Play#0 output Play#0 6 0 640
Play#0 input version
Play#0 command version
- Play#0 output Play#0 1 Wolfpack Empire 4.3.34
+ Play#0 output Play#0 1 Wolfpack Empire 4.4.0
Play#0 output Play#0 1
Play#0 output Play#0 1 The following parameters have been set for this game:
Play#0 output Play#0 1 World size is 64 by 32.
Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#0 output Play#0 1
- Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
- Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
Play#0 output Play#0 1 No food is needed!
Play#0 output Play#0 1
- Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
- Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#0 output Play#0 1 Happiness is averaged over 48 time units.
Play#0 output Play#0 1 Education is averaged over 192 time units.
Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
Play#0 output Play#0 1
Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#0 output Play#0 1
- Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#0 output Play#0 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#0 input show ship c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
- Play#0 output Play#0 1 cargos & capabilities
+ Play#0 output Play#0 1 cargoes & capabilities
Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
- Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
+ Play#0 output Play#0 1 asat anti-sat 23 0 0 17 22 0 0%
Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
Play#0 output Play#0 1 "owner" 1 0 0 8
Play#0 output Play#0 1 "xloc" 1 0 0 -1
Play#0 output Play#0 1 "yloc" 1 0 0 -1
- Play#0 output Play#0 1 "des" 1 0 0 18
+ Play#0 output Play#0 1 "des" 1 0 0 21
Play#0 output Play#0 1 "effic" 1 0 0 -1
Play#0 output Play#0 1 "mobil" 1 0 0 -1
Play#0 output Play#0 1 "off" 1 0 0 -1
Play#0 output Play#0 1 "elev" 1 1 0 -1
Play#0 output Play#0 1 "work" 1 0 0 -1
Play#0 output Play#0 1 "coastal" 1 0 0 -1
- Play#0 output Play#0 1 "newdes" 1 0 0 18
+ Play#0 output Play#0 1 "newdes" 1 0 0 21
Play#0 output Play#0 1 "min" 1 0 0 -1
Play#0 output Play#0 1 "gold" 1 0 0 -1
Play#0 output Play#0 1 "fert" 1 0 0 -1
Play#0 output Play#0 1 "u_del" 1 0 0 -1
Play#0 output Play#0 1 "r_del" 1 0 0 -1
Play#0 output Play#0 1 "mines" 1 1 0 -1
- Play#0 output Play#0 1 "pstage" 1 1 0 42
+ Play#0 output Play#0 1 "pstage" 1 1 0 45
Play#0 output Play#0 1 "ptime" 1 1 0 -1
Play#0 output Play#0 1 "che" 1 1 0 -1
Play#0 output Play#0 1 "che_target" 1 1 0 8
Play#0 output Play#0 1 "owner" 1 0 0 8
Play#0 output Play#0 1 "xloc" 1 0 0 -1
Play#0 output Play#0 1 "yloc" 1 0 0 -1
- Play#0 output Play#0 1 "type" 1 0 0 19
+ Play#0 output Play#0 1 "type" 1 0 0 22
Play#0 output Play#0 1 "effic" 1 0 0 -1
Play#0 output Play#0 1 "mobil" 1 0 0 -1
Play#0 output Play#0 1 "off" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "opx" 1 0 0 -1
Play#0 output Play#0 1 "opy" 1 0 0 -1
- Play#0 output Play#0 1 "mission" 1 0 0 34
+ Play#0 output Play#0 1 "mission" 1 0 0 37
Play#0 output Play#0 1 "radius" 1 0 0 -1
Play#0 output Play#0 1 "fleet" 3 0 0 -1
Play#0 output Play#0 1 "civil" 1 0 0 -1
Play#0 output Play#0 1 "hcm" 1 0 0 -1
Play#0 output Play#0 1 "uw" 1 0 0 -1
Play#0 output Play#0 1 "rad" 1 0 0 -1
- Play#0 output Play#0 1 "pstage" 1 1 0 42
+ Play#0 output Play#0 1 "pstage" 1 1 0 45
Play#0 output Play#0 1 "ptime" 1 1 0 -1
Play#0 output Play#0 1 "access" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "xbuilt" 1 1 0 -1
Play#0 output Play#0 1 "ybuilt" 1 1 0 -1
Play#0 output Play#0 1 "builder" 1 1 0 8
- Play#0 output Play#0 1 "rflags" 1 8 0 46
+ Play#0 output Play#0 1 "rflags" 1 8 0 49
Play#0 output Play#0 1 "rpath" 3 0 0 -1
Play#0 output Play#0 1 /37
Play#0 output Play#0 6 0 640
Play#0 output Play#0 1 "owner" 1 0 0 8
Play#0 output Play#0 1 "xloc" 1 0 0 -1
Play#0 output Play#0 1 "yloc" 1 0 0 -1
- Play#0 output Play#0 1 "type" 1 0 0 20
+ Play#0 output Play#0 1 "type" 1 0 0 23
Play#0 output Play#0 1 "effic" 1 0 0 -1
Play#0 output Play#0 1 "mobil" 1 0 0 -1
Play#0 output Play#0 1 "off" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "opx" 1 0 0 -1
Play#0 output Play#0 1 "opy" 1 0 0 -1
- Play#0 output Play#0 1 "mission" 1 0 0 34
+ Play#0 output Play#0 1 "mission" 1 0 0 37
Play#0 output Play#0 1 "radius" 1 0 0 -1
Play#0 output Play#0 1 "wing" 3 0 0 -1
Play#0 output Play#0 1 "range" 1 0 0 -1
Play#0 output Play#0 1 "harden" 1 0 0 -1
Play#0 output Play#0 1 "ship" 1 0 0 1
Play#0 output Play#0 1 "land" 1 0 0 3
- Play#0 output Play#0 1 "flags" 1 8 0 44
+ Play#0 output Play#0 1 "flags" 1 8 0 47
Play#0 output Play#0 1 "access" 1 0 0 -1
Play#0 output Play#0 1 "theta" 2 0 0 -1
Play#0 output Play#0 1 /21
Play#0 output Play#0 1 "owner" 1 0 0 8
Play#0 output Play#0 1 "xloc" 1 0 0 -1
Play#0 output Play#0 1 "yloc" 1 0 0 -1
- Play#0 output Play#0 1 "type" 1 0 0 21
+ Play#0 output Play#0 1 "type" 1 0 0 24
Play#0 output Play#0 1 "effic" 1 0 0 -1
Play#0 output Play#0 1 "mobil" 1 0 0 -1
Play#0 output Play#0 1 "off" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "opx" 1 0 0 -1
Play#0 output Play#0 1 "opy" 1 0 0 -1
- Play#0 output Play#0 1 "mission" 1 0 0 34
+ Play#0 output Play#0 1 "mission" 1 0 0 37
Play#0 output Play#0 1 "radius" 1 0 0 -1
Play#0 output Play#0 1 "army" 3 0 0 -1
Play#0 output Play#0 1 "ship" 1 0 0 1
Play#0 output Play#0 1 "harden" 1 0 0 -1
Play#0 output Play#0 1 "retreat" 1 0 0 -1
- Play#0 output Play#0 1 "rflags" 1 8 0 46
+ Play#0 output Play#0 1 "rflags" 1 8 0 49
Play#0 output Play#0 1 "rpath" 3 0 0 -1
Play#0 output Play#0 1 "civil" 1 0 0 -1
Play#0 output Play#0 1 "milit" 1 0 0 -1
Play#0 output Play#0 1 "hcm" 1 0 0 -1
Play#0 output Play#0 1 "uw" 1 0 0 -1
Play#0 output Play#0 1 "rad" 1 0 0 -1
- Play#0 output Play#0 1 "pstage" 1 1 0 42
+ Play#0 output Play#0 1 "pstage" 1 1 0 45
Play#0 output Play#0 1 "ptime" 1 1 0 -1
Play#0 output Play#0 1 "land" 1 0 0 3
Play#0 output Play#0 1 "access" 1 0 0 -1
Play#0 output Play#0 1 "owner" 1 0 0 8
Play#0 output Play#0 1 "xloc" 1 0 0 -1
Play#0 output Play#0 1 "yloc" 1 0 0 -1
- Play#0 output Play#0 1 "type" 1 0 0 22
+ Play#0 output Play#0 1 "type" 1 0 0 25
Play#0 output Play#0 1 "effic" 1 0 0 -1
Play#0 output Play#0 1 "mobil" 1 0 0 -1
Play#0 output Play#0 1 "off" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "opx" 1 0 0 -1
Play#0 output Play#0 1 "opy" 1 0 0 -1
- Play#0 output Play#0 1 "mission" 1 0 0 34
+ Play#0 output Play#0 1 "mission" 1 0 0 37
Play#0 output Play#0 1 "radius" 1 0 0 -1
Play#0 output Play#0 1 "stockpile" 3 0 0 -1
Play#0 output Play#0 1 "plane" 1 0 0 2
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta news 0
Play#0 output Play#0 1 "actor" 1 0 0 8
- Play#0 output Play#0 1 "action" 1 0 0 23
+ Play#0 output Play#0 1 "action" 1 0 0 26
Play#0 output Play#0 1 "victim" 1 0 0 8
Play#0 output Play#0 1 "times" 1 0 0 -1
Play#0 output Play#0 1 "duration" 1 0 0 -1
Play#0 output Play#0 1 XDUMP meta trade 0
Play#0 output Play#0 1 "uid" 1 0 0 6
Play#0 output Play#0 1 "owner" 1 0 0 8
- Play#0 output Play#0 1 "type" 1 0 0 26
+ Play#0 output Play#0 1 "type" 1 0 0 29
Play#0 output Play#0 1 "unitid" 1 0 0 -1
Play#0 output Play#0 1 "price" 1 0 0 -1
Play#0 output Play#0 1 "maxbidder" 1 0 0 8
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nat 0
Play#0 output Play#0 1 "cnum" 1 0 0 8
- Play#0 output Play#0 1 "stat" 1 0 0 38
- Play#0 output Play#0 1 "flags" 1 9 0 35
+ Play#0 output Play#0 1 "stat" 1 0 0 41
+ Play#0 output Play#0 1 "flags" 1 9 0 38
Play#0 output Play#0 1 "cname" 3 0 0 -1
Play#0 output Play#0 1 "passwd" 3 1 0 -1
Play#0 output Play#0 1 "ip" 3 1 0 -1
Play#0 output Play#0 1 "research" 2 1 0 -1
Play#0 output Play#0 1 "education" 2 1 0 -1
Play#0 output Play#0 1 "happiness" 2 1 0 -1
- Play#0 output Play#0 1 "relations" 1 16 99 37
- Play#0 output Play#0 1 "contacts" 1 1 99 -1
- Play#0 output Play#0 1 "rejects" 1 8 99 36
- Play#0 output Play#0 1 /30
+ Play#0 output Play#0 1 /27
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 9
Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta loan 0
+ Play#0 output Play#0 1 XDUMP meta relat 0
Play#0 output Play#0 1 "uid" 1 0 0 9
+ Play#0 output Play#0 1 "relations" 1 16 99 40
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 10
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta contact 0
+ Play#0 output Play#0 1 "uid" 1 0 0 10
+ Play#0 output Play#0 1 "contacts" 1 1 99 -1
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 11
