register s_char *format;
register int i;
- pr("\t\tCurrent EMPIRE Command List\n");
- pr("\t\t------- ------ ------- ----\n");
- pr("Initial number is cost in B.T.U. units.\n");
- pr("Next 2 chars (if present) are:\n");
- pr("$ - must be non-broke\tc -- must have capital\n");
- pr("Args in [brackets] are optional.\n");
- if (player->nstat > 4) {
- pr("All-caps args in <angle brackets>");
- pr(" have the following meanings:\n");
- pr(" <NUM> :: a number in unspecified units\n");
- pr(" <COMM> :: a commodity such as `food', `guns', etc\n");
- pr(" <VAR> :: a commodity such as `food', `guns', etc\n");
- pr(" <TYPE> :: an item type such as `ship', `plane', etc\n");
- }
+ pr("\t\tCurrent EMPIRE Command List\n"
+ "\t\t------- ------ ------- ----\n"
+ "Initial number is cost in B.T.U. units.\n"
+ "Next 2 chars (if present) are:\n"
+ "$ - must be non-broke\tc -- must have capital\n"
+ "Args in [brackets] are optional.\n"
+ "All-caps args in <angle brackets>"
+ " have the following meanings:\n"
+ " <NUM> :: a number in unspecified units\n"
+ " <COMM> :: a commodity such as `food', `guns', etc\n"
+ " <VAR> :: a commodity such as `food', `guns', etc\n"
+ " <TYPE> :: an item type such as `ship', `plane', etc\n");
for (i = 0; (format = player_coms[i].c_form) != 0; i++) {
if ((player_coms[i].c_permit & player->ncomstat) ==
player_coms[i].c_permit) {