt t 15kt
+ Play#0 command edit
+ Play#0 output Play#0 1 Type of 10kt fission warhead #6 changed to 15kt fission
+ Play#0 output Play#0 1 Owner of 15kt fission warhead #6 changed from POGO (#0) to 1 (#1)
+ Play#0 output Play#0 1 Efficiency of 15kt fission warhead #6 changed from 0 to 100
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 unchanged
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission
+ Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 T 280
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 400 to 280
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 T 279
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #3 changed from 400 to 280
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 4 T 32767
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 400 to 32767
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 5 T 32768
+ Play#0 command edit
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #5 changed from 400 to 32767
+ Play#0 output Play#0 6 0 640
Play#0 input edit s 2 F ~
Play#0 command edit
Play#0 output Play#0 1 Assignment of cs cargo ship (#2) unchanged
Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4
Play#0 command edit
Play#0 input edit p 2 s -1 s 9999
Play#0 command edit
Play#0 output Play#0 1 Ship of f1 Sopwith Camel #2 unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 s 3
Play#0 command edit
Play#0 input edit u 2 S -1 S 9999
Play#0 command edit
Play#0 output Play#0 1 Ship of sup supply #2 unchanged
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 S 3
Play#0 command edit
Play#0 output Play#0 1 sup supply #4 unloaded from ship #4
Play#0 output Play#0 1 sup supply #4 loaded onto land #4
Play#0 output Play#0 6 0 640
+ Play#0 input edit n 2 p -1 p 9999
+ Play#0 command edit
+ Play#0 output Play#0 1 Plane of 10kt fission warhead #2 unchanged
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 3 p 3
+ Play#0 command edit
+ Play#0 output Play#0 1 10kt fission warhead #3 loaded onto plane #3
+ Play#0 output Play#0 6 0 640
Play#0 input edit p 4 l 5,1
Play#0 command edit
Play#0 output Play#0 1 Can't move f1 Sopwith Camel #4 while it's loaded
Play#0 input edit s 0
Play#0 command edit
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: cs cargo ship
Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
Play#0 output Play#0 1 Tech <T>: 100 Efficiency <E>: 0
- Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
+ Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
Play#0 output Play#0 1 c m u f s g p i d o l h r
Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
Play#0 output Play#0 1 Mobility of cs cargo ship (#0) changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 1
Play#0 output Play#0 1 military of cs cargo ship (#0) changed from 0 to 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input f 1
Play#0 output Play#0 1 food of cs cargo ship (#0) changed from 0 to 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit s 0
Play#0 command edit
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: cs cargo ship
Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
Play#0 output Play#0 1 Tech <T>: 100 Efficiency <E>: 0
- Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
+ Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
Play#0 output Play#0 1 c m u f s g p i d o l h r
Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input R n
Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from to n
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input R ""
- Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from n to
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from n to
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit p 0
Play#0 command edit
Play#0 output Play#0 1 POGO (#0) f1 Sopwith Camel #0
- Play#0 output Play#0 1 UID <U>: 0 Owner <O>: 0 Location <l>: 1,-1
+ Play#0 output Play#0 1 UID <U>: 0 Type <T>: f1 Sopwith Camel
+ Play#0 output Play#0 1 Owner <O>: 0 Location <l>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <m>: 0
- Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
+ Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
Play#0 output Play#0 1 Range <r>: 9 Flags <f>: 0
- Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 2
Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #0 changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input y -1