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta reject 0
+ Play#0 output Play#0 1 "uid" 1 0 0 11
+ Play#0 output Play#0 1 "rejects" 1 8 99 39
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 12
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta loan 0
+ Play#0 output Play#0 1 "uid" 1 0 0 12
Play#0 output Play#0 1 "loaner" 1 0 0 8
Play#0 output Play#0 1 "loanee" 1 0 0 8
- Play#0 output Play#0 1 "status" 1 0 0 29
+ Play#0 output Play#0 1 "status" 1 0 0 32
Play#0 output Play#0 1 "irate" 1 0 0 -1
Play#0 output Play#0 1 "ldur" 1 0 0 -1
Play#0 output Play#0 1 "amtpaid" 1 0 0 -1
Play#0 output Play#0 1 "duedate" 1 0 0 -1
Play#0 output Play#0 1 /10
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 10
+ Play#0 input xdump meta 13
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 11
+ Play#0 input xdump meta 14
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 12
+ Play#0 input xdump meta 15
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta commodity 0
- Play#0 output Play#0 1 "uid" 1 0 0 12
+ Play#0 output Play#0 1 "uid" 1 0 0 15
Play#0 output Play#0 1 "owner" 1 0 0 8
- Play#0 output Play#0 1 "type" 1 0 0 16
+ Play#0 output Play#0 1 "type" 1 0 0 19
Play#0 output Play#0 1 "amount" 1 0 0 -1
Play#0 output Play#0 1 "price" 2 0 0 -1
Play#0 output Play#0 1 "maxbidder" 1 0 0 8
Play#0 output Play#0 1 "ysell" 1 1 0 -1
Play#0 output Play#0 1 /11
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 13
+ Play#0 input xdump meta 16
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta lost 0
Play#0 output Play#0 1 "timestamp" 1 0 0 -1
Play#0 output Play#0 1 "owner" 1 0 0 8
- Play#0 output Play#0 1 "type" 1 0 0 26
+ Play#0 output Play#0 1 "type" 1 0 0 29
Play#0 output Play#0 1 "id" 1 0 0 -1
Play#0 output Play#0 1 "x" 1 0 0 -1
Play#0 output Play#0 1 "y" 1 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 14
+ Play#0 input xdump meta 17
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta realm 0
Play#0 output Play#0 1 "cnum" 1 0 0 8
Play#0 output Play#0 1 "yh" 1 0 0 -1
Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 15
+ Play#0 input xdump meta 18
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta game 0
Play#0 output Play#0 1 "upd_disable" 1 0 0 -1
Play#0 output Play#0 1 "rt" 1 1 0 -1
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 16
+ Play#0 input xdump meta 19
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta item 0
- Play#0 output Play#0 1 "uid" 1 0 0 16
+ Play#0 output Play#0 1 "uid" 1 0 0 19
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "mnem" 3 0 0 -1
Play#0 output Play#0 1 "power" 1 0 0 -1
Play#0 output Play#0 1 "melt_denom" 1 0 0 -1
Play#0 output Play#0 1 /8
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 17
+ Play#0 input xdump meta 20
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta product 0
- Play#0 output Play#0 1 "uid" 1 0 0 17
+ Play#0 output Play#0 1 "uid" 1 0 0 20
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "sname" 3 0 0 -1
- Play#0 output Play#0 1 "ctype" 1 0 3 16
+ Play#0 output Play#0 1 "ctype" 1 0 3 19
Play#0 output Play#0 1 "camt" 1 0 3 -1
- Play#0 output Play#0 1 "type" 1 0 0 16
- Play#0 output Play#0 1 "level" 1 0 0 31
+ Play#0 output Play#0 1 "type" 1 0 0 19
+ Play#0 output Play#0 1 "level" 1 0 0 34
Play#0 output Play#0 1 "cost" 1 0 0 -1
- Play#0 output Play#0 1 "nrndx" 1 0 0 45
+ Play#0 output Play#0 1 "nrndx" 1 0 0 48
Play#0 output Play#0 1 "nrdep" 1 0 0 -1
- Play#0 output Play#0 1 "nlndx" 1 0 0 31
+ Play#0 output Play#0 1 "nlndx" 1 0 0 34
Play#0 output Play#0 1 "nlmin" 1 0 0 -1
Play#0 output Play#0 1 "nllag" 1 0 0 -1
Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 18
+ Play#0 input xdump meta 21
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr 0
- Play#0 output Play#0 1 "uid" 1 0 0 18
+ Play#0 output Play#0 1 "uid" 1 0 0 21
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "mnem" 3 0 0 -1
- Play#0 output Play#0 1 "terrain" 1 0 0 18
- Play#0 output Play#0 1 "prd" 1 0 0 17
+ Play#0 output Play#0 1 "terrain" 1 0 0 21
+ Play#0 output Play#0 1 "prd" 1 0 0 20
Play#0 output Play#0 1 "peffic" 1 0 0 -1
Play#0 output Play#0 1 "mob0" 2 0 0 -1
Play#0 output Play#0 1 "mob1" 2 0 0 -1
- Play#0 output Play#0 1 "nav" 1 0 0 47
- Play#0 output Play#0 1 "pkg" 1 0 0 40
+ Play#0 output Play#0 1 "nav" 1 0 0 50
+ Play#0 output Play#0 1 "pkg" 1 0 0 43
Play#0 output Play#0 1 "ostr" 2 0 0 -1
Play#0 output Play#0 1 "dstr" 2 0 0 -1
Play#0 output Play#0 1 "c_build" 1 0 0 -1
Play#0 output Play#0 1 "cost" 1 0 0 -1
Play#0 output Play#0 1 "maint" 1 0 0 -1
Play#0 output Play#0 1 "maxpop" 1 0 0 -1
- Play#0 output Play#0 1 "flags" 1 8 0 48
+ Play#0 output Play#0 1 "flags" 1 8 0 51
Play#0 output Play#0 1 /31
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 19
+ Play#0 input xdump meta 22
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr 0
- Play#0 output Play#0 1 "type" 1 0 0 19
+ Play#0 output Play#0 1 "type" 1 0 0 22
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "civil" 1 0 0 -1
Play#0 output Play#0 1 "milit" 1 0 0 -1
Play#0 output Play#0 1 "bwork" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "cost" 1 0 0 -1
- Play#0 output Play#0 1 "flags" 1 8 0 49
+ Play#0 output Play#0 1 "flags" 1 8 0 52
Play#0 output Play#0 1 "nplanes" 1 0 0 -1
Play#0 output Play#0 1 "nland" 1 0 0 -1
Play#0 output Play#0 1 /44
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 20
+ Play#0 input xdump meta 23
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr 0
- Play#0 output Play#0 1 "type" 1 0 0 20
+ Play#0 output Play#0 1 "type" 1 0 0 23
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 1 0 0 -1
Play#0 output Play#0 1 "m_build" 1 0 0 -1
Play#0 output Play#0 1 "range" 1 0 0 -1
Play#0 output Play#0 1 "fuel" 1 0 0 -1
Play#0 output Play#0 1 "stealth" 1 0 0 -1
- Play#0 output Play#0 1 "flags" 1 8 0 43
+ Play#0 output Play#0 1 "flags" 1 8 0 46
Play#0 output Play#0 1 /27
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 21
+ Play#0 input xdump meta 24
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land-chr 0
- Play#0 output Play#0 1 "type" 1 0 0 21
+ Play#0 output Play#0 1 "type" 1 0 0 24
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "civil" 1 0 0 -1
Play#0 output Play#0 1 "milit" 1 0 0 -1
Play#0 output Play#0 1 "dam" 1 0 0 -1
Play#0 output Play#0 1 "ammo" 1 0 0 -1
Play#0 output Play#0 1 "aaf" 1 0 0 -1
- Play#0 output Play#0 1 "flags" 1 8 0 30
+ Play#0 output Play#0 1 "flags" 1 8 0 33
Play#0 output Play#0 1 "nxlight" 1 0 0 -1
Play#0 output Play#0 1 "nland" 1 0 0 -1
Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 22
+ Play#0 input xdump meta 25
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr 0
- Play#0 output Play#0 1 "type" 1 0 0 22
+ Play#0 output Play#0 1 "type" 1 0 0 25
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 1 0 0 -1
Play#0 output Play#0 1 "m_build" 1 0 0 -1
Play#0 output Play#0 1 "tech" 1 0 0 -1
Play#0 output Play#0 1 "cost" 1 0 0 -1
Play#0 output Play#0 1 "weight" 1 0 0 -1
- Play#0 output Play#0 1 "flags" 1 8 0 39
+ Play#0 output Play#0 1 "flags" 1 8 0 42
Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 23
+ Play#0 input xdump meta 26
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta news-chr 0
- Play#0 output Play#0 1 "uid" 1 0 0 23
+ Play#0 output Play#0 1 "uid" 1 0 0 26
Play#0 output Play#0 1 "newstory" 3 0 2 -1
Play#0 output Play#0 1 "good_will" 1 0 0 -1
- Play#0 output Play#0 1 "newspage" 1 0 0 41
+ Play#0 output Play#0 1 "newspage" 1 0 0 44
Play#0 output Play#0 1 /4
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 24
+ Play#0 input xdump meta 27
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta infrastructure 0
Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "lcms" 1 0 0 -1
- Play#0 output Play#0 1 "hcms" 1 0 0 -1
+ Play#0 output Play#0 1 "c_build" 1 0 0 -1
+ Play#0 output Play#0 1 "m_build" 1 0 0 -1
+ Play#0 output Play#0 1 "s_build" 1 0 0 -1
+ Play#0 output Play#0 1 "g_build" 1 0 0 -1
+ Play#0 output Play#0 1 "p_build" 1 0 0 -1
+ Play#0 output Play#0 1 "i_build" 1 0 0 -1
+ Play#0 output Play#0 1 "d_build" 1 0 0 -1
+ Play#0 output Play#0 1 "b_build" 1 0 0 -1
+ Play#0 output Play#0 1 "f_build" 1 0 0 -1
+ Play#0 output Play#0 1 "o_build" 1 0 0 -1
+ Play#0 output Play#0 1 "l_build" 1 0 0 -1
+ Play#0 output Play#0 1 "h_build" 1 0 0 -1
+ Play#0 output Play#0 1 "u_build" 1 0 0 -1
+ Play#0 output Play#0 1 "r_build" 1 0 0 -1
