Play#1 input __cmd added -2 -2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 627
+ Play#1 input fire se -2,2 31
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector -2,2 ready to fire
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 4,0 for 8 damage.
+ Play#1 output Play#1 6 0 626
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 627
Play#1 input fire se -2,2 33
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
Play#1 output Play#1 6 0 620
+ Play#1 input fire se -2,2 46
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector -2,2 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#46) in 5,1 for 11 damage.
+ Play#1 output Play#1 6 0 619
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 620
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
- Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 8) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 output Play#1 1 flying over harbor at 0,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
Play#1 output Play#1 6 0 563
- Play#1 input __cmd added -1 -2 0
- Play#1 command __cmd
+ Play#1 input bomb 30 . p -2,2 ujh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 1,1
+ Play#1 output Play#1 1 range to target is 2
+ Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over agribusiness at 1,1
+ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
+ Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
+ Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
+ Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
+ Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
+ Play#1 input 37
+ Play#1 output Play#1 1 91% hitchance...Blam
Play#1 output Play#1 6 0 561
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 553
+ Play#1 input bomb 31 . p -2,2 uyuuh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 0,-2
+ Play#1 output Play#1 1 range to target is 4
+ Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over city at -2,0
+ Play#1 output Play#1 1 flying over agribusiness at -1,-1
+ Play#1 output Play#1 1 flying over highway at 0,-2
+ Play#1 output Play#1 1 Target sector is a completely constructed highway
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
+ Play#1 input 45
+ Play#1 output Play#1 1 92% hitchance...Blam
+ Play#1 output Play#1 6 0 551
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 553
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 output Play#1 1 flying over agribusiness at 0,0
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...Blam-blam
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
Play#0 output Play#0 1 cs cargo ship (#36) retreated with a damaged friend, and ended up at 1,3
Play#0 output Play#0 1 cs cargo ship (#30) sunk!
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 4,0 for 8 damage.
+ Play#0 output Play#0 1 cs cargo ship (#31) takes 6
+ Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
+ Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
Play#0 output Play#0 1 cs cargo ship (#33) takes 6
Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
Play#0 output Play#0 1 but could not retreat to -3,1!
Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
Play#0 output Play#0 1 ms minesweeper (#44) takes 10
- Play#0 output Play#0 1 ms minesweeper (#44) cleared 4 mines in -6,4 while retreating
+ Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 32
- Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
- Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
- Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#43) takes 35
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 37
+ Play#0 output Play#0 1 ms minesweeper (#43) cleared 4 mines in -6,4 while retreating
+ Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage.
+ Play#0 output Play#0 1 cs cargo ship (#46) takes 9
+ Play#0 output Play#0 1 cs cargo ship (#46) was damaged,
+ Play#0 output Play#0 1 but could not retreat to 4,0!
+ Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#10) takes 9
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
Play#0 output Play#0 1 cav cavalry #33 takes 15
Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
+ Play#0 output Play#0 1 tra train #37 takes 14
+ Play#0 output Play#0 1 tra train #37 was bombed,
+ Play#0 output Play#0 1 but could not retreat to 3,1!
+ Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
Play#0 output Play#0 1 cav cavalry #40 takes 9
Play#0 output Play#0 1 cav cavalry #40 was bombed,
Play#0 output Play#0 1 cav cavalry #41 was bombed,
Play#0 output Play#0 1 but could not retreat to 2,0!
Play#0 output Play#0 1 1,1 takes 3% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
Play#0 output Play#0 1 cav cavalry #42 takes 14
Play#0 output Play#0 1 cav cavalry #42 was bombed,
Play#0 output Play#0 1 but could not retreat to -1,1!
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
Play#0 output Play#0 1 eng engineer #44 takes 10
Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
+ Play#0 output Play#0 1 1 planes spotted over 0,-2
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
+ Play#0 output Play#0 1 tra train #45 takes 16
+ Play#0 output Play#0 1 tra train #45 was bombed,
+ Play#0 output Play#0 1 but could not retreat to 0,0!
+ Play#0 output Play#0 1 cav cavalry #46 retreated with a bombed friend,
+ Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
+ Play#0 output Play#0 1 cav cavalry #46 takes 8
+ Play#0 output Play#0 1 0,-2 takes 3% collateral damage
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
Play#0 output Play#0 1 cav cavalry #10 takes 14
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over 3,1
Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
Play#0 output Play#0 1 cav cavalry #10 takes 12
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 8 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 9 0 0 0 0 0 0 54 20
+ Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 8 0 0 0 0 0 0 53 20
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20
- Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 10 0 0 0 0 0 0 120 20
+ Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 10 0 0 0 0 0 0 121 20
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 82 20
+ Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 10 0 0 0 0 0 0 81 20
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20
- Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 9 0 0 0 0 0 0 119 20
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20
- Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -8 45
+ Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 10 0 0 0 0 0 0 -8 45
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
- Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 65% 0 7 0 0 0 0 0 0 74 40
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 61% 0 6 0 0 0 0 0 0 68 40
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
+ Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 57% 0 6 0 0 0 0 0 0 61 40
+ Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20
+ Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 27 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 8 0 0 0 0 0 0 45 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
- Play#0 output Play#0 1 55 ships
+ Play#0 output Play#0 1 57 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0
Play#0 command retreat
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i
- Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
+ Play#0 output Play#0 1 2 31 cs cargo ship 4,0 n i
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
+ Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 36 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0
+ Play#0 output Play#0 1 2 37 tra train 1,1 82% 8 127 105 0 50 42% 0 0
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0
Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 127 65 0 50 42% 0 0
+ Play#0 output Play#0 1 2 46 cav cavalry 0,0 t 92% 9 127 99 0 50 42% 0 0
Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 79 0 50 42% 0 0
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 30 units
+ Play#0 output Play#0 1 33 units
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0
Play#0 command lretreat
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 37 tra train 1,1 j b
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 17 units
+ Play#0 output Play#0 1 19 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission