Construction materials required for building a ship, plane or land
unit are rounded randomly. Crafty players exploit this to save
materials: they put just enough materials there so that build succeeds
when it rounds down. Then they simply keep trying until it succeeds.
Planes and land units are built at 10%, so rounding happens when
materials for 100% aren't multiples of ten. If they're below ten, you
can even build without materials. In the stock game, this is the case
for linf, and many plane types.
Ships are built at 20%, so multiples of five aren't rounded. Ship
building never rounds in the stock game.
Prevent the abuse of random rounding by requiring the required
fractional amount rounded up to be present. Don't change the actual
charging of materials; that's still randomly rounded.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
static int build_bridge(char);
static int build_bspan(struct sctstr *sp);
static int build_btower(struct sctstr *sp);
static int build_bridge(char);
static int build_bspan(struct sctstr *sp);
static int build_btower(struct sctstr *sp);
-static void build_material_use(short[], short[], int);
static int sector_can_build(struct sctstr *, short[], int, int, char *);
static void build_charge(struct sctstr *, short[], int, double, int);
static int build_can_afford(double, int, char *);
static int sector_can_build(struct sctstr *, short[], int, int, char *);
static void build_charge(struct sctstr *, short[], int, double, int);
static int build_can_afford(double, int, char *);
build_ship(struct sctstr *sp, int type, int tlev)
{
struct mchrstr *mp = &mchr[type];
build_ship(struct sctstr *sp, int type, int tlev)
{
struct mchrstr *mp = &mchr[type];
- short mat[I_MAX+1], mat_100[I_MAX+1];
int work;
struct shpstr ship;
int work;
struct shpstr ship;
- memset(mat_100, 0, sizeof(mat_100));
- mat_100[I_LCM] = mp->m_lcm;
- mat_100[I_HCM] = mp->m_hcm;
- build_material_use(mat, mat_100, SHIP_MINEFF);
+ memset(mat, 0, sizeof(mat));
+ mat[I_LCM] = mp->m_lcm;
+ mat[I_HCM] = mp->m_hcm;
work = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
if (sp->sct_type != SCT_HARBR) {
work = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
if (sp->sct_type != SCT_HARBR) {
build_land(struct sctstr *sp, int type, int tlev)
{
struct lchrstr *lp = &lchr[type];
build_land(struct sctstr *sp, int type, int tlev)
{
struct lchrstr *lp = &lchr[type];
- short mat[I_MAX+1], mat_100[I_MAX+1];
int work;
struct lndstr land;
int work;
struct lndstr land;
- memset(mat_100, 0, sizeof(mat_100));
- mat_100[I_LCM] = lp->l_lcm;
- mat_100[I_HCM] = lp->l_hcm;
- build_material_use(mat, mat_100, LAND_MINEFF);
+ memset(mat, 0, sizeof(mat));
+ mat[I_LCM] = lp->l_lcm;
+ mat[I_HCM] = lp->l_hcm;
work = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
if (sp->sct_type != SCT_HEADQ) {
work = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
if (sp->sct_type != SCT_HEADQ) {
build_plane(struct sctstr *sp, int type, int tlev)
{
struct plchrstr *pp = &plchr[type];
build_plane(struct sctstr *sp, int type, int tlev)
{
struct plchrstr *pp = &plchr[type];
- short mat[I_MAX+1], mat_100[I_MAX+1];
int work;
struct plnstr plane;
double eff = PLANE_MINEFF / 100.0;
int work;
struct plnstr plane;
double eff = PLANE_MINEFF / 100.0;
/* Always use at least 1 mil to build a plane */
if (mil == 0 && pp->pl_crew > 0)
mil = 1;
/* Always use at least 1 mil to build a plane */
if (mil == 0 && pp->pl_crew > 0)
mil = 1;
- memset(mat_100, 0, sizeof(mat_100));
- mat_100[I_LCM] = pp->pl_lcm;
- mat_100[I_HCM] = pp->pl_hcm;
- build_material_use(mat, mat_100, PLANE_MINEFF);
+ memset(mat, 0, sizeof(mat));
+ mat[I_LCM] = pp->pl_lcm;
+ mat[I_HCM] = pp->pl_hcm;
work = PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm);
if (sp->sct_type != SCT_AIRPT && !player->god) {
work = PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm);
if (sp->sct_type != SCT_AIRPT && !player->god) {
-static void
-build_material_use(short mat[], short mat_100[], int effic)
-{
- int i;
-
- for (i = I_MAX; i > I_NONE; i--) {
- mat[i] = mat_100[i] ? roundavg(mat_100[i] * (effic / 100.0)) : 0;
- }
-}
-
static int
sector_can_build(struct sctstr *sp, short mat[], int work,
int effic, char *what)
{
int i, avail;
static int
sector_can_build(struct sctstr *sp, short mat[], int work,
int effic, char *what)
{
int i, avail;
if (sp->sct_effic < 60 && !player->god) {
pr("Sector %s is not 60%% efficient.\n",
if (sp->sct_effic < 60 && !player->god) {
pr("Sector %s is not 60%% efficient.\n",
}
for (i = I_NONE + 1; i <= I_MAX; i++) {
}
for (i = I_NONE + 1; i <= I_MAX; i++) {
- if (sp->sct_item[i] < mat[i]) {
+ needed = mat[i] * (effic / 100.0);
+ if (sp->sct_item[i] < needed) {
pr("Not enough materials in %s\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
return 0;
}
pr("Not enough materials in %s\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
return 0;
}
+ mat[i] = roundavg(needed);
}
avail = (work * effic + 99) / 100;
}
avail = (work * effic + 99) / 100;
0 -6 0 0 0 0 0 0 0 0 0 0 0 -6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -4 0 0 0 0 0 0 0 0 0 0 0 -4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -2 0 5 100 127 0 0 0 0 0 0 0 -2 0 0 0 0 1 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -6 0 0 0 0 0 0 0 0 0 0 0 -6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -4 0 0 0 0 0 0 0 0 0 0 0 -4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -2 0 5 100 127 0 0 0 0 0 0 0 -2 0 0 0 0 1 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-2 1 1 14 100 127 0 0 0 0 0 0 0 1 1 3 0 0 0 14 0 0 0 0 0 2 100 2 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-2 3 1 14 60 127 0 0 0 0 0 0 0 3 1 7 0 0 0 14 0 0 0 0 0 2 100 3 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+2 1 1 14 100 127 0 0 0 0 0 0 0 1 1 3 0 0 0 14 0 0 0 0 0 2 100 2 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+2 3 1 14 60 127 0 0 0 0 0 0 0 3 1 7 0 0 0 14 0 0 0 0 0 2 100 3 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 5 1 14 59 127 0 0 0 0 0 0 0 5 1 11 0 0 1 14 0 0 0 0 0 2 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 7 1 0 0 0 0 0 0 0 0 0 0 7 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 9 1 0 0 0 0 0 0 0 0 0 0 9 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 5 1 14 59 127 0 0 0 0 0 0 0 5 1 11 0 0 1 14 0 0 0 0 0 2 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 7 1 0 0 0 0 0 0 0 0 0 0 7 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 9 1 0 0 0 0 0 0 0 0 0 0 9 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -3 1 5 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 5 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -1 1 13 100 122 0 0 0 0 0 0 0 -1 1 0 0 0 0 13 0 0 0 0 0 2 100 82 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 0 2 13 100 127 0 0 0 0 0 0 0 0 2 0 0 0 0 13 0 0 0 0 0 3 100 90 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -3 1 5 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 5 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -1 1 13 100 122 0 0 0 0 0 0 0 -1 1 0 0 0 0 13 0 0 0 0 0 2 100 82 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 0 2 13 100 127 0 0 0 0 0 0 0 0 2 0 0 0 0 13 0 0 0 0 0 3 100 90 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-3 2 2 26 100 127 0 0 0 0 0 0 0 2 2 3 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-3 4 2 26 60 127 0 0 0 0 0 0 0 4 2 7 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+3 2 2 26 100 127 0 0 0 0 0 0 0 2 2 3 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+3 4 2 26 60 127 0 0 0 0 0 0 0 4 2 7 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 6 2 26 59 127 0 0 0 0 0 0 0 6 2 11 0 0 1 26 0 0 0 0 0 3 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 2 0 0 0 0 0 0 0 0 0 0 8 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -10 2 0 0 0 0 0 0 0 0 0 0 -10 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 6 2 26 59 127 0 0 0 0 0 0 0 6 2 11 0 0 1 26 0 0 0 0 0 3 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 2 0 0 0 0 0 0 0 0 0 0 8 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -10 2 0 0 0 0 0 0 0 0 0 0 -10 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
Play#2 output Play#2 1 COMMODITIES deliver-- distribute
Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
Play#2 output Play#2 1 COMMODITIES deliver-- distribute
Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
- Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
- Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 3 0
+ Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 2 0
+ Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#2 output Play#2 1 3 sectors
Play#2 output Play#2 6 0 621
Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#2 output Play#2 1 3 sectors
Play#2 output Play#2 6 0 621
Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
Play#3 output Play#3 1 COMMODITIES deliver-- distribute
Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
Play#3 output Play#3 1 COMMODITIES deliver-- distribute
Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
- Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
- Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
+ Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0
+ Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0
Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#3 output Play#3 1 3 sectors
Play#3 output Play#3 6 0 624
Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#3 output Play#3 1 3 sectors
Play#3 output Play#3 6 0 624
build p -1,1 f2 1 79
| not an airfield, no materials, inefficient
build p -1,1 f2
build p -1,1 f2 1 79
| not an airfield, no materials, inefficient
build p -1,1 f2
-| Note: fractional cms are randomly rounded, which can make build
-| succeed, upsetting the rest of the test
build p 3:5,1 f2
| insufficient materials: 1,1 short 1l/1h, 3,1 short 1m
build p 3:5,1 f2
| insufficient materials: 1,1 short 1l/1h, 3,1 short 1m
-| Note: fractional cms are randomly rounded, which can make build
-| succeed in 1,1, upsetting the rest of the test
move m -1,1 1 jh
move l -1,1 1 jjh
move h -1,1 1 jjh
move m -1,1 1 jh
move l -1,1 1 jjh
move h -1,1 1 jjh
build l 0,2 linf 1 101
build l 0,2 linf 1 39
| not an headquarters, no materials, inefficient
build l 0,2 linf 1 101
build l 0,2 linf 1 39
| not an headquarters, no materials, inefficient
-| Note: fractional cms are randomly rounded, which can make build
-| succeed in 4,2, upsetting the rest of the test
build l 0,2 linf
build l 4:6,2 linf
| insufficient materials: 2,2 short 1l, 4,2 short 1h
build l 0,2 linf
build l 4:6,2 linf
| insufficient materials: 2,2 short 1l, 4,2 short 1h
-| Note: fractional cms are randomly rounded, which can make build
-| succeed in either sector, upsetting the rest of the test
move l 0,2 1 jjh
move h 0,2 1 jh
build l 2:4,2 linf
move l 0,2 1 jjh
move h 0,2 1 jh
build l 2:4,2 linf
1 5 -11 10 100 127 0 0 0 0 0 0 0 11 -11 0 93 100 0 10 100 0 0 0 100 1 1000 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 7 -11 14 100 127 0 0 0 0 0 0 0 11 -11 657 79 100 1 14 91 0 0 0 68 1 1000 30 180 0 200 0 0 0 0 0 200 200 0 0 0 30 180 0 200 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 9 -11 21 100 127 0 0 0 0 0 0 0 11 -11 490 75 100 1 21 85 0 0 0 57 1 1000 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 5 -11 10 100 127 0 0 0 0 0 0 0 11 -11 0 93 100 0 10 100 0 0 0 100 1 1000 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 7 -11 14 100 127 0 0 0 0 0 0 0 11 -11 657 79 100 1 14 91 0 0 0 68 1 1000 30 180 0 200 0 0 0 0 0 200 200 0 0 0 30 180 0 200 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 9 -11 21 100 127 0 0 0 0 0 0 0 11 -11 490 75 100 1 21 85 0 0 0 57 1 1000 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
-1 11 -11 13 100 127 0 0 0 0 0 0 0 11 -11 667 71 100 1 13 78 0 0 0 45 1 1000 105 181 0 1226 2071 473 0 0 740 4113 4521 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
+1 11 -11 13 100 127 0 0 0 0 0 0 0 11 -11 667 71 100 1 13 78 0 0 0 45 1 1000 105 181 0 1226 2071 473 0 0 740 4114 4522 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 13 -11 31 100 127 0 12 0 0 0 0 0 11 -11 649 64 100 1 31 67 0 0 0 25 1 967 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 15 -11 26 100 127 0 0 0 0 0 0 0 11 -11 656 57 100 1 26 56 0 0 0 5 1 1000 25 200 17 0 0 0 0 0 0 200 200 0 0 0 25 200 25 0 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
0 17 -11 0 0 0 0 0 0 0 0 0 0 17 -11 0 -9 0 1 0 0 0 50 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 13 -11 31 100 127 0 12 0 0 0 0 0 11 -11 649 64 100 1 31 67 0 0 0 25 1 967 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
1 15 -11 26 100 127 0 0 0 0 0 0 0 11 -11 656 57 100 1 26 56 0 0 0 5 1 1000 25 200 17 0 0 0 0 0 0 200 200 0 0 0 25 200 25 0 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
0 17 -11 0 0 0 0 0 0 0 0 0 0 17 -11 0 -9 0 1 0 0 0 50 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
Play#0 output Play#0 1
Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
Play#0 output Play#0 1 1 33 100% 31K 210 514 22 0 9.1K 849 1.2K 3 5 4 46K
Play#0 output Play#0 1
Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
Play#0 output Play#0 1 1 33 100% 31K 210 514 22 0 9.1K 849 1.2K 3 5 4 46K
- Play#0 output Play#0 1 639.34
+ Play#0 output Play#0 1 639.37
Play#0 output Play#0 1 8 29 91% 25K 110 101 0 0 14K 2.8K 527 0 0 0 21K
Play#0 output Play#0 1 329.62
Play#0 output Play#0 1 2 30 28% 4.9K 0 0 0 0 1.7K 1.3K 170 0 0 0 35K
Play#0 output Play#0 1 8 29 91% 25K 110 101 0 0 14K 2.8K 527 0 0 0 21K
Play#0 output Play#0 1 329.62
Play#0 output Play#0 1 2 30 28% 4.9K 0 0 0 0 1.7K 1.3K 170 0 0 0 35K
Play#0 output Play#0 1 10 -11,-11 g .......... .......... 0 0 0 0 225 0 0 0 0 0
Play#0 output Play#0 1 1 3,-11 i .......... 0......63. 1 0 0 0 0 0 0 600 300 0
Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
Play#0 output Play#0 1 10 -11,-11 g .......... .......... 0 0 0 0 225 0 0 0 0 0
Play#0 output Play#0 1 1 3,-11 i .......... 0......63. 1 0 0 0 0 0 0 600 300 0
Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
- Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 0 0 0 0 0 0 0 197 199 0
+ Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 0 0 0 0 0 0 0 198 200 0
Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
Play#0 output Play#0 1 1 11,-11 w .......... .......... 273 0 0 2519 523 0 849 2514 3122 0
Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
Play#0 output Play#0 1 1 11,-11 w .......... .......... 273 0 0 2519 523 0 849 2514 3122 0
Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1
Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
Play#0 output Play#0 1 1 33 100% 31K 232 659 30 994 8.9K 524 1.0K 3 5 4 51K
Play#0 output Play#0 1
Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
Play#0 output Play#0 1 1 33 100% 31K 232 659 30 994 8.9K 524 1.0K 3 5 4 51K
- Play#0 output Play#0 1 756.23
+ Play#0 output Play#0 1 756.27
Play#0 output Play#0 1 8 29 100% 29K 105 215 5 0 15K 2.5K 541 0 0 0 23K
Play#0 output Play#0 1 447.37
Play#0 output Play#0 1 2 30 33% 6.3K 0 0 0 0 3.2K 1.2K 523 0 0 0 36K
Play#0 output Play#0 1 8 29 100% 29K 105 215 5 0 15K 2.5K 541 0 0 0 23K
Play#0 output Play#0 1 447.37
Play#0 output Play#0 1 2 30 33% 6.3K 0 0 0 0 3.2K 1.2K 523 0 0 0 36K
Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 180 0 200 0 0 0 0 200 200 0
Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 180 0 200 0 0 0 0 200 200 0
Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
- Play#0 output Play#0 1 1 11,-11 w .......... .......... 25 0 778 2295 498 0 828 3245 3775 0
+ Play#0 output Play#0 1 1 11,-11 w .......... .......... 25 0 778 2295 498 0 828 3246 3776 0
Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 15,-11 ! .......... 20.....22. 200 11 0 0 0 0 0 200 200 0
Play#0 output Play#0 1 8 21,-11 p .......... .......0.. 0 0 0 0 1 0 0 75 0 0
Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 15,-11 ! .......... 20.....22. 200 11 0 0 0 0 0 200 200 0
Play#0 output Play#0 1 8 21,-11 p .......... .......0.. 0 0 0 0 1 0 0 75 0 0