Play#0 output Play#0 1 "bmobil" 1 0 0 -1
Play#0 output Play#0 1 "cost" 1 0 0 -1
Play#0 output Play#0 1 "enable" 1 0 0 -1
- Play#0 output Play#0 1 /6
+ Play#0 output Play#0 1 /18
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 25
+ Play#0 input xdump meta 28
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta updates 0
Play#0 output Play#0 1 "time" 1 0 0 -1
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 26
+ Play#0 input xdump meta 29
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta table 0
- Play#0 output Play#0 1 "uid" 1 0 0 26
+ Play#0 output Play#0 1 "uid" 1 0 0 29
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 27
+ Play#0 input xdump meta 30
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta version 0
Play#0 output Play#0 1 "version" 3 0 0 -1
Play#0 output Play#0 1 "trade_ally_cut" 2 0 0 -1
Play#0 output Play#0 1 /110
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 28
+ Play#0 input xdump meta 31
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta 0
Play#0 output Play#0 1 "name" 3 0 0 -1
- Play#0 output Play#0 1 "type" 1 0 0 33
- Play#0 output Play#0 1 "flags" 1 8 0 32
+ Play#0 output Play#0 1 "type" 1 0 0 36
+ Play#0 output Play#0 1 "flags" 1 8 0 35
Play#0 output Play#0 1 "len" 1 0 0 -1
- Play#0 output Play#0 1 "table" 1 0 0 26
+ Play#0 output Play#0 1 "table" 1 0 0 29
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 29
+ Play#0 input xdump meta 32
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta agreement-status 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 30
+ Play#0 input xdump meta 33
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 31
+ Play#0 input xdump meta 34
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta level 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 32
+ Play#0 input xdump meta 35
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 33
+ Play#0 input xdump meta 36
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta-type 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 34
+ Play#0 input xdump meta 37
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta missions 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 35
+ Play#0 input xdump meta 38
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 36
+ Play#0 input xdump meta 39
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-rejects 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 37
+ Play#0 input xdump meta 40
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-relationships 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 38
+ Play#0 input xdump meta 41
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-status 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 39
+ Play#0 input xdump meta 42
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 40
+ Play#0 input xdump meta 43
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta packing 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 41
+ Play#0 input xdump meta 44
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta page-headings 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 42
+ Play#0 input xdump meta 45
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plague-stages 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 43
+ Play#0 input xdump meta 46
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 44
+ Play#0 input xdump meta 47
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 45
+ Play#0 input xdump meta 48
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta resources 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 46
+ Play#0 input xdump meta 49
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta retreat-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 47
+ Play#0 input xdump meta 50
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sector-navigation 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 48
+ Play#0 input xdump meta 51
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 49
+ Play#0 input xdump meta 52
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 50
+ Play#0 input xdump meta 53
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta country 0
Play#0 output Play#0 1 "cnum" 1 0 0 8
- Play#0 output Play#0 1 "flags" 1 8 0 35
+ Play#0 output Play#0 1 "flags" 1 8 0 38
Play#0 output Play#0 1 "ip" 3 0 0 -1
Play#0 output Play#0 1 "userid" 3 0 0 -1
Play#0 output Play#0 1 "xcap" 1 0 0 -1
Play#0 output Play#0 1 "happiness" 2 0 0 -1
Play#0 output Play#0 1 /22
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 51
+ Play#0 input xdump meta 54
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
+ Play#0 input __cmd added 3 0 0
+ Play#0 command __cmd
+ Play#0 output Play#0 6 0 640
Play#0 input xdump item *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP item 0
Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
- Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
+ Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 0 0 7 13 0 0 560
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#0 output Play#0 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#0 output Play#0 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#0 input xdump infrastructure *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP infrastructure 0
- Play#0 output Play#0 1 "road\\040network" 2 2 100 200 1
- Play#0 output Play#0 1 "rail\\040network" 1 1 100 100 0
- Play#0 output Play#0 1 "defense\\040factor" 1 1 100 100 0
+ Play#0 output Play#0 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
+ Play#0 output Play#0 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
+ Play#0 output Play#0 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump updates *
Play#0 output Play#0 1 5 "news"
Play#0 output Play#0 1 6 "trade"
Play#0 output Play#0 1 8 "nat"
- Play#0 output Play#0 1 9 "loan"
- Play#0 output Play#0 1 12 "commodity"
- Play#0 output Play#0 1 13 "lost"
- Play#0 output Play#0 1 14 "realm"
- Play#0 output Play#0 1 15 "game"
- Play#0 output Play#0 1 16 "item"
- Play#0 output Play#0 1 17 "product"
- Play#0 output Play#0 1 18 "sect-chr"
- Play#0 output Play#0 1 19 "ship-chr"
- Play#0 output Play#0 1 20 "plane-chr"
- Play#0 output Play#0 1 21 "land-chr"
- Play#0 output Play#0 1 22 "nuke-chr"
- Play#0 output Play#0 1 23 "news-chr"
- Play#0 output Play#0 1 24 "infrastructure"
- Play#0 output Play#0 1 25 "updates"
- Play#0 output Play#0 1 26 "table"
- Play#0 output Play#0 1 27 "version"
- Play#0 output Play#0 1 28 "meta"
- Play#0 output Play#0 1 29 "agreement-status"
- Play#0 output Play#0 1 30 "land-chr-flags"
- Play#0 output Play#0 1 31 "level"
- Play#0 output Play#0 1 32 "meta-flags"
- Play#0 output Play#0 1 33 "meta-type"
- Play#0 output Play#0 1 34 "missions"
- Play#0 output Play#0 1 35 "nation-flags"
- Play#0 output Play#0 1 36 "nation-rejects"
- Play#0 output Play#0 1 37 "nation-relationships"
- Play#0 output Play#0 1 38 "nation-status"
- Play#0 output Play#0 1 39 "nuke-chr-flags"
- Play#0 output Play#0 1 40 "packing"
- Play#0 output Play#0 1 41 "page-headings"
- Play#0 output Play#0 1 42 "plague-stages"
- Play#0 output Play#0 1 43 "plane-chr-flags"
- Play#0 output Play#0 1 44 "plane-flags"
- Play#0 output Play#0 1 45 "resources"
- Play#0 output Play#0 1 46 "retreat-flags"
- Play#0 output Play#0 1 47 "sector-navigation"
- Play#0 output Play#0 1 48 "sect-chr-flags"
- Play#0 output Play#0 1 49 "ship-chr-flags"
- Play#0 output Play#0 1 50 "country"
- Play#0 output Play#0 1 /48
+ Play#0 output Play#0 1 9 "relat"
+ Play#0 output Play#0 1 10 "contact"
+ Play#0 output Play#0 1 11 "reject"
+ Play#0 output Play#0 1 12 "loan"
+ Play#0 output Play#0 1 15 "commodity"
+ Play#0 output Play#0 1 16 "lost"
+ Play#0 output Play#0 1 17 "realm"
+ Play#0 output Play#0 1 18 "game"
+ Play#0 output Play#0 1 19 "item"
+ Play#0 output Play#0 1 20 "product"
+ Play#0 output Play#0 1 21 "sect-chr"
+ Play#0 output Play#0 1 22 "ship-chr"
+ Play#0 output Play#0 1 23 "plane-chr"
+ Play#0 output Play#0 1 24 "land-chr"
+ Play#0 output Play#0 1 25 "nuke-chr"
+ Play#0 output Play#0 1 26 "news-chr"
+ Play#0 output Play#0 1 27 "infrastructure"
+ Play#0 output Play#0 1 28 "updates"
+ Play#0 output Play#0 1 29 "table"
+ Play#0 output Play#0 1 30 "version"
+ Play#0 output Play#0 1 31 "meta"
+ Play#0 output Play#0 1 32 "agreement-status"
+ Play#0 output Play#0 1 33 "land-chr-flags"
+ Play#0 output Play#0 1 34 "level"
+ Play#0 output Play#0 1 35 "meta-flags"
+ Play#0 output Play#0 1 36 "meta-type"
+ Play#0 output Play#0 1 37 "missions"
+ Play#0 output Play#0 1 38 "nation-flags"
+ Play#0 output Play#0 1 39 "nation-rejects"
+ Play#0 output Play#0 1 40 "nation-relationships"
+ Play#0 output Play#0 1 41 "nation-status"
+ Play#0 output Play#0 1 42 "nuke-chr-flags"
+ Play#0 output Play#0 1 43 "packing"
+ Play#0 output Play#0 1 44 "page-headings"
+ Play#0 output Play#0 1 45 "plague-stages"
+ Play#0 output Play#0 1 46 "plane-chr-flags"
+ Play#0 output Play#0 1 47 "plane-flags"
+ Play#0 output Play#0 1 48 "resources"
+ Play#0 output Play#0 1 49 "retreat-flags"
+ Play#0 output Play#0 1 50 "sector-navigation"
+ Play#0 output Play#0 1 51 "sect-chr-flags"
+ Play#0 output Play#0 1 52 "ship-chr-flags"
+ Play#0 output Play#0 1 53 "country"
+ Play#0 output Play#0 1 /51
Play#0 output Play#0 6 0 640
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP version 0
- Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta nat 0
Play#1 output Play#1 1 "cnum" 1 0 0 8
- Play#1 output Play#1 1 "stat" 1 0 0 38
+ Play#1 output Play#1 1 "stat" 1 0 0 41
Play#1 output Play#1 1 "cname" 3 0 0 -1
- Play#1 output Play#1 1 "relations" 1 16 99 37
- Play#1 output Play#1 1 "rejects" 1 8 99 36
- Play#1 output Play#1 1 /5
+ Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump meta cou
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta country 0
Play#1 output Play#1 1 "cnum" 1 0 0 8
- Play#1 output Play#1 1 "flags" 1 8 0 35
+ Play#1 output Play#1 1 "flags" 1 8 0 38
Play#1 output Play#1 1 "ip" 3 0 0 -1
Play#1 output Play#1 1 "userid" 3 0 0 -1
Play#1 output Play#1 1 "xcap" 1 0 0 -1
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#1 output Play#1 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#1 output Play#1 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#1 input xdump infrastructure *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP infrastructure 0
- Play#1 output Play#1 1 "road\\040network" 2 2 100 200 1
- Play#1 output Play#1 1 "rail\\040network" 1 1 100 100 0
- Play#1 output Play#1 1 "defense\\040factor" 1 1 100 100 0
+ Play#1 output Play#1 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
+ Play#1 output Play#1 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
+ Play#1 output Play#1 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump updates *
Play#1 output Play#1 1 5 "news"
Play#1 output Play#1 1 6 "trade"
Play#1 output Play#1 1 8 "nat"
- Play#1 output Play#1 1 9 "loan"
- Play#1 output Play#1 1 12 "commodity"
- Play#1 output Play#1 1 13 "lost"
- Play#1 output Play#1 1 14 "realm"
- Play#1 output Play#1 1 15 "game"
- Play#1 output Play#1 1 16 "item"
- Play#1 output Play#1 1 17 "product"
- Play#1 output Play#1 1 18 "sect-chr"
- Play#1 output Play#1 1 19 "ship-chr"
- Play#1 output Play#1 1 20 "plane-chr"
- Play#1 output Play#1 1 21 "land-chr"
- Play#1 output Play#1 1 22 "nuke-chr"
- Play#1 output Play#1 1 23 "news-chr"
- Play#1 output Play#1 1 24 "infrastructure"
- Play#1 output Play#1 1 25 "updates"
- Play#1 output Play#1 1 26 "table"
- Play#1 output Play#1 1 27 "version"
- Play#1 output Play#1 1 28 "meta"
- Play#1 output Play#1 1 29 "agreement-status"
- Play#1 output Play#1 1 30 "land-chr-flags"
- Play#1 output Play#1 1 31 "level"
- Play#1 output Play#1 1 32 "meta-flags"
- Play#1 output Play#1 1 33 "meta-type"
- Play#1 output Play#1 1 34 "missions"
- Play#1 output Play#1 1 35 "nation-flags"
- Play#1 output Play#1 1 36 "nation-rejects"
- Play#1 output Play#1 1 37 "nation-relationships"
- Play#1 output Play#1 1 38 "nation-status"
- Play#1 output Play#1 1 39 "nuke-chr-flags"
- Play#1 output Play#1 1 40 "packing"
- Play#1 output Play#1 1 41 "page-headings"
- Play#1 output Play#1 1 42 "plague-stages"
- Play#1 output Play#1 1 43 "plane-chr-flags"
- Play#1 output Play#1 1 44 "plane-flags"
- Play#1 output Play#1 1 45 "resources"
- Play#1 output Play#1 1 46 "retreat-flags"
- Play#1 output Play#1 1 47 "sector-navigation"
- Play#1 output Play#1 1 48 "sect-chr-flags"
- Play#1 output Play#1 1 49 "ship-chr-flags"
- Play#1 output Play#1 1 50 "country"
- Play#1 output Play#1 1 /48