Play#0 output Play#0 1 Land unit of f1 Sopwith Camel #0 unchanged
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit u 0
Play#0 command edit
Play#0 output Play#0 1 POGO (#0) sup supply #0
- Play#0 output Play#0 1 UID <U>: 0
+ Play#0 output Play#0 1 UID <U>: 0 Type <T>: sup supply
Play#0 output Play#0 1 Owner <O>: 0
Play#0 output Play#0 1 Location <L>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <M>: 0
- Play#0 output Play#0 1 Tech <t>: 100 Army <a>:
+ Play#0 output Play#0 1 Tech <t>: 100 Army <a>:
Play#0 output Play#0 1 Fortification <F>: 0 Land unit <Y>: -1
Play#0 output Play#0 1 Ship <S>: -1 Retreat percentage <Z>: 42
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
Play#0 output Play#0 1 c m u f s g p i d o l h r
Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
Play#0 output Play#0 1 Mobility of sup supply #0 changed from 0 to 2
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input Y -1
Play#0 output Play#0 1 Land unit of sup supply #0 unchanged
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit n 0
+ Play#0 command edit
+ Play#0 output Play#0 1 POGO (#0) 10kt fission warhead #0
+ Play#0 output Play#0 1 UID <U>: 0 Type <t>: 0
+ Play#0 output Play#0 1 Owner <O>: 0 Location <L>: 1,-1
+ Play#0 output Play#0 1 Tech <T>: 400 Stockpile <S>:
+ Play#0 output Play#0 1 Plane <p>: -1
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input S a
+ Play#0 output Play#0 1 Assignment of 10kt fission warhead #0 changed from stockpile ~ to a
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input p -1
+ Play#0 output Play#0 1 Plane of 10kt fission warhead #0 unchanged
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input edit c 0 @ 0
Play#0 command edit
Play#0 input edit c 1 n POGO
Play#0 command edit
Play#0 output Play#0 1 Country #0 is already called `POGO'
- Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
+ Play#0 output Play#0 1 Usage: edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640
Play#0 input edit c 2 n 2
Play#0 command edit
Play#0 input edit c 5
Play#0 command edit
Play#0 output Play#0 1 Country #: 5
- Play#0 output Play#0 1 Name <n>: 5 Representative <r>: 5
+ Play#0 output Play#0 1 Name <n>: 5 Representative <r>: 5
Play#0 output Play#0 1 BTUs <b>: 0 Reserves <m>: 0
Play#0 output Play#0 1 Capital <c>: 0,0 Origin <o>: 0,0
Play#0 output Play#0 1 Status <s>: 0x5 Seconds Used <u>: 0
Play#0 output Play#0 1 Education <E>: 0.00 Happiness <H>: 0.00
Play#0 output Play#0 1 Money <M>: $ 0
Play#0 output Play#0 1 Telegrams <t>: 1
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input b 640
Play#0 output Play#0 1 BTUs of 5 (#5) changed from 0 to 640
- Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input T 1
Play#0 output Play#0 1 Technology of 5 (#5) changed from 0.00 to 1.00
- Play#0 output Play#0 4 %c xxxxx -- thing value :
- Play#0 input
+ Play#0 output Play#0 4 %c xxxxx -- thing value :
+ Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Sector 1,7 taken from you by an act of POGO!
Play#0 output Play#0 1 Sector 3,7 taken from you by an act of POGO!
Play#0 output Play#0 1 POGO gave you 1 civilians in 8,6
Play#0 output Play#0 1 POGO gave you 9997 civilians in 6,6
Play#0 output Play#0 1 POGO stole 1 civilians from 8,6
+ Play#0 output Play#0 1 lc light cruiser (#6) given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of lc light cruiser (#6) changed to hc heavy cruiser by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 8 guns in hc heavy cruiser (#6)
+ Play#0 output Play#0 1 Type of hc heavy cruiser (#6) changed to lc light cruiser by an act of POGO
+ Play#0 output Play#0 1 POGO stole 3 guns from lc light cruiser (#6)
+ Play#0 output Play#0 1 mb medium bomber #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of mb medium bomber #6 changed to hb B-26B Marauder by an act of POGO
+ Play#0 output Play#0 1 Type of hb B-26B Marauder #6 changed to mb medium bomber by an act of POGO
+ Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
+ Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6
+ Play#0 output Play#0 1 Type of hat hvy artillery #6 changed to art artillery by an act of POGO
+ Play#0 output Play#0 1 POGO stole 2 guns from art artillery #6
+ Play#0 output Play#0 1 15kt fission warhead #6 given to you by an act of POGO!
+ Play#0 output Play#0 1 Type of 15kt fission warhead #6 changed to 50kt fission by an act of POGO
+ Play#0 output Play#0 1 Type of 50kt fission warhead #6 changed to 15kt fission by an act of POGO
Play#0 output Play#0 1 Money changed from 0 to -2147483648 by an act of POGO!
Play#0 output Play#0 1 Technology changed from 0.00 to 3.14 by an act of POGO!
Play#0 output Play#0 1 Research changed from 0.00 to 3.14 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Sector 5,7 given to you by an act of POGO!
Play#0 output Play#0 1 Sector 11,7 given to you by an act of POGO!
Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1 by an act of POGO!
Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO!
Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of 10kt fission warhead #2 changed from 1,-1 to 3,-1 by an act of POGO!
Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -127 by an act of POGO
Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20 by an act of POGO
Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -127 by an act of POGO
Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -127 by an act of POGO
Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 50 by an act of POGO
Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 0 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #2 changed from 400 to 280 by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat condition of sup supply #2 changed by an act of POGO: group set
Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed by an act of POGO: airburst set
Play#0 output Play#0 6 0 640
Play#0 input read 3
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Sector 1,-7 taken from you by an act of POGO!
+ Play#0 output Play#0 1 Sector 5,-7 taken from you by an act of POGO!
Play#0 output Play#0 1 Old owner of 1,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
Play#0 output Play#0 1 Old owner of 3,-3 changed from 3 (#3) to 1 (#1) by an act of POGO
Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#0) taken from you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#1) taken from you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#2) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#4) taken from you by an act of POGO!
+ Play#0 output Play#0 1 cs cargo ship (#4) given to you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#5) given to you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#3) taken from you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#3) given to you by an act of POGO!
- Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #0 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 f1 Sopwith Camel #4 given to you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #5 given to you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #3 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #3 given to you by an act of POGO!
- Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1 by an act of POGO!
Play#0 output Play#0 1 sup supply #0 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #1 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 sup supply #4 given to you by an act of POGO!
Play#0 output Play#0 1 sup supply #5 given to you by an act of POGO!
Play#0 output Play#0 1 sup supply #3 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #3 given to you by an act of POGO!
- Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1 by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #0 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #1 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #2 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #4 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #4 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #5 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 taken from you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 given to you by an act of POGO!
Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 100 by an act of POGO
Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100 by an act of POGO
Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127 by an act of POGO
Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100 by an act of POGO
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #4
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #3 changed from 400 to 280 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #4 changed from 400 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of 10kt fission warhead #5 changed from 400 to 32767 by an act of POGO
Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a by an act of POGO
Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a by an act of POGO
Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!
Play#0 output Play#0 1 sup supply #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 sup supply #4 unloaded from ship #4 by an act of POGO!
Play#0 output Play#0 1 sup supply #4 loaded onto land #4 by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #3 loaded onto plane #3 by an act of POGO!
Play#0 output Play#0 1 sup supply #4 unloaded from land #4 by an act of POGO!
Play#0 output Play#0 1 sup supply #4 loaded onto ship #2 by an act of POGO!
Play#0 output Play#0 1 BTUs changed from 0 to 640 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 4
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 BTUs changed from 0 to 640 by an act of POGO!
Play#0 output Play#0 1 Number of seconds used changed from 0 to 86400 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 5
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Status changed to deity by an act of POGO!
Play#0 output Play#0 1 BTUs changed from 0 to 640 by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input read 98
Play#0 command read
- Play#0 output Play#0 1
+ Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Sector 3,7 given to you by an act of POGO!
Play#0 output Play#0 1 Old owner of 3,7 changed from 1 (#1) to 98 (#98) by an act of POGO
Play#0 output Play#0 1 cs cargo ship (#1) given to you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #1 given to you by an act of POGO!
Play#0 output Play#0 1 sup supply #1 given to you by an act of POGO!
+ Play#0 output Play#0 1 10kt fission warhead #1 given to you by an act of POGO!
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye