Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
+ Play#1 output Play#1 1 Shells hit sub #50 in -5,1 for 42 damage.
Play#1 output Play#1 6 0 613
Play#1 input fire sh 5 51
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
+ Play#1 output Play#1 1 Shells hit sub #51 in -5,1 for 45 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire sh 5 52
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
+ Play#1 output Play#1 1 Shells hit sub #52 in -5,1 for 34 damage.
Play#1 output Play#1 6 0 611
Play#1 input navi 5 gyuh
Play#1 command navigate
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
+ Play#1 output Play#1 1 Shells hit sub #53 in -4,-2 for 34 damage.
Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 60
- Play#1 output Play#1 1 50% hitchance...splash
+ Play#1 output Play#1 1 50% hit chance...splash
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 61
- Play#1 output Play#1 1 50% hitchance...blam-blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 62
- Play#1 output Play#1 1 50% hitchance...Blam-blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...Blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 63
- Play#1 output Play#1 1 50% hitchance...BLAM-Blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...BLAM-Blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 64
- Play#1 output Play#1 1 50% hitchance...BLAM-blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...BLAM-blam
Play#1 output Play#1 6 0 607
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 65
- Play#1 output Play#1 1 50% hitchance...blam-BLAM
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...blam-BLAM
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 66
- Play#1 output Play#1 1 50% hitchance...blam-blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 67
- Play#1 output Play#1 1 50% hitchance...splash
+ Play#1 output Play#1 1 50% hit chance...splash
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 68
- Play#1 output Play#1 1 50% hitchance...blam-Blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...blam-Blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 69
- Play#1 output Play#1 1 50% hitchance...blam-Blam
- Play#1 output Play#1 1
+ Play#1 output Play#1 1 50% hit chance...blam-Blam
Play#1 output Play#1 6 0 605
Play#1 input launch 10 80
Play#1 command launch
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
- Play#1 output Play#1 1 50% hitchance...miss
+ Play#1 output Play#1 1 50% hit chance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 602
Play#1 input launch 11 81
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
- Play#1 output Play#1 1 50% hitchance...miss
+ Play#1 output Play#1 1 50% hit chance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 599
Play#1 input launch 12 82
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
- Play#1 output Play#1 1 50% hitchance...miss
+ Play#1 output Play#1 1 50% hit chance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 596
Play#1 input launch 13 83
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
- Play#1 output Play#1 1 50% hitchance...HIT!
+ Play#1 output Play#1 1 50% hit chance...HIT!
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
Play#1 output Play#1 6 0 593
Play#1 input launch 14 84
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
- Play#1 output Play#1 1 50% hitchance...miss
+ Play#1 output Play#1 1 50% hit chance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
- Play#1 output Play#1 1 Whooosh... Hitchance = 51%
+ Play#1 output Play#1 1 Whooosh... Hit chance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
Play#1 output Play#1 6 0 587
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
- Play#1 output Play#1 1 Whooosh... Hitchance = 51%
+ Play#1 output Play#1 1 Whooosh... Hit chance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
- Play#1 output Play#1 1 Whooosh... Hitchance = 51%
+ Play#1 output Play#1 1 Whooosh... Hit chance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
Play#1 output Play#1 6 0 581
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
- Play#1 output Play#1 1 Whooosh... Hitchance = 51%
+ Play#1 output Play#1 1 Whooosh... Hit chance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
Play#1 output Play#1 6 0 578
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
- Play#1 output Play#1 1 Whooosh... Hitchance = 51%
+ Play#1 output Play#1 1 Whooosh... Hit chance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 575
Play#1 input navi 5 bsh
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
- Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 56) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 1
Play#1 output Play#1 1 Theirs: 0
- Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
+ Play#1 output Play#1 1 Paper-shuffling ... 0.1 BTU
+ Play#1 output Play#1 1 You have been repelled
+ Play#1 output Play#1 6 0 569
+ Play#1 input board 132 5
+ Play#1 command board
+ Play#1 output Play#1 1 Approaching tt troop transport (#132)...
+ Play#1 output Play#1 1 tt troop transport (#132) is about 20% efficient and has approximately 80 mil on board.
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 55) :
+ Play#1 input 50
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Initial attack strength: 50
+ Play#1 output Play#1 1 Final board strength: 50
+ Play#1 output Play#1 1 Final defense strength: 130
+ Play#1 output Play#1 1 Final odds: 27%
+ Play#1 output Play#1 1 @@!!@!!@@@!@@@@@@@@@!@@@@@@@@@@@!!@@!@@@!!@@@@@@!@!@@@@!@@!@@@@@@
+ Play#1 output Play#1 1 - Casualties -
+ Play#1 output Play#1 1 Yours: 50
+ Play#1 output Play#1 1 Theirs: 15
+ Play#1 output Play#1 1 Paper-shuffling ... 9.8 BTU
Play#1 output Play#1 1 You have been repelled
+ Play#1 output Play#1 1 Ship #132 is not in the same sector!
+ Play#1 output Play#1 6 0 565
+ Play#1 input __cmd added 1 4 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 569
Play#1 input bomb 30 . p -2,2 jh
Play#1 command bomb
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 30
- Play#1 output Play#1 1 83% hitchance...Blam
+ Play#1 output Play#1 1 83% hit chance...Blam
Play#1 output Play#1 6 0 567
Play#1 input __cmd added -1 -2 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 33
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
Play#1 output Play#1 6 0 563
Play#1 input bomb 30 . p -2,2 ujh
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 37
- Play#1 output Play#1 1 91% hitchance...Blam
+ Play#1 output Play#1 1 91% hit chance...Blam
Play#1 output Play#1 6 0 561
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 40
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 6 0 559
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 41
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 6 0 557
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 42
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 6 0 555
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 44
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 6 0 553
Play#1 input bomb 31 . p -2,2 uyuuh
Play#1 command bomb
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
Play#1 input 45
- Play#1 output Play#1 1 92% hitchance...Blam
+ Play#1 output Play#1 1 92% hit chance...Blam
Play#1 output Play#1 6 0 551
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
Play#1 input 47
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 72% hit chance...Blam
Play#1 output Play#1 6 0 549
Play#1 input __cmd added 2 4 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 71% hitchance...Blam
+ Play#1 output Play#1 1 71% hit chance...Blam
Play#1 output Play#1 6 0 551
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 73% hitchance...Blam
+ Play#1 output Play#1 1 73% hit chance...Blam
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 549
Play#1 input __cmd added -1 0 0
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 76% hitchance...BLAM
+ Play#1 output Play#1 1 76% hit chance...BLAM
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 547
Play#1 input bomb 30 . p -3,1 h
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 2
- Play#1 output Play#1 1 73% hitchance...Blam
+ Play#1 output Play#1 1 73% hit chance...Blam
Play#1 output Play#1 1 inf infantry #2 takes 22
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
Play#1 output Play#1 1 inf infantry #0 takes 1
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 25
- Play#1 output Play#1 1 71% hitchance...Blam
+ Play#1 output Play#1 1 71% hit chance...Blam
Play#1 output Play#1 6 0 543
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
Play#1 input 60
- Play#1 output Play#1 1 50% hitchance...Blam-BLAM
+ Play#1 output Play#1 1 50% hit chance...Blam-BLAM
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
Play#1 input 61
- Play#1 output Play#1 1 50% hitchance...thud
+ Play#1 output Play#1 1 50% hit chance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
Play#1 input 62
- Play#1 output Play#1 1 50% hitchance...thud
+ Play#1 output Play#1 1 50% hit chance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
Play#1 input 63
- Play#1 output Play#1 1 50% hitchance...thud
+ Play#1 output Play#1 1 50% hit chance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
Play#1 input 64
- Play#1 output Play#1 1 50% hitchance...Blam-Blam
+ Play#1 output Play#1 1 50% hit chance...Blam-Blam
Play#1 output Play#1 6 0 543
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
- Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 14
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
+ Play#0 output Play#0 1 ms minesweeper (#43) takes 18
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 13
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 15
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#43) takes 13
+ Play#0 output Play#0 1 ms minesweeper (#43) takes 17
Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 We lost 0 troops defending
Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
+ Play#0 output Play#0 1 tt troop transport (#132) is being approached by dd destroyer (#5)...
+ Play#0 output Play#0 1 1 (#1) lost 50 troops trying to board tt troop transport (#132)
+ Play#0 output Play#0 1 We lost 15 troops defending
+ Play#0 output Play#0 1 tt troop transport (#132) sunk!
+ Play#0 output Play#0 1 tt troop transport (#131) retreats along path gg
+ Play#0 output Play#0 1 tt troop transport (#131) stopped at -9,1
Play#0 output Play#0 1 1 planes spotted over 0,2
Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #30 at 0,2
Play#0 output Play#0 1 cav cavalry #30 takes 17
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
+ Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (AA rating 1)
Play#0 output Play#0 1 1 bombs did 40% damage to eng engineer #44 at 1,1
Play#0 output Play#0 1 eng engineer #44 takes 10
Play#0 output Play#0 1 eng engineer #44 retreats along path yu
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 61 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
+ Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 10 lc light cruis 4,4 86% 0 9 0 0 0 0 0 0 70 45
Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
- Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
+ Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 10 0 0 0 0 0 0 122 45
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
+ Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 10 0 0 0 0 0 0 93 45
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
- Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
- Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
+ Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45
+ Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 76 45
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 77% 0 8 0 0 0 0 0 0 83 45
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
- Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
- Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 6 0 0 0 0 0 0 35 60
+ Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 29 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 8 0 0 0 0 0 0 46 60
+ Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
- Play#0 output Play#0 1 57 ships
+ Play#0 output Play#0 1 2 131 tt troop trans -9,1 u 100% 0 10 0 0 0 0 0 0 96 60
+ Play#0 output Play#0 1 58 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0 q
Play#0 command retreat
Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
+ Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 0 127 0 50 42% 0 0 35S
Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
- Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
+ Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 0 127 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0