+ Play#1 output Play#1 1 9 "relat"
+ Play#1 output Play#1 1 10 "contact"
+ Play#1 output Play#1 1 11 "reject"
+ Play#1 output Play#1 1 12 "loan"
+ Play#1 output Play#1 1 15 "commodity"
+ Play#1 output Play#1 1 16 "lost"
+ Play#1 output Play#1 1 17 "realm"
+ Play#1 output Play#1 1 18 "game"
+ Play#1 output Play#1 1 19 "item"
+ Play#1 output Play#1 1 20 "product"
+ Play#1 output Play#1 1 21 "sect-chr"
+ Play#1 output Play#1 1 22 "ship-chr"
+ Play#1 output Play#1 1 23 "plane-chr"
+ Play#1 output Play#1 1 24 "land-chr"
+ Play#1 output Play#1 1 25 "nuke-chr"
+ Play#1 output Play#1 1 26 "news-chr"
+ Play#1 output Play#1 1 27 "infrastructure"
+ Play#1 output Play#1 1 28 "updates"
+ Play#1 output Play#1 1 29 "table"
+ Play#1 output Play#1 1 30 "version"
+ Play#1 output Play#1 1 31 "meta"
+ Play#1 output Play#1 1 32 "agreement-status"
+ Play#1 output Play#1 1 33 "land-chr-flags"
+ Play#1 output Play#1 1 34 "level"
+ Play#1 output Play#1 1 35 "meta-flags"
+ Play#1 output Play#1 1 36 "meta-type"
+ Play#1 output Play#1 1 37 "missions"
+ Play#1 output Play#1 1 38 "nation-flags"
+ Play#1 output Play#1 1 39 "nation-rejects"
+ Play#1 output Play#1 1 40 "nation-relationships"
+ Play#1 output Play#1 1 41 "nation-status"
+ Play#1 output Play#1 1 42 "nuke-chr-flags"
+ Play#1 output Play#1 1 43 "packing"
+ Play#1 output Play#1 1 44 "page-headings"
+ Play#1 output Play#1 1 45 "plague-stages"
+ Play#1 output Play#1 1 46 "plane-chr-flags"
+ Play#1 output Play#1 1 47 "plane-flags"
+ Play#1 output Play#1 1 48 "resources"
+ Play#1 output Play#1 1 49 "retreat-flags"
+ Play#1 output Play#1 1 50 "sector-navigation"
+ Play#1 output Play#1 1 51 "sect-chr-flags"
+ Play#1 output Play#1 1 52 "ship-chr-flags"
+ Play#1 output Play#1 1 53 "country"
+ Play#1 output Play#1 1 /51
Play#1 output Play#1 6 0 0
Play#1 input xdump version *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP version 0
- Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 0
Play#1 input xdump meta *
Play#2 output Play#2 6 0 640
Play#2 input version
Play#2 command version
- Play#2 output Play#2 1 Wolfpack Empire 4.3.34
+ Play#2 output Play#2 1 Wolfpack Empire 4.4.0
Play#2 output Play#2 1
Play#2 output Play#2 1 The following parameters have been set for this game:
Play#2 output Play#2 1 World size is 64 by 32.
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#2 output Play#2 1
- Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
- Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
Play#2 output Play#2 1 No food is needed!
Play#2 output Play#2 1
- Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
- Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#2 output Play#2 1 Happiness is averaged over 48 time units.
Play#2 output Play#2 1 Education is averaged over 192 time units.
Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
Play#2 output Play#2 1
Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#2 output Play#2 1
- Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#2 output Play#2 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#1 output Play#1 6 0 0
Play#1 input version
Play#1 command version
- Play#1 output Play#1 1 Wolfpack Empire 4.3.34
+ Play#1 output Play#1 1 Wolfpack Empire 4.4.0
Play#1 output Play#1 1
Play#1 output Play#1 1 The following parameters have been set for this game:
Play#1 output Play#1 1 World size is 64 by 32.
Play#1 output Play#1 1 Game hours are 00:00-24:00.
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#1 output Play#1 1
- Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
- Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
Play#1 output Play#1 1 No food is needed!
Play#1 output Play#1 1
- Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
- Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#1 output Play#1 1 Happiness is averaged over 48 time units.
Play#1 output Play#1 1 Education is averaged over 192 time units.
Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
Play#1 output Play#1 1
Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#1 output Play#1 1
- Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#1 output Play#1 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.